Kai-Nam Citizen Files
CLASSIFICATION STATUS: Tier 3 - Semi-Restricted to Public.
The Garden Role-Playing ~ The Garden Recreational Center
Lurinost led a group of Kai-Nam police officers -- among them Sensha and Sanshou, her two most trusted partners -- aboard the large ship. The vehicle was in the process of transporting a large number of beings to the island, all, she figured, of varying histories and with vastly different motives for coming to the island. At her signal, the officers spread out, handing forms out to the passengers. As they looked them over apprehensively, she began speaking.
"Ladies and gentlemen, you are about to arrive at you destination," she said, her voice magnified several times, though it was not painful to hear. "As per standard procedure, we require each of you to fill out a short profile sheet -- it's nothing major; mainly just something that we can use to... pick out the criminals on board. Fort he next fifteen to twenty minutes, we request that you stay quiet and do you best to do as we request. Forms will be collected from you as you exit the vessel."
Username: Your name here, so as to keep the owners of characters straight.
Name: Obvious spot is obvious. Keep it BIONICLE-sounding, please.
Faction: KNPD, the Ring, or Civilian. The Day Run is an optional sub-faction - if you wish to participate in the Day Run with a particular character, simply add (Day Run) after your chosen faction, as well as your team name/team crest design. Players who are not members of the Ring or the KNPD are automatically considered Civilians.
Species: Any species is allowed, sans Makuta and Karzahni/Artahka's species. Custom species are also allowed, provided you give a detailed description of what they look like.
Gender: Male, female, unknown or none.
Description: This covers both personality and appearance. If you have a picture of what your character looks like, then you may link to that instead of describing them.
Equipment: This covers your character's tools. Please do not use anything overpowered - a Super Godly Spear of Awesomeness, for example, will not be allowed, and instead will be burned at the first sign of its existence.
Mask: All masks, including custom masks, are allowed, except for the Avohkii, Kraahkan, Olmak and Legendary Masks. Masks with exceptionally strong powers are allowed but must be limited; such masks are the Tryna and Mohtrek, all of which must have a reasonable limit on the amount of bodies you can summon at once.
Powers: This covers your character's element and other powers. Anything is allowed, including custom elements, though Time and Life are not (the exception being if you have a power similar to Voporak's time field or Thok’s animation power.)
Vehicle: If your character has a vehicle, describe it - its appearance, its weapons, etc. If you have a picture, you can link to it. Some vehicles are also known to use above-average AI, allowing them to display Rahi-like behavior; if yours has such equipment, describe its personality as well.
Biography: Where is your character from? Why is he/she at Kai-Nam? Essentially, what is your character's past?
Faction: The Day Run.
Species: Upper-Class Steltian (Sidorak’s species.)
Description: Eight feet tall, with a muscular and heavily armored, navy blue form. Kerid is an incredibly intimidating being in both appearance and personality, at least at first glance; her armor is equipped with several strange devices, many of whose abilities are unknown, and her Kanohi Pakari gives her a rather cold appearance in general. Once you get to know her, though, she isn’t so bad – in truth she simply wants what’s best for people and what will entertain them the most, and is a strong believer in justice, though not necessarily the kind that the KNPD dishes out. She has had disagreements with both the Director and Lyxek in the path, though allows both to continue entering their respective officers into the Day Run – presumably so as to gain intelligence on them. She is also incredibly difficult to intimidate herself, having stood up fearlessly to literal zombies and an enraged Lyxek on several occasions. Kerid has also recently rediscovered her morals and values, demonstrated by the discarding her new Mask of Mind Control and going back to using her old Kanohi Pakari helmet.
Equipment: Triple-bladed Plasma axe; forearm energy shields.
Mask: Kanohi Pakari, Mask of Strength; carved into the shape of a helmet.
Powers: Kerid possesses the ability to control plasma via her axe, as well as increase her strength via her Kanohi Pakari. Other than those she has no powers.
Biography: Kerid hails from the island of Stelt, where she lived as a wealthy, though often bored individual, as she usually found herself without anything to do. At some point she discovered the joys of arena combat and became a part-time fighter in Stelt’s annual tournaments; her skills attracted the attention of Daeja, who hired her as head of security for the Night Run. After the Night Run ended, Kerid took control of the tournament and reworked it into the Day Run, moving their operations to Kai-Nam and gaining a rather large amount of respect from the Night Run’s contestants. Recently, she has authorized Ring members and KNPD officers to participate in the Day Run, though tensions between her and the aforementioned groups have been higher than usual.
Faction: The Day Run.
Description: Five feet tall, like most other Matoran, and wearing silver and turquoise armor with wing-like decorations on his shoulders, knees, elbows and ankles. He also wears a belt lined with half a dozen pouches around his waist, in which he carries various tools.
Ehjoras is a very friendly being, and hasn’t changed much since the Night Run. He enjoys getting to know contestants and getting their opinions on the Day Run, as well as hearing stories about their experiences and sharing his own. Ehjoras is a very optimistic being in general -- he was one of the primary morale-boosters during the last Feranaki attack on Gynel, and almost never lets anything get him down. He is also very enthusiastic, as shown by his commentary during Day Run events.
Equipment: Standard issue handyman equipment – screwdrivers, nails, tape measures, etc., as well as several electronic devices used to monitor the activity of the Recorder 2.0s, the race track and the arena, in the event that anything needs to be repaired.
