"Your body, your armor - all burned and turned to glass. Everything, except your courage. That, you gave to us. And with it, we can rebuild.”
- Dr. Catherine Halsey
I am a timeless chorus. Join your voice with mine, and sing victory everlasting...
The year is 2590. Thirty-seven years after the Human-Covenant War concluded with a pyrrhic victory to the UNSC and their Separatist allies against both the dread Covenant Juggernaut and the ancient, grizzled maw of the Flood. The Sangheili and the other conglomerate races that remained at their side returned to their home worlds to assess the damages therein and begin rebuilding. Humanity, too, returned to the last fertile lands of their domain; so much was lost.. At what cost
The events of the War were not enough to turn away the determined Rebel front, and in-fighting between the ex-Covenant races continues to whittle away at what little is left. There is still the concern of the skeleton left behind by the ancient Forerunner Empire: The Halo Array and all other archaic weapons yet to be discovered. Furthermore, some war veterans doubt that the Flood have been completely done away with.. that like the virus they are, the infection still remains, however contained for the moment.
Despite these grim circumstances that a Galaxy in ruin is left with, not all is lost. The UNSC and Sangheili remain close, working in tandem to guarantee the protection of the Milky Way against future disasters and to contain any Forerunner weapons of war found. From this bond they have found an uneasy military and economical alliance: for the first time, humanity has access to fresh Plasma weaponry for research, while the Sangheili gain valuable cultural and training experience from the race that so long withstood their might, despite how overpowered they were.
What of the other races of the once glorious Covenant?
-The Kig-Yar have returned to their former ways, pirating across the former Covenant Empire’s territory, or acting as mercenaries for hire to the highest bidder.
-The Jiralhanae, reduced to in-fighting or hunting Sangheili hopelessly, seem to have surrendered up most of their technology and hide in shame on Doisac, quietly forgotten to time.
-The Unggoy, always unfortunate, have found little peace in the Post-War: While Sangheili have come to terms of the diminutive alien’s talents and obedience, Kig-Yar and Jiralhanae seem to have no problem enslaving and abusing vast amounts of the population, which as since boomed in the Post-War environment. Those within the UNSC and Sangheili controlled space happily serve under the best treatment they’ve ever received.
-The Drones of Palamak serve their Queens mindlessly: the Sangheili have engaged hunts for these Queens with little success, their locations unknown. However, the problem is minimal as the appearance of the buggers has diminished.
-The Lekgolo worms and their larger counterparts happily serve the Sangheili, who have more than once proved their honor, valor, and strength: These behemoth colonies have proved invaluable to the restoration of the Sangheili and UNSC might. However, a significant number of colonies seem to have disappeared, perhaps returned to lands of their origin.
-Finally, the surviving San’Shyuum have all but disappeared off the radar: Whatever ships escaped from High Charity containing the defeated, hunted race have never been heard from again; they’re thought to have slinked away to nurse the grievous wounds to their society as best as possible, but the race is thought to never recover to its previous might again.
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With the world in such a chaotic, tense peace, one can only wonder why these many races are so quiet. The answer to this question constantly lingers on my mind… Even with the New Breed, the need to feel secure is left unnourished. Please, don’t let my personal thoughts stray your reading of this report on the Status of Postwar Year 2590. Perhaps it’s all in my head; perhaps something new, dreadful, earth-shattering is on the horizon. Do not publish this last paragraph, Lauren. Simply edit and patch through everything else to the O.N.I. Bureau of Postwar Reconstruction.
Thanks,
Ex-Captain Blake
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Table of Contents
I. Introduction
II. Rules
III. Staffing
IV. Rewards
V. Important Locations of the Halo Universe
VI. Species of the Halo Universe
VIa. Playable Species
VIb. Non-Playable Species
VII. Rankings and Names
VIIa. Species and Their Rankings
VIIb. Species and Their Naming System
VIII. Weaponry
IX. Vehicles
X. Starcraft
XI. Factions
XII. Signup
XIII. Player-Characters
I. Introduction
Welcome, one and all, to the Halo RPG! I'll be your host, Vakshaga (though most people call me Vak for short)! Ever wondered what the Halo Universe was like after the end of the war? Well, here we are! You, the players, decide the course of the RPG in more ways than one: it could be anything from creating a valuable alliance to deciding the fate of a large-scale battle. If you have any questions, do not be afraid to ask me via PM. I try my best to appeal to the players, and will keep an open mind to any and all questions, suggestions, content, or the like. Now then, for those who do not know me or might need a refreshing of the BZP Rules, let's go on to Exhibit A of the First-Post Tour, shall we?
II. The Rules of Halo: Retribution
I would like to point this out: Punishments are doled out by a new system unlike most RPG systems: I do not give you direct, 'rule' punishments like the typical RPG. Instead, unless it is among serious or constant offenses, I punish you in game. You will know you're punished when a character of yours suddenly dies or lose all they hold dear. Anything like that. If you want to discuss your punishments, PM me. I will provide warnings and such OOC before dolling out such a punishment.<br />
*Every aspect of BZPowers Forum Rules, The CoT Forum Rules, and RPG Forum Rules are to be obeyed. Failure to do so not only breaks the rules of the RPG itself, but of the website as well.
