Jump to content


Photo

Bionicle Fighter: Broken Virtues

multiplayer platform fighting

  • Please log in to reply
1212 replies to this topic

#1201 Offline Katuko

Katuko
  • Premier Member
  • Premier Members
  • Tahnok-Kal Overloaded

  • 4,497 posts
  •  

Posted May 19 2013 - 05:17 AM

Owait, your getting rid of that...

It's getting replaced by similar mechanics, though. I could also just boost the Vortixx's default stats compared to other species, if necessary. Still, it's probably far in the future, I think.


#1202 Offline The Lonesome Wanderer

The Lonesome Wanderer
  • Members
  • Battling Makuta!

  • 515 posts
  •  

Posted May 19 2013 - 08:41 AM

Give them one or two unique weapons?


Believe in the me who believes in you!~Kamina


davebanner.png  STRIIIIIIIDER KICK!

 

BZPRPG PROFILES


#1203 Offline Katuko

Katuko
  • Premier Member
  • Premier Members
  • Tahnok-Kal Overloaded

  • 4,497 posts
  •  

Posted May 21 2013 - 05:43 PM

Well, I'm getting pretty quick progress on Vortixx sprites here, actually.

vortixx_heads.pngrocky_vortixx_jog.gif
The walk cycle is only half done, as I've only made the legs yet.

I'll see about splitting up some Piraka sprites as well, separating spines from the body and so on. I might push on to add basic Vortixx and Skakdi as playable characters, even if they won't have any special powers at first.


#1204 Offline The Lonesome Wanderer

The Lonesome Wanderer
  • Members
  • Battling Makuta!

  • 515 posts
  •  

Posted May 21 2013 - 05:46 PM

Yay! Now we can make more BZPRPG characters!


Believe in the me who believes in you!~Kamina


davebanner.png  STRIIIIIIIDER KICK!

 

BZPRPG PROFILES


#1205 Offline Flaredrick: Forgotten One

Flaredrick: Forgotten One
  • Members
  • Encountering Protodermis

  • 804 posts

Posted May 21 2013 - 06:05 PM

Now it means more carnage for the next-gen Bionicle Fighter.


My Epic: A Hero Rises Coming Soon: Bionicle: Republic Commando My Short Stories: Shattered PastDoomsdayLifeThe MurderA Glimmer of Hope

Please review these good, yet wonderful stories. They need the love.

 

Epic RPG's that your should play=>Halo: ForerunnersTo Save The WorldCastles In The AirLego UniverseNinjago RPGX-Men: Darkest Days, Transformers: Eternal ConflictMass Effect: DivisionFallout: Austin City Limits

 

"We all suffer from our own self actions. The only problem is, how do you control it?" - Flaredrick, Shadows Within

 

:haunu: A Fire Shall Rise In The Coliseum. PM me to battle Tahu or Lhikan in Technic Coliseum.  :haunu:

 

Phantom Terror. Avatar maker.


#1206 Offline Katuko

Katuko
  • Premier Member
  • Premier Members
  • Tahnok-Kal Overloaded

  • 4,497 posts
  •  

Posted May 21 2013 - 06:46 PM

Current engine news: I kinda sorta finally got around to adding a menu option for changing Rahkshi spine styles.

It is exactly the same code as for changing mask styles. Except for spines.

Took me 2 minutes.

AI has had randomized spines for a long, long time.

I should have done this a year and a half ago if I wasn't such a tool.

I'm sorry. :<


#1207 Offline Flaredrick: Forgotten One

Flaredrick: Forgotten One
  • Members
  • Encountering Protodermis

  • 804 posts

Posted May 21 2013 - 07:24 PM

Now Rakshis can rock out with that Mohawk spine.


My Epic: A Hero Rises Coming Soon: Bionicle: Republic Commando My Short Stories: Shattered PastDoomsdayLifeThe MurderA Glimmer of Hope

Please review these good, yet wonderful stories. They need the love.

 

Epic RPG's that your should play=>Halo: ForerunnersTo Save The WorldCastles In The AirLego UniverseNinjago RPGX-Men: Darkest Days, Transformers: Eternal ConflictMass Effect: DivisionFallout: Austin City Limits

 

"We all suffer from our own self actions. The only problem is, how do you control it?" - Flaredrick, Shadows Within

 

:haunu: A Fire Shall Rise In The Coliseum. PM me to battle Tahu or Lhikan in Technic Coliseum.  :haunu:

 

Phantom Terror. Avatar maker.


#1208 Offline Strack

Strack
  • Members
  • Steely Visionary

  • 366 posts
  •  

Posted May 21 2013 - 07:27 PM

Now Rakshis can rock out with that Mohawk spine.

do you have something against Mohawk Spines?


