The following are mask powers suggested by fans and approved by me (bonesiii).
Mask of Paralysis
Paralyzes any individual by concentrating on it, but weakens the further away from the target or how many targets the user wants to paralyze. If the user’s concentration is broken, the target is set free and a mental surge will hit the user and, depending on the usage and endurance of the user, knock them into unconsciousness. Suggested by Kahi Govaki.
Mask of Extrusion
The user can cause surfaces and objects to extrude upon physical contact. Similar to the video game Fracture, but narrower and usually smaller. Suggested by MechaFizz.
Mask of Indentation
Causes surfaces and objects to indent back upon physical contact. The opposite to the Mask of Extrusion. Suggested by MechFizz/Justax Kal.
Kanohi Xclyses, the Mask of Sharpening
Causes blades or edges to become super-sharp. Great version works on non-blades (such as making your hands sharper to aid in hand-to-hand combat). The effect is permanent. Very dangerous, as it is extremely easy to harm yourself. Some consider it immoral. Suggested by TLhikan. Image by MechaFizz.
Mask of Golems/Golem-making
Allows the user to animate certain amounts of materials into functional forms. These golems’ fighting styles/mannerisms are similar to the mask user. Most golems can only perform simple tasks and are incapable of speech, but skilled Mask users can program their creations to speak pre-programmed phrases or even perform multiple tasks. The user can not countermand/change any orders they give the golem.
The large the golem us, the shorter the amount of time it exists before crumbling. To sustain a golem for more than the usual time slot, the user can enter a trance-like state were they send energy to the golem. The larger the golem, the more energy the user must expend. If the golem is prematurely destroyed in this state, a backlash will occur that causes severe pain to the mask user. Suggested by Master of the Rahkshi.
Kanohi Leveni, the Mask of Armor Generation
Creates a layer of armor over the user's body, made of any substance the user makes contact with. For example if the user touches metal, the mask creates metal armor. The thickness and durability of the armor varies between Noble and Great. The armor is much more powerful if it is made of the user's element, such as Stone or Ice. Suggested by Iranu. Image by MechaFizz, based on the concepts by Taipu1.
Mask of Elementalizing
Turns the user into a being made of their element. This drastically amplifies both the strengths and weaknesses of the user’s element. The user is also incapable of using any other powers while elementalized. Can also cause the user to become insane if they are not prepared for the drastic physiological changes. Cannot be used by beings with no elemental affiliation. Suggested by makuta of xhini nui.
Mask of Animation
Similar to the Mask of Golem-making, but the user must directly control the creation. This allows for more complex actions and changes in the creation’s actions, but the user cannot do anything else while using the mask. The creation only continues as long as the user is using the mask.
Kanohi Stronad, the Mask of Permanence
Causes a single effect to be permanent. Only one effect can be made permanent until they use the mask for a different effect. For example using the mask on a forest fire to make the forest unable to grow back. Power invented by bonesiii, as a mask suggested by TLhikan.
Kanohi Camarko, the Mask of Inertia
Amplifies inertia for the user, making you virtually unstoppable and with unlimited stamina the more you move in one direction, but the user cannot change directions and finds it difficult to stop moving.
Alternatively, the user can stand in one place and become immovable, but the user would have a hard time leaving the spot or even moving at all if they stand still too long. If the user does stay in one position too long, their mechanical parts lock in position, eventually killing you through starvation or thirst. Suggested by TLhikan. Image by bonesiii.
Mask of Acid Strength
Allows the user to adjust the strength of acids or acidic substances. Suggested by Toa Nidhiki05.
Kanohi Uah, the Mask of Ambush Protection
Protects the user from sneak attacks and ambushes, but is useless against attacks the wearer is aware of. If the user is ambushed or sneak attacked, the mask delivers a counterattack at about twice the power of the strike, making it a complement of the Kanohi Hau. The mask is always on at a low level. Suggested by Toa Nidhiki05. Image by MechaFizz, based on a design by Taipu1.
Kanohi Bartow, the Mask of Subliminal Retention
Allows the user to see parts of the past of a living being by looking at them, and can also temporarily grant the user an ability - such as martial arts or marksmanship - after watching an example of it. However, the mask always works passively and cannot be forced, and as such is very unreliable in a combat situation.
