Bzprpg News And Discussion
#34081
Posted Nov 22 2012 - 01:31 AM
http://www.bzpower.c...t=80#entry60251
Here is my new Matoran. How does he join the team in IC? (Unless it's still forming, in which case I can wait.)
My Signature
"Whatever you are, be a good one."- Abraham Lincoln
"Do, or do not. There is no try." - Grand Master Yoda![]()
http:// www.bzpower....t=80#entry60251(Old)
http://www.bzpower.c...c=9733&p=547065(New) My BZPower RPG profiles. (YESSSSS!
!
! I FINALLY FOUND IT!
!
)
http://www.bzpower.c...ic=413&p=486071 Yay, my IoP guys are here now, finally!
http://www.bzpower.c...c=9250&p=530029 Desolation profiles here.
#34082
Posted Nov 22 2012 - 01:44 AM
#34083
Posted Nov 22 2012 - 02:56 AM
Gravity =/= Telekinesis.
If that's how you use it, well... Its not all that right. While its not just about making things heavier or lighter, try and atleast use some common sense. Sure, you can move things around with it pretty good, but I'd say to keep in mind what you're actually doing to move those things around, such as directly changing an object's gravitic pull. That's gonna take a bit more out of your character then just increasing/decreasing gravity.
Same goes with fire/plasma, sure you can definately "hover" with it, but wouldn't it be nice to keep in mind the amount of EE it would take to constantly heat the air below you? Heck, that applies to everthing, actually.
Because I don't remember when Toa/Skakdi/whatever had unlimited EE.
#34084
Posted Nov 22 2012 - 03:13 AM
#34085
Posted Nov 22 2012 - 03:14 AM
But if one were to increase the gravity of an object such as a rock, a tree, or even an entire mansion to a significant level, it would still take such a huge load of energy to do it for even five seconds that it could kill the Toa attempting it, because its gravity is hundreds of times less than that of Earth.
#34086
Posted Nov 22 2012 - 03:17 AM
The more you increase or decrease gravity, the more energy it would take. Mata Nui has Earth gravity, and thus doing this in relation to the ground is easy.
But if one were to increase the gravity of an object such as a rock, a tree, or even an entire mansion to a significant level, it would still take such a huge load of energy to do it for even five seconds that it could kill the Toa attempting it, because its gravity is hundreds of times less than that of Earth.
Actually, I don't believe it would be as bad as you say, as a known power that Toa of Gravity have is the ability to create black holes. Now, how is that done?
#34087
Posted Nov 22 2012 - 03:18 AM
It would not kill them to lift a rock or a tree for over five seconds
Or a mansion if they're any good
#34088
Posted Nov 22 2012 - 03:26 AM
...
It would not kill them to lift a rock or a tree for over five seconds
Or a mansion if they're any good
...Uh...
When was lifting something with gravity mentioned?
#34089
Posted Nov 22 2012 - 03:29 AM
But to be honest, the same goes for that technique as well.
#34090
Posted Nov 22 2012 - 03:35 AM
That is, unless your character has a purposeful EE problem, which is always fun to RP.
#34091
Posted Nov 22 2012 - 05:40 AM
He ran out sometimes.
Except I haven't used him in fights for ages.
#34092
Posted Nov 22 2012 - 06:01 AM
You could easily negate the pull of the ground, then increase the pull from the air above a person to send him into space. Although that would be a bit wrong/tiring.
However, you can very easily achieve effects similar to telekinesis, and more.

My Comedies: No you may not read them i haven't posted since last year ![]()
Awesome stuff not mine: TBTTRAM, TFC:T. TvT: Resurrection
BZPRPG Profiles 2013
#34093
Posted Nov 22 2012 - 07:14 AM

Too tired to deal with all this now. Call me tomorrow morning.
#34094
Posted Nov 22 2012 - 09:01 AM
Ah, yes. I just can't wait to see the results. Make us proud, Katuko!A reminder: Anatomy contest deadline is in nine days.
