BOGA - The BIONICLE Online Games Archive
#41
Posted Nov 05 2011 - 12:39 PM

If you like this banner, please feel free to add it to your signature.
QUOTE(GregF @ Oct 13 2010, 03:21 AM)
Keep in mind that if Star Trek fans had, as a group, said, "No point in talking about this anymore, it's never going to come back," it never WOULD have come back.
Do you think you have what it take to climb... Up the Carrion Stair!
Credit to Toa Zehvor MT for the banner!
#42
Posted Nov 05 2011 - 01:23 PM
Could you check if this happens with the TXT version as well? It might be something to look at. Do you have the latest version? A patch was released on February which fixed several similar issues in the MNOG II.The lightstone glitch happened again. I walked from Ta-Koro to Le-Koro and suddenly had more than 800 lightstones.
~Gata.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#43
Posted Nov 06 2011 - 05:40 PM
Great job on this, I'll definitely be returning soon.

#44
Posted Nov 06 2011 - 10:09 PM
Keep in mind that if Star Trek fans had, as a group, said, "No point in talking about this anymore, it's never going to come back," it never WOULD have come back.
-- Greg Farshtey
Once Star Trek ended - pfft! - the network didn't care about it anymore, nobody cared about it anymore and it was the fans that kept it alive until finally someone turned around and said "You know what? There's a whole mess of people out there who like this. Let's do something with it again. It was a lot of years - a lot of years went by - before that happened. But if the fans shrug their shoulders and are like "Pfft! I don't care about this anymore and I'll just forget about it," then everybody else is going to forget about it, too. So the only people who - the Lego company can't do it - the only people who can keep the flame alive is the fans ... It's something only fans can do.
-- Greg Farshtey
We're 30 months closer to Bionicle's return than we were when it ended!
KEEP BIONICLE ALIVE
#45
Posted Nov 07 2011 - 09:43 AM
Thanks!Just played MNOLG again, oh such great memories...
Great job on this, I'll definitely be returning soon.
I have contacted DJ Reidak about it recently. Chances are it won´t be finished, but what is done will be released soon (depends on when DJ R answers).Is the offline menu system still in the works?
~Gata.
Edited by Gatanui, Nov 07 2011 - 09:44 AM.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#46
Posted Nov 15 2011 - 03:10 PM
#47
Posted Nov 15 2011 - 03:22 PM
At this point we do not intend to offer them for download as we regard them as promotional software rather than actual games but you can get them from the BioMedia Project on tronec.org.I'd just discovered this, and it kept me going through the short downtime. Really awesome, I missed Huai Snowball sling, and I recompleted the whole of MNOLG II. The Toa Metru promo CD games were available online at one point I recall. Is it possible to put them up?
~Gata.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#48
Posted Nov 15 2011 - 05:09 PM
#49
Posted Nov 15 2011 - 09:51 PM
Edited by JrMasterModelBuilder, Nov 15 2011 - 09:52 PM.
![]()
{ If you have BIONICLE: The Legend of Mata Nui, PM me . . . NOW! }
"Keep in mind that if Star Trek fans had, as a group, said, 'No point in talking about this anymore, it's never going to come back,' it never WOULD have come back." -- GregF (Same is true for other things life Firefly, LEGO Pirates, and so much more.)
I'm well over the age of 13, so if you work for LEGO, you can talk to me. :)
#51
Posted Nov 22 2011 - 04:51 PM
You are a genius, JMMB!Try right-clicking and un-checking enable backwards compatibility (weird, right? You'll probably want to put it back when done.) or download this version with a standalone executable: http://tronec.org/bmp/games . Both these methods work for me.
I am not sure I understand your question. Just go to the website, choose whichever game you want to play, download (unzip the ZIP folder/install if necessary) and there you go!How does this "BOGA" thing work, again?
~Gata.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#52
Posted Dec 17 2011 - 04:53 PM
-L- to the -K-
HERO FACTORY WILL BECOME MILDLY COOL.
BIONICLE WILL REMAIN EPICLY AWESOME.
I WILL INVENT THE PANCAKE.
Why yes, I DO also like Sonic The Hedgehog!
#53
Posted Dec 17 2011 - 05:03 PM
WOW. I just discovered the tronec BioMedia library. They have all the ancient CDs and stuff! BOGA should consider a partnership with them, for sure.
I think they already have one...maybe?
#54
Posted Dec 18 2011 - 08:49 AM
The BOGA and the BioMedia Project are currently not discussing a partnership, but it has never been discarded either, so a partnership is not out of the question at some unknown point in the future.
WOW. I just discovered the tronec BioMedia library. They have all the ancient CDs and stuff! BOGA should consider a partnership with them, for sure.
I think they already have one...maybe?
~Gata.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#55
Posted Dec 21 2011 - 09:53 PM
I'm back from the abyss and ready to rumble! ![]()
#56
Posted Dec 24 2011 - 04:32 PM
Anything can be reverse engineered. I've actually scratched the surface of both the Shockwave and Unity3D file formats. They are both extractable compressed archive formats and most of the resources in Unity3D files can be decompiled (especially the .NET DLL's). But even Flash decompilers don't always work very well at recreating project files. You would be better off making your own game or recreating them from scratch.
