Well, it was for a school project, so time was limited. Otherwise I'd love to keep working on this. But here's what we managed to get together.
(And for those of you that get frustrated, here's the final level )
I would have loved to have gotten in 10 more levels, but compared to other games in the class, 15 is a lot. And it seemed to get a pretty warm reception during yesterday's demo, too. Looking forward to tomorrow's now, although I'll probably be playing more of the others than watching people play mine.
It's also missing a "ghost vision" feature we tossed around quite a lot during development, but never quite got around to implementing. The hope was phasing would build into it, but alas that never came to be.