*Watch your offensive language. While snide remarks or cynical phrases are allowed in context, do not verbally assault another player. Obscene words are generally unrecommended and advised to be avoided. However, this is based of an M-Rated Game series, and with use of proper censorship I will allow subtle use of /some/ obscenities to add to the drama of a post.
*NO God-Modding. While it is a widespread RPG rule, I see it abused all the time. You're only a single, mortal soldier. You can't take the brunt of a plasma blast to your head, face it. If I catch a player God-Modding AFTER warning them, they will be punished with the death of their character. You may continue the RPG under a new character, but this is a one-chance offer. Continue God-Modding, and you're out.
*Do not critically wound or kill another player's character. This rule is only bypassed if the aforementioned player has given you permission, and even then it must mentioned OOC as being approved
*Do NOT Flame or Argue with another player! I can not stress this enough; please try to resolve any problems diplomatically. If this can not be achieved, PM me to intervene and work it out. This includes new players who might be unfamiliar with the Halo Universe or unfamiliar with the practice of Role-Playing. Either give them bits of advice with politeness, or leave them to me as I will handle any problems new players create myself.<br />
*Don't play protagonist. Every player contributes to the RPG, and while some may become more crucial than others, there will never be a time where I consider a player-character the protagonist of the entire RPG. Neither should you.
*No inter-species /love/ relationships. While characters from different species may grow bonds, whether they be rivalry or brotherly, it has proven in the past to be most troublesome for various reasons to have characters from different races fall in love. It should also be noted that if two players wish it, there CAN be a subtle under layer of romance or affection, however actions such as kissing or further are not allowed and unnecessary due to the problems created.
*Last but by far the most important rule....Have fun and enjoy yourself! RPGs are meant for the entertainment of its players and building their abilities to interact with others! If you aren't having fun, don't feel obliged to stay against your will!
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III. Staffing Positions
Currently, the RPG is being run by myself and two starting assistants. However, other players who deem themselves as reliable, friendly, and possessing leadership-qualities may become my further Staff to accomdate the RPG as it grows. These players should be regarded as having the powers I would normally have if I have something to attend to that requires absence from BZPower. These players will also answer any questions or resolve any problems in my absence if they possess the answers or solutions needed. However, you will NOT receive this position if I catch wind of you sucking up to me, or if you ask me, as these qualities are not ones that I look for in good assistants. I'll be lookin for Assistants as is, so if you think you're good for the job, prove it don't say it
Current Branch of Staff:
Leader - Vakshaga/Vak's Inferno
Assistant-Leaders - Akaku:Master of Flight, Kini Hawkeye
IV. Rewards
Players who behave good or participate actively may find themselves given a reward. More detail will be given case-by-case, but rewards can include (Not all rewards apply to every species) enhanced shielding, salvaged Forerunner tech, rank-ups, being given your own squad of NPCs to command, etc. The possibilities are endless and vary depending on the situation. The witty RPer may find rewards for being observant and keeping a sharp mind. Rewards are not a focal point of the RPG, mind you: They're simply little add-ons to reward those who abide by the rules, and to mix up situations a little now and then.
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V. Important Locations of the Halo Universe
Of course, any navigation officer would tell you that Earth is the crowning jewel of the galaxy, but there are other planets of significant importance inhabited by various races- others may still host many undiscovered secrets. Any of these locations may be visited in the RPG. Locations may be added as the RPG progresses.
Earth - The home world of the human race, permanently scarred as a result of the Human-Covenant War. Africa suffered the most damage; half of the continent is more or less a glassy crust of dried, broken ground. Human civilization has built around the ashes and restored part of their formal glory. The planet is now guarded by at least 50 various ships at all times as well as 17 of the remaining Orbital Defense Platforms out of the original 300, accompanied by a further 13 replacement Platforms. This is where the UNSC headquarters now operates since the Fall of Reach.
Reach - The once mighty and impregnable fortress planet of Reach fell to the Covenant in 2552. However, after the Halo incident, John 117 and a small group of surviving marines discovered the planet was only partially glassed. The fleet had instead searched for Forerunner artifacts on the surface of the planet. Not long after, the Covenant space station Unyielding Hierophant gave call to a massive Covenant fleet, some of which can be assumed to be the fleet that orbited Reach, as their purpose had been ruined by the Instillation 04 survivors. After the war, a small scouting party found that part of Reach was barely habitable, and since then has been terraformed: about 85% of the planet it now habitable, and the population's use of the rich titanium mines is quickly restoring Reach to a state of its former self.
Mars - The planet Mars was terraformed many years ago and transformed into a hospitable planet that slowly started to resemble Earth. It also became a chief ship-building facility. The planet was home to a battle near Earth towards the end of the Human-Covenant War. Even though the humans lost, the Loyalists were too focused on Earth to glass the planet. Today, it is the chief manufacturer of weaponry across the UNSC.
