An epic by Peach 00...
Boarding the Cruiser
Beginning the Chase - Part 1
In Pursuit - Part 2
The Beginning - Part 1
Going Under - Part 2
Clash - Part 1
Clash - Part 2
Clash - Part 3
These are so far the chapters I've written out, and the ones I'm planning on posting in the near future. Those aren't all the chapters - there are many more I've yet to write/plan...
.:Table of Contents:.
Toa of Rohan
Toa Rohan: Toa of Rohan, a defense organization including twelve Toa, past leaders and members deceased taking place in the battles of Rohan. The team includes two Toa of Lightning, a Toa of Fire, a Toa of Iron, a Toa of Air, two water-Toa, a Toa of Sonics, a Toa of Psionics, a Toa of Ice, a Toa of Earth, and a Toa of Stone. Their unit includes a group of Matoran named EI, the unit called Enemy Intelligence while Rohan’s military insists of the Elite Stealth Division, a group of trained military people enhanced in their line of expertise—unseen movement, silence, and a reign of quick movements unleashed. These Toa work fast and brutal.
Jilin: Leader and Toa of Fire of the Toa Rohan, he is a brave, courageous yet stern Toa who doesn’t take no for an answer. Usually a kind-hearted Toa when not gravely concerned in stacks of papers to be signed and death-threats by Skakdi, he wields a heavy but deadly broadsword of fire. On his face he has a scar resembling a little firelight across his eye in orange. His mask is a scarlet Hau.
Silvian: Deputy and Toa of Iron on the Toa Rohan, he bears a grey Kanohi Mahiki, wielding a dangerous flamethrower with him wherever he goes and a spear with his element energized inside. Known to have an identity change on his most secretive missions (a.k.a., ‘Shifter’), most have a debt to pay when crossing his path. Though a humorous and kind-spirited Toa that represents pleasant company in some cases, he is a force not to be reckoned with in battle. In other words, you don’t want to meet him.
Talin: Third-in-command and telepath for the Toa Rohan, Talin is a Toa of Water who can be irritatingly calm but stressfully angry if provoked into anger in any way. She carries a dangerous water broadsword, a rope of water enforced out of it when energized with Talin’s element and control over water. It has been known to slice through pure concrete. Her mask is a Kanohi Suletu, controlling telepathic capabilities and has a range of over a hundred miles to hear a being’s thoughts and any intelligence necessary and serious.
Spira: A Toa of Lightning on Rohan and part of the Toa Rohan, she is famous among Rohan’s population for her incessant and intricate strategies. A strategist at heart and veteran of the team, Spira is an invaluable force of tactics and strategy. She is possibly the one thing that keeps Rohan safe with her ideas and masterminded schemes that unfold to something that devastatingly resembles disaster, but in the best way possible. Her mask is a Kanohi Komau—she is rarely seen in battle, but is known to have a spear as a weapon, jokingly named “Speara,” by her Toa brothers and sisters. It is known to use lightning as its delivering attack.
Tulya: Spira’s ‘twin’ lightning counterpart, Tulya is an ambitious but naïve and young recruit of the Toa Rohan, trained by Spira to become a strategist. Only having been on the team for barely over a year, Tulya is new to the systematic workings of the insides of the Toa Rohan. Her mask is a light blue Ruru while her weapon is as well the same as Spira’s: A lightning spear.
Alyssia: Devilish, stubborn, and a complete tomboy, Alyssia is the Toa Psionics on the Toa Rohan with a sense of humor, a blazing hot temper, and perhaps the heels of her boots off the ground ninety percent of the time. She is a skydiving and risky Toa, who’s only perspective of villains is the fact that they only care to kill because it’s laugh-inducing for them. An EI agent, she bears a Kanohi Akaku of a sand-blue color while her weapon is two twin katana blades and a jagged-edged dagger. Alyssia is a blazing temperamental firecracker (as well as being humorous) that is a force not to meddle with.
Canan: Toa of Earth of the Toa Rohan, Canan is an EI agent that is quick-witted and can get the job done—right. He’s fast and can have flashy things done in the tightest of situations, and another strategist type. Though not exactly ranked as a strategist for the team, he is highly useful at times and isn’t hard to please with things. He also a stealthy-moved Toa—he bears the Kanohi Volitak and has an earth drill that can usually drill the underneath ground and unexpectedly shroud his enemies in dirt materials.
Watua: A playful, enthusiastic, and joking Toa of Air, he is not common to speaking in ‘treespeak’ or ‘chutespeak’. Sometimes he may try to imitate it in a silly but realistic way—he is a part of the Toa Rohan and a strategist of the team, in a rather intriguing field of expertise when scheming. He has a different way of tactics compared to Spira, but is quite useful in rushed attacks. He carries a light as a feather katana, sometimes seen with many pairs of daggers and sometimes a deadly weapon that sprays neurotoxins at his foes, killing them instantaneously. He is only ever alone when using this weapon, though. Watua bears a Kanohi Iden.