Also the amount of information the user receives varies is also unreliable. The Noble version only allows the user to see the pasts of beings. Works kind of like the Intersect in Chuck. Suggested by Toa Nidhiki05.
Kanohi Laungh, the Mask of Logic
Sometimes called the Mask of Strategy. Lets the user think more clearly and concisely, and better know the steps in reasoning. This allows the user to form strategies, a common use for the mask, as well as solve puzzles and riddles. The mask is often referred to as the Mask of Strategy on Barrawahi, as it is popular for use by generals. Suggested by Toa Nidhiki05, image designed by Mr. Mayno. NOTE: It is distinct from the Mask of Understanding, as that one provides a more intuitive understanding without clear knowledge of the steps involved. This one provides all the steps and thus is slower but the steps often have other importance, especially in tactical situations.
Mask of Limitation
Enables the user to unable their target’s elemental power to focus within the wearer's body. For example, an iron clad monster wearing the mask would be able to make his enemy, a Toa of Iron, not able to control the iron within the monster. The mask has an effect radius, the size of which depends on whether it is Great or Noble. The mask is always on at a low level, and a Noble version needs to recharge for three seconds after thirty minutes. Suggested by lewathetoa.
Kanohi Hospok, the Mask of Distribution
Provides elemental energy (if the target is Toa) or physical strength (if the target is of other species) to chosen allies. However, the strength distributed to allies is drained from the user themselves. Suggested by lewathetoa.
Mask of Willpower
Increases the user's motivation to do what he needs to do, allowing him to more easily do difficult tasks he could already do but that would be too emotionally draining for him otherwise. Slightly strengthens the mind against mental attacks. Suggested by MechFizz.
Mask of Afterlife
While worn, it takes energy from the user and stores it, and upon death, it uses this energy to allow the user to continue life in spirit form. In this spirit form, the user is able to communicate to living beings, as well as to appear in a ghost-like form. The user cannot use any powers they had, or physically interact with the world, but they are capable of all things the Iden allows, except possessing robots.
The time the user is able to spend in spirit form is roughly double the amount of time they wore the mask; when they surpass that point in spirit form, their spirit fades away and dies. The mask is not viewed as taboo/evil by Toa and other 'good' beings, and is primarily used by HoF on Warzone to have temporarily unkillable spies and generals. Suggested by Toa Nidhiki05.
Mask of Environmental Absorption
Automatically absorbs small amounts of energy from nearby plant life, which can increase strength as well as decrease hunger/fatigue. Although the mask does not absorb enough energy to actually kill plants, it is still controversial. Suggested by Toa Nidhiki05.
Kanohi Nhabamor, the Mask of Shockblasts
Similar to the Force Push and Force Repulse powers from Star Wars: The Force Unleashed. Allows the user to shoot powerful, extremely inaccurate, blasts kinetic energy that consume a small amount of energy. These blasts can be in one direction or as a all-direction pulse. Blasts can also be "charged" for a short amount of before they're released, making them more powerful. More destructive than the Crast, but cannot be steadily maintained. Suggested by TLhikan.
Kanohi Bianeri, the Mask of Technopathy
Allows communication with clockwork brains and crystal computing matrices. Can also be used to view video disks, or music/videos/files on a computer in your mind. Also allows you to give orders to a computer/Gadget without a keyboard/microphone/etc. It can be used to get through computer bugs, or quickly find files in a computer, however most of the same restrictions (e.g. passwords, video quality) apply as with standard computing.
Similar to Biomechanics but more specialized; it cannot control mechanical functions (unless a computer can be used to control them), but it is more powerful and easier to use than Biomechanics' technopathy ability. Commonly used on Enlightened by hackers, and on other planets by pilots/machine operators. Suggested by TLhikan. Image by bonesiii.
Kanohi Shrik, the Mask of Power Scream
Essentially the same as the Makuta/Kraata/Rahkshi power. Suggested by MechFizz.
Kanohi Ramos, the Mask of Puncturing
This mask allows the wearer to easily punch through tough materials with their body or a weapon. For example, a being that needed to quickly deactivate a metal-encased clockwork computer could cause a projectile to punch through the metal armor easily. However, the tougher the material the smaller the puncture will be - up to the point where a projectile can only go about an inch through the material until it is stopped.
Works by making objects able to hold their momentum longer as they hit objects by the power bending the target material away telekinetically. Suggested by Zarkan. Image by Taipu1.
