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Social Experience


Ta-metru_defender

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Essays, Not Rants! 326: Social Experience

 

This week, Pokémon Go finally added a friends system. You can now add people as friends and there are fun little bonuses for working together. You can also trade Pokémon back and forth, assuming you both are in close proximity. It’s a wonderful addition and I look forward to checking it out in depth.

 

But it also raises a big question: Where was this when the game debuted two years ago?

 

(Also: It’s been two years since Pokémon Go came out?)

 

Think back a second to the summer of 2016 when Pokémon Go took the world by storm. You could hardly walk around New York without crossing paths with another trainer trying hard to capture that darn Rattata. Groups were out together in parks on the hunt for rare creatures. It was fun, and I wrote about it a bunch here. Pokémon Go is a game that inherently has a social aspect – you’re out there in the real world, why not go for a walk with friends? That its social system emerged around the game rather than being hard coded into it is a massive missed opportunity. It’s been two years since the game came out and far less people play it these days than then, and, much as I love the idea of these social features, these days I’m gonna be far more hard pressed to find a group to try them with than two years ago.

 

Consider how much more involved group players of Pokémon Go would be with the current built-in social system (and revamped raids and gym system) back at launch. If you’re out Pokémon hunting with friends the game would now also let you work together to catch mythical Pokémon or trade those you did catch amongst yourselves. As it was, Pokémon Go was often a case of people playing the same game simultaneously, rather than playing the game together. Very little you did in the game affected the people around you, let alone friends. I love that any interaction has to be in meatspace (as opposed to a cyberspace), but not having teamwork built into the game was a real bummer.

 

It’s such a shame too, because I still earnestly believe that Pokémon Go is such a great example of a game, and what games can be. The definition of a game is nebulous as play itself takes many forms (consider that despite being wildly different, tag, Pac-Man, and Monopoly are all games). In Pokémon Go we have a game that revolves around shared experiences, where players do stuff together in the real world. It’s a little like LARPing, in that the game allows players to role-play as Pokémon trainers while interacting with reality. It’s a game that makes the world a good chunk more magical. There are Pokémon in those parks, go hunt them together!

 

Technology is weird. And a lot of people talk about technology driving people apart. But it’s also something that can foster community and togetherness in a new way. Pokémon Go is a game that encourages it implicitly in its design. Now it’s finally an explicit feature.

 

So.

 

Who else is still playing Pokémon Go? My trainer code is 8147 8465 0432.

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Heh, added you, even though there’s little likelihood that we’ll play the game in the same area to actually take advantage of the whole trading thing.

 

I believe the main reason this took so long is because Niantic, the ones behind the game, are a bit paranoid and very slow when it comes to development. They were a little more bold in Ingress, Pokémon Go’s precursor. That game has a lot more interactivity between players, including battles and messaging and a type of trading. And people in that game have totally abused the system, either by being mean spirited or filling it with spambots. (I mean, I’ve heard stories of players who’ve been bullied to the point where they just stopped playing the game.) And since Pokémon Go is aimed at a younger audience, I have a feeling they wanted to make sure that none of the nastiness that they’ve encountered in their previous game could appear, which is why the game initially had little player interaction. (That’s not to say that Ingress hasn’t created some awesome communities, but it’s just way easier to abuse things.)

 

While the game certainly isn’t as big as it was two years ago, I’m still encountering wandering groups in downtown Portland that are tackling raids almost daily. As a solo player, it’s been easy to join up with a big group for a Legendary raid, but now I’m kind of stuck on this whole friend / trading update, because I don’t play regularly with anybody. (And my co-workers who had played the game have long since given up.) Still, I’ll take whatever online friend code I can. :P

 

:music:

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I can understand waiting to implement trading, to make sure that everything is balanced such that a Pokemon black market isn't created, as that always seems to be the number one fear for any games that have a trading feature. I don't know how it worked in the older games, but with Pokemon Go having regional exclusives and hard to get legendaries, the potential for abuse was high. The folks who make Runescape have been fighting that from the beginning.

 

But two years? At least they finally delivered on what the trailer promised!

 

(You may or may not be getting a request from someone who's name is Konepu. Just sayiiiing...)

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I am more happy about the randomised IV rerolls. I know people that caught so many 96% high level rare pokemon on several devices. Imagine they could transfer them to all account, or worse, sell them off.

 

I only need Relicanth and Tropius to complete my pokedex. My I was doing a gender dex but I really dont want to evolve two Togekiss when gen 4 drops. Togepi candy is far too rare.

 

 

What does everyone think of the boring Regi Trio?

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