Atuu: Stubborn, cold, acerbic, astringent, and having an icy attitude, Atuu is hard to cope with as the Toa of Ice of the Toa Rohan. Another EI agent, he carries a ice-tipped spear, and whatever touches it turns to ice immediately. He wears the Kanohi Matatu as his mask, his armor color a dim grey, silver, and white. He is a cooling, icy, and blizzard of bitterness when facing him at all. He is practically stubborn—a secondary weapon he carries is a laser crossbow.
Kuhi: A cheerful and humorous Toa of Stone part of the Toa Rohan, Kuhi is known for being prankster, mischievous, sneaky, and incredibly funny. He is an optimist on most things and tries to keep everyone’s spirits up in a time of crisis and can remain calm. He wields a leather-bound crossbow, and is known to be incredibly accurate with it. His mask is a Kanohi Pakari colored a gun-metal grey. As well, he serves his purpose as a strategist.
Stelt: A sympathetic, cheerful, and bright Toa of Sonics, Stelt is the thirteenth member of the Toa Rohan, as well an EI and telepath because of being psychic. He normally is known to meditate at his keep at a far side of the Sonics Region, where he follows his visions carefully to understand the new comings of Rohan’s future. He wears a Kanohi Miru, and has a sonic blade—whenever he stabs any place on the ground, or perhaps a wall or floor, the sonic blade creates sonic blasts that have a radius of five miles in a complete circle. He is usually immune to the effect. (P.S.: The name of this character has nothing to do with the island and/or name, Stelt. This name had been a thought-up imaginative name thought of by me.)
Litela: The second Toa of Water and final member of the Toa Rohan, Litela is a highly intelligent, quiet yet bright, cheerful, and warm Toa of Water that can offer advice on anything. As well known as the healer of the Toa Rohan, healing is a secondary mind-set power she had taken a trait of in her past unknown. She wears a Kanohi Pehkui and wields ten daggers which she can throw at lightning-fast speed.
Matoran of Rohan
Nagii: A Matoran of Lightning and leader of the Elite Stealth Division, Nagii is a cold and emotionless female—she’s a tough and ruthless Matoran who is one not to mess with. She is deadly with many weapons, including daggers and rifles of Rohan’s military. She is a brutal Matoran of combat, and possibly could be invisible if she were standing right in front of someone. Nagii has a determination of doing her work and doing her work good and right. Her training to her recruits of the Elite Stealth is rough and exhausting, extinguishing all strength in one. She intends to make things tough for her recruits to keep them in a good shape for combat. Nagii’s mask is a Kanohi Calix, her armor a dazzling amethyst and her eyes a cooling and icy blue. She is an acerbic force to not be meddled with at best, and highly intelligent to outsmart anyone.
Sylin: Sylin is a Ga-Matoran and deputy of the Elite Stealth, as well as commander of the Combat Training division. Sylin is a tranquil Ga-Matoran, sometimes a mystery-solver for most. She wears a Mask of Psychometry, and has a little use over its power to use it in situations. Sylin has been easily involved in Nagii’s missions and is the only friend Nagii can soften to as a friend. Sylin can slightly resemble Nagii in some ways, but mostly, Sylin can be a calm and tranquil force in the middle of a crisis.
Delrak: Another Elite Stealth member, Delrak is a De-Matoran and strategist, who has rarely been heard to say anything. Perhaps his only words have resembled something of a scream or a quiet muttering of rambles of things he hated. Otherwise, Delrak’s best usage is silence and quiet tactics. He bears an Akaku.
Tikiani: Tikiani broke the Toa’s code when her comrades were in the middle of battle, and she had run when they were surrounded by a group of Zyglak. Three had survived, while the rest were killed. Afterwards, she wandered the universe as a vagabond, when she thought of becoming a mercenary. As a bounty hunter, she was paid for searching for war criminals, her mercenary name ‘Tick’. When roaming an island called Odus, she searched an abandoned city next to a fortress of unknown beings she had heard about - Tikiani decided to infiltrate the fortress. Not succeeding, she was held hostage and offered a position in Lord Uzian’s organization and to be a part of the Dark Hunters. Later accepting it, she found her place as the servant and invaluable mercenary to Uzian. She bears the Kanohi Huna.
Fuzan: Having become a Toa of Fire on Rohan, he ran away from Rohan and left, journeying towards an island northwest of Rohan called Krikua. Kidnapped by an unknown Dark Hunter, he was taken prisoner. With some difficulty in taming him, the Dark Hunters turned Fuzan over to Lord Uzian, who soon took Fuzan in his own hands. Afterwards, he was kept at a rank of an ordinary mercenary in Uzian’s organization after he gave Fuzan an offer, and soon Fuzan worked his way to the rank of commander of Lord Uzian’s army. He met Tikiani five years later when she was kidnapped, and becoming a nuisance to her. Once he saved her life, and after that, Tikiani and Fuzan learned to set aside their differences and became ‘good’ friends. Fuzan wears a burgundy Kanohi Felnas.
