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Specialized Elements


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blog-0965202001462246869.pngAlright, so I'm working on a new Bionicle RPG Concept set in the Virseverse, and one of the main features is the introduction of something I like to call "Specialized Elements."

 

For a quick review, in the Virseverse, the six basic types of Toa and Matoran were created for the sole purpose of attempting to repair a fragile Spherus Magna (no GSR was ever built), an attempt which utterly failed. In the resulting Shattering, the Great Beings were taken from the planet before they could perfect their creations. The Native Glatorian and Agori fought with the new Biomechs for control of the few resources remaining on Bara Magna.

 

While the war went on and in the years of uneasy peace after it ended, Toa began discovering the potential within themselves to manipulate sub-elements, and with training they could replace their default element with a new "Specialized Element," giving them greater strength or dexterity with a single material in place of the versatility of a default element.

 

This training was not easy. Changing an element is not just a decision, it's an entire change of character. It's difficult to master light without also purifying oneself, and one cannot control the darker elements without embracing their corruption. Each element has its own facets to understand, and they can vary from person to person.

 

 

Though the combinations of elements are practically limitless, below is an example chart I compiled from just about every canon and fanon element I could find. This is not a strict guideline, but merely suggestions and examples of how the specialization may progress.

 

Key:

  • Specialized elements are formed via combinations of traits from two or three basic elements, shown in the chart above (some elements rearranged) or by the text color. For example, Silver can be formed from Fire > Stone (Magma) > Ice (Silver).
  • Elements on the chart are also ranked according to their difficulty to master, with one dot being quite simple (with even the possibility of skipping "steps") while four dot elements are nigh impossible. Most canon secondary elements are one dot.
  • Five dot/bolded elements are legendary and unable to be controlled by any one Toa.
  • Italic elements are immoral and can be more difficult for moral Toa to learn.
  • Some elements also have notes to the side explaining them more clearly.

····· Creation - The Core Element

Subelements of Fire

· Magma - The Element of Refinement

     ··· Mercury - Liquid metal

     · Iron

     ··· Steel - A harder, more durable metal

     ·· Silver - An elementally conductive metal

     ··· Gold - An untarnishable yet weak metal

     ·· Obsidian - Rigid and sharpened stone

 

· Clay

     · Ceramics - A material relatively weak in large structures but can hold a very fine edge

 

··· Protodermis - Control of Pure Protodermic Metal and its Liquid Forms

     ···· Energized Protodermis - Some other will fights for control of this powerful element

 

···· Energy - Energy is impossible to master in its purest form. Those who try find themselves falling into one of its subelements.

     · Plasma

     · Magnetism

     · Data - Manipulation of Computer Code

     ····· Time

     · Electricity

     ·· Kinetics - Control of Momentum and Motion

 

· Steam

     ·· Smoke

Subelements of Stone

· Magma - The Element of Refinement

     ··· Mercury - Liquid metal

     · Iron

     ··· Steel - A harder, more durable metal

     ·· Silver - An elementally conductive metal

     ··· Gold - An untarnishable yet weak metal

     ·· Obsidian - Rigid and sharpened stone

 

·· Sand

     · Glass

     · Sandstone

     ··· Dust - Seemingly harmless, skilled users are able to suffocate/hypnotize victims and create lifelike illusions

     ·· Dry Quicksand

     ·· Quicksand

 

· Crystal - The Element of Purity

     ···· Light

     · Iron

     ···· Diamond - The most durable element

 

·· Erosion - The Element of Corruption

     · Combustion - A more explosive subelement of fire

     ·· Rust

     ···· Disease

     ·· Poison

Subelements of Earth

· Clay

     · Ceramics - A material relatively weak in large structures but can hold a very fine edge

 

·· Sand

     · Glass

     · Sandstone

     ··· Dust - Seemingly harmless, skilled users are able to suffocate/hypnotize victims and create lifelike illusions

     ·· Dry Quicksand

     ·· Quicksand

 

····· Life

     ···· Animation - Animation and control of inanimate objects. Can tend to develop wills of their own.

     ··· Bone

     ··· Blood

     ··· Flesh

     ·· Psionics

     · Plantlife

 

· Mud - The Element of Industry

     ··· Plastic - A flexible yet durable element.

     ·· Rubber

     ·· Cement - Control of cement in liquid form, can be solidified at will.

     ··· Paper

     · Cloth

     · Oil

Subelements of Ice

··· Protodermis - Control of Pure Protodermic Metal and its Liquid Forms

     ···· Energized Protodermis - Some other will fights for control of this powerful element

 

· Crystal - The Element of Purity

     ···· Light

     · Iron

     ···· Diamond - The most durable element

 

···East Wind - The Element of Destruction

     ·· Darkness

     ··· Void

     · Gravity

     ··· Radiation - Various types can, over time, create heat, fatigue, or sickness. More useful for detection and enhanced vision.

     · Vacuum

     · Sonics

 

· Slush - Control of frigid yet still liquid water

     ·· Permafrost - A compacted and reinforced earth element

     ·· Frost - A delicate subelement of ice focused more on display than damage, can be destructive in large quantities.

Subelements of Air

···· Energy - Energy is impossible to master in its purest form. Those who try find themselves falling into one of its subelements.

     · Plasma

     · Magnetism

     · Data - Manipulation of Computer Code

     ····· Time

     · Electricity

     ·· Kinetics - Control of Momentum and Motion

 

····· Life

     ···· Animation - Animation and control of inanimate objects. Can tend to develop wills of their own.

     ··· Bone

     ··· Blood

     ··· Flesh

     ·· Psionics

     · Plantlife

 

···East Wind - The Element of Destruction

     ·· Darkness

     ··· Void

     · Gravity

     ··· Radiation - Various types can, over time, create heat, fatigue, or sickness. More useful for detection and enhanced vision.

     · Vacuum

     · Sonics

 

·· Weather Control - Only slight manipulation of existing weather. Creation comes with subelements.

     ··· Earthquake

     ·· Hail

     ·· Cyclone

     ·· Rain

Subelements of Water

· Steam

     ·· Smoke

 

·· Erosion - The Element of Corruption

     · Combustion - A more explosive subelement of fire

     ·· Rust

     ···· Disease

     ·· Poison

 

· Mud - The Element of Industry

     ··· Plastic - A flexible yet durable element.

     ·· Rubber

     ·· Cement - Control of cement in liquid form, can be solidified at will.

     ··· Paper

     · Cloth

     · Oil

 

· Slush - Control of frigid yet still liquid water

     ·· Permafrost - A compacted and reinforced earth element

     ·· Frost - A delicate subelement of ice focused more on display than damage, can be destructive in large quantities.

 

·· Weather Control - Only slight manipulation of existing weather. Creation comes with subelements.

     ··· Earthquake

     ·· Hail

     ·· Cyclone

     ·· Rain

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This is really amazing. I've seen fan made elements before, but never saw the linked together in such a complex way. I'm also really happy that you've added notes to make the process of linking elements together simpler, I was puzzled when I first saw your periodic table.

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And I see that Light only has a few steps to get to. <.< >.>

 

Hey, as long as I don't have to fight Kale 2.0, go for it (oh wait, I'm playing the sheriff who hates Biomechs...). Plus being a Toa of Light has other advantages (remember Virse's reaction?). 'Course, it is one of the harder elements to learn, as it requires the user to purge themselves of all darkness much like those alternate Makuta.

 

Speaking of Kale, I've been writing up some misadventures of Kopen lately, and she's learned a bit of hardlight design from him. :D

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