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A Little Bit Of A Dungeon-crawler Game I Came Up With


Lluvio

364 views

So I came up with this whole setting with good ol' Ped-Xing. I'm Andrew Corlot (Not my real name) and he's Nate Muad'Dib (Partially his real name).

 

Read on!

 

Andrew Corlot says:

You are wielding a two-handed sword, and your partner next to you is holding a bow with twelve arrows.

There are two orcs on the opposite side of the room, both armed with axes.

One approaches.

You have no shield, what do you do?

NO YOU MUST MAKE A SINGLE ACTION

And it must have an undetermined result.

Nate-Muad'Dib says:

I swing the sword.

...

With an undetermined result.

Andrew Corlot says:

Okay, let me calculate what happens.

Your hit determiner is 4d6+1, with a 19 required.

You do not hit.

The orc swings at your leg.

Determining...

The orc hits.

Damage determined:

3d4+1

Eight damage.

You are now down to nine health.

Your partner fires at the distant orc.

It is a direct hit to the right arm, he is now unable to swing his axe.

That orc approaches too, and bites at your partner.

He misses.

Nate-Muad'Dib says:

...

Andrew Corlot says:

What do you do?

Nate-Muad'Dib says:

Er...

Attempt to run.

Andrew Corlot says:

The doors are locked.

Actually, you fell into this room through a pit and the orcs are blocking the only exit.

Do you attempt to run past the orc?

Orcs?

It's a 2d 8 roll.

No bonus.

You need a 13 to succeed.

A 13 out of 16.

Well?

Nate-Muad'Dib says:

No, I'll just try and survive it out here.

Andrew Corlot says:

Okay, what do you do then?

You haven't made a turn yet.

Nate-Muad'Dib says:

Attack the orc again...

With undetermined results.

Andrew Corlot says:

Sword? Alrighty then.

Determining.

You hit.

Determining damage...

You do eleven damage, felling the orc.

The next orc bites at your gashed leg, where the axe hit.

Determiner:

3d6-2

Needed: 13.

He hits, for eight damage.

You are down to one hit point.

Your partner succeeds in killing the orc.

With an arrow at point blank.

What do you do in this room? There is one exit, and the rest along the walls is dark.

You are in the south east corner.

The exit is at the north east.

Next action?

>

Nate-Muad'Dib says:

Head for the exit.

Andrew Corlot says:

You are now in a large, octagonal room. There is a booth off to the left-most side.

Around the edge of the room is a system of platforms, forming a spiral-staircase-like path around the room.

Nate-Muad'Dib says:

...

Andrew Corlot says:

It ascends to a door.

Nate-Muad'Dib says:

I'm in the TARDIS, aren't I?

Andrew Corlot says:

Above the door is an open ceiling, and trees growing densely beyond that.

No... I hadn't even thought of that.

What do you do?

Nate-Muad'Dib says:

Examine the booth.

Andrew Corlot says:

You find many, many cabbages behind it.

There is one red cabbage among many green ones.

There is nobody manning the booth, either.

A small knife is on a shelf inside the booth.

What do you do?

Nate-Muad'Dib says:

I grab the knife and attempt to stab the DM.

Andrew Corlot says:

He is on another plane of existence.

Your attempt fails.

What do you do?

Next, that is.

Nate-Muad'Dib says:

Attempt to tend to my wounds.

Andrew Corlot says:

You tear off a piece of your garb and tie it in a tight wrap around the leg wound.

Some pain is relieved, your health is now at four.

The cabbages are rather fresh smelling, and there are shiny rocks scattered around the booth.

>

Nate-Muad'Dib says:

Grab some interesting rocks to put in my rabbit skin bag.

Andrew Corlot says:

Now you're just getting silly. Your bag is leather.

But sure.

You bend down to pick up the rocks when you notice a hinged door under the cabbage.

Nate-Muad'Dib says:

Hey, I had to reference Hitchhiker's Guide somehow.

Andrew Corlot says:

Open the hinged door y/n?

Rather, you may examine the hinged door now.

>

Nate-Muad'Dib says:

Examine the door first.

Andrew Corlot says:

It opens easily after the cabbages are moved over, and inside is a dark room. It seems rather narrow, with one corner concealed in darkness.

It is large enough for you to exit.

You now have three exits:

The way you came

The stairs door

The hinged door

What do you do now?

Nate-Muad'Dib says:

Head for the stairs.

Andrew Corlot says:

You climb the stairs. The rocks protruding from the walls appear to be very stable, although as you climb you notice that they are becoming more and more crumbled-looking.

You reach the door, and it opens with a shove.

A small rock falls from the door platform and, after a few seconds, hits the ground.