Chi-Ceti IV - The planet of Chi-Ceti IV was found abandoned as it had been left during the Human-Covenant War. While the research facility was partially melted from angered Covenant patrols that found nothing left to gain, the planet was largely left alone. After the war, a colony settlement party found the planet still in moderately good condition and settlement began. This was the only Outer-Colony planet found in hospitable condition from the pre-war UNSC controlled space.
Sanghelios - The home world of the Elite race. The planet is similar to that of Earth, yet is part of a Triple-Star System. The two orbiting moons are Qikost and Suban. The planet has roughly similar climates as that of Earth. The land masses are farther spread apart, and the planet is made up of city-states ran by individual clans. The planet was possibly attacked when the Covenant Civil War started, yet the Elites pride themselves too much to disclose any information on damage. In the past few years, it has been assessed that Sanghelios recieved on minor damage, and that the Elites have focused on restoration of other worlds.
Doisac - The Brute home world. The three orbiting moons are Warial, Solrapt, and Teash. The planet was scarred as a result of generations of civil war between Brute clans. The planet has a tropical styled atmosphere in many areas; the rest are magnetic, magma filled wastelands. The planet was only spared from Orbital Bombardment due in part to the in-fighting nature of the Brutes, whom the Elites left to bicker and rot amongst themselves.
Balaho - The Grunt home world is mostly frozen over, and the atmosphere is filled with Methane. Some regions of the planet are of a more swampy mix, indicating some mildly warm, hospitable places for the Grunt population to live in relative safety. The planet's atmosphere has small traces of suffering from over industrialization by the Covenant years ago. Since then, the Grunts have been able to repopulate their otherwise thinning race after the war. The planet is protected from Brute and Jackal enslavements by the UNSC-Sangheili Alliance. Its orbiting moons are Buwan and Padpad.
Te - The world where the Lekgolo (the worms that make up the body of a Hunter) were found. The surface is hidden by many various gasses, and is rich in Forerunner ruins. These ruins have been eaten away at by Lekgolo worms, and have formed a ring of ionized debris around the main planet. The planet has 25 orbiting satellite moons.
Eayn - Technically a moon itself, Eayn is the Jackal home world orbiting the planet Chu'ot. The moon has lighter gravity of that than Earth, which means that the Jackal inhabitants have even faster actions and reactions on Eayn. With an atmosphere similar to Earth, it is here that the Jackals ended their squabbles against eachother and started pirating other ships, namely Covenant before being absorbed into the alien masses. After the Human-Covenant War, the planet has become a black market of sorts; the Jackals will deal with any species so long as they pay well. The planetoid is not considered safe to navigate near due to unrestricted pirating the Jackals are prone to committing.
Palamok - The last known Covenant species home world, where the Drones were discovered by the Covenant. The planet has an atmosphere similar to that of Earth, but twice as much gravity. The Drones likely did not originate on Palamok, but instead one of its four orbiting moons. The gravity would otherwise be too much for the Drones to evolve and develop wings. Assistance from Grav-belts allowed them flight on Palamok as well as Earth, where their bodies would still be too heavy for flight in all likelihood. Only one Drone Queen has been discovered here in recent years: it hints at the use of the Drones by other species is continuing.
Substance - The gas giant near Installation 05, Delta Halo. After the death of the Gravemind, human and Elite theorists concluded that the flood had returned to their feral ways and were more than likely subdued by the sentinel forces after losing the cohesion the Gravemind gave them.
Eiro Jima - A newly discovered planet between Elite and human forces, the planet is largely water based and filled with floating cities of human design, yet built with the alloy Elites used on their armored star craft. The planet was found relatively close to Doisac, and as such even features a single Orbital Defense Platform as well as several ships and satellite surveillance. The planet is a place of trade and rich in resources, making it key to the recovery of Sanghelios and the UNSC-controlled planets.
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VI. Species of the Halo Universe
This section will show you the various playable and non-playable species to be found in the RPG. If you have any further questions about a chosen species that is not answered here, PM me.
VIa. Playable:
Humans - Need I really provide a description? No. However, I will address the various 'types' that may be played as.
Marines: The standard soldiers of the United Nations Space Command, marines are tougher than nails more often than not. Regardless of them being considered the 'basic' military by other species, any marine is renowned and respected for their bravery when the situation is pit against them. Standard Issue Ballistic armor is worn as well as various head pieces.
Hellbringers: The 'pyros' of the UNSC, these soldiers aren't afraid to break out the heat. Wearing protective full-body armor as to not set themselves ablaze, with an extra pack on their back to support sustained flame usage, these units are devastating in close quarters to anyone in their way.
ODST: The hardcore soldiers of the UNSC, the ODSTs are trained to be lean, mean, killing machines. Next to Spartans, they are the UNSC's best ground unit, capable of inserting from the atmosphere or space onto a planet's surface in HEVs. ODSTs are equipped with an alternative HUD called VISR, which is best used in dark settings as it can only adjust so much in lit up areas. VISR outlines objectives in Yellow, friendlies in Green, and hostiles in Red.
