Why Are Retro Games Hard?
Retro games Iwata Arino Gamecenter CX

Oh... that's why. Thanks Iwata!

"See the thing you gotta realize about games in the NES days is that lastability was even then a big issue. Games were anywhere from $30 to $60, and that ... is steep. You can’t pay for that ... with your ... lunch money. The NES cartridge didn't have a lot of space so developers had to mind their limits, but also try to make a game that lasts a long time so people felt like they got their fortune’s worth. The easy out at the time was to making a game frustratingly hard. [WOAH ...] Most of the time it was in cheap ways. [HRNNNNNNGGGGGGGGGGG] But Castlevania took a step in the right direction."
-Arin "Egoraptor" Hansen, Sequelitis ep. 1
Also they realized gamers are lazy and want to win easily.
The amount of truth in this statement...
Man this makes me miss some of those Nintendo hard games. Most games are too easy these days.
Man this makes me miss some of those Nintendo hard games. Most games are too easy these days.
Ever played Dark Souls, mi amigo?
"See the thing you gotta realize about games in the NES days is that lastability was even then a big issue. Games were anywhere from $30 to $60, and that ... is steep. You can’t pay for that ... with your ... lunch money. The NES cartridge didn't have a lot of space so developers had to mind their limits, but also try to make a game that lasts a long time so people felt like they got their fortune’s worth. The easy out at the time was to making a game frustratingly hard. [WOAH ...] Most of the time it was in cheap ways. [HRNNNNNNGGGGGGGGGGG] But Castlevania took a step in the right direction."
-Arin "Egoraptor" Hansen, Sequelitis ep. 1
Bryan let's be best friends okay.



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This makes sense.