Posted Oct 24 2012 - 04:44 PM
Hmm... Rebounding, I presume? Will it just... cause Throwing Knives to return automatically?
If so, that's brilliant.
On the other hand, I'm not sure about having masks drain EE, as in-story they just require focus... but an infinite-duration Hau would be overpowered, and I can't think of other ways to limit it except for a seperate "mask meter."
Furthermore, here are some quick ideas for more obscure Kanohi:
Mask of Undeath: Whenever active, the mask drains EE at about the same rate as a Hau or Huna. Meanwhile, a meter under the player's air meter fills very slowly. Once full, the Kanohi becomes useless. However, if the meter is full when the player dies, then their eyes will turn black. They may still control their character, but the meter drains semi-quickly, so they must achieve any goal quickly. They cannot take any more damage, but can still flinch. When the meter is fully depleted (after about thirty seconds or so), the player automatically dies.
Mask of Aging: Slightly slows all targets in range, slowly drains HP. This mask also drains max HP, but extremely slowly. It also drains the user's EE moderately quickly.
Also, quick idea for Skakdi controls: Primary attack triggers vision power (which is probably decided by element, not seperately, unless the Kanohi option could be replaced by a vision power). The secondary attack button triggers a secondary power. The absorb/emanate key is useless for Skakdi. In addition, a Skakdi's element automatically grants an ambient skill or ability (for Skakdi of air, reduced gravity, for Skakdi of Fire, reduced heat damage, for Skakdi of Earth, increased strength, et cetera).
Here are the vision powers and their effects (though you could probably invent more later on):
Laser Vision: This behaves extremely similarly to the Rahkshi Laser Vision power, but does not deal fire damage. It does slightly less damage as well.
Heat Vision: Similar to the above, but Heat Vision takes a beat to charge (in which the Skakdi's eyes glow red/orange). However, it deals more damage, and increases the target's temperature. This can also set objects such as Nui-Rama hives, or Rahi such as Nui-Rama themselves, on fire.
Impact Vision: The Skakdi's eyes glow blue-white for a beat, then the closest foe in range (a small cone in front of the Skakdi) is knocked back and takes minor damage.
Infrared Vision: This is an ambient effect like the Kanohi Rode - the player can see nearby foes' temperature meters (in the form of brighter red glows over hot characters/objects and fainter blue glows over colder objects). However, being caught on fire with this vision power will result in a slight blinding effect for as long as the fire is burning. This can also see red outlines of invisible foes.
X-Ray/Telescopic Vision: This vision power is essentially the Akaku's ability in function. It is an ambient effect.
Spellbinder Vision: After a beat of charge-up (in which the player cannot move freely, unlike other such vision abilities) all enemies in front of and within a certain distance of the player (about the same total area as a Jutlin's effect, but all in front of the player in a cone shape) automatically "trips." If in midair, foes will simply lose control of their character until they hit the ground (or until a few seconds have passed, to prevent abuse on Karda Nui). This stops all attacks being charged or activated, and characters take a few beats to climb back to their feet. However, this consumes a medium-high amount of Elemental Energy compared to other vision powers.
Secondary powers are still WIPs (I'll post 'em later), I just wanted to share some basic concepts and ideas.