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Cortana, Chloe, and Changing Trends

Posted by Ta-metru_defender , in Essays, Not Rants! Dec 29 2012 · 83 views

Essays, Not Rants 041: Cortana, Chloe, and Changing Trends
 
Cortana has always been my favorite character from the Halo games (after whom comes Buck [‘cuz he’s Nathan Filion] and Noble Six [‘cuz he’s me]). Ever since she told Guilty Spark to sod off in the original game, I’ve been sold on that blueish AI.
 
Oh yeah, shoulda mentioned that. Despite Cortana being depicted as a nakedish blue young woman, it was her character that won me over. She’s a sarcastic, forthright AI determined to help Master Chief achieve his goals (even if that means calling him out). She’s a fleshed out character in a first-person-shooter: and she’s a she!
 
Now, Halo 4 delves into Cortana and Chief’s relationship and the effects of her impending rampancy (that is, where AI’s accumulate so much data that they think themselves into inefficiency). This is heavy stuff; it’s emotional. Of course, heavy emotional scenes get lost on a lot of people when they’re delivered by a nakedish blue young woman.
 
Well, no.
 
For the most emotional scenes, 343 Industries employs careful framing. The scenes where Cortana gives her soliloquies are shot so we mostly see her from shoulders’ up. Sorry kid, no eye candy right now: this is drama. In a game whose fanbase is made up of teenage boys, Halo 4 is saying “look at her face, listen to her voice: this is important!” Cortana’s even been remodeled to look more womanly and less like a pinup in her fourth game. She’s no less attractive than in her previous incarnations, but she’s not being sexualized. And 343 isn’t going to give you the chance.
 
If anything, Cortana is made to appear vulnerable. Where Chief is a supersoldier in a suit of armor replete with guns and shields, Cortana is an AI construct whose avatar is just as bare as she is. Halo 4 uses Cortana’s sexuality to make her vulnerable, to make the player strive to protect her. So there’s no slow pans over her any more than there are over Chief. Again: she’s not being sexualized.
 
Sometimes it seems that any woman who shows up in a piece of visual media targeted at men must be sexy. Mass Effect goes a long way towards giving us developed characters, though for some reason almost every vaguely-human female character you encounter is uniformly busty (though most men you encounter are rather built, so Bioware’s fair, I suppose). Except Jack (who’s less busty), but then, she’s a bald, tattooed superpowered psychopath who’s not really meant to come off as sexy (which brings up a whole host of issues).
Female superheroes’ costumes tend to consist of a few convenient strips of fabric. For fantasy characters, armor is either nonexistant or astoundingly well fitted. Interestingly enough, one of the few things Snow White and the Huntsman (a film arguably targeted towards women) did right was giving the heroine a normal breastplate rather than the more typical boobplate. Compare to some of the entries in the Final Fantasy games where, well, that armor doesn’t do much in the protection department. Fanservice has its place, but after a while it gets stupid.
 
But for every Soul Caliber or Dead or Alive Xtreme Beach Volleyball a game like Uncharted or Halo 4 comes along where women are more than eye candy. Are Chloe and Elena still attractive? Yep; but that’s not the point.
 
Maybe people get sexualization confused with sexuality. Chloe from Uncharted 2 is certainly a character who knows she’s sexy (as is evidenced from her second scene up to her goodbye). But Naughty Dog doesn’t make it her sole characteristic. She’s got her own agenda, she’s constantly looking for a simple solution, and — get this — she wears normal clothes. Sure, Chloe’s an attractive character, but at no point is she objectified by it. She’s got a sexuality to her, but she’s not sexualized.
 
Let’s be frank here though; sex sells. Dead or Alive Xtreme Beach Volleyball probably gets a lot more revenue than other volleyball video games due to it featuring scantily clad women. But every so often something’ll come along that takes the high road. And it’s becoming more often due to the expanding appeal of genre films and video games to women. Sif in Thor notibly doesn’t have a boobplate as part of her armor, Captain Veronica Dare in Halo 3: ODST has a virtually indistinguishable armor from the guys’. Lara Croft in the new Tomb Raider is noticeably more, well, normal than her previous iterations.
 
We’re getting there. The trend’s changing. Slowly. But it is.
 
And Cortana will always be my favorite Halo character.


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Villain Protagonists

Posted by Ta-metru_defender , in Essays, Not Rants! Dec 22 2012 · 85 views

Essays, Not Rants 040: Villain Protagonists
 
I’m gonna preface this essay (that’s not a rant) by outright saying that I love Dr. Horrible’s Sing-Along Blog. One of the many things that makes it so wonderful, though, is its deconstruction of its villain protagonist.
 
But I’ll get to that in a bit.
 
