It was not just playing part of the game, like what usually happens in a demo. This was its own miniaturized look at the game as a bit of a side story we won't see in the game proper. It was a unique idea and not too bad, but it was really just too short to be that interesting. You can replay however many times you want - but really only doing it 10 is worthwhile to get all of the rewards that carry over to the main game (which is also a really cool thing). But the only part that actually mattered as the first visit and that just seemed awfully rushed and didn't interest me. If you had never played the original Ruby or Sapphire, I could totally understand being really confused by what was going on.
Steven bragging about his shiny Metagross and how he just so wishes he could give it to you was pretty funny though.
Ultimately this was for the special Pokémon and its Mega Stone, though. And Mega Glalie is awesome! (Though I do sincerely hope Steelix is still obtainable outside of Japan somewhere within the game itself... if not, that's pretty ridiculous.) So I do look forward to having him in my game heh.
I wasn't really looking forward to the demo, so maybe that's why I didn't care for it. We still don't even know if the stones for the special megas in them won't be obtainable normally, which would completely defeat the point of transferring from the demo. And I assume they will be, so I never saw the point of a demo. It's Pokémon, we know what the game is like.
I'm still looking forward to Omega Ruby, don't get me wrong. I played wayyyyy too much Y... I have fully trained almost too many Pokémon and even have plans never fulfilled. And I wore myself out... Doing an actual adventure again sounds great to me.
I still can't decide on which starter to choose, however... A big part of me doesn't want to do Blaziken again, especially when its Mega Evolution is one I've already used a fair bit, but I have always picked the Fire starter... Playing with all three in the demo didn't help any though since they all look cool lol.
In case you haven’t heard, I’m making a movie. Not just that, but I need your help to make it happen. Here’s why.
“Ghosts That We Knew” is a story about not being alright. Becca, the protagonist, isn’t where she thought she’d be in her life Things haven’t been going the way she’d hoped they would and she’s stuck. With all that comes the nagging doubts in the back of her head, voices that remind her of how life’s not working out.
I wanted to make a movie about that, about that insecurity and fear. With that, I wanted to keep it emotionally honest. There’s more to say about it, but I’d rather not give away plot points. Suffice to say, it’s not a story where life gets better overnight, but it’s also one about the beginning of a way out.
I can say more about production. My crew was amazing. I simply can’t stress this enough. Everyone did their jobs and did them very well. I owe the film to them. I could tell my Director of Photography, McKenzie Zuleger, what I wanted and she’d set it up and go. I’d worked with Richard Kim before on a few shoots and this time as my Assistant Director he took care of my crew and as Gaffer he got some incredible light setups. Meanwhile, my Producer, Natalia Rivas, was wonderfully helpful during preproduction and was indispensable on set, ensuring that everything behindbehind the scenes went smoothly. I could go on and on about them and everyone else too (wait till you see the costuming and dressings the art department did), but there’s more to write about and only so much essay space.
The cast made my script come to life. There’s this persistent fear I have as a writer that what I’m writing won’t quite work out. But hearing it said by these actors, wow, they nailed it. They dove right in and really took on the roles in a way I could only dream of. I owe an incredible wealth of gratitude to them, in no small part because four of them spent shooting in masks under hot lights and the other two had to carry some intensely emotional scenes. The results are stunning and I can’t wait to share it with you.
So why am I asking you for money? Like I said in the Kickstarter, movies cost money; I’ve got to pay for food, costumes, transport, and the like. Things as obvious as a meal for Becca to eat or as tiny as fashion tape all costs money. NYU gives me a small budget to start off with, but I needed more to cover it all.
An obvious point here is that I’ve already finished shooting; the movie’s in the can, why then do I still need money? I’ve put my own money to support the deficit, but I’m not in a financial position to pay for all of it myself. Furthermore, any additional funding will go to getting some professional post-production work, such as color correction and some visual effects touch ups. As a crew we’ve gone to lengths to keep the production’s budget as low as possible, making sure every dollar you give to us helps.
