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A Literary Tour of Kughii's Mind



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marines

Posted by Kughii , May 10 2013 · 0 views
bzprpg
Welcome to the Ga-Koro Marines faction page
 
Hello everyone, Kughii here supporting this blog page and updating as needed to give a correct and current look at the faction's structure, members (with wiki or profile links), tactics, and history (when needed).
 
 
Alright. Lets talk GA koro marines faction.
 
Current incorporated PCs:
 
Captain Iraira
Voutok
Suran
Bane of No Isles' character(s)
Legolover 360's character
Rallin
Mussiki
Possible divisions (suggest better names.)
 
Mariners (protects coastline and ocean by vessel)
Coastals (protects beach)
Sentries (protect city itself)
Merfolk (cover operative unit)
 
suggested ranking system:
Captain
Lieutenant(s)
Sergeants
Privates
Recruits/Rookies


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A more focused reboot

Posted by Kughii , Feb 25 2013 · 56 views

Reboot (noun)
 
An act of turning off and restarting a computer system.
 
Something that has been restarted or revived.
 
A vanguard of sunlight broke through the shutters, yellow warmth casting itself across the bed.  Reinforcements crashed through in the shouting of merchants and artisans preparing their stalls for the rush of expected business. Warm sheets were pulled back sloppily, the comforter half-strewn across the wooden floor.  A glass pill bottle on the nightstand spun in slow circles, casting rainbows of light on the faded ceiling.  One of its occupants tumbled off, only to be crunched underfoot in the a sound of grinding powder.  Floorboards showed their age in meloncholy groans with each sleepy footstep the red and orange toa took towards the door.  In the closet were piles of T-shirts.  So many T-shirts they pooled out like an ameba searching for assimilants, swallowing up the rest of the room except for where a small footpath held them at bay.  Walking down the stairs to the main floor, she leaned heavily against the wall for support, a single hand held tightly across her face. 
 
The living room wasn't much better.  Last night's dinner was fermenting in the pottery vase by the foot of the stairs, its to-go boxes stacked on the coffee table like a mini-pagoda to the Great Being of fast-food BBQ.  
 
"Uag.  Head,"  She groaned before flopping into the couch face down, sending dust billowing into the light from the downstairs window.  Exhaling, the toa let out a whining sigh and rolled around to stare at the ceiling.  Her dream crawled back slowly as she made shapes out of the paint job. 
 
"Anja that brakas..."
 
---
 
Sometime after, here was a knock at the door.  She blinked slightly, rubbing the sleep from her eyes. A client today?  Not moving an inch, she yelled out in the post-intoxication spree of her night off; "I don't got no customers today!  Go on and skat.  Come back during business hours!"  
 
There was a pause.
 
"Fraxn now don't be bashin," An all to familiar voice rapped.
 
He'd come back.


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An Epic by Kughii?!

Posted by Kughii , Dec 11 2012 · 37 views

Hello all!  
 
I'm in a grand debate with myself right now.  Should I begin to write a Bionicle epic?  I would LOVE some thoughts on this idea.  Also, I would be writing from the perspective of one of my current RPG characters, probably flushing out their backstory and time out of the game.  Please leave a suggested character, as well as your thoughts on an epic by Kughii.
 
Oh, almost forgot, what GENRE would you like to see?
 
--Kughz


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IRL: Best MMO ever!

Posted by Kughii , Dec 05 2012 · 162 views

See the Comments section for the REAL discussion of what's going on, but here's my information up top. :)
 
"IRL is an incredible MMO."
 
Some people complain about lag, occasional poor visuals (a problem I have with the graphics myself, but in-game items helped), a corrupt currency system, etc...  However, my Player Character is absolutely fabulous, thanks to the incredible multi-skill sets and infinite class combo systems.  
 
I'm a warrior specializing in tactics and I've been able to ramp up on feats for sword, dual sword, knives, and spear, learning axes and exotic weapon skills, as well as gardening, sewing, writing, and home ec.  Being a bard as a secondary class really helped since I got to learn music beyond simple singing and now have the "composer" specialty class unlocked, as well as "saxophonist."  
 
What are you?
 


