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Day Run: The Garden


Parugi

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Day Run: The Garden“Greed? Greed drives us all – I can assure you of that. It can be observed anywhere you look – a merchant’s greed drives him to sell useless items to passerby; a congressman sells his ideas in an attempt to gain power over his nation; and in this case, a gambler threatens civilians to try and expand his empire as much as he can. Fortunately, he does not hear the bells that toll in the distance…”~Unknown

The world was silent. The land was dark. The wind was blowing; the land was still. Rolling fields, shifting hills lay undisturbed. Large trees dotted the shadowed landscape, reaching upward, toward the vast maw of nothingness above. Save for the land, seeming to span on forever and ever, nothing lived. There were no animals, no people. Nothing. The earth shifted in several places. The wind rustled some branches, some vines, some flowers. A stream ran somewhere, unseen as it flowed on. Life was still; only plants resided within the garden...A cloud of green floated through the air, just above the grass. The tiny blades of life rustled as it passed. Whispers sounded from the thing, a multitude of voices neverending. Yet it did not live. It brushed against trees. It whispered to the vegetation around it, searching, seeking something. It passed above an upraised patch of earth; a pair of sunken eyes followed it. The cloud ignored the watcher. It was approaching what it sought. A soft thumping, growing ever louder... the beat of a newborn, steady and quick... the drumbeat of life, a sound known to all... the cloud was drawing closer...A faint glow appeared in the distance, a white light that pierced the darkness. The beat grew louder, stronger with each passing centimeter. The cloud approached it slowly, entranced. The trees began to whisper in response, returning the cloud's chatter. The beating came from within one of these trees; the front was slowly opening, the light growing stronger. Webs of matter crisscrossed against the opening, doing little to hide the light. The cloud felt... warmth... as it approached... that was unusual. Pleasure it had felt... the joy of death... the thirst for blood... but warmth... true happiness... this feeling was new...The beat grew louder. The cloud stopped, just outside of the circle of light that the heart was emenating; for that was what had been revealed to it. A heart was planted within the tree, totally organic, supply energy, blood, circulation to its host. And it emenated warmth, happiness...The trees continued to whisper. The cloud whispered back. Nothing else mattered to it as it gazed upon the heart....The world grew silent...The Yin-Yang Gauntlets. The Sword of Ybrus. The Eyes of Apheer. The Mask of Aru. The Necklace of Amerdal. The Rose.These seven objects floated around the Ringmaster, gold, silver, purple, green, black, red, gray, blue all mixing with one another, a whirlwind of color that engulfed the entire room. It was almost too much for him to take in -- the surge in power; the deepening of his knowledge; the memories that flooded his mind, threatening to overflow his senses. For a lesser being, it would be too much. They would break under the weight of the world, they would crumble beneath this increase in ability, this enflarement of the soul. But not the Ringmaster. He hung on.He could just imagine the world outside. A cascade of confusion and fear as the world crashed and burned around those on Kai-Nam, screams intermixing with gasps as the land seemed to twist and warp before righting itself once more. Cries and shouts of sadness and despair as the outlands cracked and groaned beneath their own weight; he could virtually hear them over the whirlwind of energy around himself as the walls, the ceiling, the floor disintegrated, revealing the Toa to the world outside, a gigantic sphere of darkness that rose into the air.A smiled crossed his face as he looked down through the darkness. The island was indeed in turmoil. Faint blue energy floated upward in large clouds as the inhabitants of the island perished, their soul energy released, free for him to take, only adding to his mental and physical abilities. With this kind of power at his disposal, the rest of the universe would soon follow, become his own personal dimension... and then... then...He couldn't finish the thought. The Ringmaster faltered. The land below had transformed into a perfect circle of darkness, threatening to spread further. In the center two large, red objects glowed -- a pair of eyes, red as blood, glaring up at him. The sea twisted and churned, whirlwinds whipping at the Toa's face. His hand slipped; he began to descend.No... I wrote these terms... I must accept them...But no. He couldn't do it. The thing below was getting closer and closer, an abomination, unnatural. For the first time in a long time, the Ringmaster felt something... something more... it started in his chest, spreading out from there... but... why? He had the universe at his fingertips... he could become all powerful...But was that... regret... that gnawing at the back of his mind... was it worth it...?A mouth appeared in the mass of darkness below, crooked, jagged teeth jeering at the Toa, slowly opening, threatening to devour him... the terms of eternal, unending, immortal power...The Ringmaster screamed. The world froze around him...