Ghosts That We Know is a project I believe in. Not only that, but I intend to shop the finished project around to short film festivals. Since some of these festivals rule that you can’t submit a movie that’s been screened online, the only way to see the finished film before (which could be almost a year down the line) is to give $5 to my campaign. There’s also some other cool things in there, like a credit and even a copy of the script signed by me (with or without notes, your choice) as well as a mini-poster a friend of mine’s working on. I’m $90 away from my goal and funding ends in a few days; if I don’t reach $222 by then I don’t get any of it.
Help me fund this project.
Well, guess what? We're back!
That's right: you lucky kids will get the honour and joy of watching me parade a silly name -that one of you submitted!- around BZPower until December. All you've gotta do is post your suggestions in this blog entry, and I'll run up a couple polls for everyone to vote on them.
Rules? Yeah, there're a couple:
1) Two names per member (I learned this the hard way back when Sumiki submitted a twelve-name-long list. Not this time, bud).
2) All names must be BZP-friendly.
3) Don't submit a name I've already had. That's boring. Come on, kids, be creative!
You've got until Sunday, October 26th to submit your names, and the polls will start running the following week. May the odds be ever in your favour!
Look, if your going to give me an item to wear that vacuums up all my rep into one clan's reputation, you should make so that it uses the currency given out by all but one activity. And then not limit that for some arbitrary reason that doesn't make sense, especially when your telling me I need to climb levels as fast as possible to be able to partake in the one piece of new content you give me after completing the story. But I'm stuck at level 27 and 25 because I can't find any gear that's better then what I have.
I mean, this would all be fine if it weren't for the fact that I've gotten one legendary engram drop the entire time I've played the game. And it wasn't a purple when the cryptarc was finished with it. Though, to be fair, he's very nearly outfitted my characters with every piece of legendary gear they hzve except one each.
This game has a long road ahead of it if it wants to stay relevant for the length of time they need it to.
Anyways, yesterday, I just hit 100 followers on Flickr. It's my biggest achievement since 20 faves on one photo, and I'm throwing a bit of a party to celebrate all the great people who like what I built. Feel free to come on over to my Photostream and get in on the festivities! I'm not quite done yet, and I have some little extra things for my followers coming up!
EDIT: Just put up my new icon design, plus a opportunity to get a new design of your own! Just leave a comment over there about what you'd like, and I can get it to you!
I mean the simple fact that a game in 05/06 used Tron, from 1982, as a world is weird enough, not to mention that it's a world inside a world, but when you get there, Tron says that it is a copy of the original.
Think about that for a minute. Ansem the Wise got onto ENCOM's servers (apparently in the early 80s), saw the Tron world there, and then decided to just copy-paste the entire thing into the Radiant Garden computer system.
And then nobody even knew it was there, had any interaction with it, or tried to update it at all for at least eleven years, maybe more.
Then Goofy, Donald Duck, and an anime kid with a giant key just show up and become Tron's best friends and ram Light Cycles into Heartless.
Why don't we talk more about this?
1. 3DS Secret Characters as starters: Honestly a little disappointed with this. I'm all for having a different starting roster from the 3DS version, but I love unlocking characters, and now there will be far less of that.
2. Higher resolution
3. Eight Player Smash: HECK YEAH! I just wish I had a way to get eight people in the same room... and room for eight people.
4. Bigger Stages: This means that the Hyrule Temple stage from Melee is back again, and that is awesome. I love that stage.
5. Danger Zones: I feel like they might make certain stages more annoying to play on than they should be, especially regarding the insta-KO if you're above 100%.
6. Two Plane Battles: It's odd to see a feature like this on the Wii U but not the 3DS, but also understandable. This stage looks like a lot of fun.
