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BIONICLE Games Online Games Download Archive Project

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#41 Offline Lord Kaitan de Storms

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Posted Nov 05 2011 - 12:39 PM

The lightstone glitch happened again. I walked from Ta-Koro to Le-Koro and suddenly had more than 800 lightstones.
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#42 Offline Gatanui

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Posted Nov 05 2011 - 01:23 PM

The lightstone glitch happened again. I walked from Ta-Koro to Le-Koro and suddenly had more than 800 lightstones.

Could you check if this happens with the TXT version as well? It might be something to look at. Do you have the latest version? A patch was released on February which fixed several similar issues in the MNOG II.

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#43 Offline Triggons

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Posted Nov 06 2011 - 05:40 PM

Just played MNOLG again, oh such great memories...

Great job on this, I'll definitely be returning soon. :)

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#44 Offline Lewa Krom

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Posted Nov 06 2011 - 10:09 PM

Is the offline menu system still in the works?

Keep in mind that if Star Trek fans had, as a group, said, "No point in talking about this anymore, it's never going to come back," it never WOULD have come back.
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Once Star Trek ended - pfft! - the network didn't care about it anymore, nobody cared about it anymore and it was the fans that kept it alive until finally someone turned around and said "You know what? There's a whole mess of people out there who like this. Let's do something with it again. It was a lot of years - a lot of years went by - before that happened. But if the fans shrug their shoulders and are like "Pfft! I don't care about this anymore and I'll just forget about it," then everybody else is going to forget about it, too. So the only people who - the Lego company can't do it - the only people who can keep the flame alive is the fans ... It's something only fans can do.

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#45 Offline Gatanui

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Posted Nov 07 2011 - 09:43 AM

Just played MNOLG again, oh such great memories...

Great job on this, I'll definitely be returning soon. :)

Thanks! :)


Is the offline menu system still in the works?

I have contacted DJ Reidak about it recently. Chances are it won´t be finished, but what is done will be released soon (depends on when DJ R answers).

~Gata. ;)

Edited by Gatanui, Nov 07 2011 - 09:44 AM.

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#46 Offline Taipu1

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Posted Nov 15 2011 - 03:10 PM

I'd just discovered this, and it kept me going through the short downtime. Really awesome, I missed Huai Snowball sling, and I recompleted the whole of MNOLG II. The Toa Metru promo CD games were available online at one point I recall. Is it possible to put them up?

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#47 Offline Gatanui

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Posted Nov 15 2011 - 03:22 PM

I'd just discovered this, and it kept me going through the short downtime. Really awesome, I missed Huai Snowball sling, and I recompleted the whole of MNOLG II. The Toa Metru promo CD games were available online at one point I recall. Is it possible to put them up?

At this point we do not intend to offer them for download as we regard them as promotional software rather than actual games but you can get them from the BioMedia Project on tronec.org. ;)

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#48 Offline zacharyd97

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Posted Nov 15 2011 - 05:09 PM

I am a huge fan of the BOGA. I downloaded all the games, and i really like how you got MNOG to save, cause i could never remember where i was at. I just wish that the battle for mata noui would work on my computer. Does anyone know how to get it going

#49 Offline JrMasterModelBuilder

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Posted Nov 15 2011 - 09:51 PM

Try right-clicking and un-checking enable backwards compatibility (weird, right? You'll probably want to put it back when done.) or download this version with a standalone executable: http://tronec.org/bmp/games . Both these methods work for me.

Edited by JrMasterModelBuilder, Nov 15 2011 - 09:52 PM.

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#50 Offline Angrok Va Mata

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Posted Nov 22 2011 - 08:24 AM

How does this "BOGA" thing work, again?

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#51 Offline Gatanui

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Posted Nov 22 2011 - 04:51 PM

Try right-clicking and un-checking enable backwards compatibility (weird, right? You'll probably want to put it back when done.) or download this version with a standalone executable: http://tronec.org/bmp/games . Both these methods work for me.

You are a genius, JMMB! :) Now I will actually have a good answer when I am asked again through the website why the game does not work. :D


How does this "BOGA" thing work, again?

I am not sure I understand your question. Just go to the website, choose whichever game you want to play, download (unzip the ZIP folder/install if necessary) and there you go! :)

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#52 Offline Gresh's Thornax...Ouchy!!!

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Posted Dec 17 2011 - 04:53 PM

WOW. I just discovered the tronec BioMedia library. They have all the ancient CDs and stuff! BOGA should consider a partnership with them, for sure.

