There have been a lot of pretty good solutions, mostly developed on a MOC-by-MOC basis. But this is actually pretty clever. It's a great, sturdy, non-piece-intensive solution. It's nice that it doesn't require any system pieces.
I know, I was just frustrated that I had this Miru Nuva and I couldn't use it for anything! So I spent a day on crunching the problem
That looks quite interesting, might try it sometime.
[font="'times new roman', times, serif;"]Sweet![/font]
[font="'times new roman', times, serif;"]I do have to say your animation on the hand piece was not as spiffy,[/font]
[font="'times new roman', times, serif;"]But all in all, Congratulations.[/font]
A well, I'm not yet perfect when it comes to animation and the such. Thanks though
That's awesome, great design, and the fact that you can interchange between socket and ball was a great addition!
I'll probably use this at some point; though I will want to tinker with it, because I think that finding a solution that doesn't use thin liftarms would be better! I'll be sure to credit you though
Btw, why did you use blender? LDD has all those parts, and has its own animated instruction software built in (at least last time I checked).
This was the only designe I could come up with that would fit with most masks without having to modify the basis everytime. I was actually surprised how little wobble those liftarms gave though, you have a higher chance of the mask dropping of then those things wobbling too much
LDD has bionicle parts now!? I haven't checked up on LDD since...... well since 2007