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#721 Online Click

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Posted May 09 2013 - 05:15 PM

Good morning internet.

 

I guess I can't just have the MU reinforced like the Kingdom Alternate Universe, because I banished all the Toa. :D I'll work on it.

 

Another thing to consider - banishing the Toa would be a bit harder than you let on. How do you get the majority of Matoran to turn about the people who have been their heroes since the time before time... and who just happen to have enough raw power to devastate the better part of an entire island.

 

Well, it was kind of a split second decision. I'm sure there's some Matoran who weren't as willing to banish the Toa, and anyways, the majority had been so hopeful that the Toa would save Mata Nui that when Mata Nui died, the rage kind of blocked out everything the Toa had done in the past, at least temporarily. With the majority enraged, the minority had to keep quiet to avoid being banished as well.

 

As for the Toa, I just assumed most of them would just leave, as they are sworn to protect the Matoran, and they couldn't exactly fight back against the mob without the risk of seriously injuring or even killing someone. And, if I remember correctly, the only Toa that would be on Metru Nui at the time would be Takanuva, who, even with his light powers, would be extremely hard pressed to keep back the mob, especially if he wanted to not die or kill anyone. The idea spread through the universe, and probably some Matoran developed ways of defending themselves.

 

To me, this seems like a pretty realistic response. You have the Matoran who bet everything on the Toa and lost, the Toa who don't want to hurt anyone, even though they have massive powers, and a mob mentality for the moment that Toa were bad. I'm sure after a while, things may have returned to how they were, especially if the Matoran failed at protecting themselves such as in Mindscape. That's why a Toa would be possible inside Mindscape, although he would still meet a lot of resistance from those Matoran who still believe they are the best and they don't need Toa.


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#722 Offline ZHX

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Posted May 09 2013 - 08:00 PM

Besides, I do believe if you want to add Lesterin, you'll have to ask Ghosthands for permission.

 

He made the species, after all.



#723 Offline Canis Lupus

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Posted May 09 2013 - 08:07 PM

Does anyone else have anything to say about Disruption?


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#724 Offline CaptainLepidus

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Posted May 10 2013 - 11:03 AM

Well, here's a little idea I'm working on. Thoughts?

Treachery

With the disappearance of the Toa Nuva in Karda Nui, tensions are running high across the Matoran Universe. The Makuta not engaged in the universe core have launched a massive assault, and The Shadowed One has reluctantly allied himself with their Brotherhood. The battle becomes even more desperate, however, with the sudden defection of the Toa Mahri to the enemy side. Fears that other Toa are secretly Makuta agents have spurred a massive witch hunt, encouraged by Turaga Dume himself.

 

Treachery takes place all across the Matoran Universe as the final battle for the fate of Mata Nui is being waged. Mata Nui's protectors are beginning to crumble, however, as their unity shatters from within.

 

The Brotherhood of Makuta are the ultimate evil. They are leading attacks all across the universe under the orders of Teridax. Most of the Makuta themselves, however, are battling the Toa Nuva in Karda Nui; Tridax has taken direct command of the Brotherhood from its headquarters on Destral. Teridax's current location is unknown. 

 

The Dark Hunters were convinced (or possibly threatened) into joining the Brotherhood on their conquests. They're currently engaged in guerrilla attacks on various islands.

 

The Protectors of Mata Nui, assembled from the ranks of the Order of Mata Nui, assorted Toa, the Voya Nui Matoran, and the old Koro guards, are desperately attempting to hold back the Brotherhood and the Hunters on many different fronts. The tide of battle seemed to be turning, and they were planning an assault on Destral itself, when the shock betrayal of the Toa Mahri sent them into disarray.

 

The Order of Mata Nui itself will deal with any traitors that are found guilty by the ruling council, consisting of Turaga Dume, Toa Helryx, and Keetongu. Traitors are sent to the newly repaired Pit to await further judgement when the war is over.

 

Players can create a character from any of these factions, or even a neutral non-participant in the war.

 

The storyline will be centered around the Battle for Mata Nui, and well as the Shadow Hunts, and they have come to be called. Every character can be potentially suspected of treason; the Makuta may deliberately spread false rumors about this in an attempt to weaken their opponents. Any player accused of treachery will be brought before the ruling council for trial.

 

As such, the game is one part giant war between the two sides, and one part courtroom drama. Other than Karda Nui, every location in the Matoran Universe may be visited, and canonical characters may appear briefly.

 

Character Template

Name: Should be Bionicle sounding.

Species/Element: Include species (Toa, Matoran, Turaga, Skakdi, Makuta, Rakshi, Axonn's species etc.) and element, if applicable.