Villain protagonists are fun. Whether it’s light like someone with his Freeze Ray trying to impress Bad Horse or as dark as trying to pull off a successful suicide bombing, there’s something to be said for when we find ourselves cheering for the bad guy.
 
Roald Dahl did it in one of his short stories. “Genesis and Catastrophe” is about a child’s birth. The child’s sickly, pretty much immediately derided by his father and so on. He’s the underdog, basically. You want that kid to live. And succeed, and win. And then you find out that kid was Hitler.
That’s right you were cheering on everyone’s favorite personification of evil. Roald Dahl set up his story so you’d want him to win until you realize you were rooting for Hitler to be delivered into caring hands. You monster.
 
Equally horribly fun is Four Lions and the titular four wannabe jihadists. The protagonists are four English Muslims who want to, well, do the jihad thing. So we’re watching four men who figure a man’s gotta do what and man’s gotta do as they attempt to blow themselves up (and several others with them). Ordinarily, it wouldn’t be a laughing manner, but Four Lions is a comedy and as such it’s hilarious. It never slows down quite enough for us to really think about the repercussions of the actions and does take a somewhat tragic tone towards the end. Point is, though, we’re cheering for, well, terrorists. There’s a hint of tragedy, but it gets buried in the humor.
 
So villain protagonists are a fun twist. How exactly does Dr Horrible’s Sing-Along Blog deconstruct that?
 
Dr. Horrible (or Billy as he’s also known) isn’t actually evil. Sorta. The first time we see him he’s practicing his evil laugh. He wants to impress Bad Horse. But there’s this girl too, Penny, who he also wants to impress and woo. He’s layered, torn between being Dr. Horrible and Billy. His nemesis, the superhero Captain Hammer, thwarts both plans. Dr. Horrible wants a brand new day where he can both be accepted into the Evil League of Evil and win Penny.
 
Now, in a normal story this is the part where the villain would reform and save the day and get the girl (see Megamind). But not in this deconstruction.
 
So they say everyone’s a hero, but Billy isn’t. He’s the villain of the story, that’s the hand he was dealt. He just happens to be the main character. As Captain Hammer continues to interfere with Billy’s hopes of being evil and winning Penny, he finds himself slipping further and further towards being an actual villainous villain. At first he never wanted to hurt anyone but as the musical enters its third act, he’s both ready and willing.
 
And well, without spoiling it (seriously, it’s on Netflix. Go watch it now), Billy gets inducted into the Evil League of Evil. But it comes at the cost of his other dream. He commits to one side but, as the end of the final song “Everything You Ever” suggests, he might not be completely sold.
 
What makes Dr. Horrible’s Sing-Along Blog so darn compelling is that we’re watching a good guy play the bad guy’s role. He’s nice, he’s caring; it’s the ‘hero’ that’s the good-for-nothing reprobate. Our expectations are turned on the head as we cheer on Dr. Horrible and we see what happens when he succeeds. Unlike Four Lions where they succeed and that’s it or Megamind where he reforms or “Genesis and Catastrophe” where we know he goes on to do evil; in Dr. Horrible we see the cost of Dr. Horrible’s success on his psyche. He won, but lost himself.
 
Villains like the Joker or Count Rugen are such fun since they’re just so evil. They aren’t lovable in the protagonist sort of way, heck, they’re hardly sympathetic. It’s the sympathetic villains we like for a protagonist, but Dr. Horrible is one of the few where we actually see the consequences of his actions. In this one we see what it actually means to be a villain protagonist.
 
And it’s an amazing musical.
 
Also: buy my book In Transit! Support my education!


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Final Exam: The Hobbit

Posted by Ta-metru_defender , in Essays, Not Rants! Dec 15 2012 · 138 views

Essays, Not Rants! 039: Final Exam: The Hobbit
 
It’s finals time at NYU. Folks are churning out essays and cramming a semester of information in their heads. So here I’ll be doing something different (but not really): let’s look at The Hobbit.
 
I saw The Hobbit’s midnight showing at the IMAX here. It was good, clearly. Perfect, nah, not quite. Not Return of the King, but then what is? So where’d The Hobbit go right and where’d it go wrong?’
 
Right off the bat, it’s a great adaption. It went right for the heart of the story, then built up  a proper body around it. What was the book about? Bilbo Baggins going on an adventure with thirteen dwarves and a wizard to reclaim a lost kingdom, fight a dragon, a war, and all that. The quest is still there.
Gandalf’s adventure in Mirkwood and Dol Guldur has been fleshed out some (fitting, as Gandalf’s references to the Necromancer weren’t included in the film adaption of The Fellowship of the Ring). All this serves to give the story more weight. See, now the slaying of Smaug is doubly important due to the risk of Sauron having him on his side. The follow up to the amazing Lord of the Rings Trilogy is now an epic too.
 