Mask: Powerless Kanohi Akaku, Mask of X-Ray Vision.
Powers: Ectoplasm (inaccessible.)
Biography: Ehjoras is well known for being the inventor of many of the Day and Night Runs’ devices, examples being the Team Crests, the nanobots responsible for the drastic terrain changes to the race track and arena, the Recorders and, later, the Recorder 2.0s, among many, many other devices. Ehjoras has very little memory of his life prior to the Night Run, brought about by the first attack of the Feranaki on Gynel, though he has begun to regain fractions of memory, especially after meeting several of the other Pha-Matoran rescued after the last tournament.
Kai-Nam Police Department
Name: The Director.
Gender: Male programming.
Description: No one has ever seen the Director’s face; in every video chat that he has been seen in (for that is the only way anyone sees him) he has appeared to be completely covered in darkness, due to a bright light in the background behind him obscuring his features. From his silhouette, he appears to be one of a mid-sized species, possibly the same as Sanshou or a Vortixx, though no one is quite sure what he is. It truth, the Director is an AI, and as such what people see of him is not his true form, though only a few beings have learned of this so far.
The Director is very straightforward, and appears to be all about business – he assigns KNPD members their assignments with a cool attitude that suggests that he does not care about what he is actually saying, and almost seems to rush agents along so that he may assign more jobs to other agents. The reasons as to why he acts like this, as well as his true nature, are not currently known.
Equipment: The Director is capable of controlling every weapon and mechanical/electrical mechanism in the KNPD's base. His primary tools seem to be cable launchers, which are implanted in the floors, walls and ceiling all throughout the base. The cables are razor sharp and approximately one inch in diameter, being designed for a quick and clean kill.
Powers: Complete omniscense throughout the KNPD base and any areas connected to it.
Biography: In living memory, no one has seen the Director in person since the formation of the KNPD – those who should still be alive and thus would remember that day are no longer around, having died many years ago from mysterious causes.... all at the same time. All that is known is that he runs the KNPD now and he has managed to keep his identity secret from everyone on the island – including his own officers.
Description: Lurinost is eight feet tall and has half-moon mirrors on her face, stomach, shins and forearms. Her armor is dark green in color, with many points at the tips of each section, and is colored orange at the edges; Lurinost's armor bears a very jester-like appearance to it, due to her rather pointed boots and due to its coloration. She has no visible eyes, yet she is still able to see, and she almost always has a smug grin plastered on what is visible of her mouth through her “mirror helmet.”
Lurinost is arrogant, stubborn and insistent – and she has reason to be, because she has, according to rumors, single-handedly defeated more Ring members than the rest of her squad and the second most powerful KNPD squad combined. Lurinost tends to use her authority against citizens if they have something she wants, something that is supposedly frowned upon by the Director; strangely, though, she has yet to be removed from service. She sees most other beings as being beneath her, and never takes the words of anyone else seriously – something Lyxek has taken note of and intends to exploit…
Equipment: Lurinost’s hand mirrors are her primary tools, as they function both as effective shields and, with mental activation, they can be ejected from their slots, though are still connected to her armor via energy chains, and then used as chain-boomerangs of sorts.
Powers: Despite what her armor color suggests, Lurinost can manipulate Stone and Sand via her mirrors, to a much greater extent than Toa of either element. She also possesses the ability to locate beings and objects via her left hand mirror and is – to an extent – telepathic. She is also incredibly strong and agile.
Vehicle: Lurinost pilots a relatively simple-looking vehicle called the Copycat; in its standard form, it is a metal sphere just large enough to comfortably fit Lurinost inside of it. Once several controls are activated, it uses external scanners to lock on to a nearby Mecha, deploying dozens of thin, flexible metal rods from its hull; a strange liquid then begins to envelope the Copycat, connecting at the rods. Soon enough, the Copycat has transformed into an exact replica of the scanned mecha, giving it all of its abilities.
Biography: Like another being very similar to her, Lurinost’s origins are unknown to all but her. She arrived from the Southern Islands many thousands of years ago, wandering the universe in search of someone capable of defeating her in battle. Thus far, she has yet to find that person. Somehow, she eventually met the Director of the KNPD and joined his organization – though her reasons for doing so are unknown, as she doesn’t seem like the type of being who would willingly serve anyone else. She has been relatively hard at work fighting against organizations like the Ring ever since.
Description: As an Artanian, Sanshou greatly resembles a Toa, being seven feet tall and all that jazz. However, her armor is completely black and is more aerodynamic than that of a Toa. She also wears a long, gray scarf, which is wrapped around her neck at all times and covers her mouth, and the ends of which hang down the left of her back, coming to a stop just below her knees. Her eyes are a glowing yellow.
In terms of personality, Sanshou is a quiet and reserved individual, as well as relatively polite despite being paired up with Lurinost. She doesn't talk much, making her appear slightly unintelligent, but in reality she is intelligent and calculating. What she does say tends to be short and concise, getting straight to the point. Like Elithes, her intentions are purely for justice, though she doesn't harbor as strong of a suspicion of the KNPD as he does.
Equipment: Sanshou always carries a respectable amount of small daggers with her, which she uses both to throw and attack with at close range. She has also been seen using a curved blade at times, though this is rare. She also carries a bag of smokeballs, which she uses as a distraction to get away... or as a decoy so as to catch her prey.
