Species: Runt Skakdi
Appearance: he's hunched over and his head is at about the height of a Tohunga's, although he's still bigger. He's completely black and his head-spine combination is like Reidak's. Sometimes wears orange goggles and orange worker's pants. Black eyes.<br />
Powers: Thermal imaging. However, he cannot see normally.
Occupation: Veterinarian in the Ussalry
Jloudo was always particularly good with understanding animals, biology, and anatomy. However, his Skakdi parents never really cared about that, nor did his Skakdi friends, who were all fierce and mean. Since he was a runt and never grew bigger, he was frequently bullied and he went soft. After a while, he couldn't take it anymore and fled to Onu-Koro, where he was encouraged to work in the Ussalry and people actually appreciated his knack for surgery and medicine. The Onu-Koronians have accepted him as one of their own and, due to his height, are comfortable enough with him that they often forget that he is even a Skakdi.
For the most part, his life has been silent, and he's been one of those villagers who gladly sits back as adventurers do their thing. He just offers them services when they come his way. Sometimes he's been called upon by miners interested in his thermal imaging vision, which prevented him from getting too bored with his otherwise uneventful job, but really he's quite content with being just a veterinarian. Besides, the races are quite interesting.
He also has a personal racing Ussal named Duku. It's an average Ussal, but of Jloudo's many small pleasures, he's enjoyed going one walks with and for rides on Duku through down, and sometimes through the tunnels, although the frighten him. The only reason he has guts to go down the tunnel is due to his thermal imaging.
Jloudo is a little eccentric and sometimes seems to adopt a little complex of orange and blue morality. His interests don't always make sense. However, they aren't chaotic and random, otherwise he would have been Chaotic Neutral. Rather, he just seems to experiment with small things that don't really come up on most people's radar, and his concept of eudaimonia doesn't translate. It's more like his overall worldview is odd more so than his immediate personality.
He has a really good understanding of biology on multiple levels. For most people who know him, this comes to mind. He could be tempted to adventure if he was offered an opportunity to try out new life science experiments.
Meanwhile, he is primarily known to be a major coward. He's easily frightened and backs out of things that scare him. Even when there's nothing necessarily dangerous, he'll often be a major worry-wart about the trivial things in life. He panics all too easily. Among the things that scare him are Toa, Rahi, and the Makuta, and exposure. However, asides from Toaphobia, he doesn't suffer from any irrational fears, since he is normally good at picking out what's reasonable to be afraid of and what's not. It's just that he often overreacts or poorly reacts to danger.
Weaknesses: He cannot turn off his thermal imaging vision. He's easy to manipulate.
Appearance: Teal arms and legs with a Metru green body. Sometimes wears a Metru green cardigan sweater. Always known for her diamond necklace, which structurally is similar to a rosary with a key at the bottom. Brown eyes.
Mask: Teal Kakama
Powers: Sometimes has visions related to the people she cares for.
Alignment: Lawful/Neutral Good
Occupation: Fire fighter
Nixie has been in the Le-Koro fire department since the Toa went missing, and it's been an active duty, considering the amount of trouble Makuta's been up to. In her spare time she would write poetry and read a lot of books.
Her house is outside of Le-Koro and along the path that leads to Onu Koro. It takes up two trees, and in one tree she's used the extra space to make a personal library. It's high up enough that wanderers along the path don't recognize it, save for the regulars.
One time she was trapped in the forest and had to hide from a Nui Rama attack that raged on for days. She was stuck with people who didn't understand her and vise versa. Eventually the Nui Rama found them and brought them to the hive, where they were treated as cattle and redied to die. She was humbled and found the strength to face death, but was saved at the last moment by a Toa team.
This is an incident she often returns to in her journal entries. One of her main regrets was that she doesn't remember all of the eight Toa who rescued her, save for one Toa of Crystal who made her the diamond necklace and the key with which she locks her journal shut. Her name was Kace.
Personality: A Le-Matoran who spends much time writing in her journal, she's often quite observant. What she sees most is the breaking of spirit, and she stands up for the poor and downtrodden. She's more of a firefighter than a soldier, she wants nothing more than to protect the people she cares for and ensure that everyone has hope and faith. She spends much time contemplating destiny and what it has in store for her...but in the meantime, she's busy making sure her friends have healthy minds. Like many of the other Nobodies, she enjoys the simple things in life. In her case, she has nerdy interests such as books. Similar to Kraggh, she takes time to appreciate beauty, although unlike Kraggh she looks more at the beauty of particulars (especially individuals) rather than the big picture ideas. Particulars, for her, would be individual people. Where Kraggh is Plato she is Aristotle. She also takes some inspiration from Anne Frank.
