Welcome to the entry in which the production of OTM will be discussed. Check back here for several updates and screenshots about the movie, and in the coming months, actual trailers. Letís get to the FAQs first. Feel free to PM, comment, or contact me somehow a question and Iíll put it here.
Q: What the heck is Outbreak: The Movie?
A: It is an animated movie thatíll depict the events of the first in the Outbreak series.
Q: Whoís and what is making this movie?
A: Me and my friends are making this, along with any other volunteers. I am using Blender for the animation, GIMP for the various stills needed to help out with the animating, and Iím looking for an sound editing program.
Q: Can I help?
A: Iím happy for any help I can get. However, I would suggest that you have some experience in whatever you want to help with.
Q: What the heck is Outbreak?
A: Itís a story about kids who gain a gene that gives them powers, with a supernatural and spiritual touch.
Q: What do you think Outbreak: The Movie will be rated?
A: Since I have no rating company, I just have to guess. And my best guess is PG-13 for violence, profanity, and mild suggestive themes. Due to this, I wonít be able to post the full movie on Bzpower. If someone wants to get this movie, they have to use other means of contacting me, such as AIM or E-mail.
Q: How can we get Outbreak: The Movie when it comes out?
A: You could download it, but it is going near the 1 gig mark and possibly go past it, so unless you have Internet 2, DSL, Cable, or an connection speed faster than 5 megabit, I wouldnít suggest downloading it. I may offer a DVD version that will still be for free, but itíd require mailing and youíd pay for shipping of your choice.
Q: I have a slow internet and canít use the mail. What can I do?
A: Watch it online. Iíll be working with *censored site name* to get Outbreak up online, but I canít say anything for certain at this point of time.
Q: Now for the big question; when is this movie coming out?
A: My rough estimate is within the next decade. Seriously, as of now, I have one extra animator and some voice actors that may or may not do something. If I donít get much more, then it could be when Iím thirty. It all depends. But if I get what I want and I have a great team of sound artists, animators, and actors, hey, it could be out by winter of 2010.
Updates: Iíll be posting updates about how the movie is going every week or so. Donít expect these to be lengthy, but theyíre contain important information, especially when production speeds up. Expect these a few days after I post this.
Sept 26, 2009: After a month of posting this, work on Outbreak: The Movie begins! The first scene should be done around Christmas time.
Screenshots: These will be stills taken of the animation process and maybe of the complete scenes. Expect these as soon me and my team starts working.
Trailers: These will be fully animated, fully voiced, fully everything, well, trailers. What else do you think would be here? Expect these in the summer of 2010.
Release Information: Donít expect anything here until we reach the end of the tunnel and the light is in sight.
Scene Cuts: Somewhat like trailers, these will be cuts of actually scenes that have been completed. Weíll start releasing these after a few months of hard work, so expect some around Christmas time.
Directors Life: These are real shots of me, using my awesome video camera. In these, Iíll talk about various things of the animation process, what Iím doing with the movie, the writing, dang, just anything about the movie I feel like talking about. These may hold spoilers and perhaps even uncompleted scenes as my camera watches me make different scenes. Expect these coming out around March of 2010.
Other things: These will be any of my teamís vids, pictures, or things that relate to the movie but donít fit into the above categories.
As with every movie, there are positions of skill, importance, and how hard you have to work. Look at these to see what is taken, what is open, or just to see whoís working on this project.
Notes: Since I have so much stuff, the secondary guys and leaders are pretty important. Donít take on the job unless youíre at least willing to devote an hour a day struggling with the stupid things filmmakers have to struggle with.
Director/Screenwriter/Producer/Animator/Sound editor/Voice Actor: Me. I have quite a large list of titles.
Secondary Producer/Lead Animator: Exo-Fat. This guy has a lot of work already in his life, so give him a hand for agreeing to work on this movie.
Secondary screenwriter: Currently void, though not open to anyone who didnít play in the first RPG.
Lead Voice Actor: Currently void. You should at least of played one of the RPGs if you want this job.
Lead Sound Editor: Currently void, so all you need to be this guy is lots of experience in sound editing.
Animator #1: Just need experience in some form of animating.
Animator #2: Above.
Animator #3: Above.
Animator #4: Above.
Animator #5: Should have experience in Blender, not just any form of animation.
Animator #6: Above.
Animator #7: Above.
Animator #8: Above
Iím not even going care to list the requirement for voice actors for all the slots, so Iím going say it here; you need a microphone and the ability to host your sound file somewhere that the animators can view it.