Kanohi Mokra, the Mask of Amplification
Allows the wearer to amplify any sort of effect, whether it be a physical blow, mental assualt, elemental attack, or some other phenomenon. However, the larger and longer the amplification, the more mental concentration it will take to keep it going. Maximum amplification is twice the original amount. Suggested by Zarkan, merged with a similar concept mask by bonesiii.
Kanohi Wodarus, the Mask of Weather Control
Works just like the masks of Rahi Control and Insect Control, in that it can only control preexisting weather phenomenon and not create new ones. Example of usage include: causing lightning strikes to center around a specific target, increasing the intensity of a blizzard, or making a tornado travel in a straight line. The size of the weather phenomenon is usually not an issue, but the largest storms require more concentration than smaller ones.
Used often in concert with the combo element of Storm, which can only make storms and not control them. Suggested by Zarkan.
Mask of Calculation
Allows the wearer to make complex mathematical calculations in moments. Suggested by Makuta of Xhini Nui. First image is the standard Great version, by MechaFizz, based on the second image; the original design by Taipu1. Third is a more feminine form by Click. Fourth is the Noble version by Click.
Mask of Symbiosis
Creates a link between two people. Allows them to share their powers. However, if one of them is injured or killed, the same thing will happen to the other. Suggested by Makuta of Xhini Nui.
Mask of Vulnerability
Basically the opposite of a Hau, just cast on another being. Considered immoral. Intensifies any weaknesses or vulnerabilities of someone. Suggested by Makuta of Xhini Nui.
Mask of Suffocation
Makes the victim unable to breathe, no matter what atmosphere they are in. Considered immoral. Suggested by Makuta of Xhini Nui.
Mask of Faux Death
Makes the user appear to be dead (not breathing, no heartlight, limp, etc.). Effects can last up to a day for Great, a few hours for Noble. However, if someone were to use the mask for a prolonged time, they can actually die. Suggested by Makuta of Xhini Nui. Image by MechaFizz.
Kanohi Zinak, the Mask of Rage
Gives the user temporary super-strengh and near invulnerability for ten to twenty seconds, but takes away the ability to think, and any damage taken is felt later. Suggested by Emile-A239.
Mask of Slowness
Projects a beam of energy that causes the target to move at a much slower rate, although their thought processes are unaffected. Suggested by lewathechickennugget.
Kanohi Cehau, the Mask of Mental Shielding
Protects the user from mental attacks, giving them the ability of a Ce-Matoran. Especially useful for fighting enemies like Makuta or Toa of pisonics. Offers no protection from physical attacks. Suggested by Ohehlo. Image by Mechafizz, based on the original concept by Taipu1.
Kanohi Nizor, the Mask of Concentration
Allows a being to remain focused in dangerous situations, by reducing the toll emotional or physical stress has on the mind. This mask is always active as long as it is being worn, but it takes time for the affect to kick in. Thus, it won't be enough to overcome the affects of pure shock, although over a long period of time it can reduce the affects of that as well. Suggested by Zarkan.
Kanohi Vanor, the Mask of Morale
Allows the user to inspire hope in his comrades during even the most difficult of situations. This does not affect the physical or mental realms, but merely the emotional aspect of beings. Also, it can only be used effectively on beings the wearer knows well, as it works through personal knowledge of a being's fears, weaknesses, and other negative traits. Suggested by Zarkan.
Kanohi Olnoska, the Mask of Possible Futures
Allows the user to look several seconds into the future and see how variations of an action can have different affects. This is different from the mask of Alternate Futures, which shows futures based on possible actions of the past, as it shows what really could happen (as opposed to what could have happened). As with other powerful masks, this has a couple limits. The higher the user’s mental concentration, the more possible futures he/she can see. A novice would see only three or four, while a master could reach as many as fifty. Also requires a 15 minute period between uses, although that time is usually needed anyway to process what the user has seen. Suggest by Zarkan.
Kanohi Korruk, the Mask of Intimidation
Causes the wearer to seem much more powerful and fearsome than he/she actually is. The mask can always be active, but it takes some focus to maintain (not much.) Once someone suspects the use of the Korruk, its effect on them will be subconscious only, and they can fight it down. Suggested by Lewa‘01.
