Not the best-sounding message to send to you all, but it’s all I have.
Know that a virus is infecting Techna’s SCPU. Know that I can save the SCPU by downloading the virus into my own body. Know that in my last moments I am thinking of you, fellow Toa Techna.
Hunt down the hackers. Stop them, no matter what the cost. I know you are limited to imprisoning them because of the Toa Code in your hardware, but even so you can make their lives as hellish as possible. For me.
* * *
I’m Torch, Toa of Plasma and deputy leader of the Toa Techna -- well, now leader, as our former leader, the Toa of Electricity Ion, died to save Techna’s mainframe. He downloaded a virus into his own body, and the massive misinformation overload killed him.
But I digress. If you are receiving this cybernet message via your brain implant, you are a denizen of Techna. Read on -- or listen on, it doesn’t matter -- for a review of our current crisis. Your help combating this threat will be invaluable.
And if you’re a hacker... well, be warned: We will find you.
* * *
HISTORY of TECHNA
Fifty years after our population of Spherus Magna, we, the Matoran, Toa, etc., finally gathered enough technical knowhow to examine the technology within the damaged Matoran Universe. Together with the Glatorian we copied detailed designs and brainstormed how to recreate them ourselves.
I was a Matoran then, rather young compared to most. Even so I helped construct the first working quantum computer; I was also one of the first to suggest examining Matoran and Toa themselves. In doing so we discovered how to meld organic and mechanical parts together into one body. Ten years later we began adding implants to Toa and Matoran. Another ten years after, we created the first synthetic, completely robotic Matoran, one of fire.
A mere year after the first S-toran (as they were called) was created, all of us (the Matoran, Toa, Glatorian, Agori, etc.) happened upon a grand plan: to take the Matoran Universe and recreate it into a grand spaceship to locate other planets to colonize. Some jumped for the idea; others didn’t. With what help we had, we worked for two centuries on the spaceship.
One thousand years afterward, now one hundred thousand years ago, we finished the starship. We took the Great Spirit Mata Nui's Kanohi Ignika and installed it as our SCPU (Supervisory Central Processing Unit), called “all aboard who’s going aboard,” and launched the starship into space. We dubbed it the Techna Nui.
In a large chamber within the spaceship Techna Nui is the city we call Techna; we all live within this space-city.
During our time in space we have discovered how to create synthetic elements and Kanohi, how to create customized species, and how to link us all together using Techna’s SCPU, thus allowing hover-taxis to be driven automatically without crashing, and allowing the Techna Nui to fly itself through space. Now no one remembers who’s a Matoran and who’s an S-toran -- both have so many implants, they seem equally robotic. I like it that way.
Just recently our SCPU was hacked. The Hackers want us floating dead in space, because they don’t believe we should be influencing the rest of the universe, insignificant as we are. The Technans believe we should continue onward. Some don’t know what to believe. And what’s more, the SCPU is beginning to malfunction; machinery's timing is growing off, hover-taxis end up a block from their orignal destination, and people report being haunted by an odd ghost program. Techna’s best programmers cannot find the cause of all this, as the ghost program avoids all detection.
This is where you come in.
* * *
There are three main districts in our space-city, Techna: the Science District, the Information District, and the Denizens District. Citizens can travel between them as they please, via either hover-taxis or protodermis transport chutes. It’s impossible to enter offices without the proper IDF (Identification Frequency), which can be edited upon promotions and / or job switches.
The Science District takes up the western half of Techna; the Information District takes up the eastern half; and the Denizens District takes up a small extra quadrant to the north, as you can see from this map:
All of Techna is defended by hovering Automated Defensive Robots, ADRs, armed with energy ball launchers. The robots have arms but no legs and are about as large as a Matoran. When an alarm sounds, ADRs will immediately converge on the area, so don’t try sneaking into places you shouldn’t be. Also, various food business (as well as empty buildings reserved for food businesses) are scattered throughout both the Science and Information Districts.
The largest of the Technan districts, the Science District’s offices deal exclusively with technological advances. Scientists work within closed chambers, working on advanced computer programs and new weapons, masks, and armor.