Weaknesses: She usually lets others take the initiative of fighting and campaigning. She responds more to stuff that hits home, whether literally (such as an attack on Le-Koro) or in the more personal sense, such as seeing friends hurt. While not a weakness, it still sets her apart from the obvious action hero who gets most of the glory.
Name: Laryn (pronounced "LAIR-in")
Species: Toa of Air
Appearance: Average height. His limbs are yellow while his torso, feet, and hands are Mata green. His mask is a mix of yellow and green. He has four thin arms for swinging across the vines of the forest.
Mask: Kanohi Garai, Mask of Gravity (the spikey Inika version)
Powers: Control over the element of air. Also, after practicing in zero-gravity, he's found that he can throw his daggers with amazing accuracy.
Weapons: Four daggers. Anything else in numbers of four would be too impractical for him to carry around.
Alignment: Lawful Good.
Occupation: Toa, not currently a team member
He's been a Toa for a while, although serving his time somewhere away from Mata Nui in a tropical island consisting of Le- and Ga-Koro type villages where he was one of only two Toa. There were no major problems there and once he solved all the minor skirmishes he could, he packed his bags and headed to the far-off land he heard of called "Mata Nui". Not knowing what to expect, but hearing that it was much fiercer and that the Makuta himself resided there, he at first brought along Katana.
His journey was interrupted when he got into a predicament on a small islet with a stranded fellow Toa of Air on it named Buzzy. After rescuing Buzzy with his Garai, the two Toas of Air rerouted to reunite Buzzy with his original group. From there he accidentally stumbled upon an island of aggressive Skakdi, an island of aggressive Matoran, and an island of aggressive Vortixxes with Buzzy before finally reuniting him with his group. During this time he lost faith in Katanas and switched to daggers, finding that they work much better for him. After all that time spent together watching each other's backs, Laryn and Buzzy became good friends, perhaps even best friends.
Unfortunately, Laryn had lost his way since getting side-tracked with Buzzy and spent the last several years trying to find the location of Mata Nui. He has finally made contact.
He's a bit bubbly and quite optimistic when with other heroes. He strongly believes in fighting for causes and doing what's right for others. He's rash and unwilling to compromise, often believing he should go all-out with the enemy. He doesn't tolerate working with evil to defeat evil, and he prefers the company of Toa, although he's very friendly with pretty much anyone who's a fighter regardless of race. So long as they're lawful good or neutral good, he's happy with them.
Among his traits are a tendency to make up words and use onomatomoeias. He's boyish and usually ready for action, and he tends to hurl insults at villains with intensity that varies between witty teasing (like Spider-Man) to strong assertions, depending on his mood.
Weaknesses: While agile, he has little physical strength due to the thinness of his arms. Most Toa can overpower him.</p>
Name: Monosmith the Dimensioneer
Species: Toa of Stone
Appearance: Monosmith stands a couple of heads above the average Toa. His skin tone is tan, while his clothes are Metru brown. He wears leather boots and gloves that come up to the knees and elbows, and he almost always wears his trenchcoat, which comes like a curtain down to his ankles. Unless it is unbuttoned, it conceals a carpenter's belt with his various tools attached. He walks with a variety of different postures and personas, depending on who he is around, although regardless of his company he has never been known to smile. He bears a strong, classical Toa face, with glowing eyes that, like his presence, seem to shift colors depending on how people perceive him, although most people say that his eyes are either green or blue. His shoulders are broad and his arms muscular, but everything is sanely proportioned, and no aspect of his appearance, other than perhaps his personal fashion, can really be lent to caricature.
Mask: Mask of Psychometry. It is transparent and specifically molded to his face. Although he depends on them for energy, he does not like masks and resents concealing his face. The rest of his body, certainly, is hidden behind a long coat, but his face is to be seen plainly.
Powers: Elemental powers of stone. He can also swim, which is a superpower among Po-Toa.