More than that, though, they built on the characters. Bilbo and Thorin especially have really strong arcs, expanding on Tokien’s work. We get Bilbo growing out of being a comfortable, boring Hobbit to the adventurer we all know him as. We see it when he’s taunting the troll, as he slowly grows confident throughout the movie, and ultimately in his actions in the tree at the end. Similarly, we see Thorin’s slow and begrudging acceptance of the hobbit into their company. The core arc of An Unexpected Journey is Bilbo’s growth and gradual adoption both of and by the dwarves. It’s crucial that this happens, due to events that happen later in the book. We absolutely need to have an attachment to these characters and their bond, else later events will have little impact.
 
Where The Hobbit does fail, however, is in its pacing. Yes, there were plenty of burritos being thrown around, but sometimes there seemed to be a few too many. An example would be the scene with the stone giants. We’ve just left Rivendell and are about to have the run in with Gollum and the goblins in the Misty Mountains. At this point, we don’t need another burrito. There are no character moments (besides Thorin helping Bilbo back up, which could easily be added to another sequence) nor any plot development vital to the scene.
Overall the film could have been tightened to keep the necessities without feeling draggy. Perhaps most of these issues are due to the film being stretched out into three films rather than just two. Adding bits here and being reluctant to cut others yields a movie that feels a lot like setup (rather than the essentially self-contained epics that was each entry in The Lord of the Rings).
 
The Hobbit, like The Lord of the Rings before it, once again has a point to be made and makes it quietly but effectively. It’s about being wiling to step out of your comfort zone, it’s about finding home, and, pointedly, what exactly constitutes courage. It’s not heavy handed, it feels natural and it works. Also makes for good Facebook/Twitter/tumblr post material.
 
But The Hobbit is not The Lord of the Rings. It’s very different both in tone and in nature. Same world, sure, but The Hangover and Saving Private Ryan are both set in The Real World and are both sixty years apart too. Point is: The Hobbit is a wonderful, if imperfect, movie. Go see, but don’t expect The Fellowship of the Ring.
 
Oh, and for the record, the riddles in the dark scene stands out as an amazing example of both special effects and storytelling, up to and including Biblo taking pity on Gollum. Beautiful.
 
Editors note: Will this ‘Final Exam’  post be repeated in the future? Who knows. But seeing as Iron Man 3 and Star Trek Into Darkness both come out around the time I have my next bout of finals...
 
Also: buy my book In Transit! Support my education!


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Throwing Burritos

Posted by Ta-metru_defender , in Essays, Not Rants! Dec 08 2012 · 112 views

Essays, Not Rants 038: Throwing Burritos
 
One of my courses this semester at NYU is one on Science Fiction. In this particular class we had read and were discussing Philip K. Dick’s Do Androids Dream of Electric Sheep? One of us commented about how Rachael pushing the goat off the building reminded him of that scene in Anchorman where Baxter gets punted off the bridge. The discussion continued, and someone mentioned that in Anchorman, Baxter gets punted off the bridge because Ron throws a burrito at a biker; so what was the proverbial burrito thrown that made Rachael defenestrate that goat? Not just what was her motivation, but what interaction with Deckard ticked her off enough (if she indeed was ticked off)? Our homework was to begin work on our short stories, getting to the point where we throw this proverbial burrito.
 
So what exactly is throwing the burrito? It’s a catalyst for a sequence of events. Not necessarily the catalyst, but one nonetheless.
 
Like when Pippin knocks over the bucket in Moria in The Fellowship of the Ring. Because of that we get the chase through the mines and Gandalf’s duel with the Balrog. Sending the bucket clamoring down the well sets up the entire act.
 
A good story will often have many burritos being thrown around. Take Metal Gear Solid. The initial burrito is when Snake gets involuntarily reinstated to neutralize the terrorist threat at Shadow Moses. He gets another burrito thrown at him when he realizes that there is a nuclear-capable Metal Gear that the terrorists intend to use. Oh, and the terrorists are ex-special forces. And Snake’s old friend is now a cyborg ninja. And the villain’s his brother. And Snake’s got a virus in him.
You don’t get all these reveals at once: it takes several hours of gameplay. Each burrito is progressively thrown at the player in a way that rather than being overwhelmed, we find ourselves being drawn further and further in to the story. Metal Gear Solid steadily throws burritos at you, each one setting up another conflict or another reveal. We need these burritos to keep us invested. And it works: Metal Gear Solid is a fantastically paced/structured story that you can’t stop playing. Even when it’s 1am and you have work in the morning.
 