This is the single manufacturing plant of the city of Techna. It takes up the very center of the Science District, a large cubical base from which extends a skyscraper-like structure. Only scientists with the highest possible permissions may enter.
-Computer Knowledge Center:
Most of the programming for the SCPU is done within this small tower to the southwest of the Technology Tower. Entry permissions are the same as those for the Technology Tower. It is believed the SCPU virus was uploaded from here; thus, security is doubled.
The Information District includes many database libraries with information on everything from how to create a homemade chocolate cake to how to program in MCL (Matoran Code Language); not all libraries are accessible to the general public, however. There are also cyberprinters based here; many a citizen of Techna has gotten popular through publishing a book on the cybernet.
-Security and Defense Library:
This is accessible only to those accompanied by one of the Toa Techna. It includes a complete listing of all previous misdemeanors, including those committed before the Techna launched. It also includes complete schematics for Techna and its defenses.
This includes one hibernation chamber for every citizen. While in this hibernation chamber characters are plugged into a computer, which allows them to move about in a highly-realistic virtual bedroom they may customize any way they wish.
* * *
This is the interesting part. See, it’s possible for citizens of Spherus Magna to contact us via a technology called “quantum entanglement”. Don’t know it? Look it up. After a request is approved, we can create a body on the Techna Nui for someone and then, using quantum entanglement, transfer someone’s personality from the old body into the new. You can be a Toa or Matoran, Glatorian or Agori, or even request a custom build; you can even have high-tech implants fresh out of our Technology District.
All one needs to do is fill out this form, send it to the Character Database, and wait till it has been approved by the Toa Techna:
Gender: (Male / Female / None)
Appearance: (optional unless your character differs from the norm)
Kanohi: (if applicable)
Powers: (if applicable)
Implants: (robotic arm, x-ray eyepiece, arm blaster, shoulder disk launcher, none, etc.; preferably one or two, keep within reason)
Alignment: (Hackers / Techna / Neutral)
Bio: (please include an occupation if your character has one)
The Toa Techna's profiles are as follows:
Appearance: Brown armor over deep red under-armor, gold shoulder- and upper-leg armor, and a gold Kanohi shaped like Lhikan's Hau
Kanohi: Mask of Time Perception
Weapons: Two daggers
Implants: Arm-mounted plasma jet; advanced brain implant that allows him to send announcements throughout Techna and gives him access to all servers and networks, as well as providing an advanced graphical interface for computer programming
Personality: Torch is under constant pressure. He is self-critical to the point where the other Toa Techna think he's too tough on himself. He prefers to hide his emotions beneath a facade of power so that the Matoran of Techna have an idol to which they can look for guidance and safety; his fierce loyalty for the denizens of Techna gives him a fiery reason to hunt down the Hackers before his city -- which he helped build -- is destroyed.
Bio: On Spherus Magna, Torch, as a Matoran, helped design the first working quantum computer. He was also part of the team to design the Techna Nui. A century after the starship launched, Torch earned enough accolades for his help to be built into a Toa of Plasma.
* * *
Weapons: Two particularly long and sharp wristblades
Implants: An implant that allows particularly quick movement of his right arm. Quite frankly, to the extent that unless his right arm is incarcerated in some manner, you'd better watch out.
Personality: Quiet. Awfully quiet. As in, talks in really, really rare occasions. So none have gotten to know him well enough to see what's beneath the solitude-loving, ultra-introvert exterior. Not to mention, to many he appears ruthless, grim and dark.
Bio: Enaltai is widely considered in Techna, except amongst the Hackers, to be mentally unstable. The Hackers, however, consider him to be a visionary. He was the best friend of Ion, the first leader of the Toa Techna. However, soon after Ion's death, he came to the conclusion that only a return home and an abandonment of Techna will save its inhabitants from an inevitable demise at the hands of a virus. He joined the Hackers, and, ruthlessly slamming through the opposition, namely any Hacker who would oppose, has seized the title of unofficial leader of the Hackers.
* * *
King of No Isles:
Identification Designation: Matrapolix "Matra" I'Rohu
DNA Origin: De-Toa, highly edited to hardly resemble a Toa at all.