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Anatomy, a look at the physical, psychological, and communal Races of the BZPRPG

Posted by Kughii , in BZPRPG Nov 23 2012 · 114 views
BZPRPG
Editing.
 
Expect Delays.  This is Kughii here.


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Premier, the reboot of a blog long lost

Posted by Kughii , Nov 23 2012 · 43 views

Premier, the reboot of a blog long lost Well I'll be a Ga-matoran--

I actually DID come back to the party.  

This blog is now reopened with the celebration of my purchase of lifetime premier!!!  I look forward to a grand celebration of writing, music, comedy, and general Bionicle artistry.  I will attempt to insert purple prose, the moving lines of literature often attributed, as is the case in many old English novels, of causing the reader, a young, quizzical being with a passion for plastic toys, to fall into a brainless stupor and in so doing eliminate my reader base AS OFTEN AS NEEDED.  As a blooming writer, my attempts at prose will vary very vivaciously.  

As for comments:  Please, no discrimination, hate-mail, or general slander.  This is a place to savor, critique, and otherwise help improve the fruits of my labor.   No writer got better without a stern reader-base.  

Thank you, in advance, for your rough appraisals of my works.


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Characters, From 2010 To Now

Posted by Kughii , in BZPRPG Dec 10 2011 · 56 views

Looking back at the past couple of years, I've seen quite a change in how I play the BZPRPG, as well as what characters I use to do so.  My writing style has definitely shifted, and I have a more acute awareness of how my characters interact with others.  

I joined the RPG group back in 2010 during the Ansetr Durim (spelled wrong, for sure) arc.  At this point, the world was a massive air-borne city, with different districts not divided by element, but rather class or profession.  Amidst the spheres of the city was the sky, and massive airships roamed the blue horizon in search of adventure and glory.  It was into this technological world of magic I dropped Ishi, my first character and my first time every in a text-based RPG.   In only a few days I was hooked, the connection between characters felt so real, so intricate.  Ishi grew up faster than I could have dreamed, his magic becoming a vital part of the story-line.  During this time, I didn't run into any "Staffies" (the admins of the group) in my gameplay, but I had begun to strike up a friendly banter with Friar Tuck upon his return to the game near the conclusion of the year.  

   After I'd god-modded and super-saiyan'd Ishi past the point of no return, I decided it was time for another, more humbling character instead of my all-powerful midget mage.  I looked towards a toa ideal, and created Fraashion: a female toa of water with a mask of shifting.   She was incredible to play, and through her I experienced a more martial arts/passionate form of play.  Fraashion felt like the character out of a kung-fu movie who could do anything and beat anyone, as long as she had a cup of tea waiting for her on the other side of the room.  Still overpowered and crazed as could be, I ended the year with Fraashion walking off into the sunset with two men, courtesy of a blooming romance with Viveloc and Mef (played by The Fearless Leader and Mef Man, respectively), while Ishi went into hiding after being transformed by his own magic into a strange bug-like creature with six arms and no mask.  I felt happy to see them both go, but I cried a little when I realized I'd forgotten to save any of their stories on a word document.  

The reboot of January 2011 was a blast.  During the down-time of the RPG I'd been in almost constant contact with Friar Tuck working on a special character who later became known as Kriigata.  I was done playing the good-guy and wanted a change of pace.  My seeing the legality of a mask of reanimation keyed in on the thought of a evil toa who gave up her element and went about raising the dead.  Kriigata, in all her sadistic and masochistic glory, arose from this one simple thought and reared her mighty head as soon as the game reopened, with Joske Nimil, a high inquisitor played by Friar Tuck, chasing after her in search of a tome of spells she'd stolen.  Eventually, I had to leave the game due to life and the more pressing issues of education, and so Kriigata faded into the distance, imprisoned on a small island and tortured in near-death stasis.  I was happy to see she at least went out with a bang, taking several blocks of ko-koro with her.  
During the reboot I had also created several other characters.  I attempted, and later gave up on, a wiry, le-toroan version of Ishi who was more akin to Robin Hood than the fantastic alchemist of the year before, mainly due to his sudden lack of magic or alchemy.  I played around with a swashbuckling pirate named Gabel, who ended up not much more than a sleeping beserker on a pirate ship.  