7. More Stages: This is good... I feel like the 3DS was low on stages. Maybe just low on ones that I really like.
8. Miiverse Stage: Looks okay, I guess.
9. Palutena Commentary
10. Metal Face appears
11. Ridley: This is just an insult to those who want Ridley to be playable, it really is. Make him 1/3 the size he is right now and a little fast and BOOM. I mean obviously more work than that, but come on...
12. Coin Battles
13. Stamina: Good!
14. Special Smash returns
15. Item Frequency: A feature that should have been in the 3DS version as well.
16. My Music: One of my favourite features.
17. Menu Music
18. Wii U has more music than 3DS
19. More Composers
20. Collect CDs in-game
21. More Challenges than 3DS Version: Awesome. [/sarcasm]
22. Classic Mode: My interest is piqued. The 3DS classic mode is my favourite yet, so we'll see how the Wii U version stacks up.
23. Classic Mode movies: Haven't these been in place in the series forever?
24. All-Star Mode: Meh, not really an exciting change.
25. Event Mode: Looks like a refreshing change.
26. Smash Tour: Looks very interesting! I'll definitely have to give it a few spins.
27. Target Blast
28. Multiplayer Stadium
29. Special Orders: I feel like I won't bother with this mode much.
30. Master Fortress: Seems interesting. If the stage is the entire boss fight (and you don't have to battle the other Master Core forms as well), I'm all in.
31. Lots of Controllers
32. GCN Controllers: Old hat.
33. 3DS as Controller: Also old hat.
34. Custom Characters from 3DS to Wii U: Even older hat.
35. More Trophies
36. Final Smash Trophies: I've made it a goal to complete Classic Mode on the 3DS once with every character. I shall make it my goal to complete All-STar mode once with every character on the Wii U.
37. Trophy Box
38. Photo Studio: Looks like something I'll enjoy.
39. Trophy Rush
40. Masterpieces: This... isn't new. It was in Brawl as well.
41. Level up Amiibo: If they can become stronger than CPUs then heck yeah! And even still, heck yeah! Amiibo!
42. Wii LAN Adapter
44. Local Co-Op Online: I'll give this a try.
45. Eventually Host Tournaments: BZPower Tourney, anyone?
46. Nintendo Tournaments: I wonder how many?
47. Typical GamePad usage
48. Draw on screenshots, share online: I'll share my best pictures.
49. Voice Chat
50. Stage Builder: Also should have been on 3DS. Looks much better than in Brawl though, very excited.
51. Eventually share stages: Please come soon.
52. Movies In-Game: Awesome!
53. Club Nintendo CDs: Old hat; I've known about the promotion forever and I can't wait to become eligible.
54. Mewtwo DLC: Already touched upon, but am excited.
55. Bowser Jr. Announced: Also already touched on.
Don't do anything stupid while I'm gone, m'kay?
Making a fedora-thing for the Engineer still. I think that it's pretty good so far; maybe it could use a few tweaks. I'd be glad to hear other people's thoughts on it so far.
Side note: is there anyone here who can texture? Out of curiosity.
To be honest, this might not change a whole lot for me. It's not like I've been actively seeking to achieve this status, and seeing my name in orange is not a huge change. Also, I'm not sure how many people actually pay attention to a member's rank when it's not indicative of a staff position. Still, I feel like it's a significant milestone... significant enough for a blog entry, at any rate.
- Lt. Zuzana "Collateral" Solovyava, Russian Heavy and humanity's first psychic
- Cnl. Makoto "Ouija" Mutsuda, Japanese Support and the only thing keeping the team alive.
- Cnl. Shankar "Casino" Chopra, Indian Heavy and supression specialist
- Cnl. Kieth "Low Rider" Lee, Australian Sniper and deadlier than his homeland's wildlife
- Cnl. Humberto "Wildchild" Ruiz, Honduran Assault and the first man to taze any alien, much less every kind I've met so far.
- Cnl. Denise "Raven" Mills, American Sniper and the single most dangerous member of XCOM, with 45 kills to date.