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#53 Offline fishers64

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Posted Dec 17 2011 - 05:03 PM

WOW. I just discovered the tronec BioMedia library. They have all the ancient CDs and stuff! BOGA should consider a partnership with them, for sure.


I think they already have one...maybe?

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#54 Offline Gatanui

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Posted Dec 18 2011 - 08:49 AM


WOW. I just discovered the tronec BioMedia library. They have all the ancient CDs and stuff! BOGA should consider a partnership with them, for sure.


I think they already have one...maybe?

The BOGA and the BioMedia Project are currently not discussing a partnership, but it has never been discarded either, so a partnership is not out of the question at some unknown point in the future.

~Gata. ;)

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#55 Offline Kung Fu Rahkshi Destroyer

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Posted Dec 21 2011 - 09:53 PM

This website is awesome, and has provided my hours of totally cool Bionicle entertainment. I just want to thank everyone who made this!

I'm back from the abyss and ready to rumble! :headbonk:


#56 Offline auhsoj05

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Posted Dec 24 2011 - 04:32 PM



Not impossible with some of the games, but probably too much effort to implement into something that is already extremely cool.
Except for the flash-games. For those you'd need to have the original project files, then load all those graphics into it, maybe even rewrite some code...

Just curious, which games could it work with? Besides the Flash games, there are only Shockwave and Unity3D games, and as far as I know, DCR Shockwave files are impossible to decompile, and so are Unity3d files (at least I have not found a way to decompile them, even though I wish there were :P).

Also, great to see you stop by in my topic, VF! :)

~Gata. ;)

Anything can be reverse engineered. I've actually scratched the surface of both the Shockwave and Unity3D file formats. They are both extractable compressed archive formats and most of the resources in Unity3D files can be decompiled (especially the .NET DLL's). But even Flash decompilers don't always work very well at recreating project files. You would be better off making your own game or recreating them from scratch.


What's the compression format on the Shockwave format?


#57 Offline JrMasterModelBuilder

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Posted Dec 26 2011 - 01:07 PM




Not impossible with some of the games, but probably too much effort to implement into something that is already extremely cool.
Except for the flash-games. For those you'd need to have the original project files, then load all those graphics into it, maybe even rewrite some code...

Just curious, which games could it work with? Besides the Flash games, there are only Shockwave and Unity3D games, and as far as I know, DCR Shockwave files are impossible to decompile, and so are Unity3d files (at least I have not found a way to decompile them, even though I wish there were :P).

Also, great to see you stop by in my topic, VF! :)

~Gata. ;)

Anything can be reverse engineered. I've actually scratched the surface of both the Shockwave and Unity3D file formats. They are both extractable compressed archive formats and most of the resources in Unity3D files can be decompiled (especially the .NET DLL's). But even Flash decompilers don't always work very well at recreating project files. You would be better off making your own game or recreating them from scratch.


What's the compression format on the Shockwave format?

Zlib. Throughout the DCR's, there are chunks of Zlib compressed data, each a different asset. Since I can see you're not a big poster we can't use the PM system, but if you like, we can take this to email where it won't be off-topic. My guess is that you're looking to reverse-engineer the format, and there's more I can share. You can get my address here: http://www.brickshel...ile/contact.txt

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#58 Offline Eragon3443

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Posted Dec 31 2011 - 05:40 PM

I'll have to check it out. I've heard of it, but I've never gone there.
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#59 Offline Ernst Stavro Blofeld

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Posted Jan 27 2012 - 02:09 PM

I went on BOGA, and downloaded and extracted the MNOG. I chose the ZIP version of the game, and downloaded the version which could be saved. However, when I went to play it again on my computer, it had restarted and so not saved. How do I save the game so I won't have to play all of it through every time I go back to it?


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#60 Offline Baltarc

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Posted Jan 27 2012 - 03:12 PM

Did you download XAMPP and do all the stuff with that? Looking at the site, I don't see it mentioned, but I know it's needed.

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#61 Offline Gatanui

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Posted Jan 27 2012 - 03:33 PM

Actually, this version by JMMB and alpha123 does not require XAMPP to work. It would be useful to know which operating system you use.

~Gata. ;)

Edited by Gatanui, Jan 27 2012 - 03:33 PM.

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#62 Offline Ernst Stavro Blofeld

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Posted Jan 27 2012 - 05:31 PM

Actually, this version by JMMB and alpha123 does not require XAMPP to work. It would be useful to know which operating system you use.