Playing the GameStory in Brief

It has been a year since the Night Run’s sixth tournament. In that time, the Pha-Matoran – Matoran of Ectoplasm – who inhabited Gynel have found a new home, having been rescued from that nightmarish place by the Brotherhood of Makuta. Using her own wealth and Ehjoras’s negotiation skills, Kerid has secured a deal with the authorities on Kai-Nam, getting permission to establish a new tournament on their land – the Day Run, a much more relaxed version of the Night Run, which was shut down following Daeja's attempt to conquer the universe using a race of parasitic monsters called Feranaki, servants of the now-destroyed God of Death Ruaki. At the same time, the Ring – a gang that has infested the underworld of Kai-Nam for the last decade – has gained an interest in the tournament, and their leader, Lyxek, recently began to try to buy the game off of Kerid. She refused, and now finds herself caught trying to run the tournament whilst simultaneously dealing with the Kai-Nam Police Department and both of their conflicts with the Ring.Meanwhile, other problems appear to be brewing. Monsters of various kinds have surfaced in City, mainly in the South District -- the Collector, a being made of green mist that seems to appear and reappear at will, killing beings in groups of seven when it does; dozens of twisted, Matoran-like beings; and a gigantic Toa made of shadow have all been seen and fought. The KNPD has determined that these creatures are composed of the same nanobots that form the Day Run's arena terrains, though Kerid has confirmed that they are not responsible for them. As well as this, Lyxek has recently secured a deal with the Dark Hunters, and has assigned ten Hunters the task of traveling to Gynel to retrieve some sort of flower located there, though for what purpose is not known. Further, he recently revealed a strange, mechanical heart to Vailian, called the Coeur d'Ombre, apparently capable of infusing immense power into beings, following the robberies of three companies on the island, in which several nanobots, AI and power cores were stolen. Their purpose in the Ring's plans has yet to be revealed.Now, things had taken a final turn. The stage has been set for the last confrontation. The Director, revealed to be an AI created for the sole purpose of defeating Lyxek and the Ring, is amassing his army. Lyxek and the Ring, so close to fulfilling the Ringmaster's as-yet unclear plans of total domination, have begun to collect the activation keys for the Coeur. The tides are turning. Truths are coming to light, some of them more shocking than others. More questions are arising with each passing moment. Who created the Director? What is Lyxek really planning? And above all, what is this 'Rhashahk'? Only time will tell...

Your Job

As the players in the game, your job is to – surprise! – play the game! I know, shocking, right? In all seriousness, though, your job is to do as you see fit – play in the Day Run’s tournament if you want; try to discover the secrets of the island; cause mayhem in the city; anything that will advance the plot. Obviously, don’t go crazy with it, but enjoy yourself – it’s a game for a reason. There are many different backgrounds you can choose from, from a KNPD officer fighting the Ring to a civilian participating in the tournament – so choose wisely, but make it interesting.Simply put, you play the game, and if you’re cunning enough, you play the players.

My Job

My biggest job in this RPG is to act as the Game Master. For those not in the “know,” this means that I will be responsible for doing a bunch of moderating duties – approving new players, keeping an eye out for unfair play and advancing my own major plot points, for instance. Luckily, I also have the privilege of playing alongside you guys – if all goes well, you will mostly see me using my own characters alongside your own, participating in the Day Run and Ring/KNPD affairs and whatnot.So… yeah. ^--^Also, to stop conflicting times from popping up (as has happened in the past in other RPGs, where two events started up at the same time and then one of the groups said that several days had passed whilst the other was still in the exact same time frame, thus creating a paradox when they met up later,) new days won't be made official until I post something like:GM: As everything of importance seems to have happened, the next day will now begin.This is primarily to keep things on schedule, and should not affect gameplay that much.