Gender: Does not have to follow canon gender rules.

Alignment: Good/Neutral/Evil, Lawful/Neutral/Chaotic. Whether you are lawful or not plays a key role in this game, particularly if you're good.

Allegiance: If you're in a Toa Team, or the Order of Mata Nui, or the Dark Hunters, or some other group, list it here.

Equipment: Weapons and Kanohi, if applicable.

Powers: Innate powers. (Examples: Makuta powers, elemental powers, Voya Nui Matoran abilities.)

Appearance: Colors, size.

Biography: Write a short backstory describing your character's life up until now.

Personality: Write down some notes about your character's personality. This is as much for your own sake as for other's.


Edited by CaptainLepidus, May 10 2013 - 11:16 AM.

An Uneasy Alliance - Toa and Makuta are forced to unite to face a great evil.

#725 Offline Canis Lupus

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Posted May 19 2013 - 11:18 AM

This sat in review for a while, so I'll review it.

 

Well, here's a little idea I'm working on. Thoughts?

Treachery

With the disappearance of the Toa Nuva in Karda Nui, tensions are running high across the Matoran Universe. The Makuta not engaged in the universe core have launched a massive assault, and The Shadowed One has reluctantly allied himself with their Brotherhood. The battle becomes even more desperate, however, with the sudden defection of the Toa Mahri to the enemy side. Fears that other Toa are secretly Makuta agents have spurred a massive witch hunt, encouraged by Turaga Dume himself.

Toa Nuva disappeared. Pretty standard. Why did the Mahri defect? How did these rumors get out?

Treachery takes place all across the Matoran Universe as the final battle for the fate of Mata Nui is being waged. Mata Nui's protectors are beginning to crumble, however, as their unity shatters from within.

 

The Brotherhood of Makuta are the ultimate evil. They are leading attacks all across the universe under the orders of Teridax. Most of the Makuta themselves, however, are battling the Toa Nuva in Karda Nui; Tridax has taken direct command of the Brotherhood from its headquarters on Destral. Teridax's current location is unknown. 

So the Toa Nuva's location is still known? Why Tridax? Wouldn't Icarax be a better choice? He was the one trying to take over the Brotherhood.

The Dark Hunters were convinced (or possibly threatened) into joining the Brotherhood on their conquests. They're currently engaged in guerrilla attacks on various islands.

You said that in the first paragraph.

The Protectors of Mata Nui, assembled from the ranks of the Order of Mata Nui, assorted Toa, the Voya Nui Matoran, and the old Koro guards, are desperately attempting to hold back the Brotherhood and the Hunters on many different fronts. The tide of battle seemed to be turning, and they were planning an assault on Destral itself, when the shock betrayal of the Toa Mahri sent them into disarray.

Like I said before, why did the Mahri deffect?

The Order of Mata Nui itself will deal with any traitors that are found guilty by the ruling council, consisting of Turaga Dume, Toa Helryx, and Keetongu. Traitors are sent to the newly repaired Pit to await further judgement when the war is over.

May I ask how Keetongu, a Rahi who didn't like people and couldn't speak Matoran got on the council?

Players can create a character from any of these factions, or even a neutral non-participant in the war.

 

The storyline will be centered around the Battle for Mata Nui, and well as the Shadow Hunts, and they have come to be called. Every character can be potentially suspected of treason; the Makuta may deliberately spread false rumors about this in an attempt to weaken their opponents. Any player accused of treachery will be brought before the ruling council for trial.

 

As such, the game is one part giant war between the two sides, and one part courtroom drama. Other than Karda Nui, every location in the Matoran Universe may be visited, and canonical characters may appear briefly.

Courtroom drama ought to be exciting.

Character Template

Name: Should be Bionicle sounding.

Species/Element: Include species (Toa, Matoran, Turaga, Skakdi, Makuta, Rakshi, Axonn's species etc.) and element, if applicable. Did I read that right? Did you say Makuta?

Gender: Does not have to follow canon gender rules. 

Alignment: Good/Neutral/Evil, Lawful/Neutral/Chaotic. Whether you are lawful or not plays a key role in this game, particularly if you're good.

Allegiance: If you're in a Toa Team, or the Order of Mata Nui, or the Dark Hunters, or some other group, list it here.

Equipment: Weapons and Kanohi, if applicable.

Powers: Innate powers. (Examples: Makuta powers, elemental powers, Voya Nui Matoran abilities.) What Voya Nui Matoran abilities? They were normal Matoran...  And you're letting us play as Makuta? The most OP race ever other than Botar?

