Jump to content
  • entries
    610
  • comments
    1,306
  • views
    415,943

Exploring Worlds


Ta-metru_defender

548 views

Essays, Not Rants! 351: Exploring Worlds

 

I have a complex relationship with open-world games. On the one hand, it’s real neat to get to go explore a big world and do stuff. On the other, I really like the more catered, narrative experience offered by more linear games. On the other other hand, open-worlds are kinda the genre du jour for single-player video games, so I’m gonna end up playing them no matter what.

 

But first, a definition of open-world games. The idea here is that rather than having a series of levels or stages to play through, open-world games offer players a big map to run rampant around, with various missions/quests scattered about. In between missions, players have the opportunity to explore the world, usually leading to power-ups or fun narrative diversions.

 

My feelings probably stem from the fact that most open-world games tend to fall into one of two problems. Either the worlds, for all their massive play space, end up being kinda brining and repetitive, without too much variation in quests or landscape; or they end up with too darn much to do. I approached Metal Gear Solid V with some trepidation, given that this was a series known for excelling in linear games. I was pleasantly surprised to find a gorgeous world to explore, and missions that put the sandbox of the world to great use. There’s a multitude of different ways to achieve your goal (Sneak in? Gallop in on horseback, grab the target, and escape? Roar in, guns blazing, in a massive tank?), and so much to be found in the world that it’s overwhelming. I finished the story, and eventually had to make the decision that I was 'done' with the game and to stop trying to check every darn box. There was just so much.

 

I’ve been playing The Legend of Zelda: Breath of The Wild for a few weeks now, and I have no idea how far I am into the game. I think I’m still relatively early narrative-wise, but that’s probably because I’m having so much fun exploring Hyrule.

 

Breath of The Wild’s Hyrule is gorgeous, evoking memories of Horizon Zero Dawn’s post-post-apocalyptic Colorado. Which makes sense, Wild is set a century after a massive cataclysm; ruins dot the world alongside the husks of ancient war machines. It’s a desolate world, rendered in a wondrous stylized palette. It’s a beautiful world to explore, devoid of the heavy bleakness that’s made some others laborious.

 

It helps that Hyrule is brimming with things to explore. Shrines all over the map hold puzzles and challenges that yield power ups (and are also just plain fun in and of themselves). Creatures called Koroks can be found under rocks, up trees, and, amongst others, by throwing rocks in ponds. These guys offer you seeds which in turn can be used for — you guessed it — power-ups. There’s always something new to be found, maybe just over that ridge. It could be a Korok or a shrine; maybe that group of monsters down there have a new weapon you can use.

 

Once, while exploring, I saw a huge dragon flying in the distance. Some time later, I was exploring a region to the north and, lo and behold, there was that dragon again. I eventually got close enough to see it barreling towards me in all its fire-enshrouded majesty. And then it was gone, flying up away. The game told me very little about this dragon; the in-game encyclopedia just telling me Dinraal, the dragon, was thought to be a myth and bore no ill-will. Later, I used a scale from it for a side-quest, but there was still that awe of the sublime that finding the dragon gave me.

 

It’s neat because that experience is almost entirely my own. It wasn’t scripted by the game, it just happened because of how and where I was exploring. Breath of The Wild is a game that invites exploration. Not just because it benefits your in-game character, but because there’s so much wonder to be found.

1 Comment


Recommended Comments

:kaukau: I honestly thought that this was going to be an essay on Into the Spider-Verse.

 

An awesome movie, by the way.

 

Anyway, would prefer a world where where there's too much to do vs. a world that eventually gets repetitive.  Although when I say "too much to do," I don't mean "check every box," in the sense that I need to loot every crate in hopes of finding something useful.  No, no, no.  I like it when there's so much adventure to be had that I wonder how I could ever see it all.  If you could make a game that just encourages you to be incredibly adventurous, that would be awesome.  Imagine the old MNOG game with all its beauty, and on top of that you could have far more in-detail, realistic interaction with the island.  Imagine if you could get creative with how you wanted to work with the geography!  What if you had to face off with Bohrok and figure out creative ways to use the geography to your advantage?  What if you just wanted to figure out how to maintain a sustainale lifestyle in Ko-Wahi or Po-Wahi?  What if you wanted to build a house in Onu-Koro or Ta-Koro?

 

Anyway, that's where my thoughts go.  Whenever I visit a cool place in real life, I often imagine how one could physically utilize the terrain for some inventive and pragmatic purpose, either domestic or military.  How can someone use a place to solve a problem, to truly get the most out of this strange appreciation for beautiful landscapes?

 

I'm not much of a gamer, though.  I tend to have these thoughts when going to actual places, and then after being inspired by actual places, I make drawings of my own.  I would probably have a lot more fun designing the world of a video game over playing it.

 

My preferred games are a bit more minimalist.  I'm a big fan of diep.io.  But MNOG still remains one of my favorites, even to this day.  I still go and replay it every once and a while.

 

24601

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...