The Official OTC TBRPG Planning and Organization Topic
#4281
Posted Nov 14 2012 - 10:07 PM
A bit of an important note, real food or lab food? Real food has the advantage of being tasty and, once you reach critical population levels, very sustainable. Lab food is cheaper to make, lasts longer through extended trips, and generally is capable of being mass produced. Real food has the problem that you have actual meat that can be stolen alive and crops that can be struck by plague, whereas lab grown food isn't that great of a taste and requires raw materials and some interesting machines to produce, increasing your costs initially.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4282
Posted Nov 15 2012 - 04:30 AM
#4283
Posted Nov 17 2012 - 04:35 PM
#4284
Posted Nov 18 2012 - 07:45 PM
A wanderer always walks the lonesome road at some point. always
Tales of the Wanderer
We crawl, on our knees for you,
under, a sky no longer blue,
we sweat, all day long for you.
But we sow, seeds to see us though,
cause sometimes dreams just don't come true,
we wait, to reap what we are due.
Everything I touch turns to Ashes,
...It slips right though my hands
#4285
Posted Nov 18 2012 - 08:15 PM
I think Power's business model might work pretty well actually. When presented between the choice of dutifully saving up funds for a ship or paying a surely generous fee for transport services, I'm sure many will choose the later.
Of course, the amount of rogue groups here is baiscally equal to the honest ones, so there's not going be that much PC business.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4286
Posted Nov 18 2012 - 08:37 PM
Thats what I'm hoping for. People going "well, I could save up for a transport of my own, but they do look really expensive and I'm not sure how much I'd use it...oh look here's a business that will ship my stuff for a fraction of the price. I'll just contact them"I think Power's business model might work pretty well actually. When presented between the choice of dutifully saving up funds for a ship or paying a surely generous fee for transport services, I'm sure many will choose the later
#4287
Posted Nov 20 2012 - 03:01 PM
This RTS-RPG is definitely going have a greater focus on the RPing side of things as we've already seen. At the same time though it is still at its heart an RTS; people are still running a group of people, be it two or five hundred, managing budgets, buying equipment, doing stuff we're use to in RTS-RPGs of old.
Because of that, there is a need for accelerated time. RPG time as we all know is wonky at the best of times and utterly maddening at others. Time zones mean that it can sometimes take a week for a full in-game meeting to take place, and we all know how frustrating the three hours in-game and one week out-of-game battles could get.
So even with a reduced time acceleration, like one IRL day equals one IG week, would leave many people in the dust. Someone could be negotiating with Power for trade rights, and by the time its been worked out it's been several months in-game. A meeting that took an hour in-game wouldn't take effect until months later, which would be pretty bad. Or someone could be fighting my Comanche raiders and then I pull one of my patented vanish for a few days tricks and then someone's left not knowing if their farm has been razed or not.
Point being after all that rambling is that there's two sides of the coin here; on one side you have the fact that if time isn't accelerated, people are going to toss up their hands in frustration when they realize they can't earn ten million dollars in a week, and on the other side there needs to be slow enough time for RPing to take place without being left in the dust.
So I ask you guys, what do you think? Any compromises that can be thought of? I did consider stripping out the heavier RTS portions and making this more purely an RPG, but then I realized that it'd stop being a somewhat new idea and become the Star Wars RPG in a different universe.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4288
Posted Nov 20 2012 - 03:13 PM
To put it more bluntly, I think the RTS element breaks down at smaller scales, something like how Newtonian physics quietly slips out of the door once you get onto a quantum scale. RTSes are quite specifically meant to allow you to control large-scale events - that's the whole point of them. Once you're on a small-scale, it's hard to retain enough RTS to make it qualify as one without making it the awkwardest thing on twenty-three legs.
There's something you had better understand about me, because it's important and one day your life may depend on it.
#4289
Posted Nov 20 2012 - 03:16 PM
Edited by Void Prophet Alex Humva, Nov 20 2012 - 03:17 PM.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4290
Posted Nov 20 2012 - 03:22 PM
There's something you had better understand about me, because it's important and one day your life may depend on it.
#4291
Posted Nov 20 2012 - 03:28 PM
I suppose if I'm going go about the mechanics properly, I have to stop thinking of it as a scaled down tactics game and more like EVE Online. On the plus side, assuming people go along with your suggestion, it means a lot less work for my mechanics wise. Instead of needing to write an essay on the concepts I can just do a few paragraphs on common sense and be done with it.

