Hello all from the BZPRPG:I've got some characters lined up and waiting for votes. The one with the most votes will appear as my second RPing character of the year. Please take the time to read, and remember: not all the stuff mentioned has passed a moderator check. However, any feedback, general interest, and most definitely VOTES, are appreciated! In coffee-intensified creativity,Kughii
Name: Gabel (Ga-bel), Ocean’s Treasure
Age: 500 years (aka: 30s.)
Main Kanohi: Miru, mask of Levitation
Affiliation: Pirates of the Sea
Gabel has lustful yellow eyes, her vision always trained on the horizon, and her next quarry. Standing 5’11”, Gabel is incredibly light for her size, weighing 113lbs, making her the usual candidate for being thrown from the ship onto the enemy’s as a distraction while grappling during a sea-fight. Her armor is light, composed of both protodermis and emerald green, ruby red and turquoise coral, adding a brilliance of color in perfect balance with her sea-blue armor. Being almost always on the deck or in the water, it is not uncommon to find a barnacle or two attached to her armor in harder to reach places (such as the middle of the back). Gabel is covered in hundreds of silver scars, some newer than others, memories of fights immemorial.
Gabel is strong willed to the point of insanity -- having withstood a childhood of slavery -- but is still a girl at heart. She enjoys relaxing, gossiping, and otherwise living a life of ease at sea. Her true love is the sunrise and sunset; it’s glistening reflection on the water filling her with a wonder and the wish to never leave her watery abode. Gabel usually stays onboard when the crew docks at a port, preferring the motion of the waves to the stable ground of the island. When fighting, Gabel employs her dexterity and versatility of sword-fighting styles, switching from fencing one move to flourishing slashes the next. One could even say she becomes an angel in battle, her blade seeking divine vengance upon all before he, and not be half-wrong. Enjoying the pleasures wealth brings, Gabel has no inclination to change her current way of life.
Gable is a fantasy fighter, coming straight from the deepest depths of swashbuckling and fencing. Her Wave-bringer is light enough to be used as an epee or saber for fencing, or as a cleaver and blocker. the strange hilt allows for a pistol grip as well as an Iai stance, giving Gabel more versatility in a fight than a magician's hat can stuff tricks.
Gabel has land sickness, and easily gets vertigo once disembarked from a vessel. Another weakness is Gabel’s dependency on a weapon, specifically Wave-Bringer, for fighting.
Gabel, as a toa of water, has the ability to limitedly control her element. When fighting, Gabel uses the seawater to strengthen Wave-bringer’s blade, creating a rippling effect along the length of the sword. Gabel is an expert sailor, having spent all her life either at a port or on the water. She easily loses her balance on stable land.
(1) Gabel’s toa tool is a double-edged water-blade. Designed for slashing and stabbing, Gabel’s sword Wave-bringer has a bronze scent-bottle pommel, 1’ long leather wrapped (dyed a deep kelp-red) handle with three bronze rings for grip in the top 6”, with a spur on the blade itself to catch an opponent’s sword. The blade is 3’ long, tinted sea blue, with a tapering blade that comes to a triangle point. Wave-bringer has no cross guard. Wave-bringer is worn in a plain brown scabbard at the back of the right waist, lowered slightly to allow for a faster draw by the use of a suspension rig. [picture forthcoming...]
(2) Along with Wave-bringer, Gabel carries with her multiple throwing knives, held in a belt hanging loosely off her hips. Once again, the throwing knives are made of bronze. Each throwing knife is 6” long, single edged, double bladed, and curved in a stretched out S-shape to increase speed and lethal ability at a distance. To reduce weight, small holes were removed from the length of the blade, creating an ocean-spray sort of look when not thrown, but a nearly invisible bronze wheel when flying threw the air.
Age: 1000 years (aka: 60s)
Alignment: Good (lawful?)
Primary Kanohi: Komau, nonactive
Description of Appearance:
Ishi is thin for a Po-matoran, and small too, his body seeming to be the runt of his element. However, for his age Ishi is a prime specimen of health. Orange eyes glitter behind his nonactive Komau, almost always looking off into the distance as Ishi thinks of a new carving or tool. Ishi always wears his full suit of armor; "I don't debate with the Makuta. He sends something after me, I'm ready to clobber it." Used to the deserts of Po-wahi, his armor is colored a mottled tan and brown -- a long orange strip of color runs from above his left eye to his left ankle, a family symbol designating his rank as the first son. (The number of stripes corresponds to the child from youngest to oldest.)
Ishi is a joker, carver and HIGH risk taker. He loves to gamble, drink and carve his way to fame or infamy, whatever happens in the moment. He enjoys travel, especially when its in book-form and he's reading it while lounging about his workshop in the arid town of Po-koro. Ishi's mind is like the tools he makes: multi-purposed, witty, and strong to a fault. His sharp since of stinging wit was the product of a long relationship with a Le-matoran trader. Ishi's gruff nature is a family trait: it comes out when he's drunk, at family meetings, angered, or baby-sitting the compound's tikes.