MS: Optimistic Cynic/Satsuki
Voice Actor #6:
Voice Actor #7:
Voice Actor #8:
Voice Actor #9:
Voice Actor #10:
Voice Actor #11:
Voice Actor #12:
Voice Actor #13:
Voice Actor #14:
Voice Actor #15:
Since sound editing is silently easier than other things, yet can be annoying, thereís only four slots. The main thing these guys will be doing is editing voices to get the right pitch/tone. Theyíll also be in charge of making sound effects.
Many will go Ďarenít you beating a dead horse?í I bring Star Wars up for this again. I donít plan on an Outbreak IV (Though Rock and a member he refuses to give any information on seem to be making a RPG with the same idea as Outbreak.), so really, Iím going go fill in the gaps. And the thing about Outbreak? It takes place in a multiverse, with hundreds of different realities to explore. Iím focusing on the Old and New Reality, but if a fan wishes, he or she can go and make another reality. I honestly donít know what Outbreakís fans will make up, but whatever they do make, itís endless possibilities.
So what can you expect during this school year from Outbreak? You can expect Outbreak II to be arriving sometime in the next months, the complete version of Outbreak: New World to come out within the month, screen shots and a demo of Squad 51, yet another unspoken story, and possibly a trailer for Outbreak: The Movie (yes, that is quite in the works).
A young man in his early twenties sat on a bench, cleaning his gun. He put the barrel back on, and clicked it into place. He began to put on body armor, the silver shine of Qartz reflecting in the light. He put on the chain mail first, then the bulletproof vest. Lastly, he put on the dark fireproof suit of the SWAT team.
He got up, and clicked his helmet into place. Itís mirrored surface reflected his surroundings, and the man saw the door open. Another man, only clad in a single bulletproof vest, looked at the younger man and tisked.
ďCome on, rookie,Ē the man said. ďItís show time.Ē
The young man smiled, and went out the door.
This game is set in the time of Outbreak II. You play as a rookie SWAT agent that is enrolled into Sector Fifty-Oneís elite team of strike agents that hold one goal: Kill any enemy Outbreakers, and keep watch on the friendly ones. Over the course of the game youíll be a body guard for the President, fight in a F-22 Raptor, and travel around the world. As the game goes through, the rookie will slowly find more and more of the history of Outbreakers, and the reason behind the Outbreak.
Figure 1.1-The beginning level of Outbreak: Squad 51.
Here is where I will post updates on my progress on the training level.
Figure 1.2-The early stages of making the Boss come out.
This bug was interesting. If the Rookie pressed the activater two times, two Bosses would come out, and two messages would appear. This about killed my computer, so I made it to where as soon as the Rookie pressed the activater, it destroyed itself. Thus, this bug was destroyed swiftly.
Figure 1.3-The trainers attack!
This one pic holds many updates. I noticed that the sheet for the Rookie was small, too small. He was one half of the normal sprites, and that made things look arkward. So, I took Alex's sprite(which like pratically everything else in this pre-demo, I stole from Exo-Fat. ) and greyscaled it. Then I darkened it, and it turned into a good dark suit. Then the trainers. These guys had to have a lot of bugs stamped out of them, and they still don't work right. The collision checking is not working out to great.
Ah. I managed to get the events working, and got Alex to appear when the Rookie triggers a invisable switch. Not much to say here.
Feb 14 2009-Release date moved to spring 2010.
Entry under work. More to come.
Welcome, welcome to this entry of my non-premier blog. For awhile Iíve been watching as the COT RPG status fell and more and more ask the sky Ďwhat can I do to make a RPG that works? Why canít mine be like Reality, To Save the World?í Some look towards the RPG Judges to ask for tips, but even the Judges arenít sure why things are failing. Itís like the digital RPG Black Death, sweeping across COT and killing off RPGs. Only the strongest can survive. So when this happens, the newbies get angry and go Ďthe only reason those RPGs are working is because the starters are loved, that they have no enemies.í I can say for a fact that I once felt this, if only for a short period. So this leads us on to the rest of the topic, how to make a RPG. This will largely be describing my troubles and experiences, as thereís no better way to make something than watch it be made. Read on.
This could also be called Ďyou have to be luckyí, or Ďitís a matter of chanceí, but I called it this for a reason. I was lucky. A member named Rockhound back then sent me a PM saying thatíd be like to join up before it even got approved. He sent me his profile and it worked out fairly well. When the RPG was posted, I gained another important player; Exo. His character Emily would change the whole course of RPG. A member called Zarwin joined up, bringing to the RPG a character that would change the rest of the RPG too. And then the last important player (no offence other players; youíre just as special and shaped the RPG in your own ways; Iím just listing the ones with the biggest changes. ), Half-Dragon. He was known as something else back then, but I forget just what it was.