~Gata. ;)


I use Windows 7. If you need any other information, I'd be happy to provide it.

A bit off topic, but is there anything you need to do in the game to save it before you close it, or does the save feature work every time you exit it without doing anything else special? That's what I did; I'm just wondering if I should have done something different, seeing as I've never played this game before.



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#63 Offline Bulik

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Posted Jan 27 2012 - 09:11 PM


Actually, this version by JMMB and alpha123 does not require XAMPP to work. It would be useful to know which operating system you use.

~Gata. ;)


I use Windows 7. If you need any other information, I'd be happy to provide it.

A bit off topic, but is there anything you need to do in the game to save it before you close it, or does the save feature work every time you exit it without doing anything else special? That's what I did; I'm just wondering if I should have done something different, seeing as I've never played this game before.

It should save automaticly on which scene you are in, as far as I know.

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#64 Offline Ernst Stavro Blofeld

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Posted Jan 27 2012 - 09:55 PM



Actually, this version by JMMB and alpha123 does not require XAMPP to work. It would be useful to know which operating system you use.

~Gata. ;)


I use Windows 7. If you need any other information, I'd be happy to provide it.

A bit off topic, but is there anything you need to do in the game to save it before you close it, or does the save feature work every time you exit it without doing anything else special? That's what I did; I'm just wondering if I should have done something different, seeing as I've never played this game before.

It should save automaticly on which scene you are in, as far as I know.


Thanks. Now I know it's not something that I failed to do while playing. Just checking (it still isn't saving, though). :)

Edited by Ernst Stavro Blofeld, Jan 28 2012 - 02:53 PM.



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#65 Offline Gatanui

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Posted Jan 30 2012 - 05:20 PM

Did you play the game with the application or with the HTML?

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#66 Offline Ernst Stavro Blofeld

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Posted Jan 30 2012 - 08:04 PM

I tried the applications, but for some reason they wouldn't work on my laptop. So I played the HTML version. My original reason was that I downloaded Piraka Attack and played it on that, and yet it was still able to save.

Potentially faulty reasoning... <_<



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#67 Offline Gatanui

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Posted Jan 31 2012 - 07:37 AM

The HTML version doesn´t save automatically, instead, it saves your game progress into your clipboard which you have to manually paste into the save file (getstate.TXT in the matanui folder). It´s explained in the README! file.

Anyway, what exactly is the problem with the application?

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#68 Offline The Renegade Emperor

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Posted Feb 27 2012 - 10:48 AM

Good to see it back. I downloaded almost all the game and enjoyed them very much. Just, I had problems saving game progress in VNOG. Once I had to keep on the computer for four days to finish it without losing progress!

Edited by The Renegade Emperor, Aug 19 2012 - 05:40 AM.


#69 Offline Liopleurodon

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Posted Mar 20 2012 - 06:50 PM

Thanks so much for saving the old online games! It's good sometimes to relive old times...

I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome... :lol:

http://www.brickshelf.com/gallery/sprxtrerme/BANNERS/thornax.swf


#70 Offline JrMasterModelBuilder

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Posted Mar 20 2012 - 08:20 PM

Thanks so much for saving the old online games! It's good sometimes to relive old times...

I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome... :lol:

Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.

Edited by JrMasterModelBuilder, Mar 20 2012 - 08:21 PM.

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I'm well over the age of 13, so if you work for LEGO, you can talk to me. :)


#71 Offline fishers64

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Posted Mar 20 2012 - 10:54 PM


Thanks so much for saving the old online games! It's good sometimes to relive old times...

I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome... :lol:

Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.


Could either of these things be done?

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#72 Offline Liopleurodon

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Posted Mar 21 2012 - 11:45 PM



Thanks so much for saving the old online games! It's good sometimes to relive old times...

I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome... :lol:

Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.


Could either of these things be done?


I have no idea, since I have absolutely no experience with programming Apps. This was just a random idea I had. :P

http://www.brickshelf.com/gallery/sprxtrerme/BANNERS/thornax.swf


#73 Offline fishers64

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Posted Mar 22 2012 - 10:22 PM




Thanks so much for saving the old online games! It's good sometimes to relive old times...

I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome... :lol:

Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.


Could either of these things be done?


I have no idea, since I have absolutely no experience with programming Apps. This was just a random idea I had. :P


I'm just wondering how difficult it would be to execute the steps explained by JrMasterBuilder. Is such a thing he has described feasible? Is it really difficult?

