After fixing the whole deal with shields and sprites and stuff, I was thinking of testing some illusion powers, like creating fake clones of oneself and causing the unfortunate target to... hallucinate.
Edited by Katuko, Mar 12 2012 - 03:23 PM.
Posted Mar 12 2012 - 03:22 PM
Edited by Katuko, Mar 12 2012 - 03:23 PM.
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Posted Mar 15 2012 - 11:49 PM
axonn, trying to excape my signature
Posted Mar 16 2012 - 04:40 AM
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Posted Mar 16 2012 - 04:51 AM
axonn, trying to excape my signature
Posted Mar 16 2012 - 05:01 AM
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Posted Mar 24 2012 - 12:11 PM
Edited by Architect, Mar 24 2012 - 12:12 PM.
i'll stay awake
cause the dark's not taking prisoners tonight
Posted Mar 24 2012 - 02:24 PM
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Posted Mar 24 2012 - 03:07 PM
I like that idea for the spawn invincibility, even though it is somewhat generic.Glad you enjoyed it; and you raise some valid concerns, though since this is a WIP I can assure you I have a storm of possible changes on my list.
* Spawn healing was put in place mostly to prevent spawn camping/death; though it fails in this regard because you can easily be knocked off the point. I'm going to replace it with a more typical spawn immunity; where you are invincible for a few seconds after spawning (though you could not attack, either).
* The Miru effectively negates gravity, allowing you to float as long as you like. Allowing someone to "kick off" and then just keep floating upwards felt way too useful when I was testing, though, so I reduced it to slow rise/decent instead. It is a very useful mask, but I hope to make the others just as useful in places where there are not so many cliffs and stuff.
* Around the Game Maker community, various emulators and my own preferences, Up being the jump key is one of the deadly sins of programming. Arrows are for movement and aiming, and ZXC or ASD is usually the safest to use for actions to prevent keyboard conflicts. WASD is usually best. Whenever I see a game with Up as the jump key I want to beat the creator to death in a shallow grave. But that's just me, I know that, so that's why you get customizable controls.You can even map several functions to the same button, if you would want that.
More new stuff is in the works, but there's a lot to choose between when I'm programming. Right now, I'm kinda doing several things at once, which are needed but not so exciting overall: new spawn system, new sound system and some sprite work.
Edited by Architect, Mar 24 2012 - 03:13 PM.
i'll stay awake
cause the dark's not taking prisoners tonight
Posted Mar 24 2012 - 04:22 PM
Not too many ways to do it; but I'm going to make you able to select a spawn point as well.I like that idea for the spawn invincibility, even though it is somewhat generic.
Yes, it's basically that when you have actions in addition to movement, separating jump from movement is the most logical, especially for those who are used to good ol' console games (like me).Um. Any particular reason why using up arrow as jump is so awful? In many platform games, the only controls are "move" and "jump", and it makes more sense (to me at least) to have them all in one place. I will agree with you, though, that separating movement and actions for this game (which obviously needs more controls than "move" and "jump") does seem more logical.
I should probably increase the drain a bit, yeah. Enough that you start to drift downwards when its out, I guess.By the way, I suggest 1) Making the Miru's toll on your energy greater, and 2) Changing the platforms on the Ta-Koro map so they can be stood upon. I also noticed a glitch on the Frozen Base map where, while inside the base, you can run up the left-hand wall.
I've been running off free samples so far, so yeah, some quality music would be very nice.On another topic, I'd be more than happy to work on some music for this game if you needed it (do you?).
Edited by Katuko, Mar 24 2012 - 04:22 PM.
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Posted Mar 24 2012 - 06:04 PM
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Bionifight profile Not that it's relevant.
QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.
If you should be doing your homework right now, copy and paste this into your signature.
Farshtey's law of physics: physics don't apply here
Posted Mar 25 2012 - 06:37 AM
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Posted Mar 25 2012 - 08:58 AM
There's a grief that can't be spoken, there's a pain goes on and on...

Empty chairs at empty tables, where my friends will meet no more...
Posted Mar 25 2012 - 09:52 AM
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Posted Mar 25 2012 - 12:05 PM
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Bionifight profile Not that it's relevant.
QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.
If you should be doing your homework right now, copy and paste this into your signature.
Farshtey's law of physics: physics don't apply here
Posted Mar 31 2012 - 07:49 AM
Posted Mar 31 2012 - 02:52 PM
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Posted Mar 31 2012 - 03:04 PM
Posted Mar 31 2012 - 03:30 PM
Edited by Katuko, Mar 31 2012 - 03:33 PM.
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Posted Apr 01 2012 - 03:31 PM
Posted Apr 01 2012 - 05:00 PM
Q: There are several RPG elements in this game, like adjustable stats and different equipment with special effects. Will there be things like experience points and level ups as well?
A: No, what you see is what there is. When designing a multiplayer fighting game, I find it crucial that every player is on the same level and has access to the same stuff. If one player has an advantage simply because they have more time on their hands, I feel I have done something wrong. This game is meant for you to pick up and play right away.
