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Twilight Princess


JiMing

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So I realized I hadn't touched the game in a while, and got back to playing it. Pretty good, after coming from Ocarina of Time 3D, the mechanics are very familiar and I had no problems jumping back into the game. Even though it's the Wii version, I still like the controls, and being able to swing the sword while walking is a GODSEND. I don't think that it was a good call to make the graphics realistic, as they have aged horribly in comparison to most consoles, even the Wii itself! I was never a fan of 'realistic' graphics, as the next console always makes the games look hideous in comparison. I much prefer Wind Waker's art style, as the graphics are still gorgeous today, and work well within the limits of the Gamecube, instead of pushing it to it's absolute limit. Of course, if they want to please both crowds, why not stick with the Skyward Sword style? But I'm getting off track here. What I meant to say was that HYRULE FIELD IS FREAKING HUGE. Ugh, now they've made Epona necessary in order to get anywhere within a reasonable amount of time! I didn't like Hyrule Field in Ocarina of Time, and I sure despise it here. Oh well, at least the dungeons are still cool, and the bosses are still easy but clever. I've only gotten to Death Mountain's dungeon, so I guess I still have a long way to go.

 

Also, Wolf Link is cool, and I don't care what other people say. Biting my enemies to death is just so satisfying. And the teleportation thing makes traveling through Hyrule Field uneccesary. I wouldn't mind seeing something like this in another Zelda game.

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People hate the Skyward Sword style, too, despite it being a nice balance between the realistic style and the cel shaded... They just went with the wrong art direction, and the textures looked like something from the PS1 era because of it, at times.

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People hate the Skyward Sword style, too, despite it being a nice balance between the realistic style and the cel shaded... They just went with the wrong art direction, and the textures looked like something from the PS1 era because of it, at times.

Well I much prefer having my Zelda game look like a smooth, colorful painting than dealing with muddy textures everywhere. Seriously, the cutscenes are always jarring because of how apparent the textures are, and they are ugly. Not that the game's bad, but I can't say the graphics aged gracefully at all.

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I think I the world concept of Twilight Princess is my favorite, with its actual human village coexisting with hylian society, and an awesome Kakariko Village concept. I don't think the art is that bad, but then again it's just about the only game I've ever played that tried to be realistic.

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