1 1 2 3 5 8 13 21 34 55 89
X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4292
Posted Nov 20 2012 - 06:03 PM
#4293
Posted Nov 20 2012 - 06:10 PM
There's something you had better understand about me, because it's important and one day your life may depend on it.
#4294
Posted Nov 20 2012 - 06:21 PM
Not to say science is all drab and dull, I mean, if my gig as a mechanical engineer later on in life fails I'll probably go into the sciences, but research isn't the vast paced through more money at it and get it done Strith portrayed it as. Many great inventions came about by sheer accident; even more took decades in the making simply because you can't come up with the Theory of Relativity overnight.
In other words, even with the time scale I was originally looking at (1 IRL day=1 IG week), research is far from an important factor. One could even call it a nonfactor. The combination of money, manpower, and time equals to a recipe that doesn't smile upon the status of the players. Maybe if you one day take over a nation sure, but time is still a factor, and you can't just say "I want to be an immortal energy being who's ascended to a higher dimension. Get it to me on Tuesday."

1 1 2 3 5 8 13 21 34 55 89
X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4295
Posted Nov 20 2012 - 06:28 PM
There's something you had better understand about me, because it's important and one day your life may depend on it.
#4296
Posted Nov 20 2012 - 06:38 PM
#4297
Posted Nov 20 2012 - 06:39 PM
#4298
Posted Nov 20 2012 - 06:45 PM
There's something you had better understand about me, because it's important and one day your life may depend on it.
#4299
Posted Nov 20 2012 - 07:00 PM
Since with relativity isn't there no real way to compare name in places as far apart as different stars? So the eccentricities of time in most TRPGs would make a bit more sense, wouldn't it?I think any discrepancies in how time is managed could be handwaved aside by the fact that we're in space. Place is pretty big especially since we're on the low end of the galaxy's technology and can't instantly poof ourselves or information around the place
#4300
Posted Nov 20 2012 - 07:11 PM
Space is, however, big, and with the FTL system I have planned, communication lag is to be expected.
Speaking of which, I should probably confirm something; in all the drafts I've had, FTL comms are either nonexistent or extremely short ranged in a galactic scale of things. Is anyone going scream bloody murder if I completely axe FTL comms? I assure you this isn't to further justify meta-issues, seeing as I've never had any intersystem communication planned since the very beginning of this. I just think having a time delay in-system would add to the atmosphere some.
Edited by Void Prophet Alex Humva, Nov 20 2012 - 07:35 PM.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4302
Posted Nov 20 2012 - 09:21 PM
^New Transformers RPG!^
-To Save the World!-X-Men: Darkest Days-BZPRPG profiles-
"Well, that's just prime!"
#4303
Posted Nov 20 2012 - 09:22 PM
But communications from system to system would have to be physical information/data anyways, regardless of which draft I was using. I never wanted nor put in intersystem FTL comms; axing the in-system FTL comms is just because I think it's bloody hilarious that two people saying hi from Earth and Mars would take between thirty minutes to three hours.

1 1 2 3 5 8 13 21 34 55 89
X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4304
Posted Nov 20 2012 - 10:01 PM
#4305
Posted Nov 20 2012 - 10:12 PM
I can say right now though that it's likely there's not going be all that much in the way of cold mechanics or forms. More likely I'll be playing the costs and such by ear and just keeping track of my previous decisions so as to keep myself consistent.

