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I Spent Way Too Much Time On This

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Nuju Metru

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Okay, so I finished the official designs for the Agents of Chaos fortress... They're very nice and clean, digitally made... These things took FOREVER. :lol:

 

Anywho, here's the basic view:

aoc_fort_front.png

 

And here's the top view, showing all of the parts:

aoc_fort_top.png

 

As you can see, the perts are helpfully numbered. Well, here's the key:

 

1. The Moat: A protective ditch surrounding the wall of the fort. Here it is pictured with its wooden stakes and water:

moat_detail.png

 

2. The Drawbridge: without the drawbridge down, enemies will have to swim through the treacherous moat, and is another layer to be destroyed when an opposng army tried to break through the doors.

 

3. The Gatehouse: As the entryway to a fortress is always its weakest point, I've given ours every available defense to strengthen it. If one can get through the drawbridge (A), a set of hefty doors awaits (B), and behind that an metal portcullis, or dropping gate. © (Portcullis functionality pictured below). Between the portcullis and the internal set of doors (E), there are murder holes (D), which are essentially holes in the ceiling above where troops will drop things, from simple rocks to boiling water, on opposing forces trying to enter.

gatehouse.png

 

4. Defense Towers: Towers near the gatehouse are to allow for two lines of projectile troops, one above the other, or one in the tower, one on the parapets. The one sin back serve a similar function.

 

5. Rahi Landing Pad: This is a provided landing area for the organization's flying creatures, and also a takeoff bay.

 

6. Watchtower: A Tower. For watching. :P

 

7. Barracks/Rahi kennels This low, long building houses both out organization's troops, but also our creatures, who are stored in both above-and-below-ground "stables."

 

8. The Keep: The Fort's main building, this large construction houses most of the important rooms. While the below graphic's rooms remain blank, his is just a floor-by-floor description.

keep.png

A- The top level is entirely reserved for the Organization's elite ranks, Generals and Leaders. Their living quarters and war planning councils are on this floor.

B- The tall-ceilinged main level holds a mess hall, as well as the kitchens and food storages.

C- The basement is essentially a giant storage, where everything from weapons to emergency food are held.

D- The sub-basement is the prison level, with cell upon cell crammed in for maximum holding capabilities.

 

9. The Well: The fortress holds its own supply of water, in case of malicious water poisoning of external sources.

 

10. The Main Tower: Not only does this tall spire hold the Leader's Throne Chamber and their laboratories, but is also a key defense spot for anti-air attacks.

 

11. The Parapets: The fort's thick walls are the number one defense it has, and prove to be difficult to scale because of the sharp spines lodged on top.

 

And I think that's it... Any questions?

 

-Nuju Metru

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Agents of Chaos

 

:D

 

...

 

=P

Yeah, I bet you like our organization's name. Too bad our motto isn't "Why so serious?"

 

Also, great job on the fortress drawings, NM. They look pretty awesome. :D

 

~B~

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Agents of Chaos

 

:D

 

...

 

=P

Yeah, I bet you like our organization's name. Too bad our motto isn't "Why so serious?"

 

Also, great job on the fortress drawings, NM. They look pretty awesome. :D

 

~B~

 

...

 

Why ISN'T "Why So Serious" our motto? :P

 

And thanks. But honestly, I was up 'till about 2:30 making this entry happen. ><

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I'm not a member of the organization but I must say something. It would be very hard trying to invade this. To many spikes.

 

Good job! :)

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I'm not a member of the organization but I must say something. It would be very hard trying to invade this. To many spikes.

 

Good job! :)

Unless you're Lloyd.

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Out of my mind, ToD.

 

*whistles innocently*

 

You've certainly done your research. Most people wouldn't include muder holes, but I must point out that your Keep is a great big target for air raids.

 

Well, that goes for everything you have, but that in particular. Maybe you could look into bunkers and modern fortifications. :P

 

Cool for a castle, though. Spiky.

 

:w:

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Out of my mind, ToD.

 

*whistles innocently*

 

You've certainly done your research. Most people wouldn't include muder holes, but I must point out that your Keep is a great big target for air raids.

 

Well, that goes for everything you have, but that in particular. Maybe you could look into bunkers and modern fortifications. :P

 

Cool for a castle, though. Spiky.

 

:w:

 

Thanks... I know castles, so i made the fort like that... however, you're right, something more modern would be better for defending against air attacks. I may have to decide on some changes.

 

Funny though that you give me advice, considering that I know you plan to war with the AoC at some point, if things work out for you.

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But, we don't have air things, do we? Being in such a new place and all....

Air Toa.

 

Flying Rahi.

 

Flying projectiles.

 

The air is full of dangers. :fear:

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But, we don't have air things, do we? Being in such a new place and all....

Air Toa.

 

Flying Rahi.

 

Flying projectiles.

 

The air is full of dangers. :fear:

 

True.

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