A Literary Tour of Kughii's Mind
I joined the RPG group back in 2010 during the Ansetr Durim (spelled wrong, for sure) arc. At this point, the world was a massive air-borne city, with different districts not divided by element, but rather class or profession. Amidst the spheres of the city was the sky, and massive airships roamed the blue horizon in search of adventure and glory. It was into this technological world of magic I dropped Ishi, my first character and my first time every in a text-based RPG. In only a few days I was hooked, the connection between characters felt so real, so intricate. Ishi grew up faster than I could have dreamed, his magic becoming a vital part of the story-line. During this time, I didn't run into any "Staffies" (the admins of the group) in my gameplay, but I had begun to strike up a friendly banter with Friar Tuck upon his return to the game near the conclusion of the year.
After I'd god-modded and super-saiyan'd Ishi past the point of no return, I decided it was time for another, more humbling character instead of my all-powerful midget mage. I looked towards a toa ideal, and created Fraashion: a female toa of water with a mask of shifting. She was incredible to play, and through her I experienced a more martial arts/passionate form of play. Fraashion felt like the character out of a kung-fu movie who could do anything and beat anyone, as long as she had a cup of tea waiting for her on the other side of the room. Still overpowered and crazed as could be, I ended the year with Fraashion walking off into the sunset with two men, courtesy of a blooming romance with Viveloc and Mef (played by The Fearless Leader and Mef Man, respectively), while Ishi went into hiding after being transformed by his own magic into a strange bug-like creature with six arms and no mask. I felt happy to see them both go, but I cried a little when I realized I'd forgotten to save any of their stories on a word document.
The reboot of January 2011 was a blast. During the down-time of the RPG I'd been in almost constant contact with Friar Tuck working on a special character who later became known as Kriigata. I was done playing the good-guy and wanted a change of pace. My seeing the legality of a mask of reanimation keyed in on the thought of a evil toa who gave up her element and went about raising the dead. Kriigata, in all her sadistic and masochistic glory, arose from this one simple thought and reared her mighty head as soon as the game reopened, with Joske Nimil, a high inquisitor played by Friar Tuck, chasing after her in search of a tome of spells she'd stolen. Eventually, I had to leave the game due to life and the more pressing issues of education, and so Kriigata faded into the distance, imprisoned on a small island and tortured in near-death stasis. I was happy to see she at least went out with a bang, taking several blocks of ko-koro with her.
During the reboot I had also created several other characters. I attempted, and later gave up on, a wiry, le-toroan version of Ishi who was more akin to Robin Hood than the fantastic alchemist of the year before, mainly due to his sudden lack of magic or alchemy. I played around with a swashbuckling pirate named Gabel, who ended up not much more than a sleeping beserker on a pirate ship.
I had yet to make a character who was mentally stable.
The second reboot of the game occurred in October (yes, yes?) of 2011, where the evil religion of Xa was removed due to people adding to much high-tech into the island of shadow's infrastructure. At the reboot, I finally had some time and decided to rejoin. Once again, Kriigata appeared as my first character of the reboot, but remarkably altered.
This year's Kriigata is different from January's in many points. She doesn't wear a tryna, is somewhat childish, didn't speak matoran for a long time, and wields a strange weapon called a "spring-scythe" instead of the razor shield and mace of her first incarnation. The Kriigata of this reboot is a "prologue" of the original, and I do intend to make her the beautifully sadistic prophet she once was. However, how she comes to such a form is yet to be seen...
My second character this time around is my first time playing "the wise old man." However, he's not a wise old man. He's a scottish rogue with a flare for taking over people's businesses while they leave. At the moment, Ishi (yes, he's the third reincarnation of the mage) is busy paying off his debt to Marda in a po-koro bar. Afterwards, I have plans to send him South West into the colder regions, but for why I will not say at the moment. Playing Ishi heavily introduced me to writing in an accent. Most characters have a hard time understanding the phrase:
"ye got a prroblem wi' 'ow I talk, do ye'?"
