This is my progress on it.
I hav'nt done the armor yet because it has'nt been decided which one to use.
Edited by TFGalvatron, Sep 15 2012 - 11:50 AM.
Posted Sep 14 2012 - 09:40 PM
Edited by TFGalvatron, Sep 15 2012 - 11:50 AM.
Posted Sep 15 2012 - 07:56 PM
Oh, very cool. I've been really wanting a MNOLG texture pack for a while, and it would be great if you could put one together. I can't wait to see how it turns out!I'm attemting to make an HD texture pack that is compatible for this modification.
This is my progress on it.
I hav'nt done the armor yet because it has'nt been decided which one to use.
I was thinking something like this, although without the weakening. It wouldn't really be fair to have someone have to use their mask all the time, especially at the start of a level. It's a good idea though, I wish it were possible, but I just don't want to start the player off with a mask.what you should do with masks is there is a sort of hungerbar which is always full until you take the mask of then it goes down and brings you to half a heart just like in the storyline when they take their masks of they graduay weaken
Edited by Click, Sep 15 2012 - 07:59 PM.
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Posted Sep 15 2012 - 08:03 PM
definantly. I was planning on making it a 32/32 version of your modificationOh, very cool. I've been really wanting a MNOLG texture pack for a while, and it would be great if you could put one together. I can't wait to see how it turns out!
I'm attemting to make an HD texture pack that is compatible for this modification.
This is my progress on it.
I hav'nt done the armor yet because it has'nt been decided which one to use.
Pretty much the only thing I would ask is if you are making a 32x32 pack, could you also add in those details that I couldn't quite put in in 16x16? That would be marvelous. I got the tools, Protodermis, and Lightstone from BS01 on the Items in MNOLG II page, but I guess the rest of it you should be able to find pretty easily. Also, don't just make it a smoother version of mine, feel free to modify the sprites to be more detailed and smooth, just like the actual sets! Thanks for doing this, I really can't wait for results!
And BTW, I think it's mostly unanimous that the Minecraft-like Toa Armor (white and black versions) win, so I'll modify my pack if you do yours.I was thinking something like this, although without the weakening. It wouldn't really be fair to have someone have to use their mask all the time, especially at the start of a level. It's a good idea though, I wish it were possible, but I just don't want to start the player off with a mask.what you should do with masks is there is a sort of hungerbar which is always full until you take the mask of then it goes down and brings you to half a heart just like in the storyline when they take their masks of they graduay weaken
Edited by TFGalvatron, Sep 15 2012 - 08:03 PM.
Posted Sep 15 2012 - 08:26 PM
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Posted Sep 15 2012 - 08:30 PM
Posted Sep 16 2012 - 09:31 AM
Posted Sep 17 2012 - 09:11 AM
I think i know how you can start a player off with a mask with the Bonus chest you could add a mask to it like have the first mask be random element and mask type...
Posted Sep 17 2012 - 04:43 PM
Not a bad idea. Maybe just a powerless mask and plain Toa Tool, not enchanted (I think I forgot to mention that, I'd like to make it so the Toa Tools have enchantments to have elemental powers, but otherwise will be just like proto tools). That way, it will still be an epic quest, but I can also do that suffocation thing, although what happens when you die? If you drop the mask, you might not get it back, and just endlessly get weaker and weaker, and probably get killed off by mobs.
I think i know how you can start a player off with a mask with the Bonus chest you could add a mask to it like have the first mask be random element and mask type...
Hey, Click, this is something. When the player spawns you could have a tructure spawn next to them: A Toa canister. Inside the canister could be a rnadom mask of random color and element (possibly a tool as well?) to give the impression that you're a Toa who just showed up. Like the Toa Mata.
Also, a question of mine: How are Elemental Powers going to be managed? Will they be contained within the Toa and Turaga Tools? Or will they be a power given you from the start? (Perhaps a world creation-type set of options, where you could choose your element before creating the world. Or just set it to give you one randomly.)
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Posted Sep 17 2012 - 05:53 PM

Edited by TFGalvatron, Sep 17 2012 - 07:02 PM.