Well, I suppose that all depends of the propulsion method. If it levitates by a gas that is lighter-than-air, it will most likely be very large to support the weight of any point defenses, artillery pieces, or Bomb bays stored inside. Although, the large size is really for the gas-containment-upper-part-thingie-that-I-cannot-remember-the-proper-word-for, while the gondola, where most PCs will work and shoot from, will be much smaller. Of course, you could try to approve usage of the levitation disk generator thingies used in airships on Metru Nui.See, since one person can't have "enormous Flying Fortress" as their piece of tech, each person will have a part of the ship as one of their pieces, and an Epic Weapon as the other.
It'll work, plus its inside the rules.
And no, it won't be 1.6 kil in length.
Ooh. Sounds very practical, yet hard to accomplish. If I had the guts to PM a staff member to approve a piece of tech for my vortixx, I'd join.You know what?
All-Vortixx group. I'm making it.
They'll fly around in an advanced airship with large guns.
They'll be more technologically advanced than the entire island.
Yes.
Proud supporter and PGS of Soran's comics
#34095
Posted Nov 22 2012 - 09:03 AM
Gravity isn't just 'Increase/Decrease gravity' from the ground. It isn't going to be hard to increase the gravitational pull of certain objects while negating the pull of others.
You could easily negate the pull of the ground, then increase the pull from the air above a person to send him into space. Although that would be a bit wrong/tiring.
However, you can very easily achieve effects similar to telekinesis, and more.
Ahahahahahahahahahahahahahahaha
No.
Gravity =/= telekinesis in any way, shape, or form. Can you use gravity to make objects slide in one direction or another? Yes you can. Could you even use it to make them hover, and then move them? Sure.
But telekinesis has precision. Gravity usage in this way doesn't. It's clumsy, and getting things to move the way you want them to if it is any simpler than one object to a different spot in the room requires a great deal of concentration. In fact, it would be simpler to just move the object. Furthermore, I think you overestimate how finely a Toa can control gravity. It's not like controlling water, or iron. It's manipulating a force you can't see, can't touch, can't even really understand. Its properties are more or less unknown to the Mata Nuian world, much like they have no idea what an electron is, or an atom is.
And, to add something to Kughii's list, here is a very common mistake I see. Objects do not have their own specific gravity. They are all affected by the same gravity, the same force. It's not like, say, body heat, which everyone has their own of. Gravity isn't like that. When you raise or lower how gravity is affecting someone or something, you aren't affecting that person directly. You're affecting how the gravity in their location works.
Which is actually the whole point behind the best way to fight a Ba-Toa, but that's neither here nor there.
"A hero is no braver than an ordinary man, he is brave five minutes longer."
Ralph Waldo Emerson
#34096
Posted Nov 22 2012 - 09:13 AM
And, to add something to Kughii's list, here is a very common mistake I see. Objects do not have their own specific gravity. They are all affected by the same gravity, the same force.
Everything with mass has its own gravity, Krayzikk. However, while in most cases, it is far too minute to be of any consequence, that is still there, and can still be manipulated by such things as amplifying/decreasing its pull.
#34097
Posted Nov 22 2012 - 09:17 AM
Edited by Krayzikk Bieber, Nov 22 2012 - 09:17 AM.
"A hero is no braver than an ordinary man, he is brave five minutes longer."
Ralph Waldo Emerson
#34098
Posted Nov 22 2012 - 09:19 AM
Obviously, this would be the case for the most part. However, I don't see why precision use of Gravity couldn't emulate Telekinesis or Flight, just at a higher EE cost and with less precision than, say, a Matatu or a Kadin.
Gravity isn't just 'Increase/Decrease gravity' from the ground. It isn't going to be hard to increase the gravitational pull of certain objects while negating the pull of others.
You could easily negate the pull of the ground, then increase the pull from the air above a person to send him into space. Although that would be a bit wrong/tiring.
However, you can very easily achieve effects similar to telekinesis, and more.