Which is simply the written accent for: "You got a problem with how I talk, do you?" Ishi is my prankster, and the oldest sane character I've got. In fact, he's the ONLY sane character I've played. Wicked smart, Ishi's age has nothing on him as he travels from place to place, searching for the best noodles to eat. I will admit I drew several pulls from anime when creating him, especially from Jiraiya-sama from Naruto. The old man's perversive qualities in the anime seemed to scream: "Amazing old geezer who must be Ishi 3!" SO, in the hypocritical way of my life, I decided to draw inspiration from a source besides my own creative juices for once. I got bored with Ishi after a small bar-brawl and thought of having him assassinated, but now I've changed my mind and want him to live... Actually, I should probably call back on the Assassination forms and see if I can revoke my transaction with The Dark Chronicler. Otherwise, I'll be stuck role-playing a 60 year old man walloping a would be assassin with a hammer-stick. Nah, I can put off contacting TDC for another day or two.
With the entry of Draeverian Joskiir into my family of characters, I've finally done something I've never done before: play a traditional hero. As a blinded toa of sonics who thinks his sword is live, Draeverian has his differences and uniqueness from a standard "toa" to be sure. However, he has many overarching characteristics I'd been dying to try and play for a change. These include: wielding a sword, being male, and following the toa code. All my characters up until now have either been male matoran of stone or air, or female toa of water, and I've gotten bored with these experiences. Draeverian's entire character actually came about from one of the wierdest and most unlikely places: my computer bag. It's an older black computer back, with a sizable girth and weight when I stick my old iBook g4 into it, and I always have this sensation that I should really try and weight-lift before I go walking from school with the sucker on my back. About two weeks ago I was wearing the computer bag, it's case bonking my rear as I was running down a hill towards my home, when I had a single ray of "where the heck did you come from" thought:
Mother of all sword sheathes
The idea stuck, and in about six seconds Rivet was born: a sword shaped like a massive tuning fork which could fold up into a shield. It seemed obvious what element should be wielding a massive instrument of death: a toa of sonics. Draeverian's blindness came later, but only by a day. I spent the next few days contemplating the character and personality of my toa-hero, and settled on a somewhat cocky attitude, but caring. His love of music needed to be like mine: boundless and always craving. The colors for his armor and even the mask her wore didn't finally click until I stared at my computer screen and started to type, ending up with a MASSIVE description of appearance, for which I am quite proud of. The playing cards where a hold over from the first Ishi, who used a deck of cards to hide his spells and create alchemic circles. Although Draeverian isn't a magician, his usage of sound becomes almost like magic, having had to spend a great deal of effort just to be able to walk without getting run over by an ussal, slow as they are.
In all, I really have had a fantastic time playing and creating these characters. I can't wait to see where they go next, and what new characters await in the years to come.
I've got some characters lined up and waiting for votes. The one with the most votes will appear as my second RPing character of the year. Please take the time to read, and remember: not all the stuff mentioned has passed a moderator check. However, any feedback, general interest, and most definitely VOTES, are appreciated!
In coffee-intensified creativity,
Name: Gabel (Ga-bel), Ocean’s Treasure
Age: 500 years (aka: 30s.)
Main Kanohi: Miru, mask of Levitation
Affiliation: Pirates of the Sea
Gabel has lustful yellow eyes, her vision always trained on the horizon, and her next quarry. Standing 5’11”, Gabel is incredibly light for her size, weighing 113lbs, making her the usual candidate for being thrown from the ship onto the enemy’s as a distraction while grappling during a sea-fight. Her armor is light, composed of both protodermis and emerald green, ruby red and turquoise coral, adding a brilliance of color in perfect balance with her sea-blue armor. Being almost always on the deck or in the water, it is not uncommon to find a barnacle or two attached to her armor in harder to reach places (such as the middle of the back). Gabel is covered in hundreds of silver scars, some newer than others, memories of fights immemorial.