Posted Sep 18 2012 - 03:49 AM
Posted Sep 18 2012 - 08:54 AM
Posted Sep 18 2012 - 11:00 AM

Edited by bonesiii, Sep 18 2012 - 07:58 PM.
Double post merged. -bones
Posted Sep 18 2012 - 07:19 PM
Posted Sep 19 2012 - 01:25 PM
Keep in mind that if Star Trek fans had, as a group, said, No point in talking about this anymore, it's never going to come back, it never WOULD have come back.
-- Greg Farshtey
Learn this phrase. Love it. Hold it dear. Bring it back. If you know what this means, and/or agree with me, copy this into your sig.
Posted Sep 21 2012 - 05:13 PM
Very nice. One for finding the Mask of Light, right, and the other for maybe your first death to Rahkshi/Makuta? I'll have to put those in, and those sprites look very cool.
![]()
self explanatory...
both quotes from the Bionicle movie
Hmm, Earth would be difficult to do, but accurate. I've been thinking how cool it would be if we could make a way to manipulate the ground, but that would be really complex.Here's a suggestion:
Earth: Create temporary pillars to launch people, enemies or things into the sky. Walk on walls and walk normal speed on soul sand?
Stone: The same, but permanent? May affect sand or sandstone? Or create a sandstorm?
Air: Cause suffocation? Temporary flight and knock back regardless of damage or distance?
Fire: Walk on lava?
Water: Walk on water?
Ice: Walk normally on ice?
Fire: I have to admit, I've always wanted a Lava Scuba Suit m0d. That would be epic! And the shooting fire is something I've had in mind. Either shoot it, or just place it, but shooting would be cooler.How about this,
Fire: you get a breath bar when in lava and by pressing a button you can shoot fire sort of like a bow
Water: Extended breath bar in water and you don't get affected by current
Ice: By pressing a button you can freeze water into ice and can spawn snowblocks
Air: very low or no fall damage, can jump over 2 blocks
Stone: By pressing a button you can stop sand from falling and you can spawn sandstone or sand
Earth: can see better underground and can mine things faster
Hmm, faster swim speed would be useful. I think I'll include that for water! I have been thinking a lot about stone lately, just because it's hard to do. I just don't want them to be like a Kakama or Pakari, thus defeating the purpose of having a mask. I'd like something that represents their elemental trait of strength, but besides faster dig speed, I have no idea.I like the ideas for the Elemental Powers, Click. Perhaps Water would allow you to move faster in water, and Fire to move faster in lava? And we do want Elemental stone to be useful. Perhaps faster sprinting, higher jumping? Spawning sandstone and sand works nicely, but perhaps other kinds of stone as well? Air taking less fall damage makes good sense.
Still working on that Ga-koro sprite, I'm sorry it's taking so long! I am just so busy, I keep forgetting!
Say, about masks:
Could the Miru allow you to fly straight upwards and downwards? Like the ability to fly in Creative mode, only just up and down. (And it would be nice if you could go forwards and backwards and from side to side too, although much more slowly than in creative mode.)
And what would a diference be between the Komau and the Rau? If you can control mobs using the Komau (probably the only good use we can think of!) then what would the Rau do? (The Rau would otherwise have been good for talking to mobs with, but with the Komau that would be redundant.)
Alright, I finally finished work on the Ga-Koro 2 sprite! Here you go:
Sorry if this isn't exactly what you wanted...
It tiles, and I tried to match the colors from the MNOLG as closely as possible.
Also... am I giving these to you correctly? I noticed that the colors on my throwing disks seemed slightly off (I could be wrong)... did you have to redraw them and couldn't match my color? It's not that I'm offended or anything, but I really should be giving these to you in proper format, so that you can translate them directly into 16x16 for the program that you are using.
Heh, nice. I should use that. Maybe for killing your first Bohrok? Very clever pun there.
