Posted Jan 13 2012 - 05:52 PM
I've been wondering about Templar's status lately as well, but I didn't want to contact them as I didn't want to come across as rude. Anyways...
Maybe it is the nostalgia talking, but to me Mata Nui Online Game is a masterpiece. Templar managed to create what I would consider a perfect game.
Although everything about the game contributes to its overall effect, the greatest part is, of course, the story. Templar took Mata Nui, already very unique after its creation by LEGO, and made it an incredible island filled with adventure and mystery. Each part of the story just inexplicably fits together in a seamless flow, from the moment you awaken on the Ta-Wahi shoreline to the battle with the Makuta, which is even more remarkable considering the ending we got wasn't even the original intended one. One of the best things about the story, in my opinion, was all of the underlying themes, tying in with ancient cultures around the world (it is for this reason Ko-Wahi is my favorite, with it's meditating and vision-having Ko-Koronans). The characters, as well, are all remarkable, each one with a vibrant and unique personality. The main reason I've come to dislike Bionicle beyond 2004 is because, to me, the character were all flat and uninteresting, following the same two or three sets of characteristics. I understand that there were tons of new characters flowing in each year, and it would be impossible to have them all be unique, but for whatever reason even the characters so well-defined by Templar were later watered down and became indistinct.
In addition to the wonderful story, the art style, while simple, is extremely effective. The carefully detailed landscapes make me feel as if I'm actually there (the art of Mata Nui Online Game II was not as impressive to me, it seemed as if less effort was put into it). The music, as well, is incredible and does well at setting the mood.
Thinking about my favorite moment, I find that I simply can't choose one. There are just too many good ones- Tahu looking back at you through the smoke, the opening of the sundial, riding a Kahu, traveling to the Kini-Nui... the list just goes on and on.
Overall, there is simply no way I could ever thank the people at Templar Studios enough for creating this game. It is without a doubt the greatest part of Bionicle and, dare I say it, all of LEGO.