It was by chance these players stumbled over the RPG, joined with their characters, and made sure the ship didnít sink. Soon these players created a six-pages-every-day RPG, and in a mere month or two I had reached a hundred pages. And these characters created balance in things. Exoís character created a threat to all Outbreakers. HDís character created a humorous relief when there was a battle going on. Rockís characters created a sub-plot that went deep and Zarwinís created a general ripple, also leading to a few sub-plots. All these things went together with my idea to make a successful RPG. It was by sheer luck I got a blockbuster hit RPG, not skill.
When I made Outbreak, I faced heavy criticism. Well it got by all the RPG Judges with no troubles, almost all of the Judges felt that the RPG would never make it. In a talk with Spink a few months ago, he himself admitted that he doubted Outbreak when it first came out, even though he had agreed to be the co-host. When I talked to Robo and Teebs a little while later, they too confirmed it. Wrack herself stated back when she approved that Outbreak wouldnít last. I donít know about the other three judges back then, but still, of half of the RPG Judges felt that this RPG wouldnít last. Many newbies go to the RPG Judges in the RPG Topic and go Ďhey guys, do you think thisíll workí and the Judges come and go Ďnah, we donít think would really fly.í I mean no offence to any member of the Judges, but incase no oneís noticed, the Judges canít predict the future. Otherwise Outbreak wouldnít be around. So what is the point of the Judges? Spink has told me that the point of them is to find the errors in a RPG, and, if they feel like the RPG wonít fly, deny it from being approved. I was lucky. I posted for approval when the Judges were new to their job and not completely sure what to let through or not. Once again, chance came in.
Yes and no. Even the lamest, stupidest, most grammar horrid fly eaten piece of junk pulled out of the landfill on a rainy day can work. As best said by Spock, Ďthe chance of our shields holding out is 23577842 to 1. The chance of our weapons firing before weíre hit is 45678302 to 1. The only logical answer would be to take a hit to our shields.í The chance of your horrid RPG working is small, but it can. Thereís always a chance, itís just sometimes itís too small to even wonder about. You need to make a good RPG, but even if youíre the best writer out there, have the most epic of plots, have the best and easiest to read paragraphing, youíre RPG can still fail. Why? Because if people donít want to play, you ainít getting anywhere. However, if someone wants to play your horrid RPG, it lives.
In the following, I will give a list of things you can use to increase your RPGís chances of success.
1)Play in it every day. This is important. With out itís GM, a RPG dies.
2)Be loyal to it. Donít play for two minutes a day. Devote time to it.
3)If you have lots of homework or your life is very busy, itís best not to have a RPG.
4)Stick with it to the end. If it has to die, then be with it on itís death bed. Donít ditch it.
5)Listen to your staff and players. This is extremely important, more important than anything else. They have amazing ideas sometimes.
6)Donít give up when someone tells you your RPG sucks. Just remember that if they canít give you any real reason, it doesnít fail.
7)Have good players. This is where everything comes down to luck. And this is by far the most important of things.
I understand that some of you may be going, Ďhey, you donít even follow your own list!í Many players in Outbreak probably agree that I donít listen to their word. But I do, even if it doesnít seem like it sometimes. I really do take it into thought, and most of the time I make a compromise. The worse thing a GM could do is to go his own way and force the players to follow. I learned this the hard way. The GM has the job of making the ideas; the players have the job of pointing out the mistakes. Never forget this, newbies. So, thatís the end. Hope you enjoyed this short little guide.
The following blog contains excessive rambling on the world and extremely poor paragraphing. If you are easily offended or turned off by these two things, leaving now would be a good idea.
This blog is written by Alex Humva, penname of some random teenager named Alex Censored. He writes stories, writes rants, writes screenplays, plays games, makes games, has a terrible work ethic, and is generally sarcastic. He believes in a Judao-Christian god, but most other people who do too give him a glare because of his weird beliefs, possibly because he's somehow bi at the same time. He's an utter equalist who feels that any discrimination amongst humans for things they were born with is wrong. He doesn't care about xenos though, let them all burn.
He's also an aspiring engineer who hopes to get a scholarship at his local big engineering college and one day help humanity. More likely he'll be a pencil pusher in a basement somewhere, but he's a bloody minded optimist.
Because of his peculiar personality and beliefs, he gets into fights often, though they usually end when he wakes up the next morning and doesn't feel motivated anymore.
Current status of the OTC RPG community
Format: RPG Name - Discussion topic - Current status - Am I part of it?
To Save The World!
Invalid - Active - No
Mass Effect: Division
Invalid - Active - No
X-Men: Darkest Days
Discussion - Active - No
Discussion - Active - No
LAST UPDATE: May 6th, 2013.
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