Anytime! Btw, I love the throwing knives!
those are amazing. but, the speed is still sluggish and laggy....
Posted Sep 23 2012 - 05:21 PM
Anytime! Btw, I love the throwing knives!
I am Shockwave. your logic is invalid.
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Posted Sep 23 2012 - 05:46 PM
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Posted Sep 23 2012 - 06:18 PM
^ This man deserves a medal.Thank you for the insightful advice, Captain. I'll take the obviousness from here.
In real life, people shooting fire out of their hands is not realistic.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Sep 26 2012 - 01:17 PM
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Bionifight profile Not that it's relevant.
QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.
If you should be doing your homework right now, copy and paste this into your signature.
Farshtey's law of physics: physics don't apply here
Posted Sep 29 2012 - 10:56 PM

Edited by Meta-Mind, Sep 29 2012 - 11:06 PM.
^ This man deserves a medal.Thank you for the insightful advice, Captain. I'll take the obviousness from here.
In real life, people shooting fire out of their hands is not realistic.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Sep 30 2012 - 12:54 PM
Edited by NatureDruid, Sep 30 2012 - 12:55 PM.
Posted Sep 30 2012 - 01:02 PM
The Volitak's only OP because the CPUs are programmed not to take any notice of the character - in actual gameplay, the semi-transparent character'd be comparitively easy to see.Not sure if you caught this already, but the Voltiak is OP. Also, I noticed that if you activated the kakama's ability and then picked up another mask such as the miru, not only do you get that mask's ability, but your speed is permanently changed to the kakama's speed, without the need to expend energy.
^ This man deserves a medal.Thank you for the insightful advice, Captain. I'll take the obviousness from here.
In real life, people shooting fire out of their hands is not realistic.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Oct 02 2012 - 06:53 PM
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Posted Oct 03 2012 - 12:13 AM
I am Shockwave. your logic is invalid.
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Posted Oct 03 2012 - 05:59 PM
Edited by Nujanii: Kanohi Master, Oct 03 2012 - 06:00 PM.
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Bionifight profile Not that it's relevant.
QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.
If you should be doing your homework right now, copy and paste this into your signature.
Farshtey's law of physics: physics don't apply here
Posted Oct 04 2012 - 10:37 AM
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Posted Oct 07 2012 - 01:04 PM
Quick balancing issues: Disentigration and the Jutlin are both majorly overpowered (as is Magnetism, but you know that already
). The Jutlin drains Kanohi and weapons far too quickly. I would advise making it less effective (maybe going so far as to make it ineffective on Kanohi), as it essentially destroys any close-combat Toa's playstyle in seconds. As for Disentigration, a single hit with that once obilerated both my weapon and my Miru, rendering me a fightless, unarmed Toa way up in the air. Miiiiight need some weakening; I think start-up lag won't quite fix it.
Also, Ice Gun and flying character is a pretty overpowered combo, but I'm not sure how to balance it or if it even needs balancing.
Because I got sick of looking at that ugly, head-less Staff of Disintegration, I made this:
If you'd like, I can try to help you out with some other spritework. No guarantees that I'll get it done quickly, though, as my schedule can be extremely tiresome.
Oh, and here's an amazing combination: high-Dexterity Toa of Magnetism with a Rode and Throwing Knives. Magnetic shenanigans, combined with CPU's tendancy to grab any weapons thrown at them, allow you to have almost unlimited ammo.
Edited by Meta-Mind, Oct 07 2012 - 01:06 PM.
^ This man deserves a medal.Thank you for the insightful advice, Captain. I'll take the obviousness from here.
In real life, people shooting fire out of their hands is not realistic.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Oct 07 2012 - 01:33 PM
You're gonna love what Telekinesis will be able to do by flinging weapons, then.
Bots fire their powers within a certain height difference of the player, so Laser Vision would be pretty accurate due to their machine reflexes. You might find it slightly harder to hit with when playing it yourself, since you have to press the button exactly when you have line of sight to the target. On the plus side, there is no charge-up and it hits instantly.
I am Shockwave. your logic is invalid.
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Posted Oct 07 2012 - 02:19 PM
Yes, sorry. I haven't had as much time on my hands as I'd like, lately. You sprite needs some slight shading changes, but it'll do. Thanks for your work; it looks a bit closes to the Disintegration-shape I failed to make.So wait, did you notice my above couple of posts? I pointed out some potential issues with the balancing (some of which you already knew
), and also made a quick sprite for the Staff of Disentigration (I tried to match your style on it, though I may have failed to do so).