Mask of Entropy
Creates a chaotic situation from a seemingly inconsequential action, by causing a often unlikely chain reaction (for example, causing a person to slip, eventually leading to an all-out food fight). Of course, the user can't always specify what will happen; but he can be certain that there will be chaos in some way or another. It can also make machinery/weapons/assembled objects fall apart if they concentrate hard enough on it. Suggested by Kahi Govaki.
Mask of Perspective
Allows the wearer to move their senses of sight and hearing to anywhere within their sight range. Basically, you look at a point, use the mask, and you can see and hear from that point. You can still move, but unless you are "looking" at yourself, it would be hard to know where you're moving, plus it would still be difficult to coordinate your actions. Side effects include glazed over eyes and blindness and deafness with your actual eyes and ears while using the mask. Suggested by Justax-Kal.
Mask of Bioluminescence
When in use, secretes a chemical from the user's body that emits a dim glow that covers their entire body. Suggested by Makuta of Xhini Nui.
Mask of Disrepair
Causes machines and technology to cease working and fall apart. The user must concentrate on a single machine at a time, so the mask is practically useless against Agents. Suggested by Makuta of Xhini Nui.
Mask of Shockwaves
Whenever the user uses a physical attack, a series of pulses of the same kind of energy emit from where the attack landed. For example, if the wearer shoots a fireball, pulses of fire would emit in all directions. Suggested by Justax-Kal.
Kanohi Triniken, the Mask of Matter/Energy Conversion
Allows the user to change matter into a energy “ghost” that they have no control over (unless it is energy of their own element) and back. Most people call it the Mask of Object Ghosting. Suggested by Toa Nidhiki05.
Kanohi Skalan, the Mask of Phase-Alteration
Lets user make materials mimic a different phase, such as a solid acting like a liquid, and when they switch the power off, the object returns to normal. Using the mask on substances that do not normally exist in certain phases can have bizare affects, and often results in the matter's atoms simply scattering across the Multiverse. When this happens, the wearer suffers a severe mental backlash. Suggested by Zarkan.
Mask of Detonation:
Allows the user to turn any inorganic object into an explosive akin to a grenade. The magnitude of the resulting explosion would be roughly equivalent to the mass of the object used. The user must be in direct physical contact with said object to “charge” it. Once “charged,” the user has no control over the explosive nature of the object, so they cannot defuse it (unless they have some kind of separate power that can accomplish this). The user cannot set a time delay on the object. Once charged, the object will explode almost immediately (within a matter of seconds). So speaking strategically, you wouldn't want to use this in a confined/crowded space. Suggessted by Mechafizz
Mask of Smell
Amplifies the user's sense of smell, to the level that it would be comparable to a real world, well-trained police dog. Also increases their ability to identify smells.
Mask of Wallcrawling
Lets the user cling to solid surfaces with enough force to support his/her weight on a wall or ceiling. Similar to Spider-Man's power. While it does not actually change the way gravity is pulling them like Floortilting, it's easier to use. Also, it feels more like friction than the Mask of Adhesion would, and is easier to use for the purpose of climbing walls/ceilings. Suggested by Justax-Kal
Mask of Hibernation
Allows the user to go into a hibernation-like state where they heal and replenish energy much more quickly. Also sooths the mind, and can help with psychological trauma. Suggested by Tahu77
Mask of Vacuum Survival
Allows the user to breath in near or perfect vacuum, as well as survive the intense cold and lack of pressure.Suggested by Tahu77
Mask of Absorption
Allows the user to absorb energy attacks thrown at the him/her and convert it into either elemental or physical energy. However if the user absorbs too much energy or too quickly, the user would be very physically hurt or damaged and have a mental backlash. The user must also be aware of the attack.Suggested by Tahu77
Mask of Cord Light
Allows the user to create several bands of tangible light energy to be used like lassos or rope. Suggested by Tahu77
Mask of Trapping
Allows the user to create the perfect trap for an enemy like Avak's power. Limited to one trap at a time, (Noble only works on one enemy, Great on a few). The user has to retain mental concentration for the trap to hold. Suggested by Tahu77
Mask of Attraction
Allows the user to pull objects toward him (usually to his hands) by generating a inverted "shock wave", sort of like an inverted Crast. The user has no control of the object once it is in motion, and the object will travel a straight line to the user. The Great version automatically slows the object as it approaches, Noble just moves it slowly the whole way (and has shorter range). Suggested by Mr. Mayno.