Mask: Sanshou wears a black Noble Ruru.
Powers: Sanshou possesses no powers. She is, however, an accomplished knife thrower and close-range knife fighter, using her daggers effectively in either case, as well as being an incredibly acrobatic being.
Vehicle: Sanshou does not own her own vehicle, though when prompted to she has borrowed and effectively piloted several different KNPD-issued vehicles, suggesting she has had past vehicle training.
Biography: A relatively new member of the KNPD, Sanshou was formerly a bounty hunter operating as a member of the Guild of Tyis, with her primary skills revolving around assassination. Sanshou is no stranger to Kai-Nam, having operated there before; however, the recent rise in crime in the city has concerned her, and has acted as her primary reason for joining the KNPD, so that she may keep a closer eye on events there. Though her plans did not factor in a corrupted leader, she has used the extra power to her advantage during her crime-fighting sprees.
Species: Southern Ondarian.
Description: Sensha is very much like Sanshou in appearance; however, there are some key differences. Sensha's armor is almost completely white, with blue undertones, and is extremely sleek so as to decrease wind resistance. She is the same height as a Toa, though is considerably thinner, and is far more agile than a Toa could ever hope to be, pulling off flips and stunts that would rival the skills of the Dark Hunter Lariska. Sensha's eyes are light blue in coloration, and her mask gives her face a perpetual smile.
In terms of personality, Sensha is extremely cheerful, energetic, and borderline insane. She loves showing off her skills to others, usually taking her time in a chase so as to flaunt her abilities to spectators. She speaks in a cheerful tone at all times, something that tends to get on Sanshou's nerves. Sensha does not tend to listen to others, rushing into situations without much thought and bringing about (what she perceives as) justice through any means possible, even if that means killing a potential criminal. Despite her slightly sadistic attitude, Sensha is considered a thing of beauty by many, and often finds herself surrounded by admirers.
Equipment: Sensha utilizes a protosteel bow staff in combat, as well as for acrobatic use in day to day life and whilst in pursuit of criminals.
Mask: Kanohi Idra, Mask of Intangibility. Shaped like a rounded, white helmet with two large feather-like decorations extending back from either side. The sides of the mouth opening are also twisted so as to mimic a smile, much like that of a Miru.
Powers: Sensha possesses a paralysis ability that can only be focused through her hands. Her power seems to work differently depending on whether or not you have powers -- if so, then it simply blocks access to them for an unspecific amount of time. If you do not have powers, then the attack will leave wherever you get hit numb and unable to be used for some time. Sensha is also extremely acrobatic, and possesses roe strength than she appears to.
Vehicle: Surprisingly, Sensha pilots a very large, very fearsome Wyvern-Type Mecha. Measuring an incredible 22 feet long and 16 feet tall, Sensha's Mecha -- named the Niaka after the similarly shaped Rahi native to Kai-Nam -- possesses quite a bit of equipment: Powerful thrusters and wings for flight, flamethrowers located in its mouth, bladed wings, protosteel armor, and machine guns all make the Niaka a devastating weapon in combat. Its sheer size, surprising maneuverability, protosteel armor, Smart A.I. and just plain skilled piloting on Sensha's part all make it incredibly difficult to take out.
Biography: Sensha is rather... unique among the other members of her squad in that she was already on Kai-Nam prior to the formation of the KNPD. Acting as an entertainer, she was and still is fairly famous on the island, putting her amazing acrobatic talents to good use -- sponsoring programs for the common good, for example. She was later influenced into joining the KNPD so as to use her abilities to catch criminals, and was quickly paired up with Lurinost and Sanshou. It was around this time that she also began to display rather sociopathic behavior, using whatever means she could to catch wrongdoers -- even if those means involved severely harming others.
Faction: The Ring.
Species: Toa of Sonics.
Description: 1, 2, 3. A standard, seven-foot-tall Toa of Sonics, Lyxek appears to be heavily armored – in reality, his armor is lightweight and is designed to appear baggy, reflecting his laid-back personality. He has buried his roots by painting his armor and Kanohi Kirimo black and white, as well as to better blend in with the residents of Kai-Nam.
Lyxek is, at first glance, a greedy individual – he wants money, he wants power, and he’s not afraid to use force to get either of them. However, most of his actions stem from his love of fun -- threatening and bribing people so as to provide himself with entertainment, mostly in the form of gambling and watching civilians suffer. He is a strong believer in luck and chance, and employs them in many of the Ring’s operations. However, Lyxek is a bit of a coward, running away from battles that he does not think he can win. He also has a love for music, probably brought about by his control over sound, which seems to help him keep his short temper in check – when an underling brings him bad news, for example, he usually begins playing his guitar in response.
Equipment: A protosteel guitar, through which he channels his powers. Showcasing Lyxek’s love for luck, the guitar features a dial on the back that, when spun, will come to stop on a random number between five and zero, represented by a skull; the number it lands on determines how powerful the attack is, with the skull being the strongest and five being the weakest (though still being quite powerful.) Should his sonic attacks fail, the guitar can also function as an axe, or he resorts to a deck of blank, razor-sharp, Protosteel throwing cards. His armor is also equipped with an antenna behind his head, though the purpose of this is unknown.