Gabel is strong willed to the point of insanity -- having withstood a childhood of slavery -- but is still a girl at heart. She enjoys relaxing, gossiping, and otherwise living a life of ease at sea. Her true love is the sunrise and sunset; it’s glistening reflection on the water filling her with a wonder and the wish to never leave her watery abode. Gabel usually stays onboard when the crew docks at a port, preferring the motion of the waves to the stable ground of the island. When fighting, Gabel employs her dexterity and versatility of sword-fighting styles, switching from fencing one move to flourishing slashes the next. One could even say she becomes an angel in battle, her blade seeking divine vengance upon all before he, and not be half-wrong. Enjoying the pleasures wealth brings, Gabel has no inclination to change her current way of life.
Gable is a fantasy fighter, coming straight from the deepest depths of swashbuckling and fencing. Her Wave-bringer is light enough to be used as an epee or saber for fencing, or as a cleaver and blocker. the strange hilt allows for a pistol grip as well as an Iai stance, giving Gabel more versatility in a fight than a magician's hat can stuff tricks.
Gabel has land sickness, and easily gets vertigo once disembarked from a vessel. Another weakness is Gabel’s dependency on a weapon, specifically Wave-Bringer, for fighting.
Gabel, as a toa of water, has the ability to limitedly control her element. When fighting, Gabel uses the seawater to strengthen Wave-bringer’s blade, creating a rippling effect along the length of the sword. Gabel is an expert sailor, having spent all her life either at a port or on the water. She easily loses her balance on stable land.
(1) Gabel’s toa tool is a double-edged water-blade. Designed for slashing and stabbing, Gabel’s sword Wave-bringer has a bronze scent-bottle pommel, 1’ long leather wrapped (dyed a deep kelp-red) handle with three bronze rings for grip in the top 6”, with a spur on the blade itself to catch an opponent’s sword. The blade is 3’ long, tinted sea blue, with a tapering blade that comes to a triangle point. Wave-bringer has no cross guard. Wave-bringer is worn in a plain brown scabbard at the back of the right waist, lowered slightly to allow for a faster draw by the use of a suspension rig. [picture forthcoming...]
(2) Along with Wave-bringer, Gabel carries with her multiple throwing knives, held in a belt hanging loosely off her hips. Once again, the throwing knives are made of bronze. Each throwing knife is 6” long, single edged, double bladed, and curved in a stretched out S-shape to increase speed and lethal ability at a distance. To reduce weight, small holes were removed from the length of the blade, creating an ocean-spray sort of look when not thrown, but a nearly invisible bronze wheel when flying threw the air.
Age: 1000 years (aka: 60s)
Alignment: Good (lawful?)
Primary Kanohi: Komau, nonactive
Description of Appearance:
Ishi is thin for a Po-matoran, and small too, his body seeming to be the runt of his element. However, for his age Ishi is a prime specimen of health. Orange eyes glitter behind his nonactive Komau, almost always looking off into the distance as Ishi thinks of a new carving or tool. Ishi always wears his full suit of armor; "I don't debate with the Makuta. He sends something after me, I'm ready to clobber it." Used to the deserts of Po-wahi, his armor is colored a mottled tan and brown -- a long orange strip of color runs from above his left eye to his left ankle, a family symbol designating his rank as the first son. (The number of stripes corresponds to the child from youngest to oldest.)
Ishi is a joker, carver and HIGH risk taker. He loves to gamble, drink and carve his way to fame or infamy, whatever happens in the moment. He enjoys travel, especially when its in book-form and he's reading it while lounging about his workshop in the arid town of Po-koro. Ishi's mind is like the tools he makes: multi-purposed, witty, and strong to a fault. His sharp since of stinging wit was the product of a long relationship with a Le-matoran trader. Ishi's gruff nature is a family trait: it comes out when he's drunk, at family meetings, angered, or baby-sitting the compound's tikes.
Not too particular about what stuff he chucks, Ishi brawls like he always has: with closed fists and a loose mouth. In bouts against siblings, villagers or drunken toa, Ishi will fist fight like the boxer he was back in his prime. Against a rahi? "Only the insane go up against monsters without something to chuck, stab, gouge or otherwise incarcerate them with." Ishi uses his carving tools, small mallets, and handy natural projectiles to lob at attacking monsters, saving his long, straight chisel for close range combat, at which point the chisel flies out of its sheath of his back and he uses thrusts, parries and jabs to win the day. Another favorite tool of Ishi's is the long handled mallet he modeled after Turaga Onewa's, which he uses as a "cane" when not on working hours. His "cane" is a dangerous weapon indeed. "Stay away from old men with mallet-canes." -- Ishi's nephew.