Silio: An unknown being, Silio has a mysterious past. Rumors say that he was once a Toa of Air on a distant bundle of islands called the Echo Islands that are south of Rohan – others say that he was a mercenary found by the Dark Hunters and joined, while the power of shadow was something he gained when fighting a mysterious Makuta. Nobody knows the truth of Silio, only knowing that he is Uzian’s right-hand man. Silio wears a dirty-white colored Kanohi Crast.
Uzian: An unknown being, it is unsaid whether he was a former Makuta who betrayed the Brotherhood and joined the Dark Hunters as a mercenary in search of Toa – otherwise, a Toa who found powers greater than most. As a mercenary part of the Dark Hunters, Uzian found that he didn’t have to work for a higher up – but only be the higher up. Traitors of the Toa began to join him as bounty hunters, willing to be a part of his organization, the Dark Ones. Like the Dark Hunters, the Dark Ones’ duty was to destroy most war criminals and Toa if necessary. Lord Uzian’s main target now is to destroy an island northwest of Odus, called Rohan, to take it over and create a base. He wears a Kanohi Jutlin.
Colorn: A mysterious female Vortixx from an unknown island, Colorn is a bounty hunter on a search for Toa as prizes in her collection. Though she has been mistaken for a Toa for her power over her water and the color of her armor, the Vortixx has unsaid her gift for the power of shape-shifting. At will, she can change to an unlimited amount of beings and species, even Rahi or underwater creatures. Her regular form is a slender black and emerald-clad Toa bearing daggers in either hand. Her mask in a shape-shifting form is regularly a Kanohi Zaath.
Rohan: Rohan is an island notorious for its bliss island paradise, famous for its tall skyscrapers among its eight cities among the separated regions. Rohan has eight regions that separate different terrains, barriers dividing the regions that are colored blue to separate the temperatures. The borderline barriers can be entered through by walking through it. The regions—Fire, Air, Water, Stone, Ice, Earth, Lightning, and Sonics—were connected by eight separate islands, pulled by magnetic forces by a Toa of Magnetism together. The name was created essentially from the Toa of Magnetism’s name, Rohan, with the famous temple created by his faithful Toa of Gravity comrade, Zerchilek and it so named after him. It is said that if the islands were separated once more, the cores hidden within the regions that keep the magnetic forces strong and feed it further, the island would self destruct with each of the islands blown far away across the seas. The cores connect to the very center of Rohan’s main source, crystal that is mined beneath the center city. If this so happens, Rohan would never be able to be connected once again.
Echo Isles: A bundle of islands not far from Rohan. They host many surprising events throughout years, the islands hosting several different groups of tribes that had been against each other. It ended as invading Skakdi were drawn back and the six groups were brought together to fight against the Skakdi. Its founding was unknown, yet they are neighboring isles to Rohan and worthy allies to them. The name was given after a series of killings became of the isles, and it was gossiped—or, as you can say, echoed.
Odus: The nestled area for the Dark Ones, Uzian’s organization, as a fortress for Uzian and his band of baddies and bandits. Odus was once a placement of little villages holding Le-Matoran and Matoran of The Green. They were quietly kept there and were not disturbed for years until Uzian stumbled upon the island and thought it was the perfect place for a fortress. He invaded it quickly, and without another group of Matoran’s knowing, Matoran built a city near Uzian’s fortress. It was quickly abandoned as a Matoran discovered the fortress and told his fellow companions and comrades. The area was abandoned and Uzian used it as a base. There are still even the wrecks and ruins of old villages and wooden houses.
Fedra-Nui: A distant island far from Rohan but in the central area of Odus. An abandoned city that once was inhabited by Matoran but quickly escaped from after a series of haunts. Zyglak took over the area and were rumored to be the ghosts appearing around the island. Many Zyglak, Rahkshi, and Vahki are still found their patrolling the streets as watchmen.
Krikua: An island not far from Rohan, this island once was a peaceful inhabited island quiet and held by De-Matoran. Soon enough, Matoran began to disappear and things became unnatural. One by one, Matoran disappeared, and finally ghost stories became of the island and it was made as an assumption and slightly slim chance of a fact. Alyssia and Kuhi searched and scavenged the island with curiosity after a deal was to be made with a local Turaga that was living there with several Matoran at his side, but were soon finding that they had made a grave mistake of going to the island in the first place.
For now, I’m just glad it’s back up. Go check it out, though, and enjoy the repost.
Edited by Peach 00, Nov 06 2012 - 08:13 PM.