I had yet to make a character who was mentally stable.


   The second reboot of the game occurred in October (yes, yes?) of 2011, where the evil religion of Xa was removed due to people adding to much high-tech into the island of shadow's infrastructure.  At the reboot, I finally had some time and decided to rejoin.  Once again, Kriigata appeared as my first character of the reboot, but remarkably altered.  

This year's Kriigata is different from January's in many points.  She doesn't wear a tryna, is somewhat childish, didn't speak matoran for a long time, and wields a strange weapon called a "spring-scythe" instead of the razor shield and mace of her first incarnation.  The Kriigata of this reboot is a "prologue" of the original, and I do intend to make her the beautifully sadistic prophet she once was.  However, how she comes to such a form is yet to be seen...

   My second character this time around is my first time playing "the wise old man."  However, he's not a wise old man. He's a scottish rogue with a flare for taking over people's businesses while they leave.  At the moment, Ishi (yes, he's the third reincarnation of the mage) is busy paying off his debt to Marda in a po-koro bar.  Afterwards, I have plans to send him South West into the colder regions, but for why I will not say at the moment.  Playing Ishi heavily introduced me to writing in an accent.  Most characters have a hard time understanding the phrase:

"ye got a prroblem wi' 'ow I talk, do ye'?"


Which is simply the written accent for: "You got a problem with how I talk, do you?"  Ishi is my prankster, and the oldest sane character I've got.  In fact, he's the ONLY sane character I've played. Wicked smart, Ishi's age has nothing on him as he travels from place to place, searching for the best noodles to eat.  I will admit I drew several pulls from anime when creating him, especially from Jiraiya-sama from Naruto.  The old man's perversive qualities in the anime seemed to scream: "Amazing old geezer who must be Ishi 3!" SO, in the hypocritical way of my life, I decided to draw inspiration from a source besides my own creative juices for once.  I got bored with Ishi after a small bar-brawl and thought of having him assassinated, but now I've changed my mind and want him to live...  Actually, I should probably call back on the Assassination forms and see if I can revoke my transaction with The Dark Chronicler.  Otherwise, I'll be stuck role-playing a 60 year old man walloping a would be assassin with a hammer-stick.  Nah, I can put off contacting TDC for another day or two.


With the entry of Draeverian Joskiir into my family of characters, I've finally done something I've never done before: play a traditional hero.  As a blinded toa of sonics who thinks his sword is live, Draeverian has his differences and uniqueness from a standard "toa" to be sure. However, he has many overarching characteristics I'd been dying to try and play for a change.  These include: wielding a sword, being male, and following the toa code.  All my characters up until now have either been male matoran of stone or air, or female toa of water, and I've gotten bored with these experiences.  Draeverian's entire character actually came about from one of the wierdest and most unlikely places: my computer bag.  It's an older black computer back, with a sizable girth and weight when I stick my old iBook g4 into it, and I always have this sensation that I should really try and weight-lift before I go walking from school with the sucker on my back.  About two weeks ago I was wearing the computer bag, it's case bonking my rear as  I was running down a hill towards my home, when I had a single ray of "where the heck did you come from" thought:


Mother of all sword sheathes


The idea stuck, and in about six seconds Rivet was born: a sword shaped like a massive tuning fork which could fold up into a shield.  It seemed obvious what element should be wielding a massive instrument of death: a toa of sonics.  Draeverian's blindness came later, but only by a day.  I spent the next few days contemplating the character and personality of my toa-hero, and settled on a somewhat cocky attitude, but caring.  His love of music needed to be like mine: boundless and always craving. The colors for his armor and even the mask her wore didn't finally click until I stared at my computer screen and started to type, ending up with a MASSIVE description of appearance, for which I am quite proud of.  The playing cards where a hold over from the first Ishi, who used a deck of cards to hide his spells and create alchemic circles.  Although Draeverian isn't a magician, his usage of sound becomes almost like magic, having had to spend a great deal of effort just to be able to walk without getting run over by an ussal, slow as they are.


In all, I really have had a fantastic time playing and creating these characters.  I can't wait to see where they go next, and what new characters await in the years to come.