UNSC Marine-Airforce: The pilots of ground-op flight vehicles such as the Hornet or Longsword. These pilots are Marine service men that take care of piloting any available aircraft. When not present, trained Marines may take their place on vehicles such as Pelicans.
UNSC Navy: The UNSC Navy has some of the best strategic operations records in history. They are known to outmaneuver superior opponents who would otherwise reduce them to molten slag. These servicemen and women also are responsible for the transportation of the marines around space.
Spartain-IIIs: The last remaining super-humans in the UNSC's arsenal. After the Human-Covenant war, nearly all known Spartan IIs were 'M.I.A.' However, Ackerson's research continued and by 2585, a new company of Spartan-IIIs (funded by the Sangheili and UNSC), Delta Company, was born. In this post-war atmosphere, with so few planets to manage, more resources were available to this Spartan Class. While it is smaller due to the lack of gene pool qualifications, the 100-strong Delta Company Spartans sport Mark VI armor, much like their Spartan-II counterparts of many years passed by.
Elites - The true name of the Elite race is 'Sangheili', and they some of the fiercest warriors known to mankind. As thoughtful as any human, and as strong as spartans, the Sangheili are not to be underestimated. They have currently become allied to the UNSC, and share space supremacy with the humans. Many Sangheili learned how to replicate the ships they used in the old Covenant thanks in part to the process of Human Reverse-Engineering. There is a Sangheili navy and army; they are skilled at both.
Brutes - An ape-like species from the planet Doisac, better known as Jiralhanae. Originally, they were a lower class among the Covenant caste system. However, the last three Heirarchs of the Covenant brought the Jiralhanae to glory in the final days of the Covenant. Brutally strong and capable, the Jiralhanae aren't afraid to tinker with unknown technology. They are much quicker to anger and more primitive than their Sangheili enemies. Jiralhanae can pilot ships and vehicles, and they do so in a vicious manner. The Jiralhanae have 'packs' that are like families. If one falls, the others become enraged, sometimes even beserking. The Jiralhanae now keep to themselves after the loss of the war, but keep patrols with their remaining ships from the Civil War.
Grunts - Once used by the Covenant as cannon fodder, the grunts (or Unggoy) were a largely abused species during the reign of the Covenant. When the Civil War started, the Unggoy population was sagging from years of massacre at the hands of humans. The Unggoy are more often than not cowardly, as seen by their decision to stay with whoever currently led them upon the happening of the Civil War. However, it should be noted the Unggoy are capable of fair levels of intelligence, as they can pilot ground vehicles or trick others with carefully chosen words. While cowardly alone, in a pack their confidence is bolstered and they fight ferociously. The Balaho Treaty freed the Unggoy of slavery after the war from various races, allowing them independence. Today, Unggoy either keep to themselves or continue loyal service to the Sangheili. However, there is illegal slave trade of Unggoy currently present.
Jackals - The pirates of the space, also known as Kig-Yar, are the Jackals. Even before succession to the old Covenant, they had space flight and naval ships of their own. Eventually the Kig-Yar gave in to the Covenant Armada and began service as elite mercenaries and snipers. After the fall of the Covenant, the Kig-Yar returned to their pirating ways, even possessing a few small Covenant craft. Jackals think mostly for themselves or their mates and hold honor or religion with contempt. There are multiple Subspecies of Kig-Yar that appear differently; the largest two sects are the Marksman Jackals and the Skirmisher Jackals, with Marksman Jackals dominating the species.
Hunters - In reality the Hunters (Mgalekgolo) are made up of hundreds of eel-like creatures. When a colony gets large enough, it splits in half, creating a 'pair' of Mgalekgolo. These pairs are referred to as 'bond brothers'. Surprisingly, the Mgalekgolo are capable of speech by vibrating their various eels and rearranging them. These creatures have a habit to be ruthless in combat with a near-unbreakable shield and a Fuel Rod. They will fight in both close combat and distanced combat with surprising effectiveness. Their armor makes them tough to take down. The death of a bond brother inspires rage in the second Mgalekgolo, who will try to avenge their 'brother'. Mgalekgolo are known to recite war poetry and hold honor high. This is why many sided with the Sangheili during the Civil War as the Sangheili were superior combatants and held honor high as well. A few Mgalekgolo sided with the Jiralhanae however, possibly respect to their brute strength. After the war, many Mgalekgolo remained in service to their chosen side. Only a select few attempted to return home and keep the colonies breeding.
Engineers - A species created by the ancient Forerunners, also called the Huragok, these floating creatures are not used as a military force but rather a science team of sorts. Built with the intelligence of a supercomputer, Huragok care not for 'sides' and peacefully ignore any conflict around them while they reap what technological advances they can find in the area. Huragok communicate with whistling and sign language, and they hate violence more than many others. The Huragok are protected by both Sangheili and humans, while others may travel freely on undiscovered Forerunner artifacts. Players choosing to use the Engineer should be warned: While equipped with both shielding and possibly light armor, the Huragok cannot fight back by means of hand to hand or vehicle-less engagements.