But there’s a point where there are just too many burritos flying around. The third Pirates of the Caribbean movie, At World’s End, has a lot of burritos flying around. We have three, maybe four protagonists each with their own crazy gambits. Barbossa double crosses Jack to get the Pearl back because Jack figured the pirate king should be Elizabeth who double crossed Sao Feng (only she didn’t mean to) who double crossed Will who in turn double crossed Jack. Sort of. It seems like every few minutes we get another burrito thrown at us inspiring yet another sequence of events. And some of these burritos hardly add anything to the plot. It winds up hectic and it’s terribly easy to get lost in the chaos.
Alternately you could get lost in the fun which still yields a plenty enjoyable movie, so, y’know, there’s that.
 
Sometimes, the best stories have almost no burritos. Lost In Translation is a beautiful movie that progresses slowly and steadily. The burritos were thrown before hand (Bob took an advertising gig, Charlotte followed her husband to Tokyo). The whole thing’s been set in motion; there’re no big reveals or twists, no accelerations. We’re just watching life happen.
 
Call it pacing or structure; it’s vital. Don’t throw enough burritos and the audience starts checking their watches. Throw too many burritos and you lose the audience. The story just has to have the right serving size.
 
Or you could always just eat that burrito.
 
 
Also: buy my book In Transit!


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In Defense of Science Fiction

Posted by Ta-metru_defender , in Essays, Not Rants! Dec 01 2012 · 81 views

Essays, Not Rants! 037: In Defense of Science Fiction
 
You ever caught yourself explaining the conceit of a piece of science fiction and, halfway through, realize how stupid it sounds? No matter how cool it is, it just sounds silly on its way out of your mouth?
 
Compare these two ideas:
• A group of kids make a movie and wind up learning about life and moving on in this coming of age film.
• A mysterious alien appears in small-town Ohio giving a group of kids the adventure of a lifetime.
 
The former sounds like a movie that’ll become this award winning, tearjerking, instant classic. The other one sounds more like a popcorn flick with little value beyond entertainment. Thing is; they’re the same movie: Super 8. It is a film about a group of kids making a movie, and they do go on an adventure, and they do learn about life and moving on and letting go and all. And yeah, there’s an alien too, but the alien is a plot device. The alien provides an external catalyst that creates the tensions of the story. Without it, Super 8 wouldn’t have worked the way it did.

Not only that, but the alien in Super 8 essentially serves as the manifestation of one of the main themes of the film: understanding. The creature is an empath, able to feel emotions and see it through their eyes. Joe, the protagonist, has been unable to let go of his dead mother. It’s in the alien that he finds a sort of understanding and comes to terms with it and is, at last, able to let go and move on. We get a clear embodiment of the theme that doesn’t feel forced. It simply wouldn’t work in ‘normal’ fiction. The whole chain of events also has Joe develop from a pushover to the guy who’s doing his best to save the girl.

Further more, the effects of the alien’s arrival causes the two fathers in the story to step up and be dads. Their animosity (due to one being the cause of the death of the other’s wife) is put aside when they have to go after their kids.

Would it have been workable without an alien or other science fiction tropes? Possibly. Thing is, a different catalyst like a military invasion or even a serial killer would lend the movie unnecessary weight and implications. The alien allows the movie to focus in on the topics of forgiveness and letting go, without being bogged down by other themes.
 
One of the many races in the universe of Mass Effect are the quarians. They’re a nomadic race that, a long time ago, created a ‘race’ of AI machines called the geth. The geth rebelled against the creators, forcing the quarians to be the nomads they are. They’re based in massive ships, sending their young adults out on pilgrimages to find things useful for their Migrant Fleet. Furthermore, they wear full bodysuits due to having an exceptionally weak immune system.

Right, I know, it sounds kinda silly. Wandering aliens in spacesuits because of weak immune systems and all that.
But it creates such a wonderful way to look at issues. The quarians are ostracized from the galactic society as a whole due to their faceless nature and that most of the ones seen are only trying to find something to benefit their fleet. The Mass Effect games explores this idea as well as the idea of being excluded from your own race with the quarian character of Tali’Zorah. She’s a wanderer from a wandering people; a young woman who wants not only to do right by her people but right by the galaxy as well. In her we have a tension born of ostracism from both others and home.

Even if it’s subconscious, it makes us think about the idea of belonging and loyalties, of understanding and racism. Due to it’s scifi setting, Mass Effect doesn’t make it overt with words like “Jew” or “African-American” or anything like that; instead we’re giving an almost parableian look at the idea. Normal fiction would run the risk of sounding preachy or patronizing; in Mass Effect it comes with the setting.
 
Science fiction has been described as a way to run social commentary or satirize situations, something it does very well. The setting is also capable of providing catalysts for fantastic character driven stories (or adventures as the case may be). It’s such a shame that so often the very idea of science fiction gets ridiculed due to the simple fact that it is not reality.

There are some stories that can only be really told with a gap from reality; to say that the themes or points of these stories are somehow less due to them being ‘unrealistic’ is unfair.

And c’mon: science fiction has friggin’ spaceships!
 
