Mana To The Max!
Next up, as DCotW #2, heeere's:
Living Citadel Vosh!
This hefty colony beetle is good in several ways. One, it is an evolution creature, meaning that it can fire off attacks as soon as you play it. It goes best under small 2 or 3 mana beetles such as Slumber or Carrier Shell. So then you can attack with it. But then again, you necessarily wouldn't want to do that . . . because Vosh packs a great tap ability to use instead. This tap ability can be used on any of your nature creatures, including Vosh, and it lets you put the top card of your deck into your mana zone for each creature being tapped.
Though this can fit into any old Nature deck with decent mana-massing, it serves best in an extreme speed Water deck. Basically, you tap creatures to get more mana. The more mana you get, the more creatures you can summon with all of the cards you are drawing thanks to the Water cards. And once you've amassed this armada of creatures, you can proceed to beat the living snot out of the opponent.
Vosh itself is kinda weak, which means you need a few blockers to protect it throughout the game. Once it goes down, the whole strategy is ruined.
Ballom's Rating: A perfect 5/5! Once you set this guy up, as long as he's not destroyed, you can win the game easily.