Factions

For years Kai-Nam was a place of peace, where one could go to enjoy the quiet, to work on projects set to make the universe a better place. For years, the citizens of Kai-Nam were left alone, welcoming newcomers with open arms as long as they did not cause trouble or disturb other residents. That all changed a century ago, when the island experienced a series of unfortunate and unlucky events – the invasion of the Skakdi; the arrival of Toa Lyxek and the subsequent formation of the Ring; not to mention several attempted pillages by pirates. Now, the island is split – the Kai-Nam Police Department rages an ongoing battle against the Ring, a fight that does not seem like it will end any time soon, and the Ring, in turn, has set their attention on the Day Run ever since the tournament started, hoping to use it as a way to make money.In terms of game play, all of these factions are open for players, and there are few restrictions on what you can be – each group is composed of completely unique individuals, without focusing primarily on one species or another. The only guide that you must use to choose your group is your character’s moral standpoint, and even then, you have options.

The Kai-Nam Police Department“Our orders are simple: Detain any who would attempt to cause chaos on Kai-Nam, be they Day Run contestants, simple citizens, lowlife scum from the Ring or even our own officers. You’ve been warned.”~Officer Lurinost

The Kai-Nam Police Department (also called the KNPD for short) had been relatively inactive up until the Skakdi invasion and the formation of the Ring, so much so that it had barely a dozen members before the first disaster struck the island. Now, however, the KNPD has grown and thrives on the land. Where once several Ko-Matoran joined together in a laughable fighting force now stands a respectable crime-fighting group consisting of many, many powerful fighters, many augmented by equipment issued to them by the dozens of labs on the island. The rulers of the land, they are very strict, punishing crimes committed by any – even their own officers, in some cases – whilst also providing relatively benevolent rule over the city.Public approval of the KNPD is uncertain; while many approve of the group’s efforts to defeat the Ring, others question the true intentions of several officers, specifically those of Lurinost, a high ranking member of the group, and several of her partners, all of whom have been known to abuse their powers in ways that get them what they want without getting them in trouble with the higher ups. There is also the question of their leadership – no one knows or remembers how or when they managed to replace the island’s ruling council as the leaders of the city, and some fear that they will not relinquish their rule once they are no longer needed, though this remains to be seen. The KNPD’s leader, the identity of whom is unknown to anyone, assures the residents that they have nothing to fear..The KNPD’s headquarters are located in a large, domed building in the center of the city, which is nearly impenetrable due to its heavy defenses. As a note, they are currently allied with the Day Run, so to speak, allowing them to operate in the outer ring of the island, so long as they do not cause trouble. Many officers use the tournament for entertainment in their spare time.Similar to the Night Run Guards form the previous RPG, the KNPD is a strict force, and not one that you want to fight against alone. Notable members include officers Lurinost, Sanshou and Sensha, who act as an elite team, and the Director, a mysterious entity whose identity is unknown to all but the highest ranked individuals. Their primary goal is to defeat the Ring, though how members of this group go about this is completely up to them. The Director also has several other ‘projects’ in the works, the specifics of which are unknown.

The Ring“We may just be a ‘petty gang’ right now, but soon enough this whole island’s going to be begging for mercy from me – police and Day Run chumps included.”~Ringmaster Lyxek