Headgear Type: Mask of biomechanics
Physical Abilities: Advanced mastery of technology and sound. Besides that, some of his implants are beneficial when it comes to agility and physical strength. Thus, he is quite a powerful Toa. His knowledge of mechanics come from implants and his mask.
Tool of Choice: Besides his implants, Matrapolix wields a hooked blade that he uses for combat. When not in use, it is commonly clipped to his back. Additionally, he has a pistol that fires short-range energy blasts, and short-circuiting energy stun-blasts, depending on the current setting.
Physical Appearance: In one word, Matra is a cyborg. His implants are so severe, that some regard him as completely mechanical. This is not true, however. It's complicated, so I'll start from the bottom.
Matra's feet are encased in steel boots that are implanted into the nerves of his feet. This allows for him to be able to stand on his feet for hours without becoming uncomfortable, as well as kick hard things without any serious pain.
This guy's legs are monsters. They are implanted so that you can see through the flesh in quite a sickening way. They are otherwise covered in armor.
Mat's chest/back are heavily armored, and the back is equipped to let his blade slide in and out. There is an χ pattern over his chest of glowing liquid, which in reality is artificial "blood." Due to his many implants, he originally had strains as his body struggled to power them. So, he had this liquid injected to help out. This has to be refueled every so often, usually every two weeks on slow weeks. The shortest burn-up time was eighteen hours, when he was still adapting to the implant. Gradually, he was able to cope with it.
His mask is a typical ninja mask. It's visor is green and in a stretched V shape from eye to eye. The bottom half is flat and veil-like.
Biological Mechanic Edits: His implants are his best qualities. Here they are listed:
1. Feet implants mentioned earlier.
2. Implants in legs increasing his agility, speed, and jumping ability. His legs are often stiff, and feel uncomfortable.
3. Chest implants to allow for greater physical strain without damage to internal systems, and greater metabolism.
4. Arm implants that increase bicep strength and lifting power. He could put a nasty dent a hover-taxi, but he couldn't lift one.
5. Finally, mental implants. His brain thinks purely logically, and often keeps him from making emotion-based decisions. Besides that, his brain works like a computer and thinks in equations, even having its own wi-fi. This implant also aids the ear problems natural to his species.
Natural Programming: Matrapolix is, for one, completely emptied of emotion. His brain works like a computer. Not to say the emotion isn't there, but he's pushed it away. He found it useless. However, he is a Toa Techna. That in itself is one of the reasons why he hasn't gone insane and tried to kill everybody: he was programmed not to. He judges by two main factors: mercy, and justice. He has put the code to law, and lives by it.
Moral Programming: Toa Techna
Record of Known Existence:
Born a Toa, Matrapolix was never the most fun person to be around. When they left the planet, he knew he had to be something greater. He would fight against hackers.
He knew he was not strong enough to do so, however, and underwent different implants until finally, he found himself able to stand for Techna.
Here he is today.
* * *
Species: Toa of Air
Kanohi: Kanohi Kakama
Powers: Elemental control over Air
Weapons: Energy rifle, two pistols and two daggers.
Personality: Breezy, light-hearted and always ready with a joke.
Bio: Gust has been a friend of Torch for as long as he can remember. The two spent almost all of their free time together when Torch wasn't working for the Toa Techna, and Gust tagged along on several missions as an outside contractor. He held a high-ranking job in the police force of the city until one day a Hacker put out a contract on Torch's life. When an assassin attempted to complete it, Gust was alongside his friend and took the bullet for him. He's spent the early portion of the game in the hospital.
* * * * *
Note that one can’t be a Makuta, a Great Being, a member of Botar’s species, a Baterra, or any Rahi. They can, however, be a Glatorian, Toa, or any similar species; they can even create their own, within reason, of course. Kanohi not allowed are the Mask of Time, Mask of Life, Mask of Light, Mask of Shadow, Mask of Dimensional Gates, Mask of Creation, and Mask of Undeath. Certain implants may be accepted or rejected based on the approvers. Custom Kanohi and elements are allowed with approval.
Note that Techna has its own custom Kanohi and elements. In addition to the normal elements, Crystal, Nucleons (control over protons and neutrons), and Data (ability to adjust data and data flow, and act as a sentient database) also populate Techna.
