“They say keep your friends close and your enemies closer. Gentlemen, we enter this war as friends and grow closer as the battle rages on, our throats being focused on day by day. Keep your petty trifles coming as you will, but they encounter a deaf ear by Deus Pangaea. The globe shall be one, the people unified, and all will a part of The Pangaea Unifecto!”
—Deus Pangaea* before entering into the battle of a lifetime.
My friends and I enjoy an epic game of Risk every now and then (not often enough). This has been going on since freshmen year (we are seniors now. Other friends have played with us as well, but it is usually us four), and is a great way to pass a weekend evening. (For the record, we have had much enjoyment with Risk: Onyx Edition
, aka Risk: Reinvention, Risk Factor or Risk Revised Edition, and find it highly superior to standard Risk.)
But now, for our epic conclusion to our college career, a roommate was referred to Risk Legacy, a new take on the ongoing battle amongst friends. Here, past victories, defeats, and tactics stay on the board
. Through a series of 15 games, events take place that will have effects the following week, or maybe not until 10 games later next month. Rules change as things happen. Cards are to be ripped up and discarded, players make choices on advantages or disadvantages as the campaign continues. There are envelopes that have conditions on when to open them with unknown
rules and game changes, and needless to say we can’t wait to open the envelope titled “Don’t open this, ever.”
We got through the first two short games tonight—about 3 hours total. Throughout we were all quipping back and forth with our own faction’s names (between the Tribunals, Sovereignty, Legion and Unifecto, we have quite a reputation to uphold), and the following 13 games are going to be nothing to laugh at.
What’s especially cool is being able to name continents and cities. I’ve got a mental list started, and I’m totally naming a continent after me.