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#30961 Online Axilus Prime

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Posted Oct 13 2012 - 10:27 AM

Ah yes, the Islets are by far the strongest case toward this in my opinion. The game would have quite a plot hole if there were no docks.

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#30962 Offline JL v2

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Posted Oct 13 2012 - 10:34 AM

The islets.....So we cant walk or swim there? Wut? When was this?

As for the 'skin' thing, I personally think of skin in the BZPRPG as the 'Biological+Mechanical body', and then with armor on top of that.

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#30963 Offline BenLuke

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Posted Oct 13 2012 - 10:38 AM

The islets.....So we cant walk or swim there? Wut? When was this?

Posted Image

As for the 'skin' thing, I personally think of skin in the BZPRPG as the 'Biological+Mechanical body', and then with armor on top of that.

That's more or less my view on it.


#30964 Offline Wotsiznaim

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Posted Oct 13 2012 - 10:38 AM

The islets.....So we cant walk or swim there? Wut? When was this?

Yeah sure, why don't English people just swim to Ireland!


#30965 Offline JL v2

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Posted Oct 13 2012 - 10:40 AM

Maybe if it were that far. But this is game time.

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#30966 Offline Ghosthands

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Posted Oct 13 2012 - 10:46 AM

More like swimming to the Isle of Wight, but I agree with Wotz XD

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#30967 Offline Floridian Citrus

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Posted Oct 13 2012 - 10:49 AM

As for the 'skin' thing, I personally think of skin in the BZPRPG as the 'Biological+Mechanical body', and then with armor on top of that.


Right, I forgot that some or their oragnic muscles show through that natural armor, so I'd imagine a sort of skin covers that.

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#30968 Offline Visaru

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Posted Oct 13 2012 - 10:56 AM

The islets.....So we cant walk or swim there? Wut? When was this?

As for the 'skin' thing, I personally think of skin in the BZPRPG as the 'Biological+Mechanical body', and then with armor on top of that.


You can't swim the distance to the Kumu islets. Otherwise they wouldn't be islets. It would just be part of the mainland, seperated by broad rivers. Looking at the map should make things clearer.

And yeah, I sort of agree with you about the bodies. That seems to be how most people play. I think its how bionicle canon works too- theres some sort of scene in one of the Mahri books where their big sub thing takes off their armor and repairs it for them.

But you can play them as human or robotic as you wish.

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#30969 Online Bulik

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Posted Oct 13 2012 - 11:08 AM

My opinion on the skin situation is that BZPRPG characters have the robotic parts and skeleton with organic organs, muscles, and blood, etc. in that same area. Over that is the layer of tissue, or "skin", and then over that is the natural armor every biomechanical being has. I consider that like the standard "Clothes" for Biomechanical beings, because they haven't really developed a need for random cloth clothes like humans have. On top of that you can wear extra armor, robes, clothes, backpacks, or any custom clothing that players who play their characters more humanlike usually make their characters wear. That's how I play my characters. I don't have much an opinion on the romantic sides of this, since I usually try to stay away from my characters being in those situations, but I guess any of you could support a deviation of my opinion in which the top layer is removable.

And I'm still looking for someone who wants a matoran gladiator slave.

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#30970 Offline Floridian Citrus

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Posted Oct 13 2012 - 11:24 AM

My opinion on the skin situation is that BZPRPG characters have the robotic parts and skeleton with organic organs, muscles, and blood, etc. in that same area. Over that is the layer of tissue, or "skin", and then over that is the natural armor every biomechanical being has. I consider that like the standard "Clothes" for Biomechanical beings, because they haven't really developed a need for random cloth clothes like humans have. On top of that you can wear extra armor, robes, clothes, backpacks, or any custom clothing that players who play their characters more humanlike usually make their characters wear. That's how I play my characters. I don't have much an opinion on the romantic sides of this, since I usually try to stay away from my characters being in those situations, but I guess any of you could support a deviation of my opinion in which the top layer is removable.


I'd always imagined something like this, the natural mechainics/armor are a intergated part of their body and none-removable, similar to our skeletons, while having orgainic portions where needed. Lungs, muscles, etc. More mechanical with a few "organic components" than anything else.

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#30971 Online Ilyusha Blokfase

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Posted Oct 13 2012 - 11:32 AM

I'm just going to attempt to avoid being condescending and say this:

If you want to get large amounts of supplies and what not and carry them by yourself overland, be my guest. In the meantime, I'll use the faster, easier route that is a boat.

As well, something that was mentioned earlier about Dock Villages being silly:

Have you ever been to an actual coastal town? They pretty much always start off as docks...seeing as, y'know, we can't drink salt water, so it's not like a foundation society, springing up near a river.


#30972 Online Bulik

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Posted Oct 13 2012 - 11:36 AM

Adding to Kal's point: most famous cities were near large bodies of water or rivers to establish cheap and easy trade by boat which is faster that land caravans. New York City. Boston. Saint Louis. Savannah. Etc.