That's a good idea, a nice easy way to make it roll without having the corners rolling into the ground. I'll think about how to do that once I get there.thinking about your rolling borock post earlier click and i thought maby you could just get it to change texture to the different angles so it apears to roll
and also for mask powers maby
pohatu =speed potion 2 but unlimited
onua = stregnth 2 but unlimited
tahu = equivelent of wearing full dimond armour
gali = water breath
lewa = fly
and kopaka = xray
Yep, we're working hard, I just hope I'll be able to finish! Not much coding has been done between school and my job, but I was hoping to get some done soon! I think a little while ago I posted what I wanted in the next update, but mobs aren't going to be until the next one. Blocks are even easier though. Thanks for the help, I think I'll take you up on that offer, because I could use it.I just looked at this post after not for a while, and WOW! you've got a lot done here! By the way, has any coding been done yet? I've since learned how to code mobs in MineCraft. So if you need help, I'd be glad to!
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See the collection of my writings as well as previews of those to come in The Scarabax Library.
Posted Sep 21 2012 - 06:14 PM
Posted Sep 23 2012 - 01:05 PM
Posted Sep 23 2012 - 02:26 PM
BZPRPG ProfilesBZPRPG TIME, where you could have one post talk about dinner, and the next about lunch.
Time is beyond relative here.
Posted Sep 24 2012 - 04:46 PM
Currently, to make textures, I just use Photoshop (a very old versionHiya; I'd love to help with this, but I'm having a spot of trouble in .. ah, actually doing it.
What texture editor are you using, and is it free? (most are, but then...)
_Xenn
Brilliant, as long as I can figure out how to code that!Here's my take on elemental powers:
-Fire: Holding down attack button when not aiming at a block in range can charge a fireball (think like a bow's flaming arrow). Attacking enemies has a random chance of setting them on fire, and fireballs act like Flint and Steel on contact with a block or enemies. By attacking existing fire or lava, heat can be absorbed, turning lava into temporary cobblestone and putting out fire. When near lava or fire, Elemental Energy will regenerate at a slightly faster rate than normal. Guarding with a fire-based weapon will automatically absorb all nearby flame, including flame on the player.
-Water: Automatically get more maneuverability in water, as well as a longer air meter. While on land, holding the attack key will allow a jet of water to be created, which pushes foes and does minor damage. Underwater, this becomes a powerful riptide. Mining underwater is not slower than mining on land. By holding the attack key and pointing at water, it can be absorbed for Elemental Energy. Charging a water jet for long enough will cause it to create a temporary water block upon impact.
-Air: -25% gravity, takes reduced falling damage. By attacking in midair, a quick blast of air can be fired, which boosts the user a short distance into the air and in the direction pointed. Holding the attack key creates a gust of wind, which costs almost no elemental energy and pushes enemies slowly away (unless mining a block). Using this underwater results in a partial refill to the air meter.
-Earth: By attacking the ground, a pillar of earth can be caused to erupt from the ground (does not work on sandstone, cobblestone/other artificial materials, gravel, or stone). This flings foes into the air, leaving them to die by falling damage. By attacking the ground directly under the player, an earthquake can be caused, stunning nearby enemies and dealing radial damage. Holding the attack key will still mine. By clicking the "place" button with elemental powers/Claws selected, a block of dirt can be created.
Ideas for stone and ice are still WIP, but this introduces another idea of mine: an "elemental power" tool which cannot be removed from the inventory, and respawns with the player. Essentially, it replaces "place" with another ability.
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See the collection of my writings as well as previews of those to come in The Scarabax Library.
Posted Sep 24 2012 - 06:43 PM
Posted Sep 25 2012 - 03:12 PM
Posted Sep 26 2012 - 09:41 AM
I agree. The topic post is kinda outdated.I noticed a whole lot of progress in the comments section, but I think it needs to appear on the front page of the topic as well. Don't you think?
"The User Formerly Known as Piraka~Mistika"
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Posted Sep 26 2012 - 05:11 PM
Significantly better. I can't wait to see how it looks in-game.Click stated the one reservation that I have: a seperate attack key. That would be almost necessary... And with the Air, I think that a seperate key might be nice for the 25% perecent gravity function, that could get annoying if it was on all the time. Maybe hold down a key?