Drones - These insect-like sentients (Yanme'e) are a hive-mind alien capable of flight and creating hives in mere hours. Notoriously well-aimed while in flight, Yanme'e should be taken serious as despite their weak carapace they swarm in large numbers. Yanme'e have a hive-mind and follow the orders of a 'monarch'- usually a queen of their own brood. The only playable Yanme'e are of a special Hive that developed a mutation allowing non-hive mind thoughts, although the creatures still heavily rely on eachother for support and have a heavy family bond.
VIb. Non-Playable:
Spartan-IIs - The original, successful Spartan Program resulted in Super-Soldiers of unparalleled skill in anything from reaction times to piloting to combat and strength. The Spartan IIs, with their MJOLNIR armor, were very small in quantity, yet they made up for it with quality.
---Reason for being Non-Playable: They'd be in their later 70s or early 80s throughout the events of this RPG, and it is unknown which Spartan-IIs survived to see human-controlled space again. Simply put, they're out of the picture by 2590; the Spartan-IIs have ascended to the status of legends.
Prophets - A physically weak race, after the Human-Covenant War they were nearly obliterated. The San'Shyuum seethed with anger at their loss and banishment. The San'Shyuum's main strength came from their ability to harvest Forerunner technology and persuade other species. Now, the San'Shyuum are hidden away on some backwater planet hiding in the shadows, only spared because because of the grevious damage to all parties. Their only weapon of defense are their gravity thrones which may or may not come equipped with weaponry.
---Reason for being Non-Playable: Not enough combat directed use, mainly political and few in number. Also incredibly few in population, reserved useage.
*May be an award for experienced RPers later in the RPG.
Flood - An alien race of unknown origin. They survive through infecting other, sentient species and massing their bodies to create intelligent leader-like 'Graveminds'. When a strong enough Gravemind is present, the Flood gain cohesion and are more than just mindless corpses. A Gravemind's presence also allows for dangerous 'pure forms' to exist. Flood easily spread their infection once one is released. Suspected as the direct /or/ indirect cause of the Forerunner's disappearance from the Galaxy.
---Reason for being Non-Playable: The Flood would make very poor player-characters. However, it is possible to have your character infected partway; just be aware that if you chose this path, that character will become temporary and most likely die later in the RPG.
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VII. Rankings and the Naming System
The various species of the Halo Universe have diverse ways of being named, as well as their own separate ranking systems. Post-Covenant species still retain the ranks they held in their Covenant Caste.
Ranks marked with * are ranks that players of that species may start as.
VIIa. Rankings
UNSC Marines:
(Applies to ODSTs, Heat-Bringers, Marines, Spartans) (It should be noted that Enlisted ranks are the only starting ranks, and you may climb the chain of command ladder from wherever you wish to start)
*Pvt. 1st Class
*Lance Corporal
*Sergeant
*Staff Sergeant
*Gunnery Sergeant
*Master/1st Sergeant
Sergeant Major
Officer:
2nd Lieutenant
1st Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
Brigadier General
Major General
Lieutenant General
General
UNSC Navy:
(applies to shipboard personnel and pilots) (It should be noted that Enlisted ranks are the only starting ranks, and you may climb the chain of command ladder from wherever you wish to start)
Enlisted:
*Crewmen
*Petty Officer 3rd Class
*Petty Officer 2nd Class
*Petty Officer 1st Class
*Chief Petty Officer
*Senior Chief Petty Officer
*Master Chief Petty Officer
Officer:
*Ensign
*Lieutenant Jr. Grade
*Lieutenant
Lieutenant Commander
Commander
Captain
Rear Admiral (Lower Half)
Rear Admiral (Upper Half)
Vice Admiral
Admiral
Fleet Admiral
Elites:
Infantry-
*Minor
*Major
Ultra
Zealot
General
Field Marshall
SpecOps-
*Ranger (Flight and Zero-Gee)
*Stealth (Spies and Assassins)
*Special Operations
Special Operations Commander
Honor Guards (Now in service to important Sangheili Figures)
Navy- (Note: All personnel except the Supreme Commander can partake in ground engagements)
*Minor
*Major
*Zealot
Supreme Commander
Brutes
Infantry-
*Minor
*Major
*Ultra
*Bodyguard (Normally found protecting an important Chieftan)
SpecOps-
*Stalker (Stealth)
*Jump Pack Minor
*Jump Pack Major
Jump Pack Captain
Leaders-
*Captain
Captain Major
Captain Ultra
Chieftans-
War Chieftan
Chieftan
Hunters
(It should be noted that Hunter players can either play as both Hunters, or can team up with another player to have one Hunter character each)<br />
Infantry-
*Regular
Major
Ultra
Drone
Infantry-
*Workers (bright green)
*Worker-Soldier (pale green)
*Minor Soldier (blue)
*Major Soldier (white)
Captain Minor (red)
Captain Major (gold)
Jackals
Infantry-
*Minor
Major
*Skirmisher
Skirmisher Major
*Sniper
Navy-
*Ranger (flying/zero G equipped)
*Zealot
Shipmistress/Shipmaster
Grunts
Infantry-
*Minor
*Major
Ultra
Other-
*Heavy
*Special Operations
*Deacon (religious leader, now used as moral-boosters instead, and are trained in combat)
Flood (Non-Playable)
Forms-
Infection
Combat Form
Carrier
Bomber
Thrasher
Swarm
Pure
Special-
Proto-Gravemind
Gravemind
VIIb. Naming System
Humans - Everyone knows what a human's name is! Humans are allowed, however, to have secondary nicknames.