The next six powers were suggested in part by Makuta of Xhini Nui, and in part by bonesiii:
Mask of Sublimation: Turns solids into gas.
Mask of Deposition: Turns gas into solid.
Mask of Melting: Turns solids into liquid.
Mask of Solidifying: Turns liquid into solid.
Mask of Vaporization: Turns liquid into gas.
Mask of Condensation: Turns gas into liquid.
Mask of Undetection
Prevents the user from being detected by any artificial means. This prevents the user from being able to be detected by an Elda, Arthron, Mask of Sonar or any other Kanohi, as well as by any mechanical object or use, such as Sonar or Radar. However, they are still perfectly detectable by smell/energy signature, sight, and thermal detection, provided they are not using a machine or Kanohi to do so.
The Great version can stay on for 30 minutes at a time; the Noble version for 5 minutes; both versions have a 30-second 'recharge' period afterwards. Suggested by Toa Nidhiki05.
Mask of Memory Blocking
The user can select memories in a target to hide from the target's mind, creating a psychological blockade around them. The effect can be undone by various means, especially by a Mask of Memory, and the target is usually capable of noticing the memory has been tampered with.
Mask of Dodging
Essentially the Rahkshi power; enables the user to easily dodge projectile attacks or similar attacks, as long as they are aware of the attack. Was originally created by bonesiii for his Paracosmos fanfics, but later rejected for those stories due to lack of time to feature it.
(1st image is Great version; 2nd is Noble.)
Mask of Interrogation
A featureless mask made of Element-resistant, darkened glass, which changes the user's color to the same dark-grayish color, and enables them to question someone in such a way as to elicit highly accurate answers with psychological methods. Suggested by tomdroidser.
Mask of Soundsight
When active, the user loses his/her sense of hearing, but gains the ability to observe sound in bursts of color. The color itself is quite bright; a rustle in the grass would be seen as an easily visible wave of light. As for the nature of the light, it would appear as something along the lines of a short-lived, miniature Aura Borealis. Suggested by Cyrix.
Mask of Wall Portals
Allows the user to create two portals (on solid surfaces). Entering one portal brings the user out the other, and vice-versa. The user can also bring objects and other beings through a portal. (If you can't tell, this is taken from the Valve game Portal and the weapon in said game) Suggested by Cyrix.
Mask of Pain Resistance
Greatly increases the user's threshold for pain. Does not actually make wounds less deadly, but it does allow the user to shrug off attacks that might otherwise leave him in horrible pain. The Great version allows resistance to both physical and mental pain; the Noble allows resistance against physical pain only. Suggested by Toa Nidhiki05.
Mask of Discomfort
Allows the user to induce uncomfortable feelings resembling nausea, sickness and/or vertigo in beings he/she touches. The mask does not actually induce sickness, but creates the illusion of nausea, sickness, or vertigo in beings the user is in physical contact with. The sensation ends almost immediately after the user breaks contact with the target. The Noble version gives a much weaker sensation in beings than the Great version. Considered immoral. Suggested by Toa Nidhiki05.
Mask of Mind Adaptation
Allows the user to temporarily think like another being, have their learned physical skills, and, in some cases, obtain their mental skills. When deactivated the user doesn’t recall anything that happened when the mask was active. Considered to be a semi-dangerous mask. Suggested by tomdroidser.
Mask of Wavelength Changing
This Kanohi allows the user to change the wavelength of nearby light. This can make visible light ultraviolet for an attack, deadly infared heat beams harmless visible light, etc. It is essentially useless if there is no available light, and does not change the intensity of the light. It can only lengthen/shorten the wavelengths. Suggested by Baron Von Nebula.
Mask of Scrying
As long as a being wearing this mask could recognize a place, thing, or person, they can "see" that thing in their mind, in its current state, and a blurry image of its current surroundings, enough that if they know the place they will recognize it. Useful for finding things. Suggested and drawn by Click.
Mask of Sense Throwing
Allows a being to project an external eye, ear, nose, mouth, or finger, which is visible to only users of the Elda or Rode. Usually used for spying. Suggested by Click.
Mask of Strength Distribution
Reroutes unused muscle power to help in the places with most strain, like for example, transfers strength to legs for running, or arms for melee combat.Suggested by Click.
