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BZPRPG Hosts
- Friar Tuck ( PM | Email: krunch_line@hotmail.com | AIM: Tucky Unlimited | MSN: krunch_line@hotmail.com )
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Map of Mata-Nui
(As pointed out by some of our sharp-eyed sleuths, some of the locations are not exact. This is just a generalization to get basic bearings in-game, not a perfect topographical map)
Story Thus Far: Intro!
Bzprpg 2011: Mata-Nui
The Story-
In the time before time, the Great Spirit descended from the heavens, carrying we, the ones called Matoran, to this island paradise. We were separate and without purpose, so the Great Spirit blessed us with three virtues: unity, duty, and destiny. We embraced these gifts and, in gratitude, we named our island home Mata-Nui, after the Great Spirit himself.
But our happiness was not to last. Mata-Nui's brother, Makuta, was jealous of these honors and betrayed him. Makuta cast a spell over Mata-Nui, who fell into a deep slumber. Makuta's power dominated the land, as fields withered away, sunlight grew cold, and ancient values were forgotten.
Still, all hope was not lost. Legends told of six mighty heroes, the Toa, who would arrive to save Mata-Nui. Time would reveal that these were not simply myths – for the Toa did appear on the shores of the island. They arrived with no memory, no knowledge of one another – but they pledged to defend Mata-Nui and its people against the darkness. Tahu, Toa of Fire. Onua, Toa of Earth. Gali, Toa of Water. Lewa, Toa of Air. Pohatu, Toa of Stone. And Kopaka, Toa of Ice. Great warriors with great power, drawn from the very elements themselves. Together, they were six heros with one destiny: to defeat Makuta and save Mata-Nui. These heroes were infallible.
Or so we thought.
As was their destiny, when all the masks of power were found, and their powers perfected, they descended into the Makuta's lair to confront the Master of Shadows himself, to free the Matoran of his power and awaken Mata-Nui. They disappeared into the temple of Kini-Nui… and never returned. Somehow, even the combined powers of the six Toa were not enough to defeat him. Makuta was too strong. After the Toa's disappearance, there was nothing to prevent the Master of Shadow from taking back the island; the Makuta was free to unleash his shadows once more. And unleash them…
He did.
The land and beasts were once again his. The rahi of the island, from the flying Nui-Rama to the crawling Mana were enslaved to Makuta's will by infected masks. But Makuta awakened even darker things to serve his will, as well. Terrifying and demonic creatures known as Rahkshi, spawn of the Master of Shadows himself, appeared, possessing the same qualities and powers of their creator - including his characteristic lack of mercy.
This was over a hundred years ago.
The Matoran of Mata Nui live still in fear. Many Toa have since come into being; the ailing Great Spirit has created hero after hero, but none so far have had the power or the strength of will to topple Makuta. Foreign races have washed up on the shores of the island, none able to remember from where they came. Only the fragile trust between the Koros has been enough to stave off Makuta's forces... but Unity is a virtue that is steadily losing its vitality. Duty is a dull pain that too many live under.
The virtue of Destiny, however, has not run its full course. There is a new prophesy in the stars, one that brings hope to the Matoran: the rise of a new set of heroes, ones that will defeat the mighty Makuta, and save Mata-Nui. This is difficult to believe however as the Master of Shadow's hold on the island is nearly complete, his forces growing in number and force by the day.
This is where my tale ends, ours meet, and yours starts, Adventurer. Who will you be? Are you a hero, a foretold one has come to fulfill the original six's destiny? Or are you a servant of the Makuta, working to make his hold complete?
Your actions will reveal all.
If you read the above storyline, you'll see that it is almost identical to that which we introduced at the beginning of this year. Imagine the island of Mata Nui, as it was in the 2001 story arc - but imagine that the Toa Mata failed. Since then, the island has grown more perilous, but no less innocent. The Matoran of Mata Nui try their best to go about life as it once was - fighting off Rahi is now as normal to them as enduring a storm. Toa are being created by the dozens (explains the high percentage of Toa living on the island) in an attempt to defeat Makuta. Skakdi and Vortixx, newcomers whose origins are uncertain, have been spotted by many. Some theorize that, just as Mata Nui has extended his will to increase the numbers of Toa, so too has Makuta extended his own intellect, interfering with the fates of many and landing many potential servants from other places off the coast of the island.
If you read the above storyline closely, you probably also noticed that something is different from the beginning of the year: Xa-Kuta is no longer part of the story. It never existed. It never will exist. Our rationale for this can be found in the next post.
Alright guys, this is the General Discussion Topic, or GD for short. Here you can talk about the game in general, catch up on recent events, or just chill out. If you have a specific question to ask staff, please use the provided links above to contact us directly, for any reason.
Welcome to the game!
Edited by Friar Tuck, Oct 15 2011 - 01:34 PM.


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