                                                    strack_order.jpg

Sprite Shop

credit to Phantom Terror for the Banner. check him out here

also check out this

did I fool you???


#1209 Offline Flaredrick: Forgotten One

Flaredrick: Forgotten One
  • Members
  • Encountering Protodermis

  • 804 posts

Posted May 21 2013 - 07:28 PM

Do you mean non-Mohawk spines? And a bit, since they remind me of slick hair. (Lerahk preferably)


My Epic: A Hero Rises Coming Soon: Bionicle: Republic Commando My Short Stories: Shattered PastDoomsdayLifeThe MurderA Glimmer of Hope

Please review these good, yet wonderful stories. They need the love.

 

Epic RPG's that your should play=>Halo: ForerunnersTo Save The WorldCastles In The AirLego UniverseNinjago RPGX-Men: Darkest Days, Transformers: Eternal ConflictMass Effect: DivisionFallout: Austin City Limits

 

"We all suffer from our own self actions. The only problem is, how do you control it?" - Flaredrick, Shadows Within

 

:haunu: A Fire Shall Rise In The Coliseum. PM me to battle Tahu or Lhikan in Technic Coliseum.  :haunu:

 

Phantom Terror. Avatar maker.


#1210 Offline Meta-Mind

Meta-Mind
  • Members
  • Stalwart Defender

  • 440 posts

Posted May 21 2013 - 09:09 PM

Suggestion for the Vortixx: make them more capable of using weapons/technology. Either allow them to choose an extra perk (if that's the system you go for) or give them less penalties for dual-wielding. Perhaps make them able to move freely while firing projectile weapons; that'd be fun. :P

BZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.

Time is beyond relative here.

BZPRPG Profiles

...Well, this is a bland signature.

#1211 Offline TNT-Vezon with an Olmak

TNT-Vezon with an Olmak
  • Members
  • Stalwart Defender

  • 408 posts

Posted May 22 2013 - 02:09 PM

I really like the flight test (I know, old news, late to the party, blah, blah, blah)! Didn't get around to screenshots yet. Can you take them in the test?

 

The only thing I thought was weird was the fact that they all had wings and when you go through one side of the screen, you pop out the opposite side. Thought I was gonna crash, Katuko! Thought I was gonna crash! Also, the controls were a little delayed at first, but I started to figure them out, so don't change them. I might make the screenshots over the weekend, guys.


I'm TNT, not this guy falling_vezon.gifmini_story_ad.pngsign_banner.pngbanner_for_future_kit.png

What are you doing here? The real party's in my profile's "about me" page! Check it out (unless you're a guest of course. Then you should join BZP, then check it out)!  B-)


#1212 Offline Katuko

Katuko
  • Premier Member
  • Premier Members
  • Tahnok-Kal Overloaded

  • 4,497 posts
  •  

Posted May 22 2013 - 03:14 PM

Suggestion for the Vortixx: make them more capable of using weapons/technology.

That was pretty much my thought as well. I'll wait with deciding on the details until I've actually got something workable in-game, though.
 

I really like the flight test (I know, old news, late to the party, blah, blah, blah)! Didn't get around to screenshots yet. Can you take them in the test?

I can't remember if I enabled them or not. Most likely not, since I didn't see any need for it. It's just an empty room with some Toa sprites flying around, after all.
 

The only thing I thought was weird was the fact that they all had wings and when you go through one side of the screen, you pop out the opposite side. Thought I was gonna crash, Katuko! Thought I was gonna crash! Also, the controls were a little delayed at first, but I started to figure them out, so don't change them. I might make the screenshots over the weekend, guys.

I added the wings as a visual effect mostly because it looked slightly weird without them. I don't think the wings will be so apparent when I port this over to the main game.

I also didn't bother to program any land physics or crash possibilities or even background elements, since this was originally just a ball sprite flaying around. It was a control test for myself. ;) The controls make you fly in whatever direction you press. I thought to make it a clockwise/counter-clockwise rotation control at first, but it didn't feel right when the rest of the game uses cardinal directions. There is currently a slight problem when you fly straight up or down and then switch directions, because you might rotate the opposite way of what you wanted. Tap a different direction key first to select direction, if necessary.


#1213 Offline Damaracx 7.0

Damaracx 7.0
  • Members
  • Fluidic Master Nuva

  • 1,315 posts
  •  

Posted May 22 2013 - 09:28 PM

Well, I'm getting pretty quick progress on Vortixx sprites here, actually.

vortixx_heads.pngrocky_vortixx_jog.gif
The walk cycle is only half done, as I've only made the legs yet.

I'll see about splitting up some Piraka sprites as well, separating spines from the body and so on. I might push on to add basic Vortixx and Skakdi as playable characters, even if they won't have any special powers at first.

YESH.  Vortixx AND Skakdi.  This is too good.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users