And Click, I finished that sprite... again!
And I must say, thank you for the criticism (friendly!) that you've given me, it seems that there is a pattern of me trying one somewhat mediocre idea and then with your critique I am able to go and make a much better one. Slowly, you're helping to make me into a decent spriter. Thank you.
So without further ado:
Yes, with school and all the rapid progress in fan sprite sheets, I haven't had time to finalize everything and post it on the front page. I'll try to get to it soon, sorry about that.I noticed a whole lot of progress in the comments section, but I think it needs to appear on the front page of the topic as well. Don't you think?
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See the collection of my writings as well as previews of those to come in The Scarabax Library.
Posted Sep 26 2012 - 06:51 PM
I am REALLY excited about this minecraftmod you know, this project is probably one of the best things happening here on BZPower right now.Yes, with school and all the rapid progress in fan sprite sheets, I haven't had time to finalize everything and post it on the front page. I'll try to get to it soon, sorry about that.
I noticed a whole lot of progress in the comments section, but I think it needs to appear on the front page of the topic as well. Don't you think?
Edited by Jack Flamestreak, Sep 27 2012 - 11:32 AM.
Posted Sep 26 2012 - 08:56 PM
I am REALLY excited about this minecraftmod* you know, this project is probably one of the best things happening here on BZPower right now.Yes, with school and all the rapid progress in fan sprite sheets, I haven't had time to finalize everything and post it on the front page. I'll try to get to it soon, sorry about that.
I noticed a whole lot of progress in the comments section, but I think it needs to appear on the front page of the topic as well. Don't you think?
Do NOT bypass the filter. -B6
Edited by Black Six, Sep 26 2012 - 09:39 PM.


Hey look, a Brickshelf Happened: My Brickshelf, please don't copy!
...
...
"A melancholy town where we never smile"
Posted Sep 27 2012 - 09:27 AM
Edited by Phovos the Raptor, Sep 27 2012 - 09:28 AM.
Posted Sep 27 2012 - 07:22 PM
Oh.
My.
Bahrag.
That's a Minecraft Bohrok.
You've put two of my favourite things together.
I would LOVE to try this out and betatest and all that.
You, sir, have blown my mind.
Posted Sep 28 2012 - 07:01 AM
yes i would love that too. Bohroks were always my favorite rahi.Do you think you could make Bohrok and Rahi as tameable pets, the same way Wolves and Ocelots are?
Posted Sep 28 2012 - 07:31 AM
Edited by Tehurye, Sep 28 2012 - 07:38 AM.
Posted Sep 28 2012 - 10:00 AM
Keep in mind that if Star Trek fans had, as a group, said, No point in talking about this anymore, it's never going to come back, it never WOULD have come back.
-- Greg Farshtey
Learn this phrase. Love it. Hold it dear. Bring it back. If you know what this means, and/or agree with me, copy this into your sig.
Posted Sep 28 2012 - 07:08 PM
I really don't know. It's not in the plans, but I guess it is possible. Maybe only if they shoot their Krana at you, then they can be reprogrammed with a protodermic tool? I'm currently not thinking that they should be tamed, but your reasoning makes sense, so I'll consider it. We still have a ways to go before that update, so we have time to think about it.It might erase the point, though, you are supposed to fight them...
HEY!
After the Toa Mata defeated the Bahrag, the Bohrok were tame and helped the Matoran.
So that's it!
At first, the Bohrok will be hostile and dangerous.
But after you defeat the Bahrag bosses, all the Bohrok mobs start behaving like wolves... tameable.
EDIT: Hey, that was post 100! I'mma Toa now!
Eat that, Makuta!![]()
If you want to try them, feel free, but I don't think we have any more needed sprites for the next few updates, unless we want to put in Harakeke, Bamboo, and those other MNOLG items. Do you want to try those sprites? They'd need to be 32x32 for block sprites though. Everyone has just been putting out more sprites than I can count!click is there any sprites you need?
how about krana?
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See the collection of my writings as well as previews of those to come in The Scarabax Library.