Not too particular about what stuff he chucks, Ishi brawls like he always has: with closed fists and a loose mouth. In bouts against siblings, villagers or drunken toa, Ishi will fist fight like the boxer he was back in his prime. Against a rahi? "Only the insane go up against monsters without something to chuck, stab, gouge or otherwise incarcerate them with." Ishi uses his carving tools, small mallets, and handy natural projectiles to lob at attacking monsters, saving his long, straight chisel for close range combat, at which point the chisel flies out of its sheath of his back and he uses thrusts, parries and jabs to win the day. Another favorite tool of Ishi's is the long handled mallet he modeled after Turaga Onewa's, which he uses as a "cane" when not on working hours. His "cane" is a dangerous weapon indeed. "Stay away from old men with mallet-canes." -- Ishi's nephew.
Ishi was also known to play kohlii, using his stick in very unsightly displays of strength when fouls were called.
Ishi is, at heart, a man with many fears. He cannot swim, and has a natural displeasure at being anywhere near the coastline of the island. He's afraid of dying without friends by his side, and of slipping on the Kane-Ra pies outside his front-door. Ishi's deadly afraid of young matoran children, having never had one of his own, simply watching his brothers slave over the families they attempted to feed. "If I don't become the heir of the family, whatever. The point is: my life is my own." Perhaps, Ishi is greedy in refusing to have a family, or even a wife, but others have speculated he may just be mad. Ishi is not a skilled fighter, having seen the prime of his life many, many decades ago. Ishi also has a problem with keeping his small beard hidden beneath his mask. He'd cut it, but the family might disown him. "Sometimes, you just gotta' deal with the world's dumb laws." Ishi also has a terrible weakness for noodle soups, having been known to travel across bodies of water in rafts to reach the kumu inlets when a noodle shop got a rave review.
(1) Chisel -- 16" long with a 10" blade and 6" leather wrapped handle. Ishi has his chisel in a sheath across his back, it's hilt sticking out above his right shoulder like a brown antennae.
(2) Mallets -- Ishi carries and assortment of mallets and carving tools with him at all times. "You never know when you'll see just the perfect piece of rock to carve your tombstone out of..."
(3) Mallet-Cane -- Modeled after Turaga Onewa's staff, Ishi's "mallet-cane" stands 3' 4" tall, coming level with his head.
[coming soon! Only if you VOTE though. :P]
Race: Proto-toa [in need of checking by an admin.. TUCK, I must PM you!!]
Primary Kanohi: Komau, nonactive
Description of Appearance:
Kughii has a strange combination of armor colors, his torso and mask the traditional brown, blacks and tans of Stone, yet his limbs fade into a dull grizzled silver. Kughii has orange, somewhat pained eyes, yet where the pain originated from is a mystery. Kughii stands 6'7" and has a lithe, muscled physique. A large orange heart-light beats on his chest. [sorry.. it's rough.]
Kughii's purpose in life seems to have disappeared, as if he watched his destiny slip through his fingers only to have it fade into a shallow illusion, shattered by the cruel reality of a desperate world. His personality reflects this cold, dispassionate outlook on life, as if the life he leads is a burden better suited to someone else. The reluctant hero he was been called, but reluctant doesn't pin him down. Kughii constantly strives to become an "enlightened toa," as if the way his is now is simply a blight, a broken form of his true potential.
Kughii's true race appears in his fighting style. Proto-toa have no elemental powers or control of Kanohi masks. Instead, they can alter the composition and shape of items they have a strong bond with, such as a tool they use daily or their body. Kughii prefers to shift only his left arm, usually transforming it into either a large hand, a blade or a strange, alien-like appendage which fires spheres of highly explosive energy. Kughii will also shift his "toa tools" from their original duel melee shapes into a combined shield when in a tight pinch. Kughii relies mainly on stealth, preferring to high-jack an operation from a distance than to walk in, kill a bunch of beings, and walk out with chaos in his wake.
Kughii, as a proto-toa, can easily fight other beings that do not use elemental or kanohi powers. Without two of the three things that set a toa apart, Kughii seems little more than a mid-step between a matoran and a toa, his shifting abilities the element that never quite formed. Kughii is easily overcome by mental attacks, having very few boundaries to guard his mind.
(1) Shifting -- Proto-toa can alter the composition of items they have a strong bond with, such as an appendage or their tools.
(2) Twin Rock scalers -- see Nuju's Ice-thingies... but BIGGER.
(1) A small sachel for carrying supplies, usually worn slung off his hip.