Ahahahahahahahahahahahahahahaha
No.
Gravity =/= telekinesis in any way, shape, or form. Can you use gravity to make objects slide in one direction or another? Yes you can. Could you even use it to make them hover, and then move them? Sure.
But telekinesis has precision. Gravity usage in this way doesn't. It's clumsy, and getting things to move the way you want them to if it is any simpler than one object to a different spot in the room requires a great deal of concentration. In fact, it would be simpler to just move the object. Furthermore, I think you overestimate how finely a Toa can control gravity. It's not like controlling water, or iron. It's manipulating a force you can't see, can't touch, can't even really understand. Its properties are more or less unknown to the Mata Nuian world, much like they have no idea what an electron is, or an atom is.
Toa of Gravity are confirmed in-canon to be able to manipulate object's "personal gravity." As far as we know, this could simply be creating a powerful "down force" gravity well based off the target's own own minute natural one (common to all matter), or it could actually be just "the most precise use of Gravity."And, to add something to Kughii's list, here is a very common mistake I see. Objects do not have their own specific gravity. They are all affected by the same gravity, the same force. It's not like, say, body heat, which everyone has their own of. Gravity isn't like that. When you raise or lower how gravity is affecting someone or something, you aren't affecting that person directly. You're affecting how the gravity in their location works.
#34099
Posted Nov 22 2012 - 09:26 AM
Make sense?
#34100
Posted Nov 22 2012 - 09:38 AM
That's now how I understand it, but I haven't taken physics yet. Needless to say, if it is as minute as you say, my strategy still works.
Not entirely. Yes, it is minute, but as M-M here just said, it can still be manipulated, as canon has proven. As well, it's...odd physics. I haven't taken physics either, I just read a lot. Basically, the way it works is that, yes, gravity is one single force pervading the universe. However, it is also as though an amount of that force resides within every object that has mass, however small.
While it may seem odd, think about it as though the universe had gravity pulling in only one direction. We'd all be screwed thrice over.
#34101
Posted Nov 22 2012 - 10:21 AM
Sign-ups for the Vortixx are due by tonight.
Spots are filling up very fast, and I can't have too many. PM me if you want to join.
#34102
Posted Nov 22 2012 - 11:05 AM
And by what time tonight? In which timezone?
#34103
Posted Nov 22 2012 - 12:05 PM
Sign up by 11:59 PM EST, but I'll be gracious for late sign-ups if a excuse is given and I can see you worked hard on the profile.
#34104
Posted Nov 22 2012 - 12:19 PM
Proud supporter and PGS of Soran's comics
#34105
Posted Nov 22 2012 - 12:28 PM

#34106
Posted Nov 22 2012 - 12:32 PM
Did you read the last page?
#34107
Posted Nov 22 2012 - 12:34 PM

#34108
Posted Nov 22 2012 - 12:37 PM
#34109
Posted Nov 22 2012 - 12:46 PM

#34110
Posted Nov 22 2012 - 01:04 PM
...Yes. I just think it probably would have been wiser to make sure such a ship could even happen before you assemble the Avengers.
If we're the Avengers, I think I'll call dibs on being Iron Man.
#34111
Posted Nov 22 2012 - 01:25 PM
Gravity is not a pull of one object on another. It is both objects pulling EACH OTHER. As I believe has already been said, this is only really noticeable when one or both of the objects in question is, say, a planet. It has to be really huge for gravity to be anything more than an insignificantly weak attraction. But the point is, the planet doesn't just pull on the object. The object pulls on the planet too. So I personally think it's feasible to say that you're changing the gravitational attraction between two objects, and thus have it only affect the object(s) you want it to.
Also, when reading Kughii's post, I seem to remember reading something about gravity holding our bodies together, and that that doesn't happen when we're in space, so we rely on molecular bonds while in space.
Kughii, I liked the rest of your argument, but frankly that part was utter nonsense. Gravity is far too weak at that scale to do practically anything, let alone help hold molecules together. And if you move away from the Earth - so what? Proximity to the Earth doesn't change the attraction of on one object on another.