Nintendo's Super Smash Bros limits what stages you can play on and what characters you can use until you unlock them. Team Fortress 2 gives you new weapons via achievements and random drops. World of Warcraft and other popular RPGs have a lot of stats to level and monsters to slay before you are able to wear the most powerful equipment. I give you everything from the get-go, no matter what. Every weapon, armor, Kanohi, stage, etc. Everything. The only thing I'll keep from you is the stuff I haven't programmed yet.
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Posted Apr 01 2012 - 05:47 PM
Posted Apr 01 2012 - 07:26 PM
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Posted Apr 01 2012 - 09:07 PM
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Bionifight profile Not that it's relevant.
QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.
If you should be doing your homework right now, copy and paste this into your signature.
Farshtey's law of physics: physics don't apply here
Posted Apr 02 2012 - 05:50 AM
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Posted Apr 15 2012 - 09:17 AM
BZPRPG Characters | My blog, Ramblings of a Writer
Lesovikk's Hiatus Contest | KanohiJournal Publications' BZPower topic
I got a replacement laptop last Sunday but forgot to update my signature. Whoops!
Posted Apr 15 2012 - 10:42 AM
Posted Apr 15 2012 - 03:41 PM
Always glad to hear that.Zarayna convinced me to play this game. I'm glad he did. The gameplay is great, and I love having the ability to customize my characters.
Yeah, I'll do that at once. Just a small detail I've forgotten, really, it was supposed to be there. When I testing I haven't noticed it myself simply because I know what I've programmed and not.1. Would it be possible to place "unavailable" next to all the Kanohi that haven't been programmed yet, as you did with the weapons, so I don't have to keep checking Info to make sure the Kanohi I've chosen will actually do anything?
The issue arises from the AI being very likely to use melee attacks when close to each other, but being too close causes the swing to miss, and then they it is likely for both to get stuck swinging uselessly at each other. I have actually fixed this now, by simply telling them to abort attacking and move in a random direction when they are close enough to each other to be considered "stuck". This has mostly solved the wall trouble.2. In certain zones, such as Ice Fortress, sometimes AI players will gather halfway up a wall and keep attacking over and over and over again, thus effectively sticking themselves there for a long while. Is there any way to fix this? Perhaps certain AI can track enemies differently, and the incongruity would allow for the AI to move about more as they fight?
Edited by Katuko, Apr 18 2012 - 01:06 PM.
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Posted Apr 17 2012 - 10:39 AM
- The character menu has been updated to show equipped items (except shields) on the character preview.
If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?
Muffin button
Posted Apr 17 2012 - 11:13 AM
Edited by Katuko, Apr 17 2012 - 11:15 AM.
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Posted Apr 17 2012 - 05:38 PM
Thank you for the ice attacks unable to freeze already frozen targets thing.Only Nuva armor drops for now, since I need to custom-sprite elemental armor as well. Of course, I could just make it semi-transparent Nuva armor that glows when hit by attacks or something. I dunno. And yes, armor will drop from enemies in the condition it was when they died or they exchanged it for a different set. If you want to steal an enemy's armor in good condition, you should therefore avoid damaging them too much directly.
Multiplayer is... well...
...
*cries*
EDIT: I forgot to mention earlier that I've also made ice attacks unable to freeze already frozen targets, to prevent spam abuse and frustration. You can still instantly re-freeze someone who breaks free, but at least know you have to time your attack somewhat.
Posted Apr 18 2012 - 09:16 AM
Posted Apr 18 2012 - 10:54 AM
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Posted Apr 18 2012 - 11:13 AM
Posted Apr 18 2012 - 11:54 AM
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Posted Apr 18 2012 - 12:01 PM
Posted Apr 18 2012 - 03:50 PM
Thank you so much. There's nothing more irritating than dieing from lack of air when a bot is running around madly keeping you frozen and unable to do anything.I forgot to mention earlier that I've also made ice attacks unable to freeze already frozen targets, to prevent spam abuse and frustration. You can still instantly re-freeze someone who breaks free, but at least know you have to time your attack somewhat.
If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?
Muffin button
Posted Apr 19 2012 - 04:39 AM
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Posted Apr 19 2012 - 08:48 AM
Posted Apr 19 2012 - 06:47 PM
You know, I think it might be a good idea to have the Matatu use the mouse to control it. Or the arrow keys, I suppose, but I'd like the mouse to be an optional control for this power.
The matatu could make a great team mask. Especially on a level with a cliff or lava...
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Bionifight profile Not that it's relevant.
QUOTE
And also, incidently, why people shouldn't be acting like Bionicle's "dead" -- it's still continuing in story form unlike just about any other line and has a very strong chance of coming back some day, so it's wisest for people to remain interested in LEGO, showing their support for HF, etc. The best way, as we've shown long ago, for Bionicle to come back, is for us to be on here showing support for HF and Bionicle at the same time, accepting both, knowing that one day HF too will lose the "new factor" and eventually Bionicle will be ready to come back.
If you should be doing your homework right now, copy and paste this into your signature.
Farshtey's law of physics: physics don't apply here
Posted Apr 19 2012 - 11:30 PM
No mouse during gameplay, please. Switching between keyboard and mouse is such a pain.You know, I think it might be a good idea to have the Matatu use the mouse to control it. Or the arrow keys, I suppose, but I'd like the mouse to be an optional
control for this power.
If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?
Muffin button
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