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#4641 Offline Lloyd: the White Wolf

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Posted Mar 17 2013 - 03:07 PM

Seems too vague--you just described X-Men fairly well, for one. Now, if we made the other faction science fiction instead of vaguely-defined future, I'd be interested. I'd also be interested in helping flesh out the plot.

 

:w:



#4642 Offline Lord of Adders Black

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Posted Mar 17 2013 - 03:09 PM

I'll be honest, I was with you until you brought up the "suspicious government hunting them down" thing. That just seems a bit....overplayed lately. To me anyway. And it jars a little with the more whimsical aspect of a bunch of old school magicians going round having fun with actual magic


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#4643 Online Basilisk

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Posted Mar 17 2013 - 03:09 PM

Technocracy and Mages.

 

Yay!


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#4644 Offline Lloyd: the White Wolf

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Posted Mar 17 2013 - 03:11 PM

@ Power: It's really all in how it's done, isn't it?

 

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#4645 Online Darth Alex Humva

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Posted Mar 17 2013 - 03:12 PM

I would like to see a more light-hearted take on magic myself.

 

But not a spiritual one. I've called dibs on that with my tribal RPG. =P


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#4646 Offline Toast of Awesomeness

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Posted Mar 17 2013 - 03:13 PM

Well my government idea was really going to he centered more towards the one-World faith thing- Everyone hating the "gifted" for religious reasons.

So what would you suggest for an antagonistic party?

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#4647 Offline Lloyd: the White Wolf

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Posted Mar 17 2013 - 03:17 PM

I don't like the idea of a one-world faith, because it just seems so unlikely that it would ever happen. I can certainly see people freaking out because suddenly magic is real and it's a very powerful, very present Other. It's more universal and more realistic.

 

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#4648 Offline Lord of Adders Black

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Posted Mar 17 2013 - 03:17 PM

Mad scientists? If we're going with Copperfield-esque tropes for the good guys lets go with Tesla tropes for the others


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#4649 Offline Lloyd: the White Wolf

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Posted Mar 17 2013 - 03:21 PM

Suddenly my enthusiasm has dulled. I much prefer something like Wh13. Also, magic guys aren't necessarily good.

 

:w:


Edited by Lloyd: the White Wolf, Mar 17 2013 - 03:22 PM.


#4650 Offline Toast of Awesomeness

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Posted Mar 17 2013 - 03:22 PM

Alright, sounds fine with me. Mad scientists. :P

So a few of my ideas for ability categories were:

Acrobats: Are less affected by gravity.
Fire-breathers: pyro-kinetic.
Pincushions: Healing factor, bone spikes.
Strongmen: Well.....
Animal tamers: limited mind control I suppose.
Clowns: A mild form of shape shifting maybe?
Contortionists: Cartilage skeletons.
Psyhics: There's several things that could fit under here, so I won't bother listing them.
Magicians/Illusionists: See above.

Within these categories(admittedly, some more than others) you'd have a great degree of freedom in designing the abilities of your character and how exactly they work. I just thought these would help keep the theme.

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#4651 Offline Lord of Adders Black

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Posted Mar 17 2013 - 03:24 PM

Why bother with the categories? It just makes it look like you're designing specific mutant powers and we have the X-Men RPG for that


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#4652 Offline Toast of Awesomeness

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Posted Mar 17 2013 - 03:27 PM

Well, they're not entirely needed. I just wanna make sure the theme is somewhat kept. And it helps divide them better- that's why I never really liked the idea of a HP RPG. Everyone has access to the same abilities. But I suppose you're right, the players I'm sure can be trusted to keep to the theme.

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#4653 Online Ymper Trymon

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Posted Mar 17 2013 - 07:50 PM

I'm kind of wondering about the necessity of the antagonistic faction - why unite the magicians and their ilk at all? What would be much more fun would be competition between them, flavoured somewhat like Thomas Edison's business-dealings, or, well, the way one might imagine things went down between, say, P.T. Barnum and his competitors.