 
Also: buy my book In Transit! It’s not science fiction, but one day you’ll be able to buy some!


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Protagonists and Such

Posted by Ta-metru_defender , in Essays, Not Rants! Nov 24 2012 · 105 views

Essays, Not Rants! 036: Protagonists And Such

Call him the main character, the lead, the hero, the player character; most every good story has a protagonist. He (or she) is the person we follow. Either because they provide the viewpoint and let us into the world or because they’re out on a grand quest. A lot of stories rise and fall based on the protagonist (or lack thereof).

The lack of a protagonist in The Phantom Menace is one of its shortcomings. Obi-Wan would make a great one, only he winds up playing second fiddle to…well, everyone for much of the film (and sits out all of Tatooine). What about Anakin? He doesn’t get introduced until Tatooine and has no character arc (what’s his motivation?) beyond being the kid who wins the podrace and blows up the droid control ship. Heck, he hardly does jack on Coruscant.
Padme, then! Only she doesn’t do much of anything (besides the senate thing) and her duplicity as to who’s actually her and who’s a handmaiden hamper our getting into her as a main character.
Fine! Qui-Gon! He’s awesome, he gets the plot moving, he can be the protagonist, right? Only no. He plays the mentor archetype, the one who guides the protagonist along. Qui-Gon is a static character who guides the plot, but has no personal investment. Plus, at the climax, the duel with Darth Maul is (sad to say) completely irrelevant to the plot.
Basically: there’s no protagonist in The Phantom Menace, no one for us to root for besides the umbrella of “the good guys”. It hampers our investment in the story. It worked for The Empire Strikes Back because we already had our investment in Luke and Han from A New Hope, but in the latter Luke was unquestionably our viewpoint character and protagonist. Menace has no such luck.

Not to say having a clear protagonist means we’ve got a good story on our hands. Let’s look at Twilight (having read a lousy book makes for good examples). Bella is unquestionably the protagonist, but she lacks anything that makes us care. She has no motivation past getting Edward to fall in love with her. She’s boring and has little characterization/use besides being an avatar for the reader. If the protagonist has no proper characterization, arc, or motivation it becomes hard to get invested.

Look, a work doesn’t have to be high art to have a protagonist. Rod, from Hot Rod, is an example of a great protagonist. Does he have characterization? He’s a delusional, hubristic wannabe stuntman, so yes. His arc is to get the girl and save his stepfather’s life so he can kick his rear. Why? Because he wants his stepfather to respect him. Yes, Hot Rod is a (hilarious) stupid film, but there’s a clear protagonist. It works! The Princess Bride has Westley and Buttercup as protagonists and Fezzik and Inigo as deuteragonists. Escape from New York has Snake Plisskin, Final Fantasy VII has Cloud, Chuck has Chuck.

But what about ensembles? Shows like Firefly, How I Met Your Mother, and Lost; who’s the actual protagonist? That’s the beauty of tv, supporting characters can all get their spot in the limelight. An episode like “Ariel” has Simon as one of the primary protagonists, or “The Constant” has Desmond as its protagonist. Several protagonists are far easier in an episodic serial.

Now the big question. The Avengers. It’s got seven main characters (Captain America, Iron Man, the Hulk, Thor, Black Widow, Hawkeye, and Loki). Who’s the protagonist?
They all are. Each one has their character arc and/or motivations (Loki wants to go home, Iron Man grows into a hero, Hawkeye wants to make up for what he did, etc). With or without the prior movies, each protagonist is set up in The Avengers and winds up as a realized character. You can call any one of them the lead (well, maybe not Hawkeye [it’s workable, but definitely a bit of a stretch]), and the movie still works. You can have multiple protagonists, so long as they’re actually protagonists and not a cast of supporting characters.

It feels like it’s the obvious thing. Stories need not just a protagonist, but a good one. Motivations, characterization, an arc and all that. A good protagonist can help even a mediocre plot. Somewhat, anyway. Y’kinda need the whole lot to tell a good story.

But you already knew that.


Also: buy my book In Transit! Each story has a clear protagonist!


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Red Pill

Posted by Ta-metru_defender , in Essays, Not Rants! Nov 17 2012 · 106 views

Essays, Not Rants! 035: Red Pill

So y’know how there’ll be this story but there’s this one break from reality? The one thing that makes this world just a little different from the normal one?  It’s pretty much the foundation of the story; the one pill that the audience has to swallow to make the whole story digestible.

If we can believe that ‘reality’ is really just a virtual construct and the real real world is a dystopian post-apocalyptic wasteland ruled by machines, The Matrix makes perfect sense. Since the world is virtual, running on walls and dodging bullets seems natural. Like Neo, we’ve gotta swallow that red pill and enter this world.

