Theme: COT- The Game
Word Count: 595
Story: The Mind Game
At my school, you can play all sorts of games. There are 'game' games, like basketball and soccer that are the only real expression of school spirit, since our seasonal pep rallies have made it a habit of failing to do so this past decade or so. There are the corny games in class invented by teachers. Prime examples of these games are 'Vocabulary Bingo' and 'European History Jeopardy!' ...Thrilling.
Another class of games is reserved for the more daring and witty of us students. These are the foolhardy games. They usually involve contests to see who can send the most text messages in class without the teacher noticing, or who can get the most paper wads into some unfortunate's open book-bag, or sometimes the trash can.
But the best game, by far, and my personal favorite, is The Mind Game.
It sounds deceivingly simple at first, and you probably have heard of it. But anyone can tell you, it is one of the most difficult, enthralling and captivating games you could ever play.
The Mind Game starts out with two people. It can start anywhere. In a convenient study hall, a rowdy cafeteria, opposite sides of a debate class, anywhere. The Mind Game is all about strategy. You can keep the game a secret in order to win, or you can spread it around like a wildfire and make things exciting. The two initial players start out on opposite sides, and the goal of the Mind Game is to trick them into coming to your side.
One of the best things about the Mind Game is that there are endless possibilities of ways you could win. The one trick to winning, though, is to know. You have to know yourself, your field of play, your opponent's teammates, and most of all, your opponent.
There's never been a playbook for the Mind Game, simply because of the amount of detail and diversities involved.
To help you visualize:
Her eyes flit around the classroom, making sure nobody saw her pencil top eraser fly off the end of her pencil. Satisfied that her little secret is safe, she leans over sideways and grabs for the eraser, continually scanning the room.
There!
A flash of green catches her attention, and she zeroes in on it, finding herself returning the gaze of a boy across the room of her last period study hall who she doesn't know. Sitting up, she breaks the uncomfortable moment, eraser forsaken. A sudden rush of embarrassment, and something else, colors her cheeks as she straightens the folder on her desk unnecessarily.
Only three minutes left in the study hall, she focuses with all her intensity on her open textbook, pretending to read.
As the last minute of the school day comes, she hears the rustle of movement as all the other students packing up and getting to their feet. It is distracting, and she tries her best to drown it all out, despite the fact that there are only thirty seconds left until the bell.
Unexpectedly, her eraser bounces down on her desk, and she is startled into looking up. The boy with the green eyes smiles and tells her that she dropped that, and without another word, follows the rest of the students out the door as the bell rings its farewell for the day.
Getting to her feet and shoving the eraser in her pocket, the girl glances up again just in time to see the muted glass bottle green eyes snap away and disappear around a corner.
The Game is on.
Word Count: 595
Story: The Mind Game
At my school, you can play all sorts of games. There are 'game' games, like basketball and soccer that are the only real expression of school spirit, since our seasonal pep rallies have made it a habit of failing to do so this past decade or so. There are the corny games in class invented by teachers. Prime examples of these games are 'Vocabulary Bingo' and 'European History Jeopardy!' ...Thrilling.
Another class of games is reserved for the more daring and witty of us students. These are the foolhardy games. They usually involve contests to see who can send the most text messages in class without the teacher noticing, or who can get the most paper wads into some unfortunate's open book-bag, or sometimes the trash can.
But the best game, by far, and my personal favorite, is The Mind Game.
It sounds deceivingly simple at first, and you probably have heard of it. But anyone can tell you, it is one of the most difficult, enthralling and captivating games you could ever play.
The Mind Game starts out with two people. It can start anywhere. In a convenient study hall, a rowdy cafeteria, opposite sides of a debate class, anywhere. The Mind Game is all about strategy. You can keep the game a secret in order to win, or you can spread it around like a wildfire and make things exciting. The two initial players start out on opposite sides, and the goal of the Mind Game is to trick them into coming to your side.
One of the best things about the Mind Game is that there are endless possibilities of ways you could win. The one trick to winning, though, is to know. You have to know yourself, your field of play, your opponent's teammates, and most of all, your opponent.
There's never been a playbook for the Mind Game, simply because of the amount of detail and diversities involved.
To help you visualize:
Her eyes flit around the classroom, making sure nobody saw her pencil top eraser fly off the end of her pencil. Satisfied that her little secret is safe, she leans over sideways and grabs for the eraser, continually scanning the room.
There!
A flash of green catches her attention, and she zeroes in on it, finding herself returning the gaze of a boy across the room of her last period study hall who she doesn't know. Sitting up, she breaks the uncomfortable moment, eraser forsaken. A sudden rush of embarrassment, and something else, colors her cheeks as she straightens the folder on her desk unnecessarily.
Only three minutes left in the study hall, she focuses with all her intensity on her open textbook, pretending to read.
As the last minute of the school day comes, she hears the rustle of movement as all the other students packing up and getting to their feet. It is distracting, and she tries her best to drown it all out, despite the fact that there are only thirty seconds left until the bell.
Unexpectedly, her eraser bounces down on her desk, and she is startled into looking up. The boy with the green eyes smiles and tells her that she dropped that, and without another word, follows the rest of the students out the door as the bell rings its farewell for the day.
Getting to her feet and shoving the eraser in her pocket, the girl glances up again just in time to see the muted glass bottle green eyes snap away and disappear around a corner.
The Game is on.






