Mystery might be a good thing, but IMO a pure evil guy with no motives other than being evil makes the story a bit too cheesy and childish. But if mystery is applied to a character, I think another thing needs to be applied to that character as well - Power, to the point of near invincibility.Absolutely not.
We need some insight into the BZPRPG's Makuta.
For so long he's just 'Shadows and evil'.
I feel like 2013 needs to give him a reason to be shadowy and evil.
The best evil is the irredeemable kind, the evil with cause but left unexplained, the commiter unrepentant and, yes, giving no explanation. Some of the most evil characters in fiction as a whole were created by Shakespeare. The most insidious of them all, however, is Iago, a character in the play Othello. He uses his clever abilities to become the most trusted aide to Othello all while he plots to destroy Othello's life, such as seeding discord in the family and making Othello kill his own wife, Desmedonna, under suspicious of treachery. He hates for no apparent reason and almost succeeds in his ploy, but when he s caught and asked why he did it all, he gives no explanation and simple refuses to speak of it at all.
THAT is evil. THAT is brilliance. There suddenly is nothing human about Iago, nothing relatable by the observers of the play. In this game's setting, we have a being of arguably pure evil: The Makuta. He is evil without reason, darkness itself, the everlasting villain. He cannot be compared to any character, and as soon as you give him an origin and a purpose to be evil all the magic vanishes from him.
Makuta and Ambages are the two major bastions of evil. Though I cannot vouch for Nuju and his portrayal of the Makuta, I don't think it would be right to give him reason to be the way he is, and for the sake of leading by example Ambages' goals will never be explained. They will forever be enigmas.
Also, it's Desdemona...but that's beside the point. And Iago had a reason to be angry at Othello.
Edited by JL v2, Jan 19 2013 - 06:26 AM.


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