Just curious, which games could it work with? Besides the Flash games, there are only Shockwave and Unity3D games, and as far as I know, DCR Shockwave files are impossible to decompile, and so are Unity3d files (at least I have not found a way to decompile them, even though I wish there were
Not impossible with some of the games, but probably too much effort to implement into something that is already extremely cool.
Except for the flash-games. For those you'd need to have the original project files, then load all those graphics into it, maybe even rewrite some code...).
Also, great to see you stop by in my topic, VF!
~Gata.![]()
What's the compression format on the Shockwave format?
#57
Posted Dec 26 2011 - 01:07 PM
Zlib. Throughout the DCR's, there are chunks of Zlib compressed data, each a different asset. Since I can see you're not a big poster we can't use the PM system, but if you like, we can take this to email where it won't be off-topic. My guess is that you're looking to reverse-engineer the format, and there's more I can share. You can get my address here: http://www.brickshel...ile/contact.txt
Anything can be reverse engineered. I've actually scratched the surface of both the Shockwave and Unity3D file formats. They are both extractable compressed archive formats and most of the resources in Unity3D files can be decompiled (especially the .NET DLL's). But even Flash decompilers don't always work very well at recreating project files. You would be better off making your own game or recreating them from scratch.
Just curious, which games could it work with? Besides the Flash games, there are only Shockwave and Unity3D games, and as far as I know, DCR Shockwave files are impossible to decompile, and so are Unity3d files (at least I have not found a way to decompile them, even though I wish there were
Not impossible with some of the games, but probably too much effort to implement into something that is already extremely cool.
Except for the flash-games. For those you'd need to have the original project files, then load all those graphics into it, maybe even rewrite some code...).
Also, great to see you stop by in my topic, VF!
~Gata.![]()
What's the compression format on the Shockwave format?
![]()
{ If you have BIONICLE: The Legend of Mata Nui, PM me . . . NOW! }
"Keep in mind that if Star Trek fans had, as a group, said, 'No point in talking about this anymore, it's never going to come back,' it never WOULD have come back." -- GregF (Same is true for other things life Firefly, LEGO Pirates, and so much more.)
I'm well over the age of 13, so if you work for LEGO, you can talk to me. :)
#59
Posted Jan 27 2012 - 02:09 PM
If you're severely addicted to copying and pasting things into your signature, copy and paste this into your signature.
Then call rehab.
#61
Posted Jan 27 2012 - 03:33 PM
~Gata.
Edited by Gatanui, Jan 27 2012 - 03:33 PM.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#62
Posted Jan 27 2012 - 05:31 PM
Actually, this version by JMMB and alpha123 does not require XAMPP to work. It would be useful to know which operating system you use.
~Gata.
I use Windows 7. If you need any other information, I'd be happy to provide it.
A bit off topic, but is there anything you need to do in the game to save it before you close it, or does the save feature work every time you exit it without doing anything else special? That's what I did; I'm just wondering if I should have done something different, seeing as I've never played this game before.
If you're severely addicted to copying and pasting things into your signature, copy and paste this into your signature.
Then call rehab.
#63
Posted Jan 27 2012 - 09:11 PM
It should save automaticly on which scene you are in, as far as I know.
Actually, this version by JMMB and alpha123 does not require XAMPP to work. It would be useful to know which operating system you use.
~Gata.
I use Windows 7. If you need any other information, I'd be happy to provide it.
A bit off topic, but is there anything you need to do in the game to save it before you close it, or does the save feature work every time you exit it without doing anything else special? That's what I did; I'm just wondering if I should have done something different, seeing as I've never played this game before.
Proud supporter and PGS of Soran's comics
#64
Posted Jan 27 2012 - 09:55 PM
It should save automaticly on which scene you are in, as far as I know.
Actually, this version by JMMB and alpha123 does not require XAMPP to work. It would be useful to know which operating system you use.
~Gata.
I use Windows 7. If you need any other information, I'd be happy to provide it.
A bit off topic, but is there anything you need to do in the game to save it before you close it, or does the save feature work every time you exit it without doing anything else special? That's what I did; I'm just wondering if I should have done something different, seeing as I've never played this game before.
Thanks. Now I know it's not something that I failed to do while playing. Just checking (it still isn't saving, though).
Edited by Ernst Stavro Blofeld, Jan 28 2012 - 02:53 PM.
If you're severely addicted to copying and pasting things into your signature, copy and paste this into your signature.
Then call rehab.
#65
Posted Jan 30 2012 - 05:20 PM
~Gata.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#66
Posted Jan 30 2012 - 08:04 PM
Potentially faulty reasoning...
If you're severely addicted to copying and pasting things into your signature, copy and paste this into your signature.
Then call rehab.
#67
Posted Jan 31 2012 - 07:37 AM
Anyway, what exactly is the problem with the application?
~Gata.