Or Harry Potter where  there’s a secret society of wizards and witches and other magical people living right under our Muggle noses. If we can believe that, then the Ministry of Magic, Centaurs, and all the rest fit right in.

An audience’s willing suspension of disbelief is vital to a story. If they don’t buy it, they won’t invest. A lack of investment means they won’t care about it. And that’s terrible.

So how do audiences swallow this pill?

Well, a little bit of grounding helps a lot. Iron Man establishes Tony Stark as being a genius within the first fifteen-odd minutes of the film. With that in mind, it’s not hard to believe that he could build an Arc Reactor and a suit of powered armor in a cave with a box of scraps. It’s been established that he’s outrageously intelligent, so we buy it. When we see his garage/workshop we see that he has a couple of robot assistants with a limited amount of AI. Though this (and Jarvis, and his holographic workspace) is well beyond 2008 technology, we accept it because not only of how intelligent Tony is, but with the lack of focus he gives it. It’s simply there, it’s part of his world. Since it’s normal for him, it’s normal for us.

There is a limit, of course. In Iron Man 2 they filmed a scene where the Tony and Pepper’s jet flew in the upper atmosphere, where gravity no longer affected them. It’s no big deal for them. Ultimately, Jon Favreau and crew chose to cut the scene as it wound up being just too much. Introducing the idea of a jet essentially going into space would have been one piece of tech too much in a movie with AI and powered armor. It would have shattered the suspension of disbelief. There’s a limit to how much you can give the audience.

The Mass Effect games’ fantastic technology is all explained by the titular mass effect. It’s a fairly basic concept (currents applied to the mysterious Element Zero will either increase or decrease an object’s mass) that allows for faster than light travel, artificial gravity, and all that. Add some mysterious ancient technology and bam! Humanity joins the galactic community and gets caught up to speed with the other races.

It’s not another world (like Star Wars) or flung way in the future (Halo, Firefly, or Star Trek), but it’s believable because of the simple technological conceit they present. Furthermore, the idea of mass effects is not only exhaustively fleshed out in the game’s databank (encyclopedia) but is internally consistent. It has its limits: mass effect fields can do a lot but they aren’t magic. All this keeps it believable.

So we have movies with basic conceits: cursed treasure exists in Pirates of the Caribbean, the zombie apocalypse finally happened in Zombieland, Back to the Future asks you to believe that if you hit 88 miles per hour you will see some serious …stuff, in Up we believe a house can fly. It’s that doorway into the world.

Of course, like all things, it’s not set in stone. Sometimes you can just say the Earth was demolished for a hyperspace bypass and if you make it fun enough we’ll play along. Because sometimes the only rules you really need is the rule of of fun; so you can have Scott Pilgrim do battle with the psychic-powered vegan or Westley and Buttercup fight a Rodent of Unusual Size. These movies are fun, serious logic need not apply.

Unless, y'know, you break one of the rules you’ve already set up in your world. Then bam goes our suspension of disbelief.


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But Strong In Will

Posted by Ta-metru_defender , in Essays, Not Rants! Nov 10 2012 · 56 views

Essays, Not Rants! 034: But Strong In Will

An argument presented by a sorta-antagonist in Skyfall is that espionage and spying is a relic of the Cold War, of a time when thinking on one’s feet was the most valuable skill. Now, in the world of computers and the Internet where one can shut down an economy without leaving their bedroom, there is no use for agents on the field.
In response, M gives a speech about the relevance of MI6, about how even though technology may march on there will always be a need for boots on the ground. Quoting Tennyson, she extols the necessity of patriotic idealists like James Bond out in the field striving, seeking, finding, and refusing to yield.

It’s all pretty words and a meta answer to a question that’s been floating around in the back of our minds for a while now. In a time when spy/action/thriller movies have steadily gotten darker with stronger takes on violence and the ramifications of their actions, is there still space for an adventure that’s more fun than not?

The Avengers arguably proved it for the superhero movie, so what of James Bond? Fifty years from Dr. No, is he still relevant?

It’s easy to see why not. James Bond has always been rife with gadgets: exploding pens, ejector seats, laser watches and the like. These tropes have been parodied and played with to the point where it’s really hard to take the concept seriously unless it’s done tongue-in-cheek (and even then it has to be done really well). Spy-cars are spoofed, over-the-top villains and schemes are mocked. These days, that’s just not how you make a movie.

Just compare Taken and Goldeneye. Both arguably fall under the same genre (men singlehandedly going after the bad guy leaving a path of destruction in their wake). But where Goldeneye has Bond driving a tank through St. Petersburg, Taken has Mills travelling much more subtly by foot or car. Mills doesn’t bother with one-liners and is relentless (and quite cruel) in the pursuit of his taken daughter. Bond, on the other hand, positively gushes charm and suavity. It’s old fashioned and romantic, and that’s not how the world works anymore.