Mask: Kanohi Kirimo, Mask of Kinetic Manipulation. The Kirimo allows Lyxek to manipulate the speed at which other objects move, be they other beings, rolling stones, his own throwing cards, anything. Though he doesn’t tend to use it offensively, he has been known to use it to pack an extra punch while hurling his protosteel cards, as well as using it to stop police officers in their tracks so that he can make a quick getaway. As a note, Lyxek’s Kirimo is shaped and painted like a white Kakama.
Powers: Complete control over Sonics, further amplified by his guitar.
Biography: Lyxek’s initial appearance on Kai-Nam several years ago was taken rather lightly – he seemed like just an ordinary Toa who wanted to help protect the island’s various labs following the Skakdi raid. Unfortunately, he was met by a string of bad luck – few laboratories considered him serious enough to trust their goods to, and fewer beings thought he possessed the experience to track down and defeat any potential thieves. This along with his virtual imprisonment on the island, due to him not owning a boat, sent him on his own spree of robberies; by the time the crimes had been traced back to him and an arrest was attempted, Lyxek had already used the stolen money and technology to set up a base, as well as corrupt many individuals to his cause. Lyxek has led the Ring ever since, expanding his operations to the majority of Central
Faction: The Ring; Day Run (Team Chance. Crest: Three dice.)
Description: Vailian, like all Hivéna, stands at eight feet tall, and appears to be more mechanical than most other species in the Matoran Universe, being far more robotic in appearance than, say, Toa or Makuta. He is black and red in color, with gold and white scattered throughout. His bulky body armor is primarily black trimmed with gold, with a red stripe running down his front so as to give the appearance of wearing a sort of military uniform. His arm and leg armor is all black, with similar gold trim on his wrists and ankles, and his feet and hands are white, resembling gloves and boots. His shoulder armor comes to an upward point near his jaw, creating a sort of coat collar, and his head is black with dark green eyes. Vailian wears a helmet very similar to a hat, relatively flat in the back and pointing outward in the front, and is colored with a gold trim with a large, white feather on the right side; the inside and bottom of the point are completely red.
In terms of personality, Vailian is calm and collected, remaining calm under pressure, though he is also extremely proud; luckily, the other side of his personality balances this out, though he tends to take certain insults rather badly. Nevertheless, he is cunning, and manages to find ways out of extremely sticky situations. Much like Lyxek, he is a strong believer in luck, something that he seems to have quite a bit of, and relies heavily on his Coder and cards to give him the strength to win his battles. The majority of the moves he makes are carefully calculated, structured so as to give him an edge over his opponent; regardless of this, though, he is fair to his opponents, looking down on foul play, and tends to engage in banter with his opponents before officially beginning a fight with them.
Equipment: Vailian’s weapon is the Coder, a device resembling a gauntlet permanently fixed over his left hand. It is silver in color and bears a hollow space in which a deck of cards is placed, and three slots in which a single card can be set above that. The Coder is capable of temporarily encoding various powers into Vailian; how it does this is unknown, but it is technology developed on Kai-Nam. First, two to five cards are drawn from the deck; Vailian then chooses one to three of these cards to place into the coder. Once this is done he will gain access to the chosen powers for an hour; during that time, the cards that were not chosen are returned to the deck and no other cards can be removed or drawn until the hour is up. It also modifies Vailian’s armor so as to symbolize his chosen powers.
Powers: Vailian does not possess any natural powers, though his Coder can temporarily program certain powers into him via special cards. However, he is fairly agile, as well as a natural acrobat despite his bulk. For a full list of Vailian's cards, see here.
Vehicle: Vailian is not a strong believer in vehicular travel; instead he opts for small, two-use teleportation devices that were originally developed on Kai-Nam and extensively used by Makuta Jaeda during her time on Exa-Nui and Gynel. The Ring variants are limited to travel between Ring bases; usually Vailian uses them to travel to one base and then back to wherever he was before.
Biography: Once upon a time, Vailian was a bounty hunter and hired protector on an unknown island. After a series of failed captures because of his lack of powers, he was ridiculed and opted tot ravel to Kai-Nam so as to acquire weapons to assist him in his endeavors. Gaining the attention of Lyxek, Vailian was convinced to join the Ring and train under Lyxek, who also gave him his Coder. Since then he has become Lyxek’s most trusted guard. He recently joined the Day Run out of a mix of interest in the tournament and orders to do so from his leader, and even volunteered and was chosen to take part in the Day Run’s opening arena match.
Faction: The Ring.
Species: Unknown; reptilian with eight wings. Possible sub-species of Zyglak.
Description: Dalmia is a reptilian, Toa-sized being. He is primarily black with dark green, slightly florescent lines running all along his body, as well as eight wings on his back; usually, they are folded over him so as to make it seem like he is wearing a robe, though when he unfolds them, such as for flight, his actual, lean body is seen. He has sharp, though small talons on his hands.
Dalmia is a very mysterious and playful being. Even in the face of danger, he does not hesitate to make a joke, as seen when he was captured by the KNPD. Further, he is a sly individual and possesses a snake's tongue, being able to manipulate powerful beings with his words. Dalmia is also extremely sarcastic at times and has been known to hint at the Ring's plans, or the truth about certain matters, playing this off as if he actually wishes for the destruction of the Ring.
Equipment: Dalmia wears a helmet that, thus far, has been seen to be able to trace beings through illusions. Other than that, he does not seem to have anything that is not a part of his body.
