The Official OTC TBRPG Planning and Organization Topic
#201
Posted Oct 20 2011 - 05:22 PM
#202
Posted Oct 20 2011 - 05:34 PM
Moving on...
Am I supposed to send my judges-approved RPG to Than via PM or wait until he stops by the topic?
You'll have to send the TBRPG to Than to get it approved, though adding the statement "This was approved by all the Judges, and now it's up to your authority" usually would remove any possible confusion in doing so.


#203
Posted Oct 20 2011 - 05:39 PM
Actually, because nations hold greater interest than individuals, IMO.Because personality and character don't matter.
Okay, thank you.
Moving on...
Am I supposed to send my judges-approved RPG to Than via PM or wait until he stops by the topic?
You'll have to send the TBRPG to Than to get it approved, though adding the statement "This was approved by all the Judges, and now it's up to your authority" usually would remove any possible confusion in doing so.

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#204
Posted Oct 20 2011 - 06:25 PM
IL was a game where losing was a possibility; and no one wants to lose. As best put by Necro, paraphrased since I don't have the exact quote, "You pour your creativity into your species, as does everyone else, and then you've got to go stomp on someone else's idea of an ideal society. It's way to personal."
That's my only worry about this remake; that it's going end up like the IL of old, where we have to be dragged kicking and screaming through the sand to wage war against utter #####, and then afterwards have two hundred pages of politics and cattiness.
EDIT: BZP still blocks the j word? That's... kinda sad. :|
Edited by Alex Humva, Oct 20 2011 - 06:26 PM.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#205
Posted Oct 20 2011 - 06:46 PM
In addition, since so many people don't like to have to write up a new profile when they lose, we could exploit the large numbers we'll be dealing with and say that, in the unlikely event that a race gets completely obliterated down to its homeworld, that a few survivors managed to escape the genocide and use what they took with them to make a new homeworld.
#206
Posted Oct 20 2011 - 06:51 PM
No war, no fun.
Also, I was always taught -and observed- that real world nations didn't go to war anymore because the other guy has nukes, and if any semi-civilized nation goes to war it kicks off the nuclear holocaust.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#207
Posted Oct 20 2011 - 06:55 PM
But if you have a problem because you don't want eternal war, but you also think it's boring without war, I'm not seeing a middle ground here. Perhaps this is the wrong RPG?
(I'm trying to make it so that an unequivocal end to the wars which will inevitably pop up periodically will be amenable to everyone, including the loser.)
#208
Posted Oct 20 2011 - 06:59 PM
To put it another way, I'm not objecting to the morals, just pointing them out.

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#209
Posted Oct 20 2011 - 07:03 PM
#210
Posted Oct 20 2011 - 07:06 PM

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X-Men: Darkest Days ~ Luz Paul - Peter Greyson - Devlen Grimmson - Sarah Johnson - Lucas Parker - Kenneth Wallace
#211
Posted Oct 20 2011 - 07:09 PM
Of course, one of the things that drives me up the wall is that I literally have no option when capturing planets except genocide. What I want to do is take over the planet and institute reforms and goodwill projects to make the populace like me, and then assimilate them into my empire. The problem with that is, according to Xom, I'd be giving another race a huge enclave within my empire, and of course the player who controls them is going to make them rebel. Even after I give them all sorts of humanitarian aid and fix all their cities and etc.
#212
Posted Oct 20 2011 - 07:25 PM
Actually, because nations hold greater interest than individuals, IMO.
Because personality and character don't matter.
can't develop a nation.
#213
Posted Oct 20 2011 - 07:33 PM
#214
Posted Oct 20 2011 - 07:41 PM

#215
Posted Oct 20 2011 - 08:02 PM
#216
Posted Oct 20 2011 - 08:04 PM
#217
Posted Oct 20 2011 - 08:09 PM