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While My Arm Is Messed Up...

Posted by Kughii , in Poetry Nov 17 2011 · 43 views
poetry
Dear All,
  Yeah, yeah... I'm not writing in the RPG.  Sorry, my arm is still not up to par, so I'm typing this with my left hand and giving my right a break.

I wrote this about three months ago...  Enjoy!
--Karen



Because sometimes -

Just sometimes

It might help someone

To cast off the net of fear,

Staring unblinkingly

At the Vision in a mirror


Because sometimes -

Maybe Sometime

If I give up for once

Let my Jaw slacken from the prize

It might help someone


At night I lie in bed

sheet pulled down and fan oh high

saying "I'm not good enough"

"I'm not smart enough"

"Maybe I should just die"

I only serve my fear

Pulling on the net

Turning

Twisting

Wrapping myself in a cocoon of misery

So sometime

I may fall


Because Sometimes -

Just sometimes

I stop indulging in self pity

Stopping the gears of a great

Flaming

Knawing

Grinding machine

Piecing back my heart

From the dust on the floor

To raise my head and face the night

Just sometimes

I smile


Because sometimes -

Just sometimes

I open up my heart

Letting worlds grow

Separating in

From out

No longer

I cry

Not in sadness

But in joy


Because sometimes -

Just sometimes

It might help someone




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New Characters? No Way...

Posted by Kughii , in BZPRPG Nov 03 2011 · 36 views

Hello all from the BZPRPG:
I've got some characters lined up and waiting for votes.  The one with the most votes will appear as my second RPing character of the year. :)  Please take the time to read, and remember: not all the stuff mentioned has passed a moderator check. :P  However, any feedback, general interest, and most definitely VOTES, are appreciated!  

In coffee-intensified creativity,
Kughii

-----



Name: Gabel (Ga-bel), Ocean’s Treasure
Gender: Female
Age: 500 years (aka: 30s.)
Main Kanohi: Miru, mask of Levitation
Alignment: Chaotic-Neutral
Affiliation: Pirates of the Sea

Detailed Description
Gabel has lustful yellow eyes, her vision always trained on the horizon, and her next quarry. Standing 5’11”, Gabel is incredibly light for her size, weighing 113lbs, making her the usual candidate for being thrown from the ship onto the enemy’s as a distraction while grappling during a sea-fight. Her armor is light, composed of both protodermis and emerald green, ruby red and turquoise coral, adding a brilliance of color in perfect balance with her sea-blue armor. Being almost always on the deck or in the water, it is not uncommon to find a barnacle or two attached to her armor in harder to reach places (such as the middle of the back). Gabel is covered in hundreds of silver scars, some newer than others, memories of fights immemorial.

Personality
Gabel is strong willed to the point of insanity -- having withstood a childhood of slavery -- but is still a girl at heart. She enjoys relaxing, gossiping, and otherwise living a life of ease at sea. Her true love is the sunrise and sunset; it’s glistening reflection on the water filling her with a wonder and the wish to never leave her watery abode. Gabel usually stays onboard when the crew docks at a port, preferring the motion of the waves to the stable ground of the island. When fighting, Gabel employs her dexterity and versatility of sword-fighting styles, switching from fencing one move to flourishing slashes the next. One could even say she becomes an angel in battle, her blade seeking divine vengance upon all before he, and not be half-wrong. Enjoying the pleasures wealth brings, Gabel has no inclination to change her current way of life.

Fighting Style
Gable is a fantasy fighter, coming straight from the deepest depths of swashbuckling and fencing. Her Wave-bringer is light enough to be used as an epee or saber for fencing, or as a cleaver and blocker. the strange hilt allows for a pistol grip as well as an Iai stance, giving Gabel more versatility in a fight than a magician's hat can stuff tricks.

Weaknesses
Gabel has land sickness, and easily gets vertigo once disembarked from a vessel.  Another weakness is Gabel’s dependency on a weapon, specifically Wave-Bringer, for fighting.

Powers
Gabel, as a toa of water, has the ability to limitedly control her element. When fighting, Gabel uses the seawater to strengthen Wave-bringer’s blade, creating a rippling effect along the length of the sword. Gabel is an expert sailor, having spent all her life either at a port or on the water. She easily loses her balance on stable land.