Which, pretty much, is one of the central arguments presented to Bond in Skyfall. He’s called a man of the past, an anachronism of an age gone by who has no use in the modern world. Even Q implies that computers have rendered him obsolete.

The makers of Skyfall — and Bond himself — beg to differ. Not only do they claim that there is still a place for action-spies like James Bond, but they still find that there is a place for the typical tropes of the spy/thriller film. No, Q doesn’t walk Bond through a crazy lab with all sorts of fancy gadgets, but he’s still given his gizmos (a radio and a special PPK) and plays the role of command/advisor throughout the film. No, it’s not an exploding pen (which Q points out himself), but it’s still cool.

And cool is where James Bond really thrives. Sure, there’s no bungie jumping off of dams here, but there is running and jumping up under an elevator to catch a ride, or jumping into a newly-opened hole in a train and cuff adjustment. It’s cool and, yeah, still a little over the top, but still Bond-ish.

This is what Skyfall set out to do: establish James Bond’s relevance in the modern era. The result is a sort of gritty romanticism. We have our Bond Girls and a tricked-out Aston Martin. There’s a crazy villain and monologuing. But there’s also a stronger focus on Bond’s character and history than before, making the conflict far more personal for him. He’s also less invincible than before, suffering from an old wound. We’re getting to know the man behind the legend; now he’s human.

But he’s still James Bond.


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And I Feel Fine

Posted by Ta-metru_defender , in Essays, Not Rants! Nov 03 2012 · 98 views

Essays, Not Rants! 033: And I Feel Fine

I live in New York City. Also, last week New York City and much of the US’ East Coast was hit by a hurricane. Power went out, plumbing failed in the higher floors of NYU’s dorms (that is: mine), and classes were cancelled.

Of course, I find this all terribly exciting: this sort of event is what pop-culture has been training me for for years!

See, we love post-apocalyptic scenarios. What could be cooler than banding together with a group of friends and fighting your way through zombies/nature/killer tomatoes/zombies/triffids/aliens? It’s become the new unspoken American dream. Never mind that chances are you’d be one of the zombies/unnamed dead, you want to do this.

Understand the specifics here. I’m referring to movies that take place after the end, not during. So movies like 2012, or Cloverfield, or The Day After Tomorrow, or heck, most any Roland Emmerich movie need not apply. Neither am I talking about the really tragic/serious post-apocalyptic movie. This isn’t The Book of Eli or The Matrix. Or ones where civilization has come back (The Chrysladids or The Hunger Games). This is where the world has ended and, well, people are surviving.

One thing eerily familiar about an emptyish NYC was those images from I Am Legend (which actually is a really tragic/serious post-apocalyptic movie...I know, hush). Granted, there was significantly more life in my NYC than in Robert Neville’s, but the idea of emptiness remains. Neville’s Manhattan is empty and deserted and he, as the survivor, has full run of the place. And really, who wouldn’t want to hunt (deer) in Times Square or play golf off of the Intrepid? Solitude and vampiric zombies aside, it’s a fun life. Well, maybe fun is a bit of a strong word, but it certainly has a few perks

Unless you’re Tallahassee in Zombieland, in which case the whole dang apocalypse is a  gleeful rush. After the zombie outbreak, Tallahassee found his true calling: zombie killing. And really, in this world where many of our pastimes include shooting stuff (virtually, anyway), it would be fun to be able to do that in real life too, no? This isn’t psychotic (necessarily), it’s just another hobby you can pursue after the end of the world.
The skittish Columbus gets in on it too. By the end of Zombieland he’s developed into something more of a hero. Why/how? The end of the world (and potential fun and games and adventure within) gave him the opportunity. Sure, it mayn’t have been his precise dream, but it’s something that would never have happened ordinarily.

So what am I getting at? Post-apocalyptic scenarios are wish fulfillment. There’s a reason zombie movies are so popular: it’s that chance to be a hero and fight your way out of something! The dull structure of normalcy has crumbled and you can finally use your wits to survive until help comes (if it does, anyway). You can jaywalk down main streets and go speeding around suburbs; it’s anarchy and you and your ragtag band of survivors are the only ones who aren’t shambling around looking for brains.

Like a lot of people, I love a good post-apocalyptic story. John Wyndham was one of my favorite authors growing up, Zombieland was one of the first movies I added to my nascent BluRay collection. Because hey, it’s a pleasant little fantasy. Sure, it’s naive to think that you’ll be the survivor, but in that slim chance that you are, it’ll be fun. Besides the whole trying-not-to-die-and-just-wanting-a-darn-shower thing.

The power’s been restored to most of Manhattan now. Classes start again on Monday and life returns to normal. Traffic lights work again and all that. The momentary post-apocalyptic scenario’s over. It was fun. But until the end of the world as we know it where zombies/nature/killer tomatoes/zombies/triffids/aliens walk the earth (if at all), I guess we’ll have to keep these daydreams to books, movies, and tv.


