Slizer Dome Feedback
Slizer Dome just wrapped up, naming Jamie (El-P) the Champion of the Millennium. I feel like the scenes quickly became very basic, so I want to apologize for that, and for pushing some deadlines back way too far. Overall I had fun! Thanks for playing!
If anyone has any comments, I’d be more than happy to hear them! I’d like to run a sequel if I can make it work, since the Slizer line actually had two years of story (well…two set-ups), but I’d like to refine the basic system before I make the big changes that would be necessary for Slizer Dome 2000. Maybe I’ll run one in between that uses the multiple planets version of the story so I can tinker with the system without it being in the same storyline as the first…Slizer Dome US: The More Convoluted Version?
The only thing really on my mind right now if that I wonder if I should provide more ways to overcome elemental advantage, or maybe make it the second deciding factor while weapon advantage is first. There’s no guarantee the players’ elements will be balanced, and I feel like this time around they weren’t, and I worry it might’ve ended up a bit unfair. I don’t know—I want elements to matter, but I don’t necessarily want them to unbalance everything. Then again, my basic ideas for Slizer Dome 2000 sort of make elements a moot point, so…maybe I should just ditch them? (Though they could still be useful in Slizer Dome US…)
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