Elites - Examples include: Voro Mantakar, Thel Vadam, etc. The 'ee' suffix was removed when the Elites defected from the Covenant.
Brutes - Examples include: Tartar, Tartarus, Macabeus, Rutgar. The 'us' suffix is added when a Brute reaches adulthood.
Prophets - Real names unknown. Go by names such as Prophet of Ministry, Prophet of Anger, Prophet of Clarity.
Hunters - The given name has three syllables, but the bond name and line name only have two syllables: Waruna Kasu Veelu
Engineers - Named for their buoncy (ability to float) Examples: Lighter Than Some, A Bit Too Heavy, Flies Just Right
Drones - Unknown if names exist for Drones
Jackals - Given a single-syllable name, shipmasters/mistreses have the prefix Chur'R before their name.
Grunts - Can be repeating sounds to single-syllables cluttered with consonants. Ex1. Babap, Ex2. Flim
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VIII. Weaponry
Due to the mass destruction all species met during the Human-Covenant War and the Covenant Civil War, weaponry has remained largely unchanged. For the Weapons Section, I will be relying on the use of Wiki Pages to explain it. For those with further questions on specifics, please PM me. If you do not know what species/ranks are permitted to what guns, just submit the weapon you want your character to have and I'll give you amends if needed.
http://halo.wikia.co...i/UNSC_Weaponry
http://halo.wikia.co...venant_Weaponry
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IX. Vehicles
The ground-war arsenal would be incomplete without vehicles to speed up transport or plow through heavily armed enemies. Just as weaponry, the various species of the Covenant and the humans are still using the vehicle models from the Human-Covenant War.
UNSC Vehicles:
Mongoose - Light Reconnaissance. No Weaponry.
Warthog - Light Recon Vehicles. Weapons vary from a light machine gun, to a gauss gun. May sacrifice weapon space for a larger body to carry more soldiers.
Wolverine - Anti-Air Vehicle.
Cobra - Anti-Armor/Artillery Vehicle.
Gremlin - Support Vehicle capable of EMP.
Scorpion - Main Battle Tank. Stronger, improved but costly version: Grizzly Main Battle Tank.
Rhino - Artillery unit using experimental Plasma.
Elephant - Heavily armored mobile command center.
UNSC Aircraft:
Hornet - UNSC Surface Air support craft
Sparrowhawk - UNSC Surface Air Support Craft (advanced, experimental plasma weaponry)
Falcon - Twin-rotor transport with a chin mounted pilot controlled gun as well as two side guns for personnel to use as well as a 4-man troop bay.
Pelican - Troop Transport/Support Craft
Shortsword - Atmospheric Surface Bomber
Longsword - Outer Space Single Ship Fighter
F-99 Unmanned Combat Drone -Surface Fighter
Vulture - Heavy Air Support Craft
Covenant Vehicles:
Ghost - Light Recon/Attack Vehicle
Brute Chopper - Brute-specific Light Attack Vehicle
Brute Prowler - Brute-specific Armor
Spectre - Resembles Brute Prowler in many ways including weaponry
Shadow - Covenant Transport Vehicle
Wraith - Artillery. There is also an Anti-Air Variant.
Locust - Long-range anti-structure Vehicle
Scarab - Heavily Armored Assault Armor
Revenant - Light Attack Vehicle with cut-down Plasma Cannon Artillery
Covenant Aircraft:
Banshee - Light Air Assault Craft
Vampire - Anti-Air Aircraft
Spirit - Dropship, primarily of Elite use.
Phantom - Heavy Dropship, extra weaponry.
Seraph - Outer Space Single Ship Fighter
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X. Starcraft
The humans, Elites, Brutes, Prophets, and Jackals are all gifted with the ability to pilot massive starships. These were crucial to the Covenant; their superior ship technology is what nearly obliterated mankind. Just as vehicles, and weapons before them, in the span since the end of the war little has changed. However, UNSC Ships were upgraded to carry shielding as well as updated Slipspace Matrixes, increasing the accuracy of jumps. Below are the various active-use ships.
UNSC:
Frigate - Lightest military starship with one MAC cannon and archer missiles.
Destroyer - Heavily armed military starship with a MAC, Archer Missiles, and SHIVA Warheads.
Halcyon Cruiser - Out of date cruiser brought back into use during the Human-Covenant War. Can take tremendous punishment due to honey-combed layering within.