Ishi was also known to play kohlii, using his stick in very unsightly displays of strength when fouls were called.
Ishi is, at heart, a man with many fears. He cannot swim, and has a natural displeasure at being anywhere near the coastline of the island. He's afraid of dying without friends by his side, and of slipping on the Kane-Ra pies outside his front-door. Ishi's deadly afraid of young matoran children, having never had one of his own, simply watching his brothers slave over the families they attempted to feed. "If I don't become the heir of the family, whatever. The point is: my life is my own." Perhaps, Ishi is greedy in refusing to have a family, or even a wife, but others have speculated he may just be mad. Ishi is not a skilled fighter, having seen the prime of his life many, many decades ago. Ishi also has a problem with keeping his small beard hidden beneath his mask. He'd cut it, but the family might disown him. "Sometimes, you just gotta' deal with the world's dumb laws." Ishi also has a terrible weakness for noodle soups, having been known to travel across bodies of water in rafts to reach the kumu inlets when a noodle shop got a rave review.
(1) Chisel -- 16" long with a 10" blade and 6" leather wrapped handle. Ishi has his chisel in a sheath across his back, it's hilt sticking out above his right shoulder like a brown antennae.
(2) Mallets -- Ishi carries and assortment of mallets and carving tools with him at all times. "You never know when you'll see just the perfect piece of rock to carve your tombstone out of..."
(3) Mallet-Cane -- Modeled after Turaga Onewa's staff, Ishi's "mallet-cane" stands 3' 4" tall, coming level with his head.
[coming soon! Only if you VOTE though. :P]
Race: Proto-toa [in need of checking by an admin.. TUCK, I must PM you!!]
Primary Kanohi: Komau, nonactive
Description of Appearance:
Kughii has a strange combination of armor colors, his torso and mask the traditional brown, blacks and tans of Stone, yet his limbs fade into a dull grizzled silver. Kughii has orange, somewhat pained eyes, yet where the pain originated from is a mystery. Kughii stands 6'7" and has a lithe, muscled physique. A large orange heart-light beats on his chest. [sorry.. it's rough.]
Kughii's purpose in life seems to have disappeared, as if he watched his destiny slip through his fingers only to have it fade into a shallow illusion, shattered by the cruel reality of a desperate world. His personality reflects this cold, dispassionate outlook on life, as if the life he leads is a burden better suited to someone else. The reluctant hero he was been called, but reluctant doesn't pin him down. Kughii constantly strives to become an "enlightened toa," as if the way his is now is simply a blight, a broken form of his true potential.
Kughii's true race appears in his fighting style. Proto-toa have no elemental powers or control of Kanohi masks. Instead, they can alter the composition and shape of items they have a strong bond with, such as a tool they use daily or their body. Kughii prefers to shift only his left arm, usually transforming it into either a large hand, a blade or a strange, alien-like appendage which fires spheres of highly explosive energy. Kughii will also shift his "toa tools" from their original duel melee shapes into a combined shield when in a tight pinch. Kughii relies mainly on stealth, preferring to high-jack an operation from a distance than to walk in, kill a bunch of beings, and walk out with chaos in his wake.
Kughii, as a proto-toa, can easily fight other beings that do not use elemental or kanohi powers. Without two of the three things that set a toa apart, Kughii seems little more than a mid-step between a matoran and a toa, his shifting abilities the element that never quite formed. Kughii is easily overcome by mental attacks, having very few boundaries to guard his mind.
(1) Shifting -- Proto-toa can alter the composition of items they have a strong bond with, such as an appendage or their tools.
(2) Twin Rock scalers -- see Nuju's Ice-thingies... but BIGGER.
(1) A small sachel for carrying supplies, usually worn slung off his hip.