Bow before the power of SCIENCE!
#34112
Posted Nov 22 2012 - 01:26 PM
For anyone who's interested.
- Vorex
Edited by Just Another Vorex, Nov 22 2012 - 01:28 PM.
"We're not like them... we're something more... something better..."
"I never asked for this. I never asked to be a god."
"I'm your enemy's enemy."
Marked: Chapter 9 (Coming Soon)
#34113
Posted Nov 22 2012 - 01:37 PM
Kughii, I liked the rest of your argument, but frankly that part was utter nonsense. Gravity is far too weak at that scale to do practically anything, let alone help hold molecules together. And if you move away from the Earth - so what? Proximity to the Earth doesn't change the attraction of on one object on another.
Bow before the power of SCIENCE!
Actually, its slightly correct, as the air pressure created by gravity holds our bodies together. We're used to this pressure, and so anything less (like a vacuum) would cause us to float apart. Even if our individual cells held together from molecular bonds, we would still turn into mush.
Edited by Frost Dragon, Nov 22 2012 - 01:37 PM.
#34114
Posted Nov 22 2012 - 02:05 PM
Kughii, I liked the rest of your argument, but frankly that part was utter nonsense. Gravity is far too weak at that scale to do practically anything, let alone help hold molecules together. And if you move away from the Earth - so what? Proximity to the Earth doesn't change the attraction of on one object on another.
Bow before the power of SCIENCE!
Actually, its slightly correct, as the air pressure created by gravity holds our bodies together. We're used to this pressure, and so anything less (like a vacuum) would cause us to float apart. Even if our individual cells held together from molecular bonds, we would still turn into mush.
Not float. It's called explosive decompression for a reason
And I meant directly affecting it.
#34116
Posted Nov 22 2012 - 02:10 PM
It's questionable whether or not this would apply to Bionicle, though, as they have natural metal armor. Plus, in-canon, Artahka, Lewa, and a few Matoran were teleported into space by Teridax and suffered no ill effects except for needing to breathe.
Kughii, I liked the rest of your argument, but frankly that part was utter nonsense. Gravity is far too weak at that scale to do practically anything, let alone help hold molecules together. And if you move away from the Earth - so what? Proximity to the Earth doesn't change the attraction of on one object on another.
Bow before the power of SCIENCE!
Actually, its slightly correct, as the air pressure created by gravity holds our bodies together. We're used to this pressure, and so anything less (like a vacuum) would cause us to float apart. Even if our individual cells held together from molecular bonds, we would still turn into mush.
#34117
Posted Nov 22 2012 - 02:12 PM
*mutters something about molecular bonds being hundreds of times stronger than gravity at that scale*
The pressure thing is applicable, but you'll be dead way before you explode. Blood boiling.
*billions
#34118
Posted Nov 22 2012 - 02:14 PM
Also, when giving something a gravity field of its own, assume EVERYTHING is attracted to it, besides other things with a pull.
I do believe I mentioned this in the "Gravity in The Real World" section of my delve. If I did not, please excuse me. This is my pet peeves with the way gravity is currently used in the Bionicle world -- it's too precise and does not affect its surroundings, only the pinpoint item. I do not believe in that way of play, as it feels like it's infringing on telekinesis in my opinion.
And, to add something to Kughii's list, here is a very common mistake I see. Objects do not have their own specific gravity. They are all affected by the same gravity, the same force. It's not like, say, body heat, which everyone has their own of. Gravity isn't like that. When you raise or lower how gravity is affecting someone or something, you aren't affecting that person directly. You're affecting how the gravity in their location works.
Thank you Krayzikk. This idea of shared gravity seems to be a common thread running through the minds of players in this community. This is a great example of how to make an element all its own, let the character be one element 100%, not dabbling into multiple areas of elemental prowess.