#218
Posted Oct 20 2011 - 09:23 PM
In any case, go ahead and create one or two characters, but don't go overboard.
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#219
Posted Oct 20 2011 - 09:25 PM
Huge, faceless empires with very few named faces who are necesarry for delegation and what have you; basically how IL was if I understand it right. However, have the addition of a limited number of "Hero" classes, or unique characters who would operate separate of a regular unit, and could behave differently from most of the Empire being Roleplayed- It would help players get a feel for the race's personality in general through the expression of a few unique characters, or what have you.
This would be more effective in a Fantasy setting than Deep Space, but having Boba Fett-esque characters with unique ships and the like could pull it off.
^This was all said with very little knowledge of IL; for all I know, there could have been hero classes.
#220
Posted Oct 20 2011 - 09:27 PM
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#221
Posted Oct 20 2011 - 09:30 PM
#222
Posted Oct 20 2011 - 09:30 PM
Well what I'm thinking is having a limited number of "unique citizens"/Hero Class units would help the need to have unique characters within a massive Empire, such as an Arbiter for the Covenant or Samus for the GMC, etc.
Just those unique characters that everyone recognizes and knows to avoid on the field of battle for their pure prowess. If they're portrayed as this Hero Class, it'll help develop the Empire as a whole and allow for a bit of unique-character interactions or rivalries. Anywho, that's just my thoughts
Edited by Gladiator Vak, Oct 20 2011 - 09:32 PM.
#224
Posted Oct 20 2011 - 09:35 PM
Also, Final Draft
Edited by Your Friend Doctor Robert, Oct 21 2011 - 08:01 PM.
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#225
Posted Oct 20 2011 - 09:37 PM
#226
Posted Oct 20 2011 - 09:40 PM
#227
Posted Oct 20 2011 - 09:43 PM
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#228
Posted Oct 20 2011 - 09:47 PM
But you didn't.
So if possible, could you explain the maps?
#229
Posted Oct 20 2011 - 09:50 PM
Wait. I just decided I hate the gameplay ramification behind those two.
Waiting on new maps guys.
PMing you Humvee.
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#230
Posted Oct 20 2011 - 09:54 PM
Thank you for revising this. I wasn't too fond of it.
#231
Posted Oct 20 2011 - 09:56 PM
#232
Posted Oct 20 2011 - 09:56 PM
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#233
Posted Oct 20 2011 - 10:04 PM
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space."
— Douglas Adams, The Hitchhiker's Guide to the Galaxy
Space is the hole that we are in.
— Dr. James Van Allen
You have a lot of room to work with.
#234
Posted Oct 20 2011 - 10:10 PM
Also, I listened to the Hitchhiker's Guide To The Galaxy Radio Drama. Yeah.
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#235
Posted Oct 20 2011 - 10:19 PM
Frankly, if they're only within a solar system, then that just raises more questions. it basically means we need a map of the solar systems as well. Assuming that a solar system is, on average, 400 light minutes in radius, and making one hex on a grid be 100 light minutes, you'd have a hex grid that is 52,594,876 hexes long.
#236
Posted Oct 20 2011 - 10:20 PM
Burnspace isn't that important anyway, I wanted to see what you guys would do with it.
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#237
Posted Oct 20 2011 - 10:32 PM
Sweetspace (which I think is a bit of an odd name...I like something like Slipspace, since it lets you slip between its shores) could possibly look like large nebulae, sorta of like a large lake that lets you jump to any point on its edge. I'm not sure how much space it's supposed to take up either, though.
#238
Posted Oct 20 2011 - 10:35 PM
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
#239
Posted Oct 20 2011 - 10:38 PM
So essentially there should be no Sweet-/Burn-space on the Orion-Cygnus Arm map. That actually makes it much easier for me if you want me to map it.
By the way, how do you determine how far a ship can go in a given direction?
#240
Posted Oct 20 2011 - 10:40 PM
Why you'd want to? No bloody clue.
-RoverThat being said, thag thag thaggity thag thagness.
"A memo was sent to Astaria asking if it would at all be possible to make a flying goat."
"The Astarians responded that making a goat fly would be trivial; making it land safely would be another matter entirely."
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