Special Kanohi include the Mask of Engineering (enhances engineering abilities), Mask of Logic (speeds thought processes tenfold), Mask of Hyperspace (creates a hyperspace storage pocket), Mask of Remembrance (plants memories within others’ minds), and Mask of Time Perception (speeds up or slows down perception of time, including user).
All characters have a brain implant that allows them to communicate with others mentally, either via audio or text (like how you’re receiving this message).
ABOUT THE HACKERS
As I honor freedom of choice, I cannot physically stop you from choosing evil. But it is my job to stop any criminals on Techna, and the hackers are criminals.
The hackers believe Techna is wrong. I don't know how they got onto this starship in the first place, but they're here. Maybe they're suffering from claustrophobia; maybe they truly believe we should not disrupt the life of other planets; maybe they believe we've left behind our souls when we embraced technological advancements. Whatever their beliefs, they are here, and they are attempting to hack into Techna's mainframe, either to destroy us, turn us around, or something more devious.
* * *
This should be all the information you need to catch the hackers -- or, if you are a hacker, turn yourself in. It doesn’t matter who you are; you are a part of this project, and the Toa Techna are committed to keeping you safe.
* * *
GAMEPLAY and RULES
These rules are to be followed to the letter. The first two times you break the rules, you will get warnings, both in PMs and in edits to your offending RPG posts. The third and fourth times, your character will be involves in damaging mishaps that set back your roleplaying. The fifth time, you will be permanently banned from the RPG.
Remember to use IC (location goes here) before every in-character post, and OOC after every out-of-character post. For example:
IC (Science District):
“Some place,” remarked the newcomer to himself, gazing around at the buildings.
OOC: My character is open for interaction!
1. All forum rules apply.
2. No more than five characters per player. This is to prevent confusion and keep players with more time from effectively “taking over” the RPG.
3. No god-modding. “God-modding” is when you make your character do something ridiculously over-powered -- for example, calling an asteroid down from the heavens or releasing a power blast at the last moment to destroy all your enemies. Play fair or don't play.
4. No auto-hitting. “Auto-hitting” is when you damage another character without giving the other player a chance to post saying his or her character dodged, blocked, or something else.
5. Listen to the RPG staff. They are RPG staff for a reason; thus, you cannot disobey them without very, very good reason. Techna's RPG staff -- Legolover-361, Dovydas, and King of No Isles -- will be playing as the Toa Techna, which will provide an easy way to recognize them.
6. Running story arcs is encouraged; making said story arcs rigid is not. This should be a rule of thumb for making and running story arcs: If you can't adjust your story arc to let other people play, too, don't run it. This is the Bionicle RPGs forum, not one of the Library forums.
7. Don't just fight -- contribute. Whether you're helping the Toa Techna, the Hackers, or starting your own faction, you're contributing to the TBRPG. Develop new technology, try to gain political followers, or solve mysteries! Don't make a character who only looks for street-fights or drinks all the time.
8. Excessive ridiculousness is frowned upon. Sorry, but this is not the Comedies forum. Using cartoon physics is not allowed and will be viewed as god-modding. A character made only to poke fun at other people (as in, he doesn't even work at anything) will also be frowned upon.
9. Do not control or replace staff NPCs. This should be common sense. The NPCs include the Ghost Program and leaders of various divisions. You can’t create PCs to replace those NPCs, either, unless the staff grants you permission (and please do not ask for permission; if your character is in a certain field and he / she does well, he / she will be provided with opportunities to be promoted).
10. Rule-breaking will be punished. You have four strikes. Depending on the severity of your first offense, you will either be warned and lose your first strike or be warned and lose your first and second strikes. Losing your third strike will result in something bad happening to one or all of your characters, again depending on the severity of the offense. Losing your fourth strike will get you banned from the game.
11. Characters are posted for approval in the Character Database, and all-OOC discussions among three or more players go in the Network Relay. Please place your posts within the appropriate topics so we can keep Techna a neat, orderly RPG.
12. Remember: You’re playing this to have fun!
Edited by Legolover-361, Jan 20 2012 - 03:56 PM.