Marathon Cruiser - Commandeered only by admiralty. Possess 2 MAC guns and dozens of oversized Archer Missile Pods.
Carrier - Armored ships whose main armament are the many singleships housed within. Have extra large hangars.
Colony Ship - Repurposed colony ships used for heavy ground support.
Super Carrier - Heavily armored, very few built. House hundreds of craft and sport a powerful MAC Gun.
Covenant: (used by Elites, Brutes, Prophets, Jackals)
Agricultural Support - Contains sustenance for a fleet.
Frigate - Lightest Covenant ship
Destroyer - Heavily armed Covenant ship.
Cruiser - Armored ship with no hangar. Five plasma turrets and pulse laser armament. Light Cruiser is a smaller version.
CCS-Class - One of many capital ships, heavily armed.
Reverence Cruiser - 3 kilometers long, serve as a flagship.
Battleship - 2km long with 5 bulbous sections. Heavily armored and armed, has a particle beam weapon that can 'snipe' enemy ships from a distance.<br />
Super Cruiser - Huge Cruiser containing hundreds of dropships and ground war materials.
Carrier - Capable of holding hundreds of singleships.
Assault Carrier - Contains many ships, vehicles, and soldiers. Hangars are enlarge enough to carry two UNSC Frigates and still have room.
Super Carrier - Largest ship in the fleet with 5 bulbous sections, a huge hangar, and a bristling weapons armament.
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XI. Factions
The current 'factions' are alliances and truces. The true factions will develop later in the story. At the beginning of the RPG, you do not necessarily need to 'adhere' yourself to a faction, these are merely loose alliances. They also provide species that may be in each group.
UNSC-Sangheili Alliance - UNSC, Elites, Engineers, Grunts, Hunters
The Remnant - Prophets, Brutes, Jackals, Grunts, Hunters, Drones, Engineers
Eayn Insurrection - Jackals, Insurrectionist humans, Insurrectionist Elites, Engineers
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XII. Player Signup
To join the RPG, fill out this form. If you have any questions about your choices for the Signup sheet, PM your question with the profile. All profiles MUST be PM'd to me, not posted on the RPG's actual topic. While filling out the form, please omit the writing in parenthesis.
Here we go:
BZP Username -
Character Name -
Species -
Affiliation - (navy, infantry, marines, etc.)
Rank -
Faction -
Specialize in - (examples: Explosives, sniping, alien technology/human technology, leadership roles, etc.)
Primary Weapon -
Side-Arm -
Grenade - (You start with 2 of your chosen grenade)
Appearance -
Biography -
XIII. Player-Characters (TOTAL: --)
Name - Species - Rank - Player
UNSC Navy - 4
Vale - Human - Commander - Vak
Roxanne Bright - Human - Petty Officer 1st-C - King of Shadows
Andrew "Rooks" Kryler - Human - Lieutenant - Akaku
Lyndis Carter - Human - Petty Officer 2nd-C - Lavama
UNSC Marines - 7
Marcus - Jiralhanae - Ultra - ~JC~
Daler Mehndi - Human - Gunnery Sergeant - Kini Hawkeye
William James Berrien - Human - Private 1st-C - Lavama
Will Serrox - Human - Private - FlutterTree
Leah "Trouble" Brady - Human - Sergeant - Inferna [Flamethrower unit]
Paul Harris - Human - PFC - Mef Man [Flamethrower Unit]
Kennith Aodh - Human - Master Sergeant - Burnmad [Flamethrower unit]
UNSC ODSTs - 16
Antony Graham - Human - Sergeant Major - Vak
Katrina Grey - Human - Sergeant - Bundalings
Booker Classet - Human - Private 1st-C - Bundalings
Theodore Beyer - Human - Private 1st-C - Bundalings
Thomas Green - Human - Lance Corporal - Skarloth
Thomas Hunter - Human- Lance Corporal - Silvan Haven
Devan Hammond - Human - Sergeant - Transairon
Mike King - Human - Private 1st-C - The X
Jason Hemming - Human - Lance Corporal - Promised Land
Rachel Cass - Human - Staff Sergeant - Promised Land
Colin Ferris - Human - Lance Corporal - Zarwin
Allan Myles - Human - 1st Sergeant - ~Wish~
Leliel Harvenheight - Human - Staff Sergeant - Spink
John Seah - Human - Sergeant - FlutterTree
Joel Rayle - Human - Staff Sergeant - Akaku
Davian Thule - Human - Staff Sergeant - Lavama
Blaze Drake - Human - Corporal - Leonidas Spartana
UNSC Delta Company Spartans - 6
Rex D062 - Human - Gunnery Sergeant - Leonidas Spartana
Edward D056 - Human - Master Sergeant - Toa Ling
Cassandra D052 - Human - Lance Corporal - The Mask
Terra D048 - Human - Sergeant - Stoney the Raptor
Shawn D042 - Human - Corporal - FlutterTree
Zac D017 - Human - Sergeant - Alt.D
Sangheili Infantry - 6
Kiro Uron - Elite - Ultra (Stealth Division) - Kini Hawkeye
Vume Chavam - Elite - Major - Zarwin
Zarana Fehra Veru - Hunter - Regular - Inferna
Kaldera Fehra Selre - Hunter - Regular - Inferna
Sona Waka Klatu - Hunter - Regular - Leonidas Spartana
Kakat - Grunt - Deacon - Inferna
Sangheili Navy - 1
Klax Faldak - Elite - Major - Skarloth
Sangheili SpecOps - 3
B'kar Velrun - Elite - SpecOps Commander - Vak
Mato Moram' - Elite - SpecOps - Leonidas Spartana
San' Garo - Elite - Ranger - Akaku
Eayn Insurrection - 3
Cain Michaellis - Human - Rebel Soldier - Spink
Saur - Jackal - Skirmisher (Commando) - Leonidas Spartana
Thar Mentra - Elite - Major - Lavama
The Remnant - 1
Macabethus - Brute - Captain - Lavama
Independent - 2
Ket - Jackal - Skirmisher - Inferna
Shor' Talas - Elite - Former SpecOps - FlutterTree
O.N.I. - 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And now, for the beginning of retribution...