Weapons: His utility belt includes a chisel and a hammer, but his primary tool is a multi-purpose flashlight he simply calls "the Flashlight", powered by liquid lightstone cells. Its other purpose is that it has a retractable fishing pole built in, with hooks he normally stores in a pouch adjacent to the Flashlight's holster.
Alignment: lawful good
Occupation: Inventor, sculptor, craftsman, and Toa
His name wasn't always Monosmith, but it was always what he was called, because he lived alone in the Po-Wahi desert as a smith. After being called this for as long as he lived, for all intents and purposes it became his name. He lived in a quarry that was too far off for the Po-Koronians to visit, where he spent much time carving statues of all sizes and of all forms. He created a forest, so to speak, of his designs, from giant models of Toa to tiny armies of Rahkshi, and then abstract pillars where many things have been molded together. Also among his carvings are an assortment of geometric designs, especially three-dimensional puzzles. His most common form, however, was a simple monolith, a precise rectangular prism with the dimensions of 1x4x9. He has spend much time considering these dimensions, and attempting to create an image in his head of the pattern continuing, with an extra dimension measuring 16 feet, another at 25 feet, and so on. His intense interest in geometry and math, both results of a well-developed parietal lobe, have lead him to call himself the Dimensioneer as his formal title. This is not to say that he actually travels through dimensions, but he is still acutely interested in the concept of space.
Although alone, there were people known to visit him, and he would take unexplained leaves of absence from his collection of carvings. He secretly went off exploring, preferably hidden regions with unexplained mysteries, as his mask often allowed him to glimpse some information off of these dark corners of Mata Nui. He never ventured around the Koros much, preferring the obscure and overlooked areas of the island, especially the old places.
For those who visited him, he was known for giving math lessons. He has sometimes saw himself as a teacher. Those who knew him were vaguely aware that he was more than a carver, given that he was, indeed, a Toa, but it was clear that fighting evil was a part-time job for him, and he was flexible with how he did that.
There were several extended period of his life that he was a very active member of the Toa team known as the Defenders, a collection of tight-knit individuals sharing a strong sense of ideology and a very personal struggle against evil. He was often very influential among them, often their de facto secondary leader, but he has retired from them multiple times. Even so, he regularly keeps in contact with them, and is engaged in non-team business with his Toa of Earth teammate, Uta. He often comes back to them due to his undying sense of friendship with their leader, Kato, with whom he shares a long history with, thought he doesn't speak much of it.
"We cannot create. Everything exists before we touch it, both the materials that we use and the ideas for our inventions. We only uncover both, and then we build." While not a central tenant to his philosophy, it is a significant distinction to be made in how Po-Koronian philosophy flows through him. He has a distinct vision of the world, its laws, and its nature, with a strong sense for archetypes. He questions these things out of scientific inquiry, but is humble before nature and reverent of its laws.
He is very intelligent and he knows it. He has a creative, constructive mind, a touch of brilliance, and has invented such things as his Flashlight. Since he does not show his emotions or the many things broiling underneath, what people see is his persona, which is that of an inventor with a cunning intellect, a matter-of-fact tone, and a daring sense of bravery, along with a willingness to do what must be done. People know he is tough, can-do, stubborn, and down-to-earth.In other words, he can make others believe he is the typical Toa of Stone.
When fulfilling his duties as a Toa, he has been characterized as a Warrior Philosopher and a Warrior Poet, often deep in thought. There is, indeed, much to think about when the world is both simpler and more complex than anyone ever assumes. Take, for example, ethics. While he prefers to spare lives when possible, he is entirely willing to acknowledge when it is not possible or appropriate to spare the lives of villains. Being a crusader is part of his identity as a Toa, whether he's on an emotional high or not, and sometimes that entails acknowledging that sometimes things have to be the way they are during a war. He is most often a utilitarian, and is willing to sacrifice his innocence for the greater good.
Monosmith dwells on his past and feels frustrated that he cannot remember all of it, that he did not write down his experiences and best memories when he had the chance. He is often very sad and very lonely, although he doesn't show it. He almost never feels happiness and certainly never joy. He is often blunt and can hurt feelings, because he himself forgot how to have his own feelings hurt. He knows how to feel and express anger and determination, although the other stuff never comes up, and he only has two friends who really see what lies deeper underneath. Sometimes he can show warmth, although people have to be willing to see it.