 

While it would be stupid to say that one faction fighting another is overdone - it is, after all, a very broad category - I will say that a bunch of independent agents conniving with and against one another is very much underdone.


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#4654 Offline Toast of Awesomeness

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Posted Mar 17 2013 - 08:16 PM

That's quite true as well.

So. Circus and performance inspired magicians fighting one another. I like it. I was wanting to have some sort of religious organization that would zealously hunt them down, but that's just a personal preference- if no one else wants it, not a problem. :P

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#4655 Offline Axilus Prime

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Posted Mar 17 2013 - 10:18 PM

Sounds like X-Men.

 

Also, Page 117! I hope I'm not the only one who understands the "significance" of that.


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#4656 Offline Nebula 2.0

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Posted Mar 17 2013 - 10:32 PM

A Grey vs Gray Morality would really make this Circus Magician RPG interesting. Both Circus Troupes could be unscrupulous magicians trying to gain power and prestige with dirty, underhanded tricks but ultimately having standards in how far they would go to do so.Far more interesting than an unambiguously good side with a few anti-heroes thrown in versus the completely and irredeemably evil side that has at least one person that isn't.

 

Perhaps one faction is simply out to establish a new world order with a mageocracy but isn't willing to compromise their morals to achieve their entirely self-centered goal. Conversely, the other faction wants to achieve world peace and enlightenment but is willing to throw away many innocent lives for a brighter future. Just throwing my two cents in.


Edited by Nebula 2.0, Mar 17 2013 - 10:43 PM.

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#4657 Offline The Zytrix

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Posted Mar 17 2013 - 10:32 PM

@Axilus I do now, thanks to Google. :P

 

So, yeah, this magician RPG sounds like a fun idea. However, if I may ask, how would the distribution of powers work? Would it be like Harry Potter, where a select few are just born gifted, or would the abilities stem from a curse or some such thing?


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#4658 Offline Toast of Awesomeness

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Posted Mar 17 2013 - 11:13 PM

I want to leave the origin of the abilities up to the players, within reason, but most will be innate abilities from birth.

Nebula, I love those faction ideas.

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#4659 Offline Nebula 2.0

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Posted Mar 18 2013 - 04:10 PM

The origin of a magician's abilities could come from either making a pact with some supernatural creature (elementals and demons) or simply being born with those abilities. Conflict would arise between magicians of different origins due to different views on whether or not making a pact with some immensely powerful and morally ambiguous creature is a good idea. The two factions would take opposite stances on which origin is superior but ultimately take in anyone to avoid forcing players to pick a faction based on their character's origin.

 

Where and when does this RPG take place though and just how big is the world? I assumed that it would be between rival troupes and take place around the 1900s to 1920s in Europe. A modern setting would be a bit stranger in my opinion given the lack of traveling circuses.


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#4660 Offline Toast of Awesomeness

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Posted Mar 18 2013 - 07:17 PM

I was thinking in the U.S., but Europe's a but underdone, and you're right on on the time.

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#4661 Online Basilisk

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Posted Mar 18 2013 - 07:18 PM

1920's?

 

I am so playing an overzealous detective.

 

Don't try to stop me.


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#4662 Offline Toa Onarax

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Posted Mar 18 2013 - 07:31 PM

1920's?

 

We so need a Mafia.


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#4663 Offline Toast of Awesomeness

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Posted Mar 18 2013 - 07:51 PM

Yay, more interest! :D

So would anyone like to help me plan this out? :P

Edited by Toast of Awesomeness, Mar 18 2013 - 07:56 PM.

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#4664 Offline Toa Onarax

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Posted Mar 18 2013 - 08:03 PM

I'd be willing too, just shoot me a PM sometime.


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#4665 Online Basilisk

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Posted Mar 18 2013 - 08:13 PM

1920's?

 

We so need a Mafia.

 

I fought the law and the law won....