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#74 Offline JrMasterModelBuilder

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Posted Mar 22 2012 - 10:39 PM





Thanks so much for saving the old online games! It's good sometimes to relive old times...

I don't know if this is feasible, but would it be possible for someone who has experience programming Apps for mobile devices to create App versions of some of these games (for example, an MNOG or MNOG II App for iPod or iPhone or something)? That would be awesome... :lol:

Perhaps for the Android or other non-Apple platforms it would be possible to bundle the game into an HTML based AIR application. For an Apple device, Apple's licensing limitations for AIR applications prevent the ActionScript in externally loaded SWF files from executing so the games would have to be recreated from the ground up in a single SWF file using ActionScript 3.0.


Could either of these things be done?


I have no idea, since I have absolutely no experience with programming Apps. This was just a random idea I had. :P


I'm just wondering how difficult it would be to execute the steps explained by JrMasterBuilder. Is such a thing he has described feasible? Is it really difficult?

The non-Apple AIR applications are feasible assuming there isn't some technical obstacle I'm unaware of. Rebuilding them from scratch for Apple device compatability would require a huge amount of time and would be very difficult as SWF decompiling really doesn't work very well for complex graphics and animation and translating the uncommented ActionScript 2.0 into ActionScript 3.0 (which, while many times better than AS2, has some structural differences requiring totally new coding logic) would be a tough feat.

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I'm well over the age of 13, so if you work for LEGO, you can talk to me. :)


#75 Online Kopekemaster

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Posted Mar 24 2012 - 04:51 PM

Love the flashback to the MNOG soundtrack when you open the site.......

It was the first site I found with the Bionicle games for download.

Ka%27tru.pngBehold, Toa Ka'tru! Sprite made by Strack. Click picture to go to his sprite shop.  Avatar by CeeCee.

It was then that everything fit together in my head. The two clawed beast. The Two Claws. The dual-claw marks. That all was easy. Then I realized something harder to grasp -  because the beast was inter-phasal, it could also travel through time, to an extent. The Two Claws wasn’t fiction, it was true. There was someone else like me, in the past. I continued blinking rapidly and turned back to the beast.

“What do you want?” I demanded.

The beast stood up a bit straighter and looked directly at me. A terrifying voice came from it as it answered.

“You and the girl. Both. You are abnormalities and must be dealt with.”

 


#76 Offline SmoothJazz

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Posted Apr 08 2012 - 09:38 AM

I am glad that there is an archive for Bionicle online games. I have been wanting to play some of those, but I couldn't find them. Now I dont have to!

Edited by Toa of Smooth Jazz, May 09 2012 - 02:13 PM.


#77 Offline toa kopaka4372

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Posted May 03 2012 - 08:18 PM

I have a question. I downloaded MNOG ll several months ago and I'm almost done with the game. Unfortunately, I might have to move it somewhere else, since it's on a PC that's getting thrown away due to some problems on it. If I copy and paste all the game's files to a USB and put it on a different computer, will my progress be saved?

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Credit goes to Linus Van Pelt (Formerly known as Cherixon) and Spectral Avohkii Enterprises

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http://www.bzpower.c...?showtopic=7351

 


#78 Offline Gatanui

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Posted May 09 2012 - 02:11 PM

I have a question. I downloaded MNOG ll several months ago and I'm almost done with the game. Unfortunately, I might have to move it somewhere else, since it's on a PC that's getting thrown away due to some problems on it. If I copy and paste all the game's files to a USB and put it on a different computer, will my progress be saved?

It depends on if you are playing the SOL or the TXT version. If you play the TXT version, moving the entire folder is enough. If you play the SOL version, you´ll have to copy the save file seperately. You can find it in the Local Shared Objects folder, inside a sub-folder called localhost. From then on, the sub-folders have the names of the folders on your computer, so just travel all the way down to the MNOG II folder from there. Let me know if you need help finding the save file.

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#79 Offline Meiko

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Posted Jun 02 2012 - 04:47 PM

Just wondering, because this thought came to me last night for some reason, is BOGA ever going to branch out and do other LEGO computer games? I assume that if they would, it'd get another name for other LEGO games to prevent confusion and keep the classic name.

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#80 Offline Gatanui

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Posted Jun 04 2012 - 04:47 AM

Just wondering, because this thought came to me last night for some reason, is BOGA ever going to branch out and do other LEGO computer games? I assume that if they would, it'd get another name for other LEGO games to prevent confusion and keep the classic name.

An all-new BOGA website will be released this summer. We´ll see what happens then. ;)

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