So trading by boat makes you more money.

Edited by Bulik, Oct 13 2012 - 11:36 AM.

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#30973 Offline Floridian Citrus

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Posted Oct 13 2012 - 11:52 AM

So trading by boat makes you more money.


And who doesn't like that?

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#30974 Online Bulik

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Posted Oct 13 2012 - 11:57 AM


So trading by boat makes you more money.


And who doesn't like that?

I rest my case.

And does anyone want their character to own a gladiator matoran slave?

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#30975 Offline Half a Cup of EW

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Posted Oct 13 2012 - 01:11 PM

Yeah, the docks were kind of bombarded with cannonballs. Some intact ships are still there, anchored to the part that wasn't hit. After all, the pirates weren't aiming to shoot Matoran or cause random mayhem, but to take down their attackers and get away unscathed with a profit.

They just didn't care much if they did hit Matoran. XD


The Toa Daedra repaired the docks after Dorian v. Anthyn, and defended it from the pirates' attacks. The docks should still be in pristine condition.

Also on the subject of docks: I've always assumed that Ga-Koro is home to a good deal of fishermen/women, and their fishing boats need a marina to anchor in. So the docks are not merely for housing travelling ships, although that is one of their purposes.


#30976 Offline Kughii

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Posted Oct 13 2012 - 01:28 PM

I've written too much backstory with that thought as well. Lets not change pages of a word of a word doc please

#30977 Offline Varren Rehn

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Posted Oct 13 2012 - 01:33 PM

On a completely un-related topic, what if next year, Ga-Koro is somehow underwater? o-o

#30978 Offline Geardirector

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Posted Oct 13 2012 - 01:51 PM

On a completely un-related topic, what if next year, Ga-Koro is somehow underwater? o-o

What, so a Kaukau/Faxon becomes a prerequisite for any non-water visitors? Sounds... intriguing.

Also, hi everybody, I just joined the bzprpg, looking forward to my new, "Zork"-style adventures.

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#30979 Offline Kaitholas Cage

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Posted Oct 13 2012 - 01:54 PM

Welcome KopakaMidak.

Last time the hate wagon was used couldn't possibly be me. Right?

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#30980 Offline Kughii

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Posted Oct 13 2012 - 02:13 PM

WELCOME KOPAKAMIDAK.

I, Kughii, shall be your helpful tour guide to the wonderful world of the BZPRPG. As one of the few remaining who carry the light of CRANE, I look forward to watching you blossom into a powerful and potent writer, whose words speak both wisdom and comedy in times of crisis! Or no, perhaps they speak both action and wisdom. Or no, perhaps sanity while I go on typing sprees!

Anyways, I digress.

Welcome dear player, and let me know if CRANE can be of any service.


#30981 Offline The Lorax

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Posted Oct 13 2012 - 02:31 PM

About the anatomies of biomechanical beings:

There is no set standard. Each player can choose how they portray their characters, anywhere on the continuum from humans in armour up to MNOG-style mechanical near-robots.

Part of this comes from the fact that BIONICLE canon doesn't say much on the subject. Really, it can't even make up its mind whether muscles are mechanical or organic, and shows both. This ambiguity means that as far as BZPRPG canon goes, things are even less clear, and each player's decision becomes more important. You make a choice and play like that, and that's fine. There is no right or wrong way to fo it.


#30982 Offline Ghosthands

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Posted Oct 13 2012 - 03:15 PM

WELCOME KOPAKAMIDAK.

I, Kughii, shall be your helpful tour guide to the wonderful world of the BZPRPG. As one of the few remaining who carry the light of CRANE, I look forward to watching you blossom into a powerful and potent writer, whose words speak both wisdom and comedy in times of crisis! Or no, perhaps they speak both action and wisdom. Or no, perhaps sanity while I go on typing sprees!

Anyways, I digress.

Welcome dear player, and let me know if CRANE can be of any service.


Way ahead of you, Kughz ;)

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#30983 Offline Geardirector

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Posted Oct 13 2012 - 05:03 PM


WELCOME KOPAKAMIDAK.

I, Kughii, shall be your helpful tour guide to the wonderful world of the BZPRPG. As one of the few remaining who carry the light of CRANE, I look forward to watching you blossom into a powerful and potent writer, whose words speak both wisdom and comedy in times of crisis! Or no, perhaps they speak both action and wisdom. Or no, perhaps sanity while I go on typing sprees!

Anyways, I digress.

Welcome dear player, and let me know if CRANE can be of any service.


Way ahead of you, Kughz ;)


Kughii beat you to the punch though; already reviewed my first couple posts in Onu-Wahi.

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Peanut Popper has learned to block powerful magnetic fields and deflect them toward a distant area. She also has mastered the ability to communicate with children from a distance and she has been known to spin like a whirlwind. Peanut Popper can become immovable and she is able to fly faster than the speed of thought. Also, she developed the talent to create adamantium out of thin air and she can transform wood into glass, however doing so makes her unlucky for ten minutes. Peanut Popper is able to view distant locations with her mind. Unfortunately, Peanut Popper is deathly afraid of ants.