Mask: None, though he permanently wears a helmet with a pitch-black visor. This visor is a piece of heck tech equipment that, for one, can not be removed from his head. It can do several things for the Ring agent -- for example, he can see through illusions and track energy using it. Each of these actions switches the interior of the visor into a unique color; the aforementioned tool, for example, turns his visor yellow.
Powers: Dalmia is known to possess several powers, most of them acting as ethereal or mind-altering abilities. He is capable of transporting himself through invisible portals, making it seem as if he is turning invisible when he does so. He has also been shown to be able to create illusions of himself in faraway locations that he has visited without actually moving his body; an example is when he appeared to Kayzata in a vehicle factory while his physical body was still in the Ring's HQ. It seems that he can also alter gravity, as he was shown to literally stand on the side of a building in the South District. Dalmia can also fly via the use of his eight wings, and launch blasts of dust like energy from his being; these blasts take the form of ghostly apparitions of whatever body part he launches them out of. For example, he was shown to stand still and launch a blast in the shape of his entire body on one occasion. Along with this, he can increase the speed at which he moves, similar to a Kakama user. It is also implied that he has other, smaller powers.
Vehicle: N/A. He doesn't need one. Seriously; he has wings and can teleport. What point is there in a vehicle for him?
Biography: Contrary to his status in the Ring, Dalmia is a fairly recent recruit in the organization. Originally just some random troublemaker on Kai-Nam, he joined the Ring as a means to get some recognition for his "art" -- that is, the damage he was causing to City's population; this has put him fairly high on the KNPD's wanted list, as he has been able to do far more damage lately with the Ring's equipment. Recently, he was captured by the KNPD, though regained his freedom when Sanshou was subsequently captured by the Ring, and both organizations agreed to a trade. In that time, his appearances have been marked by disaster and tragedy, first when the Collector attacked a bar he had gone to for the trade, second when he flew around the mountains where Draxion found a dead body, and thirdwhen he appeared to Sanshou and Brother in South District following combat with several monsters.
It is thought that several of his abilities -- or, at the very least, the high power that he currently has with them -- were somehow amplified when he joined the Ring, though how is not known.
Name: The Collector.
Faction: The Ring.
Species: Nanobot construct.
Gender: Seems to possess male programming, though as his voice is heavily automatized, it is hard to be sure.
Description: The Collector is very difficult to see the majority of the time, as he usually appears as a cloud of green mist. However, when he uses his actual form, he takes on the appearance of a tall, skeletal being, with loose, dark clothing. Around his neck is a necklace of seven cards, each with a circle in its center; whenever he kills a being one of the circles lights up, as he collects their soul energy. The Collector has a demonic, automatized voice, which is extremely airy and disturbing to hear.
The Collector is a very cruel and monstrous being. He has been known to engulf entire buildings in his essence to trap his targets, and then plays sick and twisted mind games with them -- appearing in a flash before them and setting them up to kill others in the area by accident, allowing him to collect their souls, and other such things. His dialogue suggests that he works for the devil, as he constantly refers to himself as the collector of the devil's dues, the devil's blade, and similar titles. Attempts to destroy him have proved virtually impossible.
Equipment: The Collector's primary weapon is his scythe, which is literally an extension of himself. He can extend or retract it at will, make it smaller or longer as he wishes. It, like the Collector, is capable of rapidly shifting between physical states on a whim. The necklace of seven cards around his neck also seems to be able to collect souls, as one lights up for each of his kills, though he is limited to seven souls a day.
Powers: As a nanobot construct, the Collector is capable of transforming into a cloud of green mist. He can also shift rapidly between physical states, a power that extends to his weapon. Given the nature of his nanobots, he can also project slight illusions, and seems to be able to extract the souls of beings that he kills. He is also virtually impossible to destroy, and can create his own minions by using his nanobots; examples include a large group of zombie-Matoran and a large Toa made of shadow.
Biography: The Director has plagued the island for about a year now, popping up every couple of days and killing random individuals before making off again. Not much is known about him, though he has proved virtually impossible to harm or kill at this point in time. It was recently discovered that the Collector is not a demon, as he claims, but a robotic being created from modified, stolen Day Run nanobots, hence his unique abilities.
Faction: Civilians; Day Run (Team Zero. Crest: Stylized "Z.")
Description: Here. Very regal in appearance, Zanth is tall, standing at eight feet, and is primarily black with silver armor. He has broad shoulders decorated with large, upward-pointing shoulder spikes, and is very lean though muscular in appearance. He wears a sort of skirt-like cape that is attached to his belt and covers the backs and sides of his legs, and he wears silver boots. He has a single green eye (see Mask) and two dark green crystals embedded in his chest armor.
Zanth is a strange individual. Quiet and calculative, he was one the Day Run’s top players during their opening tournament six months ago, though no one knows where he came from or how he acquired his skills. He is an effective leader, giving sharp commands to his teammates and adapting to different situations in the arena or race track in a heartbeat. Outside of the tournament, he is kind and open, though he tends to avoid questions about his origins. He does not like foul play, and deals swift justice to those who attempt to cheat in combat, regardless of whether or not the battle involves him.
Equipment: Twin spiked maces with claw attachments at the bottoms. He also possesses two tentacles that extend from his back, ending in claws that can latch on to opponents and absorb their strength.