Tool/s
(1) Gabel’s toa tool is a double-edged water-blade. Designed for slashing and stabbing, Gabel’s sword Wave-bringer has a bronze scent-bottle pommel, 1’ long leather wrapped (dyed a deep kelp-red) handle with three bronze rings for grip in the top 6”, with a spur on the blade itself to catch an opponent’s sword. The blade is 3’ long, tinted sea blue, with a tapering blade that comes to a triangle point. Wave-bringer has no cross guard. Wave-bringer is worn in a plain brown scabbard at the back of the right waist, lowered slightly to allow for a faster draw by the use of a suspension rig. [picture forthcoming...]
(2) Along with Wave-bringer, Gabel carries with her multiple throwing knives, held in a belt hanging loosely off her hips. Once again, the throwing knives are made of bronze. Each throwing knife is 6” long, single edged, double bladed, and curved in a stretched out S-shape to increase speed and lethal ability at a distance. To reduce weight, small holes were removed from the length of the blade, creating an ocean-spray sort of look when not thrown, but a nearly invisible bronze wheel when flying threw the air.

-----

Name: Ishi
Gender: Male
Age: 1000 years (aka: 60s)
Race: Po-matoran
Alignment: Good (lawful?)
Primary Kanohi: Komau, nonactive

Description of Appearance:
Ishi is thin for a Po-matoran, and small too, his body seeming to be the runt of his element.  However, for his age Ishi is a prime specimen of health.  Orange eyes glitter behind his nonactive Komau, almost always looking off into the distance as Ishi thinks of a new carving or tool.  Ishi always wears his full suit of armor; "I don't debate with the Makuta.  He sends something after me, I'm ready to clobber it."  Used to the deserts of Po-wahi, his armor is colored a mottled tan and brown -- a long orange strip of color runs from above his left eye to his left ankle, a family symbol designating his rank as the first son.  (The number of stripes corresponds to the child from youngest to oldest.)

Personality:
Ishi is a joker, carver and HIGH risk taker.  He loves to gamble, drink and carve his way to fame or infamy, whatever happens in the moment.  He enjoys travel, especially when its in book-form and he's reading it while lounging about his workshop in the arid town of Po-koro.  Ishi's mind is like the tools he makes: multi-purposed, witty, and strong to a fault.  His sharp since of stinging wit was the product of a long relationship with a Le-matoran trader.  Ishi's gruff nature is a family trait: it comes out when he's drunk, at family meetings, angered, or baby-sitting the compound's tikes.  

Combat:
Not too particular about what stuff he chucks, Ishi brawls like he always has: with closed fists and a loose mouth.  In bouts against siblings, villagers or drunken toa, Ishi will fist fight like the boxer he was back in his prime. Against a rahi?  "Only the insane go up against monsters without something to chuck, stab, gouge or otherwise incarcerate  them with."  Ishi uses his carving tools, small mallets, and handy natural projectiles to lob at attacking monsters, saving his long, straight chisel for close range combat, at which point the chisel flies out of its sheath of his back and he uses thrusts, parries and jabs to win the day.  Another favorite tool of Ishi's is the long handled mallet he modeled after Turaga Onewa's, which he uses as a "cane" when not on working hours.  His "cane" is a dangerous weapon indeed.  "Stay away from old men with mallet-canes." -- Ishi's nephew.

Ishi was also known to play kohlii, using his stick in very unsightly displays of strength when fouls were called.

Weaknesses:
Ishi is, at heart, a man with many fears.  He cannot swim, and has a natural displeasure at being anywhere near the coastline of the island.  He's afraid of dying without friends by his side, and of slipping on the Kane-Ra pies outside his front-door.  Ishi's deadly afraid of young matoran children, having never had one of his own, simply watching his brothers slave over the families they attempted to feed.  "If I don't become the heir of the family, whatever.  The point is: my life is my own."  Perhaps, Ishi is greedy in refusing to have a family, or even a wife, but others have speculated he may just be mad.  Ishi is not a skilled fighter, having seen the prime of his life many, many decades ago.  Ishi also has a problem with keeping his small beard hidden beneath his mask.  He'd cut it, but the family might disown him.  "Sometimes, you just gotta' deal with the world's dumb laws."  Ishi also has a terrible weakness for noodle soups, having been known to travel across bodies of water in rafts to reach the kumu inlets when a noodle shop got a rave review.