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#4666 Online Ymper Trymon

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Posted Mar 18 2013 - 09:52 PM

Overzealous detective? I can top that. Overzealous wizard detective.

 

No I'm not playing as Harry Dresden this is in the 1920s.

 

(I still say we shouldn't have prominent factions from the word go.)


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#4667 Online Basilisk

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Posted Mar 18 2013 - 10:01 PM

This is going to be awesome. 

 

Law enforcement officers with varying degrees of sanity....magic...


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#4668 Offline The Zytrix

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Posted Mar 18 2013 - 10:09 PM

Of course we need a mafia.

 

magical mafia.


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#4669 Offline Nebula 2.0

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Posted Mar 18 2013 - 10:21 PM

Don't forget the about the Circus Magicians. A magical mafia would probably end up being the direct result of someone in one of the troupes screwing up terribly and giving the local thugs access to reality-warping powers.


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The function of the surrounding blades has not yet been determined, but one senior analyst suggests they are there to make the entire staff "look scary."


Energized Protodermis feels sort of tingly...


#4670 Offline Toast of Awesomeness

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Posted Mar 18 2013 - 10:37 PM

Remember, most magicians still work as psychics and entertainers- thugs are much less common. A partial reason for this is having "the gift" doesn't make you an instant powerhouse. A gun still works great no matter who has it.

Also, there will be varying degrees of magical affinity. For example, a D-level magician might be able to levitate small stones or control a rat. An A-level would be someone who could levitate automobiles or control multiple lions.

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#4671 Online Ymper Trymon

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Posted Mar 18 2013 - 10:40 PM

Which is why one could most likely get by with a 'magician' who is in fact indistinguishable from real-life stage magicians - lots of sleight-of-hand and clever trickery, lots of cunning and no magic required.


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#4672 Offline Toast of Awesomeness

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Posted Mar 18 2013 - 10:48 PM

I was considering playing one of those- they'd be rare, but it could be quite a fun character to play with.

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#4673 Online Basilisk

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Posted Mar 18 2013 - 10:58 PM

Just a friendly threat.

 

We just got a bunch of new RPGs approved. You lot had better be there for them. With bells on.

 

ENJOY. ANYONE NOT HAVING FUN WILL BE BEATEN.

 

BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES.

 

:P


Edited by Basilisk, Mar 18 2013 - 11:01 PM.

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#4674 Offline Toast of Awesomeness

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Posted Mar 19 2013 - 07:27 PM

For the 1920s Magic RPG, would a location in Paris, London, or New York be preferred?

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#4675 Offline Toa Onarax

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Posted Mar 19 2013 - 07:51 PM

Why not all 3, these were traveling circuses after all.


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#4676 Offline Toast of Awesomeness

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Posted Mar 19 2013 - 07:57 PM

That's true, but I figured a central location would be easier. Eh. :P

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#4677 Offline Nebula 2.0

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Posted Mar 19 2013 - 08:43 PM

Agreed, we should have those three as locations. We could fit the World's Fair in.


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The function of the surrounding blades has not yet been determined, but one senior analyst suggests they are there to make the entire staff "look scary."


Energized Protodermis feels sort of tingly...


#4678 Online Darth Alex Humva

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Posted Mar 19 2013 - 09:19 PM

I'm of the mind that one city would be best, unless ALL the players moved at the same time. Otherwise you get what ultimately kills a lot of RPGs like this; people get stuck someplace with no interaction.


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#4679 Offline Nebula 2.0

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Posted Mar 19 2013 - 09:28 PM

Since most players will end up in a circus troupe or following one they'll probably all move at the same time to the same location.


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The function of the surrounding blades has not yet been determined, but one senior analyst suggests they are there to make the entire staff "look scary."


Energized Protodermis feels sort of tingly...


#4680 Online Ymper Trymon

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Posted Mar 19 2013 - 09:34 PM

Well, New York would make certain things easier - such as, say, having a magical mafia.


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