Just to add my scientific thoughts to the Gravity Debate, I'm gonna say this:
Gravity is not a pull of one object on another. It is both objects pulling EACH OTHER. As I believe has already been said, this is only really noticeable when one or both of the objects in question is, say, a planet. It has to be really huge for gravity to be anything more than an insignificantly weak attraction. But the point is, the planet doesn't just pull on the object. The object pulls on the planet too. So I personally think it's feasible to say that you're changing the gravitational attraction between two objects, and thus have it only affect the object(s) you want it to.
Also, when reading Kughii's post, I seem to remember reading something about gravity holding our bodies together, and that that doesn't happen when we're in space, so we rely on molecular bonds while in space.
Kughii, I liked the rest of your argument, but frankly that part was utter nonsense. Gravity is far too weak at that scale to do practically anything, let alone help hold molecules together. And if you move away from the Earth - so what? Proximity to the Earth doesn't change the attraction of on one object on another.
Bow before the power of SCIENCE!
I will gladly bow before science. As I said at the beginning of my delve, I am not a master of the subject, and only used what I knew or believed to be true. Errors were bound to crop up and I'm incredibly fortunate to have someone correct them for me!
Conclusion
From what I've read so far in this continued discussion, this is what I've gathered. There is a general notion among players who have been around for less time that gravity equals super-strong telekinesis. This thought is branded as incorrect by more veteran players, and I have to slide in with the branding in my on conscience. The other large notion is the concept of gravity is a shared power, a constantly intertwined energy effecting everything in the landscape mutually. Push one domino and the hole map cascades to the ground. As such, how can we as players create an agreed up way in which to use gravity in our fights, roleplaying, and character creation?
The final notion is when will we accept an element for what it is, and only what it is. Characters do not need to be the most powerful beings on the island. Characters should have weaknesses, feelings, temperaments, and a mutual love for their own element. As players, when will we create a general agreement for characters to fully live their element, breath in its wildest, farthest points, yet never leave its boundaries?
Thank you.
#34119
Posted Nov 22 2012 - 02:15 PM
A lot more than hundreds. Try millions or billions.*mutters something about molecular bonds being hundreds of times stronger than gravity at that scale*
Yeah, and I'm fairly sure that the pressure thing wouldn't apply to beings designed to maintenance a giant space robot.The pressure thing is applicable, but you'll be dead way before you explode. Blood boiling.
It's actually fairly simple to do so as long as we stay within the bounds of logic. Increasing the attraction between two objects, and thus the apparent weight of an object, is not too far-fetched, but attempting to treat Gravity as some form of enhanced Telekinesis is an all-too-common fallacy. Gravity and Telekinesis have their own strengths and weaknesses - if you want to have a character with Telekinesis, either grab a Matatu or make a Toa of Psionics.From what I've read so far in this continued discussion, this is what I've gathered. There is a general notion among players who have been around for less time that gravity equals super-strong telekinesis. This thought is branded as incorrect by more veteran players, and I have to slide in with the branding in my on conscience. The other large notion is the concept of gravity is a shared power, a constantly intertwined energy effecting everything in the landscape mutually. Push one domino and the hole map cascades to the ground. As such, how can we as players create an agreed up way in which to use gravity in our fights, roleplaying, and character creation?
I have one thing and one thing only to say in response:The final notion is when will we accept an element for what it is, and only what it is. Characters do not need to be the most powerful beings on the island. Characters should have weaknesses, feelings, temperaments, and a mutual love for their own element. As players, when will we create a general agreement for characters to fully live their element, breathe in its wildest, farthest points, yet never leave its boundaries?
^ This so much.
Edited by Meta-Mind, Nov 22 2012 - 02:21 PM.
#34120
Posted Nov 22 2012 - 02:18 PM
Except for lack of air.
Edited by Toa Kaithas, Nov 22 2012 - 02:19 PM.
1 user(s) are reading this topic
1 members, 0 guests, 0 anonymous users
-
ToaKapura1234


This topic is locked