Mask of Slingshielding
Causes projectiles thrown at user to orbit around them and can be released all at once at will. Suggested by Click.
Mask of Solar Charge
Allows the user to replenish their energy from solar or other strong light (in the EM this includes Cargo Star light). Suggested by Click.
Mask of Electric Charge
Allows the user to replenish their energy from electric sources, channeling electricity into them and transforming it safely. Suggested and drawn by Click.
Mask of Stress Detection
Allows user to locate points of the greatest stress, similar to Bridge Builder games. Suggested and drawn by Click.
Mask of Transcription
Not very useful for combat, but invaluable of secretaries, spies, and the like; The user can turn "on" the mask, which will telekinetically carve whatever the user thinks "loudly" onto a tablet in the user's hands. The Great version allows the user to transcribe anything that he hears without having to think about it. Suggested by TLhikan.
Mask of Friction
Allows the user to increase the friction between two surfaces. This Kanohi cannot decrease the friction below the natural levels present. Suggested by TLhikan.
Mask of Air Resistance
Allows the user to decrease or increase the level that air restricts their movement. The Great version allows the user to do this without restricting their own breathing, meaning that the wearer can move as if in total vacuum or hold himself in solid air while breathing normally. Suggested by TLhikan.
Mask of Technoform
Turns wearer to computer data that can move between the Aethion Multiverse and its Cyberverse counterpart. Can be used near information terminals, machines, or robots. If possessing robot, then wearer can override robot's AI, if any, and take over. Wearer is prone to Cyberverse viruses and data manipulation when mask is active. Suggested by tomdroidser.
Mask of Mentalform
Turns wearer into pure mental energy. Wearer needs physical contact with target unless wearer has a psionic connection with target. Mentalform is prone to target's thoughts, ideas, dreams, etc. Mentalform can cloak or reveal their occupation of targets mind. Suggested by tomdroidser.
Mask of Elasticity
Allows user's body to become fully flexible and stretchable, especially to stretch out their limbs, as if made of rubber. Distinct from the Mask of Ductility, which does not allow significant stretching but can affect targets as well as the user. Suggested by Zyke the destroyer and MechaFizz. Images by MechaFizz.
Kanohi Kualet - Mask of Gifted Travel
The user of the mask is able to teleport a living target in their field of vision to the targets chosen destination. If the target is unwilling to teleport, the mask will do nothing. The further away the chosen destination, the less precise the power is. Teleportation cannot penetrate the bluespace ceiling. If the target is just being teleported from one side of a wall to another, that's pretty simple and will be done precisely. If the target is being teleported from BZ-Koro to Wiki-Nui, they couldn't be anymore accurate than a kio as to where they end up, and these longer distances are therefore inadvisable. Mask and Images by Taipu1. First is Great, second is Noble.
Mask of Wings
Allows user to grow wings. Gaining wings also slightly increases strength. Wings vary from person to person. Can be used for offensive and defensive purposes. Wings are made with enough metal to be used as an effective shield, but organic enough to feel slight pain. A pure mechanical being will gain full metal wings, and the same concept applies to a pure organic being. Submitted by tomdroidser.
Mask of Creativity
Allows the user to improvise materials for a object from local surroundings. Materials are sensed by a form of extra-sensory perception. Once gathered, the mask basically takes over the user's body for a moment to create a crude but effective version of imagined object. Can't be used to create powerful objects, living beings, or perfect copies of a pre-existing perfected object. Basically a watered down version of the Mask of Creation minus conjuring materials. Suggested by tomdroidser.
Mask of Shared Life
Allows the user to give half their life force to one or more dead beings. All of the beings will only have half (or another fraction depending on the number of beings used) of the life force they normally would. They would both have the natural powers and the personality of the being that used the mask. If one of the beings is killed while this mask is in use, the user's entire life force and spirit will automatically go to whichever one is still alive, or equally divided between all of them that are still alive.
Because both beings have the same personality, a self important being who uses this mask may be killed by one of his secondary bodies. Using this mask to split your life force more than five times would knock out all of the beings (thus six total bodies at once, including your own, is the maximum). Limited to recently dead beings, thus not too decayed to carry the user's identity. This mask is considered immoral. Suggested by Toa_Zorak.