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#68
Posted Feb 27 2012 - 10:48 AM
Edited by The Renegade Emperor, Aug 19 2012 - 05:40 AM.
#69
Posted Mar 20 2012 - 06:50 PM
I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome...
http://www.brickshelf.com/gallery/sprxtrerme/BANNERS/thornax.swf
#70
Posted Mar 20 2012 - 08:20 PM
Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.Thanks so much for saving the old online games! It's good sometimes to relive old times...
I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome...
Edited by JrMasterModelBuilder, Mar 20 2012 - 08:21 PM.
![]()
{ If you have BIONICLE: The Legend of Mata Nui, PM me . . . NOW! }
"Keep in mind that if Star Trek fans had, as a group, said, 'No point in talking about this anymore, it's never going to come back,' it never WOULD have come back." -- GregF (Same is true for other things life Firefly, LEGO Pirates, and so much more.)
I'm well over the age of 13, so if you work for LEGO, you can talk to me. :)
#71
Posted Mar 20 2012 - 10:54 PM
Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.
Thanks so much for saving the old online games! It's good sometimes to relive old times...
I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome...
Could either of these things be done?
#72
Posted Mar 21 2012 - 11:45 PM
Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.
Thanks so much for saving the old online games! It's good sometimes to relive old times...
I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome...
Could either of these things be done?
I have no idea, since I have absolutely no experience with programming Apps. This was just a random idea I had.
http://www.brickshelf.com/gallery/sprxtrerme/BANNERS/thornax.swf
#73
Posted Mar 22 2012 - 10:22 PM
Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.
Thanks so much for saving the old online games! It's good sometimes to relive old times...
I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome...
Could either of these things be done?
I have no idea, since I have absolutely no experience with programming Apps. This was just a random idea I had.
I'm just wondering how difficult it would be to execute the steps explained by JrMasterBuilder. Is such a thing he has described feasible? Is it really difficult?
#74
Posted Mar 22 2012 - 10:39 PM
The non-Apple AIR applications are feasible assuming there isn't some technical obstacle I'm unaware of. Rebuilding them from scratch for Apple device compatability would require a huge amount of time and would be very difficult as SWF decompiling really doesn't work very well for complex graphics and animation and translating the uncommented ActionScript 2.0 into ActionScript 3.0 (which, while many times better than AS2, has some structural differences requiring totally new coding logic) would be a tough feat.
Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.
Thanks so much for saving the old online games! It's good sometimes to relive old times...
I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome...
Could either of these things be done?
I have no idea, since I have absolutely no experience with programming Apps. This was just a random idea I had.
I'm just wondering how difficult it would be to execute the steps explained by JrMasterBuilder. Is such a thing he has described feasible? Is it really difficult?
![]()
{ If you have BIONICLE: The Legend of Mata Nui, PM me . . . NOW! }
"Keep in mind that if Star Trek fans had, as a group, said, 'No point in talking about this anymore, it's never going to come back,' it never WOULD have come back." -- GregF (Same is true for other things life Firefly, LEGO Pirates, and so much more.)
I'm well over the age of 13, so if you work for LEGO, you can talk to me. :)
#75
Posted Mar 24 2012 - 04:51 PM
It was the first site I found with the Bionicle games for download.
Behold, Toa Ka'tru! Sprite made by Strack. Click picture to go to his sprite shop. Avatar by CeeCee.
It was then that everything fit together in my head. The two clawed beast. The Two Claws. The dual-claw marks. That all was easy. Then I realized something harder to grasp - because the beast was inter-phasal, it could also travel through time, to an extent. The Two Claws wasn’t fiction, it was true. There was someone else like me, in the past. I continued blinking rapidly and turned back to the beast.
“What do you want?” I demanded.
The beast stood up a bit straighter and looked directly at me. A terrifying voice came from it as it answered.
“You and the girl. Both. You are abnormalities and must be dealt with.”
#76
Posted Apr 08 2012 - 09:38 AM
Edited by Toa of Smooth Jazz, May 09 2012 - 02:13 PM.
#77
Posted May 03 2012 - 08:18 PM