Also: buy my book In Transit!


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Storytelling and Parables

Posted by Ta-metru_defender , in Essays, Not Rants! Oct 27 2012 · 122 views

Essays, Not Rants! 032: Storytelling and Parables

Remember: This post is about storytelling, not the veracity of any religion


Doesn’t matter what you think of Jesus, gotta admit the guy could tell a story. Or the people who recorded them spiffed them up. Either way, Jesus often communicated (religious and otherwise) points through stories in ways that were not heavy handed yet still managed to tell a good story.
See, Jesus knew his audience. He knew that some people were inherently opposed to him and knew that there were occasions where he wasn’t gonna win anyone over if he started getting preachy. So rather than constantly preachifying, he told good stories. His truth was in his stories (and messages can be found in arguably any story), he didn’t have to spell it out every time.

For an example let’s look at the Good Samaritan. Most everyone knows how this one goes, so let’s make like the movie industry and update it. Israeli’s walking through an alley. Bunch of guys jump him and beat the stuffing outta him; they steal everything he has and leaves the man bleeding against the bricks.
A man walks past, just another ordinary man. He ignores the pleas for help. A teacher of religion walks by and, hearing the man’s cries for help, turns around and finds a different route.
The bleeding man’s almost passed out when another man comes down the alley. This Palestinian sees the dying man and instantly stops to help him. He drags the man to his car and brings him to a hospital, paying for all the fees. Then they become best friends and fight crime [not actually in the Bible].
The point of the story is simple: help can come from unlikely places (and love others as you want to be loved). But there’s no beating anyone over the head with the point.
So Jesus did it. Who else?

Joss Whedon in Firefly! In the episode “The Train Job” Mal and his crew pull of a heist on a train. But when they find that it’s medicine a nearby town desperately needs, they eventually come to the decision to return it at cost to themselves. Understand, some of the crew are fugitives, some of them are very amoral, and most of them are not above thievery. Yet they choose to do the right thing anyway. What’s the message? Help the other one in need, do the right thing, don’t screw over those who are already screwed over. It’s understated, but it’s there and it works. Granted, Mal does later kick an uncooperative goon into Serenity’s portside turbine, but hey, he aims to misbehave.
Within the grand adventure of Thor is a simple lesson of humility. It’s his hubris that gets him thrown down to earth and it’s his learning to care for others that gets him back on his feet. Does Kenneth Branagh and his writers make it overt by someone saying “behold what your humility hath netted you!”? Nope. It’s there. Thor arrives on earth haughty and proud, but slowly comes to realize there’s more to life than glory and honor as he interacts with Jane and friends. We see the change in Thor’s actions and later in his conversations with his brother. It’s shown through a person and his journey, not having it told to us through some speech!

So let’s take another swig of this. A big one. In one of the finale episodes of Avatar, Zuko is reunited with his uncle. Understand that Iroh has been trying his best to lead Zuko to be a man of honor (unlike his family) but Zuko betrayed him at the end of the second season. Suddenly the prince has his honor back and everything he wanted, but he’s haunted by turning his back on his uncle.
When they finally meet again Zuko feels that he is not even fit to wake the old man from his sleep. It’s only when Iroh wakes up in the morning that Zuko begins apologizing, but his uncle cuts him off with a powerful embrace and says he was never angry with his nephew, but rather was so proud of him for getting this far.
There’s so much there! Forgiveness, love, and so on! It’s the parable of the Prodigal Son only with more firebending and world domination. The message isn’t obstrusive; it’s heartfelt and a longtime coming.

Look, I love a good story. And it’s awesome when stories have a point. The Lord of the Rings displays that no matter how little we are we can have an effect, Up tells us not to dwell on what’s lost and to find adventure everywhere, Tangled’s about having dreams, Zombieland reminds us of the importance of having a ‘family’. Yes, Zombieland. But the reason we don’t gag on it is because it’s done softly, gently. Like Jesus and his parables, good stories don’t try and force a point down your throat over and over again until you’re tired of it.
Granted, sometimes some things need to be made obvious, but if you’re breaking up the narrative for the moral, you’re just not doing it right. When Jesus told his stories, the point evolved with the narrative. The message and story should be woven together seamlessly. Otherwise you’re just preachifying, and, as Phineas of Phineas and Ferb put it: “I think we all learned a valuable lesson today, but we all know what it is so why waste our time restating it?”

BZP exclusive disclaimer!
This is about /storytelling/ and making a point through it, not religion. If the comments get out of hand, they will be deleted, this thread will be locked, and you will be the recipient of my Eye of Shame.







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josh

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grew up on a ship

studies Storytelling

at New York University

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