Mask: Kanohi Faton, Mask of Elasticity. Appearing as a sort of one-eyed helmet with a single, green eye, the Faton essentially turns Zanth’s body to rubber for as long as he concentrates on it, allowing him to stretch his limbs and absorb hits, though also making him weaker to fire.
Powers: Earth; Plasma; limited energy-absorption.
Vehicle: Zanth uses a 17 ft. tall/16 ft. long, black and green Wolf Mecha, called the Seeker. The Seeker is sleek in design, built primarily for speed though slightly lacking in defense; however, it counters that drawback by using its incredible speed to its advantage, easily dodging attacks from other Mecha. It has thrusters built into the backs of its rear legs, and plasma-coated claws that increase its ability to rip through the hulls of other mecha, along with three deployable cannons on its back and sides. The Seeker, like most other Rahi Mecha, has a smart AI built into it, allowing it to display animalistic behavior and, when enabled, to act of its own accord.
Biography: Not much is known about Zanth; he appeared on and off of Kai-Nam almost immediately following the formation of the KNPD and has generally been seen near the mountains for a short time before disappearing for hours, days, even weeks on end. He supposedly keeps a collection of information somewhere in City, though many believe this to merely be a rumor. Other than that, there isn’t much information on him or what he is doing; Suya, Zanth’s only remaining teammate supposedly is in on Zanth’s operations, as he tends to follow the same patterns as him, but he won’t talk…
Faction: Civilian; Day Run (Team Zero.)
Species: Northern Ondarian.
Description: Suya is fairly similar to Zanth in build, being eight feet tall and fairly regal. However, while Zanth would be described as looking like a ruling figure, Suya looks more like a member of the royal guard -- in this case, an archer. His armor is sleek and light, and his upper half is mostly covered by a white cape-slash-robe, clipped at the right shoulder and with two other clips at his waist, covering both of his arms when they are at his sides as well as the backs of his legs. His thigh armor is rather large in comparison to his thinner, knee-length, jester-like boots. Suya's armor is a mix of green and silver, symbolizing his connection to Jungle and Iron, and his eyes are a deep blue. He always has the hood attached to his cape up, obscuring the top half of his mask.
A calm individual, if a little arrogant due to his natural, Ondarian pride, Suya does not let insults or threats bother him. He feels a connection to both nature and industry due to his powers, and bears a sense of balance stepping from that conflict of elements. In contrast to Zanth, Suya is not afraid to voice his thoughts, and talks far more than Zanth; however, he is not as observant as his leader is, and has nearly fallen into several elaborate traps in the past, only to be saved at the last minute by him. Nevertheless, he is not reckless, and is still an observant individual. Suya is also confident in his ability to fight and defeat certain KNPD and Ring operatives, though he has not yet had a chance to test his skills.
Equipment: A sharp, retractable hook blade on his left arm, symbolizing Jungle, and a retractable, protosteel bullet-shooting pistol on his right arm, symbolizing Iron.
Mask: The Kanohi Dios, Mask of Fusion, colored green. Like everything else related to Suya, the Dios represents his mix of nature elements and industrial elements. He tends to not use this on anyone other than himself and his teammates, as they do not fight his control when fused.
Powers: Suya has the ability to control both Jungle and Iron. Some consider this unusual, due to the fact that they are essentially opposing forces of the world, though it gives Suya a very deep and unique sense of balance because of that. He also possesses the power to teleport short distances, usually accompanied by a swirl of his cape.
Vehicle: Suya pilots a Shift-Type vehicle called the Industrial Plant; this means that his vehicle is able to switch between two forms at the press of a button. The first form is a Centipede Mecha -- relatively flat, it is barely 7 feet tall, and is 12 feet long. It is used primarily for burrowing underground and attacking opponents from the bottom, either by blasting them with its plasma cannons or by catching them in its protosteel mandibles. The other form is a motorcycle, 10 feet long and slightly shorter than the Centipede form. The motorcycle form is faster and more maneuverable, though its only weapons are plasma cannons and extendable blades (the mandibles having moved to the sides of the vehicle.) The entire thing, regardless of form, is silver and green, and is operated with the help of a Smart A.I. named Kruz, which is more prominent in the Centipede form.
Biography: Suya appeared on Kai-Nam shortly after Zanth, along with the other two beings who formed the other half of their Day Run team, both of whom have since been killed in combat. The four usually spent their time with each other, and seemed to always keep an eye on the KNPD and the Ring, for unknown reasons. When the Day Run formed, they were quick to enter as a single team, though two of their members were killed in skirmishes in between the first and second tournaments. Not much else is known about Suya; he tends to disappear with Zanth for certain periods of time, though no one knows where they go off to.
Faction: Civilians; Day Run (Team Vigil. Crest: An eye.)
Description: Here. A standard-sized Ko-Matoran, Elithes has made many additions to his body following the original Skakdi raid on his island. He is more bulky than a standard Matoran, and wears more black armor than a Ko-Matoran normally would. His improvements have also made him independent of masks, and so he now wears a stronger, silver helmet in place of his old Kanohi. He wears a white jump pack on his back, and his entire right arm has been replaced with a mechanical one outfitted with an Ice Shotgun, due to damage he received from the Skakdi.