#30984 Online Axilus Prime

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Posted Oct 13 2012 - 05:37 PM

About the anatomies of biomechanical beings:

There is no set standard. Each player can choose how they portray their characters, anywhere on the continuum from humans in armour up to MNOG-style mechanical near-robots.

Part of this comes from the fact that BIONICLE canon doesn't say much on the subject. Really, it can't even make up its mind whether muscles are mechanical or organic, and shows both. This ambiguity means that as far as BZPRPG canon goes, things are even less clear, and each player's decision becomes more important. You make a choice and play like that, and that's fine. There is no right or wrong way to fo it.


This, pretty much. I usually go by set-style, but the shape of said set varies depending on the character. (The Aukati, for example, have as many parts as Titans in appearance, and yet are pretty much normal size.) As for scale, screw it. I like complex MOC's, even if I lack the parts to make them and end up drawing it!

Edited by TNG Prime, Oct 13 2012 - 05:37 PM.

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#30985 Offline Constructman: Black Knight

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Posted Oct 13 2012 - 06:50 PM

I tend to follow the 85% mechanical approach

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#30986 Online ZHX

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Posted Oct 13 2012 - 07:26 PM

I have no idea how I play them.

Anyway, Ussal carts.

My awesome idea involves ... giant ussal carts with mounted disk launchers.

Are there any already?


#30987 Offline Mr. Peanuts

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Posted Oct 13 2012 - 07:29 PM

I have no idea how I play them.

Anyway, Ussal carts.

My awesome idea involves ... giant ussal carts with mounted disk launchers.

Are there any already?

The closest to that afaik is ussals with repeating crossbow turrets mounted on their shells.


#30988 Online ZHX

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Posted Oct 13 2012 - 07:38 PM

Well then, if we have carts with them, we'll have a giant crossbow train!

#30989 Offline The Lonesome Wanderer

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Posted Oct 13 2012 - 08:56 PM

^ This should happen

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#30990 Offline Varren Rehn

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Posted Oct 13 2012 - 08:57 PM

Nuju would never allow it.

#30991 Online ZHX

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Posted Oct 13 2012 - 09:01 PM

We already have crossbow Ussals. We just have to attach some more carts to Ussals, and get a stronger and more enduring Ussal.

Then we add crossbows.


#30992 Offline JL v2

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Posted Oct 13 2012 - 09:02 PM

Why not? Nuju allowed an entire new village, coupled with an Element disabling field around it. I don't see why you can't have things like this - You just need the PC's to construct it.


Also, just wondering (Directed towards TD more, this question). What is Elemental Transcendence?

Edited by Jl1223 X, Oct 13 2012 - 09:15 PM.

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#30993 Offline snoip lion

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Posted Oct 13 2012 - 09:13 PM

Because a village isn't a motorized vehicle on a track that would simply be too expensive both resources wise, and money wise.

#30994 Online Dallas Winston

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Posted Oct 13 2012 - 09:25 PM

Why not? Nuju allowed an entire new village, coupled with an Element disabling field around it. I don't see why you can't have things like this - You just need the PC's to construct it.


Also, just wondering (Directed towards TD more, this question). What is Elemental Transcendence?


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#30995 Online Ilyusha Blokfase

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Posted Oct 13 2012 - 09:28 PM

The fier nashun attaqed, eh?

Wee must fite aginst dems.

Anyways, an Ussal train sounds like a good idea. Like a wagon train. You know, trading caravans.

With crossbows...not so much.

EDIT:

Hey guys, I just remember why you all are always so afraid of Nuju.

Edited by Kal Grochi, Oct 13 2012 - 10:30 PM.


#30996 Online ZHX

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Posted Oct 13 2012 - 10:58 PM

Nah, my fear of him comes from him winning the BZPRPG by eating the Makuta AI.

#30997 Offline BenLuke

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Posted Oct 13 2012 - 11:00 PM

^^. . .That's reminding more of how obnoxious Kalama was, not how scary Nuju is. . .

^That does, though.

Edited by BenLuke-116, Oct 13 2012 - 11:02 PM.


#30998 Online ZHX

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Posted Oct 13 2012 - 11:03 PM

There was also Jianheim too.

Less scary and more: OH MY GOD NUJU CAN POP UP OUT OF NOWHERE AND DESTROY EVERYTHING BECAUSE HE CAN.


#30999 Offline The Giant Space Butterfly

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Posted Oct 13 2012 - 11:05 PM

Uhh... Kalama, rest in peace. Or don't. He seemed rather unfriendly.


I'm scared of Nuju because other people are. It's a fear bandwagon! :P


Edited by Bordakh Unit 227, Oct 14 2012 - 01:03 AM.

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#31000 Online Ilyusha Blokfase

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Posted Oct 13 2012 - 11:11 PM

I still remember that big scare that seemed to go about when whatever character of mine was killed.

It was funny.





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