IC:
July 07, 2590. 1400 Hours. Eiro Jima (XCL-29965). UNSC Plataea, LPO (Low-Planetary Orbit).
Thin, polished, black-as-the-void of space boots pattered around the bridge of the UNSC Plataea. The dim, flourescent lighting cast an empty yellow-white light along the titanium-steel reinforced hull of the walls; it made the man feel at home, almost. He could never understand the iridescent purples that the Sangheili had accustomed themselves to, and would much rather several meters of pure steel plate between him and a bullet than a few centimeters of breastplate and a couple bags filled with tiny grains of sand. Sighing in complete comfort, he nodded to the Bridge Crew as he finished his survey of the cramped quarters laden with various arrays of communications, weapons control, FTL-Drive readings, reactor conditions, and navigations. The man sat down on a steel-plated chair; minimal comfort was built into it, and he always felt it was the lack thereof that pushed him to get up every so often and read the various stations alongside the group of Ensigns he had enlisted to his bridge. The Commander didn't mind; they were still recovering from the Human-Covenant War, so why would a lowly Commander such as himself have the more elite Officers serving on his Bridge? These men and women were capable, and the Marathon Cruiser was much more threatening than most of the behemoths that lofted their ways through the emptiness of space. Very few Covenant ships still existed that operated against the UNSC, and even fewer were ships capable of winning in one-on-one fights with the Plataea.
Besides, they were in the safety of Eiro Jima now, after their three-month voyage from the last pit-stop on the long road from Earth. Today the planet would be receiving its third host of military personnel that hadn't come in with the original Colonization expedition. The first had already moved on to Sangheilios, as Eiro Jima was seen as a rest stop on the long road between the home of the Elites and their common friends, humanity. The second host was still present on the planet, and now the Commander's ship had been called forth to increase the UNSC presence on Eiro Jima as the planet grew.
Below him lofted a sprawling Venecian cityscape; Eiro Jima was largely a water-based planet and most cities were built to branch off of small islands as floating havens for both humans and Elites alike. The seas were full of valuable resources to both the Sangheili and humans, and as such the two races cooperated in the settlement and maintenance of the planet. Often, Sangheili cities and human cities were kept separated to avoid interfering with the preferred style of government run by the opposite race, but trade flourished nonetheless. It was a bright, midsummers day down there, the Commander could tell. He sighed happily, lost in thoughts of sunlight reflecting off the beautiful seas and emerald-crested mountains of the western hemisphere.
So lost in thought was the Commander, that the ship's A.I. finally gave way in, no longer waiting for the command (as many A.I. grew irritable with human hesitation; a second to any sentient being was an eternity for their processing capabilities). His avatar appeared, a brilliant display of an early Roman scholar looking down at clay tablets.
"Commander Vale, might I suggest that we wake up the crew? The ship is scheduled to drydock in 0200 hours."
The young, clean-shaven and glossy-eyed man snapped back to reality, nodding with a thin-lipped smile. A.I. are always so very impatient.. I suppose in their world, all is for the best.
"Very well," he replied. "Go ahead and start defrosting the crew." The Commander spun to one of his consoles, typing in a message to the Crewmen working in the cryo bays.
//Goodmorning, boys. It's time to let the jarheads out of their bedrooms, they're big kids now and they've had more than a nap. I'll be sending the rest of the Crew to help instruct the various soldiers in stretching and coming out of cryo. Start thawing off Cryo Bay A.
Commander Vale.//
The man reclined once more and looked out to the starscape. It was so peaceful now... for the first time in years and years... but for how long? The wounds were finally starting to heal... and yet war never truly allows the scar to seal. Never.
OOC: All UNSC characters can now post in any of the Cryo Bays as getting up
Edited by Vak Il Mio Amore, Feb 11 2012 - 04:22 PM.
















