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How I'd Do Bionicle Gen 3

SPIRIT

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If Lego put me in charge of doing a solid Bionicle Gen 3 reboot, I'd worldbuild the new island around the theme of renewable energy. It'd be easy to divide by element, and who wouldn't want a generation of youth imagining a cleaner planet?

 

The setup would be that you've got these robots living on a tropical island with these jury-rigged energy capturing devices that help power their meager villages. Kind of like a rural Star Wars planet.

 

Ta-Koro: Geo thermal. Village built by a volcano. No brainer.

 

Ko-Koro: Hydro electric. There isn't a lot you can do with ice, but you can do a lot with mountains. Waterfalls, dams, that sort of thing. That being said, you'd have to make the Ko-Matoran more of a mountain people than an ice people.

 

Ga-Koro: Wave power. This is totally a thing (look it up). You've got these generators on the ocean that turn the movement of waves into power. Plus Ko-Koro doesn't have anything else that makes sense, so had to give them hydro.

 

Onu-Koro: Nuclear power (or at least something similar). An almost endless power source that you can just dig up from the ground. Remind anyone of lightstones?

 

Le-Koro: Solar power. Let's double down on the jungle theme here and back off on the air theme. Jungle is a fine element. Plants grow using solar power. Plus Ta-Koro already had geothermal so someone needed to take solar.

 

Po-Koro: Wind power. Stone was a dumb element anyway. Make Le-Koro be about plants and let Po-Koro be a big windy field with windmills all over the place.

 

 

 

Regardless of what Lego does end up doing, it would be nice if we got a bit more worldbuilding for Gen 3 than we did for Gen 2.

 

How would you worldbuild for Gen 3?

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Are you suggesting lightstones are radioactive and could be weaponized under the right conditions? Also no wonder Takua was a bit kooky, he was carrying one of those things in his bag the whole time. :o

 

Solar power actually does better in the hot desert where there's less plant cover to cause potential shade. Also, alpine country is very windy, so moving wind power up there would make sense. The jungle could create bio-fuels, but while those are "renewable" they're far from "clean".

 

:music:

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We could give Ko-Koro solar power, because ice and solar panel stuff?

I thought about that, but then what do you give Le-Koro?

 

Are you suggesting lightstones are radioactive and could be weaponized under the right conditions? Also no wonder Takua was a bit kooky, he was carrying one of those things in his bag the whole time. :o

 

Solar power actually does better in the hot desert where there's less plant cover to cause potential shade. Also, alpine country is very windy, so moving wind power up there would make sense. The jungle could create bio-fuels, but while those are "renewable" they're far from "clean".

 

:music:

I was thinking you'd put the solar cells at the top of large trees.  Then they'd be like biomechanical flowers, drawing in power to the village below.

 

And I guess that's the other thing with jungle.  I wanted 6 clean sources of energy (plus I think corn is the primary source of biofuel and that isn't very jungly).

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Are you suggesting lightstones are radioactive and could be weaponized under the right conditions? Also no wonder Takua was a bit kooky, he was carrying one of those things in his bag the whole time. :o

This was actually the entire premise behind the weapons in the old Insurgent game I wrote circa 2009. Lightstones were clips for energy weapons, and I believe heatstones powered a flamethrower.

 

In hindsight, I see why Lego never leveraged the premise themselves.

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