You enter the door.

Through the door is a large, sand-filled room.

It is circular in shape, and the sand on the floor is lying in a spiral-star shape from the center.

There is a bit of a dip in the sand in the very middle.

The lighting is very ambient.

You are on the west side of the room, and there is an open chest on the south side.

The room is empty, with no signs of life.

What do you do?

Nate-Muad'Dib says:

Head towards the chest cautiously.

Andrew Corlot says:

Let me draw the room, for you to specify how you got there.

Andrew Corlot writes:

 

Andrew Corlot says:

Draw your path.

Nate-Muad'Dib writes:

 

Andrew Corlot says:

You reach the chest, but only to find it empty. Cobwebs are covering it.

The door behind you has been locked.

Nate-Muad'Dib says:

I head towards the center of the room.

Andrew Corlot says:

You step on the raised ridges of the spiral sand, and realize it's solid hard.

Almost, but not quite, entirely unlike sand.

You reach the center... And the spirals shift to allow an opening in the very center.

The loose sand around the spirals begins to fall in as the sand lowers, but the ridges give you a place to stand for now.

You are now standing in front of the open pit.

Nate-Muad'Dib says:

Look for a way to descend down the pit.

Andrew Corlot says:

It isn't a very long fall, you won't get hurt by falling.

You notice a crack in one of the four pillars in the room.

>

Nate-Muad'Dib says:

I go to examine the crack.

Andrew Corlot says:

It appears that the pillar is hollow. There is a small, dwarf-sized door behind it that you can see. The pillar appears to be made of thin, weak chalk.

>

Nate-Muad'Dib says:

I attempt to smash the pillar.

Andrew Corlot says:

It breaks easily. The door behind it is unlocked.

There are now two open exits:

Center Pit

Dwarven Door

And the original door is locked.

You may take any open path, or suggest a new action.

>

Action, Mr Bohannan?

Nate-Muad'Dib says:

I decide to search the Dwarven Door first.

Andrew Corlot says:

It easily opens. Behind it is a narrow, yet navigable tunnel.

Recesses in the tunnel provide light by torches, covered by mesh screens.

>

You suddenly realize why the door is so low.

The ceiling is starting to lower.

Very, very slowly.

But steadily nonetheless.

Nate-Muad'Dib says:

I drink the bottle labeled "Drink Me."

Andrew Corlot says:

There is no such bottle.

The ceiling is about two feet above your head.

Nate-Muad'Dib says:

I decide to attempt to leave the room.

Andrew Corlot says:

Which way?

Nate-Muad'Dib says:

Backwards.

Andrew Corlot says:

Which path?

You can kill yourself with the knife and end this if you wish.

Nate-Muad'Dib says:

I JUST WANT TO GO BACK OUT THE DOOR I CAME IN.

Andrew Corlot says:

It's locked, I said.

The ways out are the floor pit and the dwarf tunnel.

Nate-Muad'Dib says:

Floor pit.

Andrew Corlot says:

You drop through.

You fall onto a large pile of... Lemons. And other fruits. But you see that they are not real fruit, but rather intricate stone fruit.

Carved and placed into a large, large pile.

A pile about thirty feet tall.

You are now sitting on top of this pile, staring straight into the eyes of a large brass man. The brass sculpture of a man has an open mouth, and in that gap are several of the fruit carvings.

The room is well lit, and the floor below the pile is a plain dirt floor.

What do you do?

Nate-Muad'Dib says:

Slide down the pile of lemons to the floor.

Andrew Corlot says:

There isn't an exit on the floor level. The pillars at even intervals around the room.

Nate-Muad'Dib says:

I climb back up the lemons to examine the brass man.

Andrew Corlot says:

His mouth is open, and inside are several stone lemons. He is a few yards away, but you are easily within a stone's throw distance from him.

Nate-Muad'Dib says:

I throw one of the lemons into the mouth.

Andrew Corlot says:

The first misses, and the second you throw hits his eye and crumbles.

But the third lands on the lower jaw.

His eyes begin to glow, and his entire body below his head opens up longways.

A very grande door is behind his legs, with a large wooden bolt.

Nate-Muad'Dib says:

I attempt to open the door.

Andrew Corlot says:

With some effort to lift the bolt, you open it.

(OOC: Do you want to continue, or end it? Up to you.)

Nate-Muad'Dib says:

Let's put it on pause for tonight.

Andrew Corlot says:

Sure. You step through the door... And into a wide room, extending left and right.

Grooves are in the floor, and there is an alcove next to the door with a cover on it.

You go to sleep inside it, getting some much needed rest.

That was fun.

Mind if I save it and repost it somewhere?

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