1 1 2 3 5 8 13 21 34 55 89
X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4306
Posted Nov 20 2012 - 10:36 PM
Twilight-inspired RPG?
Please keep your nooses to yourself.
Well, would you just look at that?
I'm a piece of toast.
#4308
Posted Nov 20 2012 - 10:42 PM

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4309
Posted Nov 20 2012 - 11:15 PM
But they're very, very flammable.
Well, would you just look at that?
I'm a piece of toast.
#4313
Posted Nov 21 2012 - 02:32 PM
Only if you add in aNow perhaps this is me just enjoying the movie I just watched. But...
Twilight-inspired RPG?
Please keep your nooses to yourself.
Speaking of Teddy Roosevelt, I've been talking things over with my co-host, and a number of things have been decided about the human government in the Dreamlands. (The RPG won't be coming out until I have certain key descriptions from the person with a sourcebook on the setting, which won't happen until he gets some kind of break from college)
-King Kuranes is more of an adventurer than a proper ruler, and consequently is seen by many of the more educated human residents of the Dreamlands as a Quixotic fool. He has decent publicity with the general population, because his adventures tend to get published in pulp novels, but he will be, overall, fairly unimportant.
-Otto von Bismarck serves as the king's regent. He was selected for this, by Basilisk, because of his tolerant attitude towards monarchs, and his competence. The result is that the main human settlements will be somewhat fortified, and they will definitely be prepared for war.
-Theodore Roosevelt and Genghis Khan will serve as important commanders for the human military.
-Nikola Tesla (who was completely right about electricity in this world) and Leonardo da Vinci will handle much of the science and engineering for the human government.
-Niccolo Machiavelli won't appear much, won't be affiliated with the government, but will be in the world. Read all of his works (notably excepting The Prince, unless you are prepared to think past taking it at face value) to see what he thinks of the monarchy. Alternatively I could just tell you that he was a strong proponent of free republics and was being sarcastic when he wrote The Prince, as shown by the stark contrast between everything that he wrote before and after that, and The Prince itself.
There's something you had better understand about me, because it's important and one day your life may depend on it.
#4314
Posted Nov 21 2012 - 03:18 PM
Well, would you just look at that?
I'm a piece of toast.
#4315
Posted Nov 21 2012 - 03:20 PM
Edited by Void Prophet Alex Humva, Nov 21 2012 - 03:21 PM.

1 1 2 3 5 8 13 21 34 55 89
X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4316
Posted Nov 21 2012 - 04:03 PM
[Brief explanation of Gugs: The way I'm putting it, unless Basilisk finds something that renders this unfeasible, is that, in the distant past, they lived on the surface, were enslaved by another race, rebelled, lost the war, got punted into the Underworld, tried to rebuild their old, old civilization, got kicked while they were down by the people of Yig, kicking off a war that left both races much worse off. They're very bitter, very touchy, and looked down upon by pretty much everybody. They're also hairy, about four meters tall, and have four arms, which is bad for anyone who decides to pick a one-on-one fight with a Gug.]
There's something you had better understand about me, because it's important and one day your life may depend on it.
#4317
Posted Nov 21 2012 - 04:11 PM
Ok I'm harping, I just always find it buggersome when Theodore Roosevelt gets pulled into these things and not Andrew Jackson. I suppose there might be actual reasons for bringing Roosevelt in other than "he was just such a bad***. And had some military experience."
Not insinuating you guys picked him for that reason, just saying, that's what I usually see.
Edited by Void Prophet Alex Humva, Nov 21 2012 - 04:23 PM.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4318
Posted Nov 21 2012 - 04:24 PM
I wouldn't be interested in a Twilight RPG. The Vampires are walking mary sues and darn near impossible to kill. Doesn't make for a fun and balanced setting. Unless something was changed.
Edited by Basilisk, Nov 21 2012 - 04:56 PM.
#4319
Posted Nov 21 2012 - 04:26 PM
I could see him as a representative of the people though.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#4320
Posted Nov 21 2012 - 04:30 PM
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