Jump to content
  • entries
    103
  • comments
    162
  • views
    31,873

Assassin's Creed 3- Initial Impressions


Vorahk1Panrahk2

753 views

In between work, travel (for work), reading mountains of books and watching whatever movie I happen to be able to get my eyes on (the last was Hannah Montana- don't judge), I decided that I wanted a selection of video games for entertainment, because I'm not always in the mood for reading or watching movies, especially when I can't sleep at night and I end up staying up till 1 am or later. My computer does come with a solitaire collection and Candy Crush for free, but there are only so many cards you can flip and candies you can crush before you want something more stimulating. So I took advantage of the recent Steam sale and loaded up with:

 

- Age of Empires 2 (w/all current expansions)

- Age of Empires 3 (w/all current expansions)

- Assassin's Creed 3/4/Rogue (standard versions)

 

(All for PC)

 

I've been a fan of the Empires games for years, but I've never played any Assassin's Creed. I've had my eye on the games for years, though. Despite being fantasy/science fiction, the historical environments (and your ability to explore them!) really seemed appealing. I went with 3-Rogue 1.) because I didn't want to buy everything and 2.) I liked the idea of exploring a Colonial Americas environment over the other settings. If I find I like the games, I'll look at purchasing more during next year's sale.

 

I've gotten a few hours of playtime in, and I'm intrigued. Fortunately for me, the developers designed this game in mind with the idea that there are people like me who might not play the first two and opened it with a basic voiceover explaining what's happened so far. There are two groups, Assassins and Templars, and they spent centuries vying for control over artifacts from a previous earthen civilization that was wiped out and the same event is looking to wipe out humans again. Protagonist went into this cool machine to relive his past, gained experience, is back for round three. There was something about an Apple of Eden and a temple, too, but I'm just rolling with it. I think I get the gist.

 

After a short intro, we get transported to England (though we quickly set sail for America) where we proceed to play missions that both add a bit of story and help the player get used to the controls and type of things we will be asked to do in this game. Climbing, interactions, following, a little bit of combat, some free running. It was a bit of a slow start, and honestly at this point I still feel like I'm waiting for things to gear up a bit, but there seems to be a huge learning curve here with regards to the controls so the slow start is probably good. I also like that, for the most part, we're given the ability to explore right away since I find that's the best way to learn the controls. But even then its still difficult. I couldn't figure out how to stealthily kill people when I wanted to, but had no problems doing it accidentally while walking around, and then proceeding to get into fights I couldn't figure out how to win. The whole stealth thing is new to me, too, and I feel like there's a lot the game hasn't taught me yet. The manual talks about a notoriety meter, for example, but I can't figure out what that's talking about.

 

(* For reference, I am on currently on the mission where you have to free the prisoners from the camp while disguised as British soldiers.)

 

What I'm hoping from this game as I play it is that I get the opportunity to explore more regions outside of Boston, perhaps in other colonies, villages, or North American wilderness. Not that there isn't enough to do in Boston, I just really like exploring and doing sidequests and finding all the bonus things. I'm also hoping that we get some explanation on why the present day segments are even in these games. I realize this is an ignorant opinion given that I'm starting with the fifth official installment and am only a few hours into it and have very little knowledge of the background lore, but I just don't understand why the present is important beyond being a cool science fiction concept. So far this game seems like it could have easily been constrained to the past and been basically the same. Templars vs. Assassins competing for relics or ancient artifacts still sounds great to me. :shrugs:

 

So far I'm intrigued, though. Looking forward to where the story goes and how the gameplay works out... while being worried about my poor computer's ability to handle the graphics. It's fine right now, but we'll see. :fear:

 

In other unrelated quick recent events, I lost my debit card and ID. Got the debit card replaced so now I can finally get money to pay rent (and buy food, food is important), but the ID will take a lot longer to replace. BUT on the bright side I have my first vacation coming up in a few weeks and I'll finally be able to see all the important people I haven't been able to see for the past almost year. Am excited. Am very excited.

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...