Tools:
(1) Chisel -- 16" long with a 10" blade and 6" leather wrapped handle.  Ishi has his chisel in a sheath across his back, it's hilt sticking out above his right shoulder like a brown antennae.  
(2) Mallets -- Ishi carries and assortment of mallets and carving tools with him at all times.  "You never know when you'll see just the perfect piece of rock to carve your tombstone out of..."
(3) Mallet-Cane -- Modeled after Turaga Onewa's staff, Ishi's "mallet-cane"  stands 3' 4" tall, coming level with his head.  

Family:
[coming soon! Only if you VOTE though. :P]

----

Name: Kughii
Gender: Male
Age: ???
Race: Proto-toa [in need of checking by an admin.. TUCK, I must PM you!!]
Primary Kanohi: Komau, nonactive

Description of Appearance:
Kughii has a strange combination of armor colors, his torso and mask the traditional brown, blacks and tans of Stone, yet his limbs fade into a dull grizzled silver.  Kughii has orange, somewhat pained eyes, yet where the pain originated from is a mystery.  Kughii stands 6'7" and has a lithe, muscled physique.   A large orange heart-light beats on his chest.  [sorry.. it's rough.]

Personality:
Kughii's purpose in life seems to have disappeared, as if he watched his destiny slip through his fingers only to have it fade into a shallow illusion, shattered by the cruel reality of a desperate world. His personality reflects this cold, dispassionate outlook on life, as if the life he leads is a burden better suited to someone else.  The reluctant hero he was been called, but reluctant doesn't pin him down.  Kughii constantly strives to become an "enlightened toa," as if the way his is now is simply a blight, a broken form of his true potential.  

Fighting style:
Kughii's true race appears in his fighting style.  Proto-toa have no elemental powers or control of Kanohi masks.  Instead, they can alter the composition and shape of items they have a strong bond with, such as a tool they use daily or their body.  Kughii prefers to shift only his left arm, usually transforming it into either a large hand, a blade or a strange, alien-like appendage which fires spheres of highly explosive energy.  Kughii will also shift his "toa tools" from their original duel melee shapes into a combined shield when in a tight pinch.  Kughii relies mainly on stealth, preferring to high-jack an operation from a distance than to walk in, kill a bunch of beings, and walk out with chaos in his wake.  

Weaknesses:
Kughii, as a proto-toa, can easily fight other beings that do not use elemental or kanohi powers.  Without two of the three things that set a toa apart, Kughii seems little more than a mid-step between a matoran and a toa, his shifting abilities the element that never quite formed.  Kughii is easily overcome by mental attacks, having very few boundaries to guard his mind.  
Brief History:

Tools:
(1) Shifting -- Proto-toa can alter the composition of items they have a strong bond with, such as an appendage or their tools.  
(2) Twin Rock scalers -- see Nuju's Ice-thingies... but BIGGER. :P

Possessions:
(1) A small sachel for carrying supplies, usually worn slung off his hip.


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I Love You Enough To Fix You

Posted by Kughii , in Poetry Oct 26 2011 · 37 views
Kughii, Acceptance, conundrums and 4 more...
I love you.
Take my words,
And place them in your heart,
Like the batteries to an alarm clock,
setting off your world at the right time.  

Let me help you,
Let me open up that door,
Get you that coffee at Starbucks.  

Take a look.
I'm not doing anything,
You wouldn't do for me,
Right?

Sitting down on summer nights,
Bundled up for Winter's sights,
Spread eagle on the floor,
Light flitting from around the edge,
An opening door.

I love you enough to fix you,
Don't turn away from me.

Acceptance from the many,
Acceptance isn't just a game.

To out in the streets,
Not normal,
Not sweet,
Broken golf club,
half-gone cigarette,
Sweetly talking,
Like you know what's best.

Speak softly.

Whisper loud.

Children should not meet the dying breath of your world.