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Posted Oct 13 2012 - 09:29 AM
^ This man deserves a medal.Thank you for the insightful advice, Captain. I'll take the obviousness from here.
In real life, people shooting fire out of their hands is not realistic.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Oct 16 2012 - 11:14 AM
Right you are. I'll have to rework how this stuff works. Unfortunately I'm just one guy, and testing takes time from graphics and graphics takes time from programming and programming takes time from sounds and sounds takes time from testing.the system does need some modifications
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Posted Oct 16 2012 - 04:02 PM
Posted Oct 16 2012 - 04:06 PM
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Posted Oct 17 2012 - 10:01 AM
Dangit, someone told him. That was my secret advantage for when multiplayer hits. I've been using that bug since around Alpha 5.Also, I noticed that if you activated the kakama's ability and then picked up another mask such as the miru, not only do you get that mask's ability, but your speed is permanently changed to the kakama's speed, without the need to expend energy.
If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?
Muffin button
Posted Oct 17 2012 - 11:37 AM
So yes, I admit, I was planning to be a super speedy, invisible, flying Toa in multiplayer. If you ain't cheating, you ain't trying....
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Posted Oct 17 2012 - 05:33 PM
So yes, I admit, I was planning to be a super speedy, invisible, flying Toa in multiplayer. If you ain't cheating, you ain't trying....
Good thing I have ways of brutalizing cheaters, then. A simple variable check now and then from the server, and if your stats pass the maximum possible amount, your head explodes. Or similar.
I can't remember if I've posted this here before, but:
I had more poses done, but boom, formatted drive with no backup of the most recent stuff. I've learned.
Edited by <shockwave>, Oct 17 2012 - 06:56 PM.
I am Shockwave. your logic is invalid.
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Posted Oct 17 2012 - 10:08 PM
Posted Oct 18 2012 - 12:00 AM
You're including more customization with Toa colors, then?So yes, I admit, I was planning to be a super speedy, invisible, flying Toa in multiplayer. If you ain't cheating, you ain't trying....
Good thing I have ways of brutalizing cheaters, then. A simple variable check now and then from the server, and if your stats pass the maximum possible amount, your head explodes. Or similar.
I can't remember if I've posted this here before, but:
I had more poses done, but boom, formatted drive with no backup of the most recent stuff. I've learned.
^ This man deserves a medal.Thank you for the insightful advice, Captain. I'll take the obviousness from here.
In real life, people shooting fire out of their hands is not realistic.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Oct 18 2012 - 02:26 AM
might I ask what those are? it looks like a repainted sprite. am I correct?
You're including more customization with Toa colors, then?
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Posted Oct 18 2012 - 05:01 AM

In case anyone had trouble seeing the differences due to the different colours of the male and female toa, I edited the image.
Oh, and also, they're not just recoloured. If you look very closely at the feet, they are slightly different. =P
Edited by Bordakh Unit 227, Oct 18 2012 - 05:08 AM.
Peri-Peri Chicken.
All hail the Mole King!
Posted Oct 18 2012 - 05:48 AM
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Posted Oct 18 2012 - 06:07 AM
On second thought I should probably have used the same colors. Thanks for that, Bordahk. When it comes to esthetics, however, I must say that your mid-sentence font changes annoy me.
Awwww, thanks. And just call me DoctorCouch.
Peri-Peri Chicken.
All hail the Mole King!
Posted Oct 18 2012 - 08:30 AM
...That was actually my second guess, since you'd said something about that in the past.might I ask what those are? it looks like a repainted sprite. am I correct?
You're including more customization with Toa colors, then?
Red-n-blue Toa has slightly slimmer shoulders/boots, a midriff and (in other poses, at least) slightly longer "thigh armor". I've attempted to create a female Toa that is not too obviously so.
^ This man deserves a medal.Thank you for the insightful advice, Captain. I'll take the obviousness from here.
In real life, people shooting fire out of their hands is not realistic.