Back in early 2010 when the Academy Award nominations were announced, there was one nomination in the “Best Animated Feature” category that threw some people for a loop: The Secret of Kells. A common reaction I saw to that was: “The Secret of What?” With it only screening at various festivals, and no more than 37 theaters in America (Boxofficemojo), it’s not too surprising that not many people here had heard of it. I only knew about it from looking at a list of eligible entries for the category, but didn’t really give it a second thought. About a year after that it returned to my thoughts for some reason, and I decided give it a watch not really knowing what to expect. To be honest, I was kind of nervous about it. This was before I got really interested in animated films so the weird style was kind of off putting.
But I was floored by it. Completely blown away. The story was simple but powerful in it’s sincerity and the art style of the film wasn’t distracting, but gorgeous. Almost every frame, and I mean that without hyperbole, is worthy of being printed, framed, and hung on the wall. I’ve been eagerly awaiting the director’s (Tomm Moore) next project, and this year, five years later, he’s delivering.
Song of the Sea, judging from the trailers, keeps intact the art style that made Kells such a mesmerizing film to watch, and like it explores elements of Irish mythology. In this case, Selkies- creatures who (from what I understand) naturally live as seals but can shed their skin to live on land as humans. The film’s synopsis indicates that the movie will be a sort of reverse Little Mermaid story, about a little girl Selkie who was born on land but wishes to return to her home in the sea. It sounds like a simple story, arguably much simpler than what Kells had to cover, but I have no doubt that Moore will make it emotionally resonant and incredibly gorgeous.
Admittedly that’s not a whole lot to go off of, and my excitement is entirely based on the one single film he’s made so far. Still, every film maker has to start somewhere, and Kells was a strong enough debut to make Moore a filmmaker to pay attention to. So far the film has debuted at two film festivals (TIFF and one in London) to positive reviews, and the ones I’ve read indicate that it’s a worthy followup to Kells. I have doubts that it will get a wide release here in America, and even if it does it probably won’t come around to my neck of the woods. But I’ll be buying the Blu-Ray the minute I can, because even if it’s half as good as Kells it will still be one of the finer film offerings this year, animation or otherwise.
Movie comes out November 7th (in the US) I think, so I recommend it if you wanna see a really good animated flick, and especially if you enjoy superhero kinda stuff 'cause it's hard not to love the action and designs and stuff.
In other news, my day was an absolute rollercoaster, but to sum it up: I pulled an all nighter doing homework, but passed out 10 minutes before I had to get ready to leave and overslept and missed my History midterm, and cried from frustration, then found out the teacher cancelled class today and the midterm got moved to next week. I got to school in time for my next class, but someone pointed out that I had a popped vessel in my eye, which is a bummer, cause scenarios involving my eyes and blood rate pretty high on my nightmare scale. Then I was afraid our teacher would keep us twenty minutes later than necessary as usual and I wouldn't make it to the movie theater in time, but then Maya crashed on him right at the proper end of class and I got out So, it started out as literally the worst possible day, and ended up going way better than expected. Phew.
There is going to be so much content in this game it almost makes me sad, because I can't no-life it for a month like I would want to.
Also I'm more excited that Yoshi Circuit from Mario Kart: Double Dash is in the first DLC pack for MK8 than I am about Mewtwo. But Mewtwo is pretty neat, too, especially for someone who's buying both versions anyway.
1. Expected the epic to be less than 100,000 words. It isn't, and looks likely to be nearly 130,000.
2. Also expected it to be less than 300 pages, and looks to be closer to 350.
3. Final scene needs not one, not two, but THREE chapters to wrap up. I had all the action in my head for over a year now, but as I began to write it out I realized just how much there was to cover. It's amazing how so many things come together, and it's very important to negotiate them so that each thread gets its own worthy ending.
On that note, I'm beginning the final scene. It should more or less roll out of me in the next week, so I believe I'm on track for December launch. Wanted to let you all know what's going on at this time. Hope you can wait a bit longer! =)
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