The only editing on the computer was for minor levels editing, slight exposure correction, dust removal, and a tiny bit of colour correction. Everything else is created by hand.






Posted Feb 05 2012 - 03:13 AM






Posted Feb 05 2012 - 01:01 PM
Posted Feb 05 2012 - 03:56 PM
I'm not opposed to making more photos like this. They're really fun and very different from my usual work! Doing this with multiple figures interacting, as well as creating and mastering using light stencils attached to a flash could be really interesting. It could even become recreations of certain high-action/battle scenes in the movies or comic books. I'd have to get some more of my sets from home the next time I'm there, and more types of light sources, but it could definitely be done.Do you plan on extending the series out to other sets and/or MOCs?
Posted Feb 05 2012 - 08:47 PM
Edited by FrozenFlash, Feb 05 2012 - 08:47 PM.

Credits go to Strack for the awesome sprite.
I'm an Emerging Fluidic Master (again). Time to start working on my Waterbending.
I'm still a ninja although I think I'm losing my skills as one.
"Eggnog sales killed by Master of Wind. Matoran killed by Master of Wind as well. That terrible person."
Posted Feb 05 2012 - 09:53 PM
Posted Feb 06 2012 - 10:45 AM
Edited by Bionicle Raptor, Feb 06 2012 - 10:45 AM.

Silent Helper = Bionicle Raptor
Credit Goes To The Geckonator For My Signature
Posted Feb 06 2012 - 07:56 PM
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Posted Feb 06 2012 - 10:24 PM
Sadly, school and other forums are limiting my activity here.
If I'm not logged in and posting, however, I'll still have BZP open as a tab in Chrome.
Posted Feb 06 2012 - 10:53 PM
Posted Feb 07 2012 - 06:26 AM
Latest Update: LW: Tap on Glass
Posted Feb 10 2012 - 09:11 PM
Posted Feb 11 2012 - 06:34 PM
Posted Feb 11 2012 - 08:53 PM

Posted Feb 11 2012 - 09:48 PM
Posted Feb 12 2012 - 03:27 PM
As I stated, I did not use a program beyond Adobe Photoshop for minor colour correction, levels, etc. after I had made the images. When it comes to the lights, it is all done by hand.But you didn't really say how you did those, so what program did you use? I would really like to know.
He's closely lit from behind his head in that one. The transparent pieces appear to glow when combined with certain types of light.Though, how did you make Takanuva's eyes glow in the third picture. (from the top)
Challenge accepted.Next challenge: Write legible words with it.
Go.
Posted Feb 14 2012 - 12:58 PM

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Posted Feb 14 2012 - 01:11 PM
Posted Feb 14 2012 - 04:32 PM

(O++O)
Posted Feb 14 2012 - 06:17 PM
Posted Feb 14 2012 - 06:21 PM
In this setup I'm using a makeshift "infinity background", which is a cloth set up so it gently curves up from the table to where it's attached on the wall. This gives a sense of a never-ending background, as well as a clean look from no line being where the wall and floor meet. You can see in most how the texture of the cloth slowly fades out to black. The way that I lit the scene as well made it so the least amount of light was falling behind the figure, which makes it appear even darker.You should make the backgrounds a bit more prominent, though. On the Brezz pictures, it looks kinda like the background was added. I'm not sure if it would be possible, but you could try and add a light trailing behind a sword or weapon while the figure attacks.
I set up the lights to trigger right at the beginning of the exposure before I begin. Whatever shows up in that flash of light is what you see as permanent, and then the light painting is added in during the remaining exposure time. I make sure to wear dark clothing and I continually move my hand around, even if I am only lighting a specific spot, or my hand will show up as a discoloured blur. The longer the image exposure is also means there is less of a chance of me appearing in the image. You can kind of see in the Jetbug images what happens when my phone is in one place for too long, as the image on my phone slowly starts to appear, such as near Jetbug's foot where you can partially see me sitting on a rocking horse.How did you stop a blurry hand from appearing in the images?
Posted Feb 14 2012 - 06:45 PM
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Posted Feb 14 2012 - 08:47 PM
Posted Feb 15 2012 - 05:12 PM
Posted Feb 15 2012 - 06:02 PM
As I stated, I did not use a program beyond Adobe Photoshop for minor colour correction, levels, etc. after I had made the images. When it comes to the lights, it is all done by hand.
Posted Feb 15 2012 - 08:36 PM
THANK YOU WINDRIDER.You guys do realize that all the crazy awesome light effects were done by hand, without an image-editing program, right?
As I stated, I did not use a program beyond Adobe Photoshop for minor colour correction, levels, etc. after I had made the images. When it comes to the lights, it is all done by hand.
To contribute something beyond my first post, I think one thing I would have liked to see is having different poses to match the different light patterns, in a way. For example, in the first image, the pose Breez is in and the light swirl complement each other perfectly. The pose does not change in the next image, and while it's not detrimental, it would have been nice to have some variation. Same with Takanuva - for the second image, I can picture his being positioned sideways and posed in a way to imply motion to complement the blur in the background.
I am still in awe, by the way, that this is all even possible to do by hand. It is truly incredible.
Posted Feb 20 2012 - 08:26 PM

Stalwart Defender now, took me long enough XD
Posted Feb 21 2012 - 03:10 PM
Hey, I'm for hire. No complaints here if that ever happens.Very cool, I love the effects!! Maybe you could help Lego design some of their boxes
!
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