Posted Jan 01 2012 - 05:00 PM
As I promised. An eccentric zoologist, a fat greedy shark lady, and a murderous adrenaline junkie.
Sometimes I wonder about myself...
Name: Dr. Sedgulus
Species: Toa
Gender: Male
Faction: Neutral
Appearance: A tall, handsomely built toa, clad in silver with a gold mask, chest plate and shoulders. Orange eyes. His mask is shaped like the new helmet worn by Rocka in the Hero Factory Breakout line.
Weapons: Hunting Rifle, with a scope. It is powered by his element.
Mask: Kanohi Galleskope, the Great Mask of Vision.
Allows the user Telescopic Vision.
Power: Elemental control over Iron.
Secondary Abilities:
Weakness: Specializes in projectiles to a fault, no close combat skills.
Personality: A curious mind, fueled by a love for learning how life is put together. Sedgulus is friendly, but eccentric. He underestimates the squeamishness of others, and has a habit of seeing new people as parts walking around for him to examine. ie. fascinating shape of the hand, unusual skull, etc...
After coming to Dreamland, Sedgulus has been taken by the same paranoia and mistrust as everybody else. He is somewhat aware that something is wrong with their behavior, but he hasn’t the slightest clue how to do anything about it...
Biography: It is an unexplored island, what zoologist wouldn’t want to go and find a new species? Get something named after himself. Or herself, if the zoologist was a woman. But Sedgulus is a man, and the point is, he wanted to find some new species of Rahi, several, if he could.
He had been expecting a bird or something, not a giant lizard. Now, the question is once he knows of the Beast of Dreamland, will he get the Rahk, or will the Rahk get him?
Name: Rekia Vas Slythyyn
Species: Regaliphile
Species Description: A sub-species of Pridak's own race, much fewer in number. They inhabit but a few counties in the Northern Continent, but have a habit of getting into extremely high places in society. The average Regaliphile has the same physical strength and durability as a Toa, plus powerful jaws, but no other natural powers.
Gender: Female
Faction: Neutral
Appearance: Looks like a shark lady. Sharky face, sharky mouth, sharky teeth. Fin-like protrusions on her arms and head. Clad in black and white armor with red highlights. Red eyes, with pupils that are not exactly slits, but not completely circular either. Same height as a Toa, same shape... kinda.
There is no dancing around the fact, Rekia is not thin, she is large.
Weapons: Rekia obtained a pair of highly modified and experimental Zamor Sphere Launchers before departing from the ships onto the island.
The Zamor sphere launchers look like the new launchers from the Hero Factory Breakout Line. They are gunmetal grey, and launch typical explosive rounds They are fed by two separate tubes. The first turns sand into glass, which are used to make the spheres. The second set of tubes fill the spheres with the explosive compounds. These tubes are fed by a pair of tanks she wears on her back while using these weapons. One is simply filled with sand, easy enough to find. The other takes air from her surroundings and mixes it up, turning it into a much more volatile compound (For the record, oxygen is actually a very destructive element).
This is all experimental, of course. Doesn’t always work.
And she has sharp teeth. But she is a lady, and will refrain from biting... most of the time.
Mask: None (Capable of using one)
Power: No powers to speak of.
Secondary Abilities: It is notable that she possesses IMMENSE willpower. Other than that, not much worth noting.
Some may say that she is insulated against the cold. She may say those people should burn in a fire.
Weakness: No powers, an experimental and occasionally temperamental weapon, and a not so lean body make Rekia perhaps not the best suited person for combat.
Personality: Greedy and very strong willed. It is difficult to persuade her she is wrong, and she does not take well to insults. Comments on the generous... ness... of her form will likely result in attempted murder in this emotionally charged atmosphere of Dreamland. At the same time, she can sweet talk when she wants to, and had no limits when it comes to getting what she wants.
Perhaps a bit of a hoarder when it comes to money.
Biography: “Dreamland, a world lost in time... a land filled with unclaimed treasures...”
“I suppose it would make sense for me to want to get a bit more for my name...”
Born into a wealthy family, the sole heir, Rekia of course enjoyed her indulgence. What man or woman wouldn’t? What set Rekia aside from her family, though, was that she was not content with just the family fortune. They were lazy, and she, despite what many around her believed, was not.
Daddy went first. Boating trips were dangerous, when one thinks about it. And anybody could fall down a mountain. It’s not like her mother had been pushed... But in any event, it all went to her.
Unsavory deals, unsavory businesses. All of these were done to get more money. And when the expedition to Dreamland came along, Rekia leapt at the chance to get more money. Hiring several mercenaries, she boarded the final ship to Dreamland, hardly able to conceal her excitement.
But when she got off the ship, none of the mercenaries she had hired were waiting for her. A bit of asking around revealed that those members of the expedition never boarded the ship. They had taken the forward payment she gave them, then fled.
So here she is, stranded on an island, surrounded by strangers. Needless to say, she is not amused.
Name: Torhak
Species: Skakdi
Gender: Male
Faction: Neutral
Appearance: Average Skadki build, standing at about the height of a Toa, broad shouldered and muscular. Clad in Crimson armor, with some white highlights. Chest armor is silver. His spines are about the same as Hakann's. Eyes are, unusually for a Skakdi, a bright blue, almost white. Like all Skakdi, his face's most prominent feature is an evil grin. He wear's a pair of protosteel, plate armor gauntlets, through which he channels his element and his Repulsion power. Four toed feet. Also wears a pair of black goggles, which completely hide his eyes when he wears them.
Weapons: A protosteel axe, like the type you would use to cut wood. His Protosteel Gauntlets are also quite effective for deflecting blows, and putting some extra ‘ouch’ in his punches. The Goggles...do nothing. He just wears them because they look cool.
Mask: N/A
Power: Torhak possesses Infrared Vision, as well as an Elemental control over Fire, which can only be used in conjunction with another Slkakdi's Element. Torhak also possesses a Repulsion Power, allowing him to repel solids, liquids, and air away from him, and vice versa. Using this ability, Torhak is capable of moving through the air at any speed he wishes, repelling the air around him, achieving flight, as well as firing blasts of repulsion from his gauntlets.
Secondary Abilities: The strength and speed of all Skakdi, tempered by his exercise. Pretty good at using his Repulsion powers to rocket about.
Weakness: The nature of his powers means that he is not very precise, hitting large areas in most cases. Once he gets in a fight, he disregards his own safety. Has a habit of overexerting himself. Can’t fight over long ranges, only mid-close.
Personality: Torhak is a thrill seeker, a he gets his best fixes off crime. Robbery, arson, murder, etc. While he claims to capable of going for a while without a fix, it feels incredibly good, and is something he is always looking for. With the air of hostility on Dreamland, Torhak is actually more cautious. He likes a fight, but against everybody on the island? He’s going to need to be smart about this...
Biography: Don’t ask how he got off Zakaz. The story changes every time.
Torhak is here, and that is all that matters. His plan was simple: Get to the island, steal all the good stuff, and leave everybody stranded. He didn’t count on the storm, or the sudden aggression from the others. But then, that simply makes it more fun. So, his plan remains the same.