This topic is dedicated to the fruition of new games for the forum. Discuss your ideas, setups, play settings, and provide all around constructive criticism to help those who seek it. Here the LEGO TBRPG community will help you develop and provide insight on your game. As such, your game must be posted here prior to it receiving approval. Remember to respect and follow the rules of the forum and this website when interacting.
Important Rules & Tips
- TBRPGs will be approved via PM, but must be discussed in this topic first to receive feedback and general consensus from the community.
- Follow the BZPower Rules & Guidelines and LEGO TBRPG Forum Rules.
- There will not be two of the same TBRPG’s at a time. The reason behind this is, if the two games could easily be worked into the same game (if there's a plot difference, try talking to the TBRPG owner of the existing game to see if you can have it be a sub-plot, or perhaps it could be a major story arch that continues on past the current arch) then having two separate games is unneeded.
- Use the best grammar and spelling you possibly can, this will not only help members understand your TBRPG, but it will most definitely make it appear much more professional and it'd help garner member attention.
- Be respectful to those who criticize your work. If you think someone is stepping out of bounds, inform the staff through a Report.
- All games must be appropriate for a younger audience.
- If you are new to roleplaying, try joining a game or two before hosting your own game.
- Some games may be incredibly slow, and if such a game is and if this game happens to be a franchise game, it is possible that it will be locked prematurely. The reason behind this is, if there are other members clamoring to make an Aqua Raider’s TBRPG, but one exists and is getting one post every twenty days, then it may be seen as helpful to the TBRPG community to lock the dying one so the new one may be created. (Standard reviews of all TBRPG's happen once a month -- a period of 30 days -- to assess this particular issue).
- If you have problems with the Approval Process or the System, send a message to Than the Moa as he currently oversees the system.
- Remember that your TBRPG must be posted here before it can be approved via PM.
- If your TBRPG existed on the old site and now resides in the archive, you must submit the game for review before officially posting it.
BE NICE: I’m not going to say, “If you have nothing to say, then say nothing at all!” Because constructive critique can be negative, too. However, being blatantly destructive of another person’s work doesn’t help anyone – it just hurts that person and makes you look like a… well, like a something-that-doesn’t-belong-on-a-family-friendly-forum. Don’t be the mean one, or else we, the Staff, will have to be mean, too. That’s no fun.
BE CONSTRUCTIVE: Of course, though, too much kindness is just about as helpful as too much meanness; that being not at all. Comments that just say “Great work!” or “OMGeezles that’s amazing 999/10!!!” are a waste of space. I know you can do better than that! Tell them the all-important why! What makes you like or dislike their work?
DON’T TAKE IT PERSONALLY: This topic really exists to point out the flaws of your work, so that you can fix them for the contest. So, when someone honors their part of the contract, don’t get mad at them. That’s just silly. Most of the time, people critiquing your work don’t intend to critique you. If someone is making a personal attack on you in their post, the Staff will catch it. It’s our job. So don’t be pointing fingers. That’s just annoying.
ANY WORK IS WORK TO SHOW: Even if it’s just a sentence or two outlining the basics of your plot and game play ideas, we want to hear it! So, for the rest of you critiquing the idea, don’t judge it or call it out negatively on its shortness. What is okay is to ask the person to tell you more, or to outline their ideas more in-depth. But bear in mind, some of the time, they won’t have any more ideas TO outline. This topic exists to fabricate and think up games. You have to start somewhere.
ONCE IT GETS PERSONAL, TAKE IT OUTSIDE: No, I don’t mean that in some kind of fighting sense. What I mean is that, if your idea builds up some bounceback between you and one other person, stop using the topic! Take it to PM, IM, or any other one-on-one conversational outlet. This is really up to personal jurisdiction, when it’s time to take the convo outside, so we hope you’re responsible people. If it goes too far, Staff will politely ask you to stop crowding up the topic with your one-on-one chatter.
That’s about it. Enjoy, gang! Your time to create is always now!
Edited by Sisen, May 03 2012 - 10:57 PM.