Mask of Elemental Access
Allows the user to access more of their pre-existing elemental energy reserves than they normally are able to, as well as have greater and more precise control over pre-existing elemental samples. The mask does not grant the user special abilities that the user does not already possess, and does not increase the user's elemental energy reserves or the recharge period if they run out of elemental energy.
The Great version of the mask allows the user to create and control their element with the approximate power of a Toa Nuva, and the Noble version allows the user to create and control their element with the approximate power of a standard Toa. The mask is always on at a low level. Suggested by Toa Nidhiki05.
Mask of Split Duplication
This mask allows the user to manipulate reality in order to split their physical form into several copies - essentially the opposite of a Mask of Fusion in effect. The split beings can maintain a limited hive-mind, and require no focus to remain split. However, if one being loses their mask, they will be unable to re-join with their original form unless the mask is replaced within a short time..
Each split duplicate has a fraction of the Elemental Energy, willpower, and physical stamina that the user had when they split - this amount decreases when more duplicates are created. If within a small area (approximately two Bio), any two split beings can re-form at any time, however, only duplicates within the radius of the merging will actually merge. However, any duplicates killed will be permanently unable to re-form, leaving the user crippled, and the mental backlash may have permanent effects. The Noble form of this mask only allows three split forms to be created at once, whereas the Great form allows six. Suggested by Meta-Mind.
Kanohi Robus, Mask of Resistance
By using this mask, the user has the ability to make any targeted object tougher and better-reinforced. This can be used on a being's armor, though it will have a hampering effect on movement. The radius for this mask's effect varies with type: the Noble form can reach objects approximately two and a half Bio away, whereas the Great version can reach and affect objects up to five Bio away. This can also prevent objects from rusting, corroding, or (within a limit) melting. The Noble version, however, cannot actively stop objects from melting, decaying, or vaporizing.
The effects of the mask will cease when the user stops focusing on the target, though the target will still have a very slight increase to durability after the mask's effect wears off. This mask is less effective on naturally tougher substances, such as Protosteel. Suggested by Meta-Mind.
Kanohi Nahtalai, Mask of Shared Pain
This mask allows a user to evenly distribute the sense of pain between themselves and up to five other beings they are touching. If the sense of pain is too severe, however, the user may be killed by using this mask on a being with a higher threshold for pain such as a Mask of Pain Resistance user, or multiple targets. Can also work for "mental pain," such as depression. Suggested by Click.
Mask of Moral Separation
Allows the wearer to separate into a Light being and a Shadow being. Each being will have access to the original's elemental power and skill, basic appearance, and have an almost untraceable mental connection. Common versions of the mask gives a maximum time limit of one week. Common differences are:
Light half: access to Light powers, wears a defensive Kanohi, armor suited for defensive combat, and produces brighter Elemental power.
Shadow half: access to Shadow powers, wears an offensive Kanohi, armor suited for heavy or berserker combat, and produces darker Elemental power.
Suggested by tomdroidser.
Kanohi Kenalgi, Mask of Mass Reduction
This mask allows a being to either borrow mass from their surroundings or store excess mass in a personal pocket dimension, raising or lowering mass and weight respectively, while also decreasing the mental strain such as a user of a Miru or Garai (if it worked on the user), being a one-time use mask. A user can then increase or decrease their mass to a factor of 10, or to the point they would either become intangible or collapse into a black hole. Is often paired (using an Inakko) with masks such as the Matatu, allowing much more Shapeshifting capabilities, the Pehkui or Mask of Growth, allowing for a user to change mass with proportion to size, but can also be used to alter density to float or sink in liquids or to counter gravitational energy.
First picture is Great version, second is an Inakko combination with a Matatu, and third is the Noble, allowing a mass change by a factor of 2.
Suggested by Click.
Mask of Correction
This mask allows a user to instantaneously correct small errors in things such as programming, writing, or machinery if they can understand the error and how it should be fixed at a period of 30 seconds after the error was originally made. Suggested by Click.
Mask of Learning
Enables a user to near instantaneously "download" all information contained in a written work to any extent, however, if the there is too much information to be comprehended by the user, they risk insanity and/or death. If the user is aware of their limits, they can mentally shut the process down, but this usually requires much mental discipline. Great allows minor mind reading powers with contact and a simplified shutting down process, while Noble can be hard to control, but has a slower "download" speed, around ten times the Great version's. Suggested by Click.