He is often haunted by spectres he refuses to name, archetypes that weigh heavily upon his mind and identity. He has dreams and visions. These things tear him apart inside and he secretly feels very incomplete. There are also certain nightmares from the past that he doesn't talk about, which frighten him more than anyone will ever know. Indeed, his friends know him to be deeply afraid of death, which is a surprise, considering the bravery he exhibits. There are also fears he has that are deeply spiritual in nature.</div>
Certain people can get along with Monosmith, and certain people can't. There's no real formula. To some, he's intolerable. There can also be times when he is deeply ashamed of himself and will remove himself from a group, or when he is afraid of getting too attached to new people and distances himself from them.
He is not trained with any weapons other than a sword, for which he has a talent but conversely does not own one for himself.
He is more susceptible to addiction than most people.
He is color blind. The only color he can see is red. It pops out, but otherwise, the world is in grayscale.
Name: Kato the Defender
Species: Toa of Ice
Appearance: She looks just like a standard Toa of Ice. Her entire body is white, and snowy tone of her full body armor is just as consistent. Her light-blue eyes do not stand out much, as they are almost white and blend in with the rest of her face.
Powers: Elemental ice powers
Weapons: Kato wields a large, white, rectangular shield that comes up to her sternum when rested upon the ground. She had a sword, but she lost it long ago. Her armor and shield are uniquely made to retain full durability even when frozen over, so that they do not become brittle when her elemental powers cause ice to form over them.
Alignment: lawful good
Occupation: Toa, leader of the Defenders
According to Kato, she was always a Toa. The past, however, was never something she focused on, and is something she has hardly bothered to remember. She mainly made sure to remember the basic, important information relevant to who she is in the present.
What one needs to know is that her history involves a mentor, and training in defensive combat and the art of self-preservation in the heat of conflict. She spent much of he time anonymously helping Matoran with everyday problems and going out of her way to be a friend so as to lighten the burden of fear in dark times. It became a passionate goal of hers to be a comfort to the little people who needed it the most.
She also has background with Monosmith, who founded the Defenders. She and Buzzy were the first members, and when the team was complete, she became the leader of the group. For a while, Monosmith was the main recruiter, and the group reached a dozen members, although Ashley saw them one by one either resign from the team or die, until only six remained. With a vague sense that destiny was at play, she maintained that these six were always meant to be together.
During one clash at the burnt forests of Ta-Koro, she and two other members were ambushed by skakdi working for a villainous figure she had been trying to hunt down. The other two Toa died, and she fought to a standstill. It was here that she lost her sword and survived with only her shield until Monosmith saved her. It was at this point that Monosmith quit being a regular member of the group and left it completely in her hands. She has since then given him her frequent invitation to return and has had faith that he would (and that faith has been rewarded on a few occasions), while she held her Toa of Fire, Water, and Air, because another half-member more and the team would no longer be of any use for its duty.
Kato is sympathetic and connects with the emotions of other people. She is caring and compassionate, and it affects her leadership. Although she isn't the heart of the Defenders that glues everyone together, she is the heart that provides the moral compass that they all believe in. She has never given up and never let go of her faith, even when she found herself questioning it in their darkest hours. She remains true to the Toa code and has never taken a life. She believes strongly in having mercy on her enemies, although she keeps Monosmith close to hold her accountable for when she must allow for certain ugly things that must be done, though she doesn't get into the ugliness first-hand.
With that in mind, however, it is also important to note that she tries best not to make her compassion a weakness. She doesn't see it that way and never intends for it to be. She also wished for her compassion not to essentially mean that she holds back. No, she certainly has a crusading spirit and can be tough on villains. Yet, she does not fight them with hatred, and her sincerest wish is that everyone can find personal redemption.
Kato is acutely aware of the plight of the weak and miserable. She remembers the her messed up origin and seeks them out to offer them healing when necessary, because at the end of the day her life isn't about fighting evil but promoting good.
Finally, she focused on the present.She was influenced by her past, but it was never something she dwelled on, and much of the details she has even forgotten. The future, meanwhile, is something she prepares for, but is not something she can change by thinking about it. Like most Toa of Ice, however, she is acutely aware of prophecies and has some interest in them.
Weaknesses: She can't deliver the best bluffs, so she leaves that to others in the group.
She does not regularly wield a weapon other than her shield, although should she wield a sword, she has no skill in offensive fencing. Her defense, however, is the toughest of anyone on the team.