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Oct 18 2012 - 12:35 PM
I can't see that image, since the gallery is not publicly available. Please link to it directly.Hey, I have an amazing map idea Katuko, could you please consider it?
http://sonyaxe.imgur.com/all
note- it is not colored, I didn't have time : )
note 2- it is the first image
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Posted Oct 18 2012 - 02:30 PM
Believe in the me who believes in you!~Kamina
Posted Oct 18 2012 - 02:49 PM
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Posted Oct 18 2012 - 05:57 PM
Posted Oct 18 2012 - 06:39 PM
...That was actually my second guess, since you'd said something about that in the past.
might I ask what those are? it looks like a repainted sprite. am I correct?
You're including more customization with Toa colors, then?
Red-n-blue Toa has slightly slimmer shoulders/boots, a midriff and (in other poses, at least) slightly longer "thigh armor". I've attempted to create a female Toa that is not too obviously so.
I am Shockwave. your logic is invalid.
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Posted Oct 19 2012 - 07:42 AM
oh, I see it now. ok.
for some reason, last night when I was playing it it was getting down into the range of seconds per frame. and its a bit irritating watching a exo-toa rocket speed (slowly, painfully) toward you, while having the reaction capabilities of a rock. that's not even trying to be funny.
if it weren't for that one problem, I feel like this game would be played hours on end, as everything else makes me really want to play, but it just takes forever to load up, and runs like a snail most of the time.
Edited by Frost Dragon, Oct 19 2012 - 07:51 AM.
Posted Oct 19 2012 - 02:58 PM
I like your map ideas, they could be interesting to make and play on.Okay, fixed it. I liked my idea because it gives the mask of water breathing a use
Okay, map 2 is up, it is now the first image. It is basically a fire castle on one hill and a ice castle on the other hill.
Here is the link again: http://sonyaxe.imgur.com/all
Next maps, Archives and Treetops. Sorry if this seems like spamming, but I want to get these ideas out there
Here is the album (first uploaded at top) : http://imgur.com/a/ogHmX
I'll see what I can do, but right now that's not too much. I can't recall if you've posted your system specs before, but if you could PM them to me I can take a look and see if it's either something terribly wrong with your computer (for some reason, last night when I was playing it it was getting down into the range of seconds per frame. and its a bit irritating watching a exo-toa rocket speed (slowly, painfully) toward you, while having the reaction capabilities of a rock. that's not even trying to be funny.
if it weren't for that one problem, I feel like this game would be played hours on end, as everything else makes me really want to play, but it just takes forever to load up, and runs like a snail most of the time.
I suppose I might need to refine the control system at some point. Maybe I could add an option for hotkeying each ability (like in an RPG), keeping the current layout, or even use a "power wheel" that you would scroll through and then use the same key every time to trigger the ability. All optional, of course.And I suppose because I posted here, I'll add in a few things I've been thinking of. First off is gravity. It is absolutely amazing as a burst now, but I felt like something was missing... And I think that the problem is that its a whole lot harder to get your enimies into the air to even cause minior fall damage. I've got a system down (hitting them with the secondary, then using the absorb ability to sent them up) but it leaves my fingers all twisted up.
The gravity lift already flings things like crazy, though. Since fall damage is rather harsh, I hesitate to make you able to just send things flying to their doom in just one hit.My suggestion is that the primary "gravity slam" could be a burst, while the secondary to get people up in the air coud be a stream.
It's mostly the fact that melee is severely limited at this point, really. You got one basic attack, and that's it. No blocking, dodging, directional swings or power attacks; which makes melee rather bad unless you use things like Pakari+Earth Claw to murder everything.The other thing are Rahkshi powers like teleportation and chameleon, they seem to be a lot weaker then other powers such as fragmentation and hunger. Might just be that they're pretty much limited to only melee attacks, but just something I wanted to point out.
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Posted Oct 19 2012 - 03:04 PM
I am Shockwave. your logic is invalid.
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Posted Oct 19 2012 - 03:05 PM
Edited by Katuko, Oct 19 2012 - 03:05 PM.
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Posted Oct 20 2012 - 12:19 PM
Posted Oct 20 2012 - 03:10 PM
Believe in the me who believes in you!~Kamina
Posted Oct 21 2012 - 02:34 PM
Thanks, I'll see if I cna't whip up some WIPs of several maps in Photoshop. New maps are always fun to start, and the more environments I have to test in the less boring it becomes to restart the game 20 times in a row to test a new feature.Okay, archives v2.
Former: Maybe. it depends on how much work it becomes to set them up. Latter: Yeah, multiplayer will allow you to customize how any players are allowed at a time.Could there be a "Campain Mode", famous battles from canon? Will there be 1v1 on Multiplayer?
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