Credit goes to Linus Van Pelt (Formerly known as Cherixon) and Spectral Avohkii Enterprises
My Memoirs of the Dead entry, Reflectons:
http://www.bzpower.c...?showtopic=7351
#78
Posted May 09 2012 - 02:11 PM
It depends on if you are playing the SOL or the TXT version. If you play the TXT version, moving the entire folder is enough. If you play the SOL version, you´ll have to copy the save file seperately. You can find it in the Local Shared Objects folder, inside a sub-folder called localhost. From then on, the sub-folders have the names of the folders on your computer, so just travel all the way down to the MNOG II folder from there. Let me know if you need help finding the save file.I have a question. I downloaded MNOG ll several months ago and I'm almost done with the game. Unfortunately, I might have to move it somewhere else, since it's on a PC that's getting thrown away due to some problems on it. If I copy and paste all the game's files to a USB and put it on a different computer, will my progress be saved?
-Gata

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
#79
Posted Jun 02 2012 - 04:47 PM
I am an administrator for the following websites:![]()

![]()

Website Status:
● The Ninjago Wiki (offline)
● The Chima Wiki (offline)
● Brickimedia (service disruption)
#80
Posted Jun 04 2012 - 04:47 AM
An all-new BOGA website will be released this summer. We´ll see what happens then.Just wondering, because this thought came to me last night for some reason, is BOGA ever going to branch out and do other LEGO computer games? I assume that if they would, it'd get another name for other LEGO games to prevent confusion and keep the classic name.
-Gata

PM ME IF YOU NEED HELP OR HAVE PROBLEMS RELATED TO BZPOWER!
Disclaimer:
does not mean I know everything better than you do,
does not mean I am laughing at you.
Avatar is © 2012 Gatanui. Any use and reproduction of its artwork (intertwined stylized letters G and T with gradient from red on the left to blue on the right on a white background) is forbidden without explicit permission.
1 user(s) are browsing this forum
0 members, 1 guests, 0 anonymous users


This topic is locked
