When you go with a bang,
I'll be at the side of the bridge,
Laughing,
As you drop.

It was your own fault.

I loved you enough to fix you,
Why wouldn't you let me fix you?



You were my Ibis,
My exotic bird,
Dying with a croak,
Disheveled in my driveway.

Was being me so bad?



----

NOTE:  NO, I'm not suicidal, phycopathic or anything like that... I've been writing an essay about the meaning of James Hurst's "Scarlet Ibis" and I needed to vent.  Do enjoy!


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Busy-Ness?

Posted by Kughii , Oct 19 2011 · 14 views

The world runs on time?  No, I don't think so.  The world runs on MONEY.  In reality, the world runs on neither time nor money, but on it's own schedule of cycles, regardless of the "hour" or revolutions of the planet.  The Sun will come up each morning (unless you're living in the poles) and the moon will come out each night.  Somehow, humans have stuffed the magic of this world into a box.  This box has no detailed facets.  It's just a box.

This box has a sticker on the top with a sign that reads; "money."

Somewhere, someone ships "the box" to someone else.  That person then ships to another person.  Everyone touches the box.  Everyone opens it, looks inside, closes the lid, tapes it back up, then ships it to the next person.  No one touches the contents.  Everyone pays to see them. What makes the world go round?  The sights, or the passing of money?

If the world was what made the world go round, the box would sit open for all to see, people removing and replacing the contents in equal exchange.

Yet the world is sealed in its box.  People pass the box for money, hoarding the entirety of the world for their own amusement, but not touching for fear of lost "value."


What makes your world go round?


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Pure Torture? The Purpose Of High Heels...

Posted by Kughii , Oct 17 2011 · 36 views

I made a connection in my mind many years ago when I played "Dress up" at a late friend's home: High heels = falling on face.  A few years ago I saw a woman walking down a city street in stilettos and made connection no. 2: tall heels do NOT equal sexy.  (Well, I made this connection back when I fell on my face, but that's another story...)  Somehow, women have decided heels are the wheels for trapping men.  Somehow, men are dumb enough to think the same.  Then again, when has the male portion of our race ever NOT been quixotically lacking in the brain cavity of the skull?


What do you think?  Again, trolling, flaming, hazing, razing, and ransacking my comments section is absolutely FINE, but on one condition: Use MUST leave a word and definition (plus form of speech), and you MUST be dramatic!

Okay, that was two reasons, but shoes come in pairs, right?


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Tick, Tock, Your Fixed...that's Not...

Posted by Kughii , Oct 17 2011 · 19 views

Sitting somewhere between reality and perplexity.  Wait, that was a fragment, right?  Let's try to fix that, shall we?  (Ugh.. this voice sounds terrible.)

Take TWO:

Sitting between the fixed perplexities of reality and the variable inconsequential laws of nature, I type frantically with no theme in mind.  I could gripe at my lack of readers, my inability of writing, or the fact homework makes the world look like an unwelcome plane of existence.  Ugh.  Go figure, I'm procrastinating. I spent the day speaking the same things other people spoke last year, answering questions last year's test takers answered, and am now about to perform the same math problems of my senior peers. Amazing how I am learning the same things as everyone else a year before me today. Tricky variables of my life; ridiculous fixed issues of my existence.  How fantastic.

TAKE THREE:

I'm not being very funny am I?


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Do You Smell Popcorn?

Posted by Kughii , Oct 16 2011 · 25 views

... No, but I DO smell coffee!  

Velcome to my Vorld!  Or, at least the confines of my boundless mind. Somewhere between the smells, sights, sounds, tastes, and fission reactions of creativity lays a golden gem of written language.  I attempt to tip toe quietly past that.  

If you have flaming criticism, trolling to perform, or other shananigans (spelling, who cares about shpealing?), please leave them in the comment section BELOW with a joke or new and interesting word (with definition and type of word -- adj, v, noun... -- thanks) attached.  I will feed off your literary inefficiencies as a zombie leeches off a brain.  In other words, your work will become--

--MINE.

This Journal is to act goofy, read goofy, and otherwise enjoy the public release of my literary constipation.  

Enjoy.
--Kughii