Elithes is a very quiet individual, though lately he has begun to speak more, mostly due to having Illuxio with him wherever he goes. He has a strong sense of justice, siphoned into his bounty hunting job, though his hatred of Skakdi sometimes clouds his judgment when a situation involves one. Despite his mistrust towards them, he never lets his emotions get the better of him, and has even worked with several relatively good Skakdi on several missions – albeit involuntarily. Since his return to his home island, he seems happier than normal, though he is a little upset about the formation of both the Ring and the KNPD, neither of which he fully trusts. As such he has decided to try to protect his city on his own, fighting any KNPD officers or Ring operatives who cross him.
Equipment: An Ice Shotgun, which channels his natural Ice elemental energy into small bursts of fire; a jump pack, which, as the name suggests, allows him to jump extremely high in short bursts; and a plasma pistol outfitted with a bayonet. He also carries containers of a purple substance that can be fired from his gun and will grow into a sort of purple-colored crystal that is hard to break and does not melt.
Mask: Elithes no longer needs a mask to survive, due to augmentations made to his body. Instead he now wears a highly durable, silver helmet with a built in HUD.
Powers: Ice Elemental Energy (inaccessible outside of using his shotgun.)
Vehicle: Elithes pilots a 10-foot-tall/10-foot-long vehicle called the Wheel, named after its shape as it is, essentially, a giant, completely mechanical wheel. Within the center is a seat, and attached to that are two double-barreled machine guns that he operates with a separate control stick, which can fire five different projectiles – protosteel bullets, EMP blasts, rockets, lightning and fire balls. He is protected on either side by energy shields, and the interior of his vehicle is designed so that the front takes the appearance of whatever is in front of him. This allows him to get around without crashing into anything whichever way he turns, a feat which appears impossible to those who see him driving, due to the apparent lack of a front window. Elithes has upgraded it since the last tournament so as to include longer lasting and more durable shields, and its top speed has been drastically increased.
Biography: Originally a scholar on Kai-Nam, Elithes was a first hand witness and victim to the Skakdi raid of City; not only did it result in the deaths of many of his friends, but the Skakdi also left him severely injured. Using money he had saved up, as well as his own skills with technology, Elithes paid for and made many augmentations to his body, replacing his arm with a mechanical one and, essentially, making him stronger overall; he then began work as a bounty hunter and managed to become a member of the Guild of Tyis, a notoriously picky bounty hunters organization. Elithes returned to Kai-Nam after the last Night Run due to Rahkshi trouble on a nearby island, and has begun to work as a vigilante in light of discovering the Ring.
Faction: Civilian; Day Run (Team Vigil.)
Species: AURA-Class AI (Smart AI.)
Gender: Male programming.
Description: Being an AI, Illuxio has no preset appearance. His usual avatar is a standard, aerodynamic Toa with constantly shifting colors wearing a Kakama. In terms of personality, Illuxio is very formal, polite and sophisticated, speaking precisely at all times. He is able to keep his calm under extreme pressure, and has only ever lost his temper once, when he was insulted by another contestant on Gynel. He is rather blunt with what he says, never beating around the bush, as demonstrated with the numerous times that he has reminded Elithes about his blind eye. Curiously, unlike other Smart AIs, Illuxio's emotions are real; how this is so has not been revealed, as Illuxio himself does not know why or how he has come to possess true emotions.
Mask: Kanohi Kakama, the Mask of Speed. As it is merely part of his avatar, Illuxio is not actually able to use it.
Powers: Illuxio possesses the ability to travel inside of computer networks and vehicles, as well as jumping from one to the other so long as two compatible networks are near each other; once inside, he can then either gain access to all of the weapons and devices connected to the network (if he is in a computer or a vehicle) or accelerate the processing speed of a being, increasing their reflexes; this can also be used on vehicles. Further, Illuxio is an expert hacker, and has yet to find a computer he can not break into.
Vehicle: Illuxio possesses no vehicle, though he can travel through cyberspace or be carried inside of a bio-mechanical being.
Biography: Illuxio was obtained from another dimension by a ghost-like contestant in the last Night Run; at the time, he was inactive, though after being given to Toa Kovian, he was switched on. Illuxio joined Team Shurikan as an unofficial member of the Night Run, and assisted in hacking Makuta Jaeda's computer network at one point. Following the end of the tournament, he primarily began traveling with Elithes, helping him fight against several thieves and thugs on other islands. The two have returned to Kai-Nam to assist against the Ring, acting as contestants in the Day Run and as vigilantes at night.
Recently, Illuxio has been experiencing several technical difficulties, such as extreme headaches and visions of events that he doesn't remember experiencing.
Name: Kovian ("Reaper.")
Faction: Dark Hunters.
Species: Toa of Ice.
Description: A Toa of standard height, roughly seven feet tall, Kovian wears light-weight, silver and white armor with crystalline, light blue accents. His white Kanohi Kova, shaped similarly to a Rahkshi helmet, is equipped with a removable telescope that allows him to view the world in several different light spectrum, as well as allowing him to scan individuals to give him select information on them. He wears bladed feet additions that allow him to traverse ice lands and mountains more easily. The Dark Hunter mark is branded onto the back of his right hand, as is standard for operatives of the organization.