Appearance: Colors, size.

Biography: Write a short backstory describing your character's life up until now.

Personality: Write down some notes about your character's personality. This is as much for your own sake as for other's.

All in all, this is a good idea.


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#726 Offline CaptainLepidus

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Posted May 19 2013 - 01:43 PM

Thank you for your review, Canis Lupis! I've written up some answers to your questions.

 

Toa Nuva disappeared. Pretty standard. Why did the Mahri defect? How did these rumors get out?

That's not entirely clear at the start of the game, but the details will emerge over time. The game will begin with Jaller being brought before the council, Dume having accused him. As this first trial progresses, we'll find out more about the Mahri's alleged betrayal.

So the Toa Nuva's location is still known? Why Tridax? Wouldn't Icarax be a better choice? He was the one trying to take over the Brotherhood.

Well, the Nuva left for Karda Nui to battle the Makuta strike team. That's all that anybody knows. No one's seen the Nuva, or Antroz, Chirox, Gorast, Mutran, Icarax, and the rest since. They might be dead, or still fighting, or may have gone to some other location. The point is they're out of the action for now. Icarax would be the second choice, but he's in Karda Nui. Tridax and Teridax are the only canon Makuta not in Karda Nui at the moment, and Teridax is...busy.

You said that in the first paragraph.

I'm just clarifying what each faction is up to.

May I ask how Keetongu, a Rahi who didn't like people and couldn't speak Matoran got on the council?

I'm not sure on that either, to be honest. I was looking for a third member and Keetongu seemed best to represent the various outcasts. But yeah, he's not really fit for the job. I'll try to think of someone else...

Courtroom drama ought to be exciting.

I thought so too; seems like there'll be plenty of room for interesting scenarios to emerge.

Like I said before, why did the Mahri deffect?

That will be revealed...
Did I read that right? Did you say Makuta?
Indeed. Makuta are fairly OP, it's true, but then again they're pretty outnumbered. The vast majority of the Makuta are in Karda Nui, so the remaining ones will be directing the war and sowing seeds of confusion more than engaging in direct combat.

What Voya Nui Matoran abilities? They were normal Matoran...  And you're letting us play as Makuta? The most OP race ever other than Botar?

The Voya Nui Matoran have the powers that Karzhani gave them when they passed through his realm. And yeah, a few people will be allowed to play as Makuta, but keep in mind that actual Makuta are prime targets for assassination. If the leaders are killed, then the Brotherhood will fall. So the Makuta have to be cautious. (And dctually, Botar is far weaker than a Makuta...Icarax murdered Botar without breaking a sweat in Federation of Fear. And that was while he was also fighting Trinuma.)


An Uneasy Alliance - Toa and Makuta are forced to unite to face a great evil.

#727 Offline Canis Lupus

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Posted May 19 2013 - 01:55 PM

Courtroom drama = sarcasm. Most RPGs have stuff like fighting rather than courtroom drama.

 

 

The Voya Nui Matoran didn't get any powers when the passed through Karzhani. What are you referring to? As for Botar, the Makuta are more powerful, but both species are usually banned in RPGs. You can teleport anywhere you want, and you know if you're needed.


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#728 Offline CaptainLepidus

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Posted May 19 2013 - 02:03 PM

Courtroom drama = sarcasm. Most RPGs have stuff like fighting rather than courtroom drama.

 

 

The Voya Nui Matoran didn't get any powers when the passed through Karzhani. What are you referring to? As for Botar, the Makuta are more powerful, but both species are usually banned in RPGs. You can teleport anywhere you want, and you know if you're needed.

I've noticed that trend, but I reckon originality is good. Also, there is a war going on. And that'll be front and center in the game. But the witch hunts will add another layer of complexity.

 

Well, the Matoran got special tools with powers. I'm not sure whether the powers were innate or simply came from the weapons...it seems like ordinary Matoran wouldn't be able to use energy weapons, though? And that's true about Botar...I didn't know people wanted to play his species? I assumed Toa, Matoran, Skakdi, Makuta, etc. would be more popular. Anyway, in this RPG he'll be one of a kind, and he's dead before the start of the game, so his species won't exist.


An Uneasy Alliance - Toa and Makuta are forced to unite to face a great evil.

#729 Offline Canis Lupus

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Posted May 19 2013 - 02:12 PM

The powers were from the tools. As for Botar, two things. Why wouldn't you want to play as a guy that can teleport anywhere, know exactly where he's needed, look incredibly scary and be able to wrap people up in energy tendrils? What about his replacement?


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