What YOU can do to help develop BIONICLE Fighter!
Posted by
Katuko
,
in
BIONICLE Fighter
May 18 2013
·
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Shortening development time is good!
Those of you who have been following my work-in-progress fan game already know that programming games is a lot of work. It's insanely fun to piece together a game, but it's still work, and work takes time. Now, I've got a lot of time on hands, sure, but sometimes I wish I could spend more time on some things and then have someone else to do the rest. So far I've been working alone on my game, because I am quite frankly the only one with enough insight into my own head to know how things should end up.
Still, I can't do it all myself. I might be a jack-of-all-trades of game-making, but I am not perfect. I could use some help in several places. That's where you come in.
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DISCLAIMER: I will be asking for some creative input on things such as map design in the list below. A natural process of game design is to brainstorm ideas, and there is always A LOT of ideas. Tons of them. So many that they can't all be used, and some are flawed from the get-go due to game balance, technical feasibility, etc. You are all free to post comments, critique and ideas; but please remember that I am in charge of this project, and as such I have the final say in what goes in-game or not.
I can say right off the bat that I will be sticking to the main Matoran Universe (the setting of BIONICLE from 2000-2008) and thus not include any direct Bara Magna references, alternate dimensions, crossover content, and so on.
Also note: This is a completely free game. There is currently no development cost, and there will be no income from the game even after it is 100% done. Therefore, I can't offer any payment to those of you who wish to contribute, but you will have my gratitude, a spot on the credits list, and the knowledge that you helped develop an awesome BIONICLE fan game. I hope that's enough.
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Now, for the list of what I do need help with. I will keep the list updated and cross off items as they get done.
IMPORTANT: All sprites must be made in the same style as the Rayg 2.5 sprite kit. Size, proportions, the amount of color shades, etc. are all vital. Even if you're not able to make that perfect sprite, though, your half-finished sprites can also be useful as a starting point for some other spriter!
Characters and item sprites
Map design should seek to allow a variety of different characters. (A sky-based map with no ground to stand normally on is a bit limited, for example.) Sketches work, but a Photoshop-file with a finished map would be crazy awesome.
IMPORTANT: Sound effects must be free of noise and scratches!
Those of you who have been following my work-in-progress fan game already know that programming games is a lot of work. It's insanely fun to piece together a game, but it's still work, and work takes time. Now, I've got a lot of time on hands, sure, but sometimes I wish I could spend more time on some things and then have someone else to do the rest. So far I've been working alone on my game, because I am quite frankly the only one with enough insight into my own head to know how things should end up.
Still, I can't do it all myself. I might be a jack-of-all-trades of game-making, but I am not perfect. I could use some help in several places. That's where you come in.
---------------
DISCLAIMER: I will be asking for some creative input on things such as map design in the list below. A natural process of game design is to brainstorm ideas, and there is always A LOT of ideas. Tons of them. So many that they can't all be used, and some are flawed from the get-go due to game balance, technical feasibility, etc. You are all free to post comments, critique and ideas; but please remember that I am in charge of this project, and as such I have the final say in what goes in-game or not.
I can say right off the bat that I will be sticking to the main Matoran Universe (the setting of BIONICLE from 2000-2008) and thus not include any direct Bara Magna references, alternate dimensions, crossover content, and so on.
Also note: This is a completely free game. There is currently no development cost, and there will be no income from the game even after it is 100% done. Therefore, I can't offer any payment to those of you who wish to contribute, but you will have my gratitude, a spot on the credits list, and the knowledge that you helped develop an awesome BIONICLE fan game. I hope that's enough.
---------------
Now, for the list of what I do need help with. I will keep the list updated and cross off items as they get done.
IMPORTANT: All sprites must be made in the same style as the Rayg 2.5 sprite kit. Size, proportions, the amount of color shades, etc. are all vital. Even if you're not able to make that perfect sprite, though, your half-finished sprites can also be useful as a starting point for some other spriter!
Characters and item sprites
- Animation: Toa "hurt" pose, falling forwards and getting back up.
- Animation: Rahkshi "hurt" pose, falling forwards/backwards and getting back up.
- Animation: Rahkshi walking/running. (Proper leg poses, more Mask of Light styled)
- Some Kanohi do not have rotated views.
- Toa-sized Kanohi Felnas
- Matoran-styled "adapted" Akaku (Solek's mask)
- Basic melee weapons such as swords, axes, and so on. Please, nothing extravagant here.
Just basic equipment, such as this. - Nuva armor fitted to Rahkshi poses. This will require some reshaping of the armor itself since Rahkshi have wider torsos.
- All sorts of energy beams and spheres, for use as attack graphics.
Map design should seek to allow a variety of different characters. (A sky-based map with no ground to stand normally on is a bit limited, for example.) Sketches work, but a Photoshop-file with a finished map would be crazy awesome.
- Karda Nui: Improved graphics (swamp water, vegetation, vast cavernous backdrop, etc.)
- Kini-Nui: Mountain background, fores background for parallax scrolling, trees and vegetation.
- A sketch for the interior of the missing Ta-Koro fortress.
- Map layout sketches for other, generic maps you might think of.
IMPORTANT: Sound effects must be free of noise and scratches!
- Any missing sound effects for powers being used.
- Consistent male/female vocalizations such as grunts and yelps. No words required, just noises.