Posted Sep 29 2012 - 07:07 AM
yeah sure i will try but will the hareke be a block or an item sprite and how about cowrie shells or whatever they where calledI really don't know. It's not in the plans, but I guess it is possible. Maybe only if they shoot their Krana at you, then they can be reprogrammed with a protodermic tool? I'm currently not thinking that they should be tamed, but your reasoning makes sense, so I'll consider it. We still have a ways to go before that update, so we have time to think about it.
It might erase the point, though, you are supposed to fight them...
HEY!
After the Toa Mata defeated the Bahrag, the Bohrok were tame and helped the Matoran.
So that's it!
At first, the Bohrok will be hostile and dangerous.
But after you defeat the Bahrag bosses, all the Bohrok mobs start behaving like wolves... tameable.
EDIT: Hey, that was post 100! I'mma Toa now!
Eat that, Makuta!
If you want to try them, feel free, but I don't think we have any more needed sprites for the next few updates, unless we want to put in Harakeke, Bamboo, and those other MNOLG items. Do you want to try those sprites? They'd need to be 32x32 for block sprites though. Everyone has just been putting out more sprites than I can count!click is there any sprites you need?
how about krana?
Speaking of sprites, I'm going to try my best to get the front page updated with the updated sprite sheets this weekend and finalize it very soon. Sorry for the wait, but you know how school can be a killer.
Keep in mind that if Star Trek fans had, as a group, said, No point in talking about this anymore, it's never going to come back, it never WOULD have come back.
-- Greg Farshtey
Learn this phrase. Love it. Hold it dear. Bring it back. If you know what this means, and/or agree with me, copy this into your sig.
Posted Sep 29 2012 - 03:49 PM
yes i would love that too. Bohroks were always my favorite rahi.
Do you think you could make Bohrok and Rahi as tameable pets, the same way Wolves and Ocelots are?


Hey look, a Brickshelf Happened: My Brickshelf, please don't copy!
...
...
"A melancholy town where we never smile"
Posted Sep 29 2012 - 04:39 PM
Not yet, I've been working on finalizing the sprite sheet in my spare time, but I have some rough sketches, so I should have one next week, since I'm almost done with the sprites!...
Have any of the other models for rahi been done, other than Nui-Rama and Kahu?
A block, so 32x32. Once you have some basics of those done, I'll finish up the sprite sheet, and post it! I'm not sure about Cowrie shells though, since, due to Minecraft physics, all non-solid blocks (plants, torches, etc.) are broken when water runs over them. I'll work on that, in the mean time, just leave it. If you want, you can do an item sprite for it though.yeah sure i will try but will the hareke be a block or an item sprite and how about cowrie shells or whatever they where called
...If you want to try them, feel free, but I don't think we have any more needed sprites for the next few updates, unless we want to put in Harakeke, Bamboo, and those other MNOLG items. Do you want to try those sprites? They'd need to be 32x32 for block sprites though. Everyone has just been putting out more sprites than I can count!
click is there any sprites you need?
how about krana?
Speaking of sprites, I'm going to try my best to get the front page updated with the updated sprite sheets this weekend and finalize it very soon. Sorry for the wait, but you know how school can be a killer.
~
I've joined the BZPRPG. See my profiles here.
See the collection of my writings as well as previews of those to come in The Scarabax Library.
Posted Oct 01 2012 - 10:51 AM
If by block you mean like sugar cane, then I agree with you, that is the logical course of action... and since sugar cane is already in-game, one could simply use that as bamboo... or not, it's your moderator anyway, Click.A block, so 32x32. Once you have some basics of those done, I'll finish up the sprite sheet, and post it! I'm not sure about Cowrie shells though, since, due to Minecraft physics, all non-solid blocks (plants, torches, etc.) are broken when water runs over them. I'll work on that, in the mean time, just leave it. If you want, you can do an item sprite for it though.
yeah sure i will try but will the hareke be a block or an item sprite and how about cowrie shells or whatever they where called
Edited by Jack Flamestreak, Oct 01 2012 - 10:52 AM.
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