Kovian is a fairly quiet individual. Since joining the Dark Hunters approximately one year ago, he has become unusually quiet, rarely speaking to others and instead focusing almost completely on being as deadly and efficient as possible. Essentially, he has shut down his mind to virtually everything but his job, causing others to label him (appropriately) as antisocial and as a workaholic. This stems from his guilt over his actions on Gynel one year ago, specifically his assassination of Jaeda; having sunk to her level, he has become disgusted with himself as a being. As a result, he has resolved to fight corruption -- such as Lyxek -- from the inside -- or die trying.
Equipment: Kovian possesses a fairly big array of weapons. His primary tools are his double-bladed scythe and his shield. He also has two plasma blades built into the armor on his forearms, as well as a pair of knives, both protosteel, that he carries on his belt and uses primarily in emergencies.
Mask: Kanohi Kova, Mask of Chameleon. Acting in the same manner as a Level 6 Kraata of Chameleon, it changes the user's body texture and appearance to match the surrounding area, effectively camouflaging them from all but mental detection or extremely bright light.
Powers: As his species suggests, Kovian can control the element of ice, a power that he has virtually mastered by now. Further, he has secondary control over the element of Sonics, a power granted to him through events on his home island of Exa-Nui. As well as this, his training with the Dark Hunters has made Reaper extremely proficient in hand to hand combat and in the use of bladed and pole weapons, such as his scythe and the pair of daggers that he uses.
Biography: Reaper is an efficient, though new member of the Dark Hunters. Having joined the group only a year ago, he has proven to be very effective in his work for the Shadowed One; within the Dark Hunter team that he was assigned to, he quickly rose to the rank of team leader, gaining that position within a few months. His presence on Lyxek's mission is due to matters of both practicality and punishment; on the one hand, he, like Specter, is known to bear knowledge of the island's geography and the structure of the Feranaki cave system, having had past experience with them. On the other hand, the high possibility of death is partially meant to punish Reaper for disobeying orders on a recent mission, an action that costed one of his teammates their life.
Faction: Dark Hunter.
Species: Toa of Ectoplasm.
Description: A standard sized Toa of Ectoplasm; Specter wears silver armor with turquoise accents and wing-like decorations at her joints. She is a lot sleeker than most other Toa, as well as more agile, thanks to her powers. Her mask is silver and shaped like a Kanohi Faxon, and she has the Dark Hunter emblem branded onto the back of her right hand.
Specter is a bit of an... interesting case, in terms of personality, at least for a Dark Hunter. While she can be rough, cynical and generally selfish, she bears a softer personality than most of her comrades, tending to be kinder to other people than they are -- especially others bearing her element. While the Shadowed One has attempted to rid her of this lighter side, he has not yet succeeded.
Equipment: In combat, Specter relies primarily on a chain gauntlet that she wears on her right hand; with it, she can extend a seven-foot-long chain of metal to be used as a whip, or through which to channel her powers. Prior to joining the Dark Hutners, Specter possessed two of these weapons; however, one of them was destroyed during a fight with an unknown enemy, and she has yet to replace it.
Mask: Kanohi Pasado, Mask of Psychometry, which allows her to see into the past of inanimate objects.
Powers: Specter can control the element of Ectoplasm, which gives her a wide range of ghost-like powers. These include, but are not limited to, density control, flight, launching blasts of ectoplasm and sensing other beings. Her powers are quite exhausting to use, however, as her Elemental Energy is tied to her own life force.
Biography: Not much is known about Specter or her past, even to the Shadowed One. What is known is that she emerged on Odina from a sort of dimensional portal approximately six months ago, mentally scarred, though stable, and emenating an aura of unusual power. The Shadowed One convinced her to join the Dark Hunters, teaming her up with Reaper -- another new recruit -- and his Dark Hunter team. Like him, Specter was later placed on contract for Lyxek's mission to Gynel, as she was found to possess knowledge of the island's layout and its inhabitants.
Name: Genedos ("Mechanic.")
Faction: Dark Hunters.
Species: Unknown; an almost completely mechanical, dragon-humanoid-like species.
Description: Genedos is of an almost entirely mechanical species; as far as anyone knows, the only part of his body that is not machine is his brain. His body, completely white in color, is thick and heavy, standing at nine feet, well above the height of a Toa or Skakdi. Various hinges and lines are scattered around his body, almost all of which conceal a weapon or tool built into the Dark Hunter. Like the others, the Dark Hunter's mark is branded onto the back of his right, tri-clawed hand.
Contrary to what his appearance suggests, Genedos is a very independent and open-minded individual; many beings, seeing him and assuming him to be a simple machine built to serve the Dark Hunters, are surprised to find out that he commonly laments the destruction he is obligated to cause by his employer. Unsurprisingly, he is disliked by numerous other Hunters for his "constant whining" and hints toward wishing to abolish the organization, regardless of how respected he is for his abilities on the field.
Equipment: Mechanic could almost be considered a walking, talking Swiss army knife. Bearing a mechanical body, he has numerous tools built into himself, ranging from saws to swords to flashlights and flamethrowers and other such things, all of which he can activate at will.
Biography: Where Genedos comes from, how he became a Dark Hunter and why he is still in the organization is a tale that few know, and one that Genedos himself tends to not care for. Needless to say, he has been with the organization since its early days, acting as a faithful agent the entire time -- albeit one with a wish for the group to be 'cleansed,' so to speak. A mentor of sorts to newer members, he was sent on Lyxek's mission to monitor the group and make sure that things go as smoothly as they were meant to.