Goodlands? Not So Much . . .
Still, once again I have prepared a Duelmaster Card of the Week. And, as DCotW, I present to you:
Badlands Lizard is good on several accounts. While he may seem weak initially, his power attacker +3000 gives him a good 6000 strength to destroy small blockers on his attack. He only costs 5 mana, which is pretty good for a rare creature. What truly makes Badlands Lizard shine as an attacker, however, was a rather awesome ability that unfortunately is religated to only a few creatures from his set, Stompatrons. When he is stopped by an opponents Blocker, no battle happens. Be it a measly La Ura Giga or the mighty Ladia Bale, no Blocker can destroy him by stopping his attack. While this may prevent him from destroying weak blockers, it at least prevents him from being destroyed instead. And of course, once your turn comes along he becomes untapped.
It's hard to tell exactly how Badlands Lizard will fit into the perfect Fire deck, but he does work well in a deck with Fire and a civilization that blocks. I have tried all three, and to me Light works the best. So basically, set the big Dune Gecko up on the fifth turn, and make sure that you have some blockers to defend him. On the next turn, you can try to disable the enemy blockers so that Badlands Lizard can take advantage of his power attacker to break a shield, but if that doesn't work, he can attack an enemy blocker to tap it, regardless of its strength. After that, you can just keep trying. While Badlands Lizard may not turn the tide of a battle, his ability to tap blockers without being destroyed can come in real handy later on.
Ballom's Rating: 4/5. With such a good ability, fair power, and somewhat low Mana cost, the only thing keeping Badlands Lizard down is his lack of something like Speed Attacker or Double Breaker.
And on an off-topic note, I've updated my directory with a snazzy image of Mount Coronet.