For all the hate that they are given, the Ring could be considered nothing more than a group of gamblers – thieving, murdering, lying scumbags, but gamblers nonetheless. The Ring’s main philosophy is that luck will see them through; as many have noted, they are correct – the majority of their operations, such as the establishment of several game corners and robberies, have succeeded, something that Lyxek has made a point of attributing to his amazing luck. Out of that virtue, Lyxek and his operatives have also managed to avoid capture by the KNPD time and time again; how is not entirely known, but bribery is suspected.Ironically, were it not for the citizens and the KNPD themselves, the Ring might never have formed on Kai-Nam. Ten years ago, Lyxek came to Kai-Nam in what could be described as little more than a torn up box. After noting how they saved his life, he was eager to help defend the island and its labs from wrongdoers; however, he was continuously turned down by what he describes as corrupt individuals, and was left on the streets with no way off of the island. With nowhere else to turn to, he resorted to stealing, first money, and then equipment. Around the same time, he had taken up residence in an abandoned hotel near the outskirts of the city, and soon after he began to recruit individuals in a similar situation to his cause. Thus, the Ring was born. In that time, he has managed to acquire a rather large amount of money, set up an underground base in the Barrens, and covertly opened several game corners and such around the city. Unfortunately, this has put the Ring at extreme odds with the KNPD, which brings us to their present conflict.While not an all-out war, the Ring and KNPD conflict has resulted in mass damage to several labs due to small skirmishes between agents of both groups. This has not been helped by the Ring’s disagreement with the Day Run – Lyxek has assigned several operatives to attempt to take out Kerid and take control of the tournament, as he sees it as a great way to bring in money, though he has been unsuccessful in accomplishing this. Nevertheless, he is determined to undermine both the tournament and the KNPD, and has made passing comments about being willing to “pull all his cards” to accomplish this.The Ring is based in the Eastern Barrens, as well as the outskirts of the city. Any species, aside from Makuta (due to a low opinion of ‘such scumbag’ on the Brotherhood’s part,) are free to join. Members tend to have a liking towards fun and games, and as such several have joined the Day Run in their spare time; several operatives are there simply to try to carry out the mission of taking over the tournament. Notable members are Lyxek, the Ringmaster, and Vailian, his right-hand man; the former is usually found either in one of the Ring’s various casinos or in the Ring’s main base, a structure built into one of the nearest mountain’s base. The Ring seeks to, first and foremost, buy out or take over the Day Run so as to bring in money; their other objectives are, essentially, causing mayhem on Kai-Nam, not to mention the individual objectives of their allies.

Civilians“Are you a visitor to the island, an unaffiliated, or just an ordinary being? ...Then you’re a civilian. Stay out of trouble, keep your mouth shut and, if you’re lucky, you’ll stay that way.”~Suya

The use of the term “Civilians” here is slightly misleading. One might think of civilians as residents of an area, or maybe even pawns in a game of chess, bystanders who do absolutely nothing. Yet others realize that this term can mean other things – in this case, the civilians of Kai-Nam are essentially the neutral group in the RPG. Some are normal Matoran who have lived on this island all their lives; some are beings who have come to participate in the Day Run and nothing more than that; still others seek to participate in and take advantage of the battle between the Ring and the KNPD, yet do not wish to officially join either group.Out of all the factions in this RPG, the civilians have the most options in terms of what they get to do, and yet at the same time they are also slightly limited. Civilians are not bound by the codes of either the Ring or the KNPD, yet this also means that they do not have access to either faction’s resources or base of operations (unless, of course, a meeting was arranged beforehand.) This group compensates for that by having access to the laboratories of Kai-Nam, and by extension access to… experimental weaponry – for a price.Because of how this group operates, there is no leader amongst them, nor is there a main base of operations. Still, they have the whole of Kai-Nam at their disposal, and if a small group of individual civilians wishes to do so, then they may band together and claim, say, a hotel complex or some other abandoned building as their own; heck, if they wanted to, they might even be able to start their own mini-faction… In short, the goals of individuals in this group are all over the place – Elithes and Illuxio, for instance, have taken to acting as vigilantes, while Zanth and Suya… no one knows what they’ve been up to, but it is thought that they are secretly investigating both the KNPD and the Ring.

The Guild of Tyis

Connected to the Civilian faction is a group of bounty hunters known as the Guild of Tyis. Led by founding member Tyis and his councilors, the guild operates from a large tower on Tyis Island in the Niakar Trinity. The Guild of Tyis is composed of members of various backgrounds; as such, it has official members in the Day Run, the Ring and the KNPD, as well as those merely operating without these affilations on Kai-Nam. Unfortunately, getting membership to the guild is notoriously tricky; one must make themselves known as exceptional hunters and fighters and then commit to a series of tests to officially be recognized by the council. Should one pass the tests, however, the perks are quite worth it.After attempting to assassinate both Lyxek and the Director, the Guild has become a target to both groups; the KNPD has even gone so far as to ostracize all officers with affiliation to the group, granting non-guild officers permission to... 'take care' of them.

The Day Run“We’re entertainment for the masses – nothing more, nothing less. We’ll welcome you into the game regardless of your background, just as long as you don’t bring your pathetic disagreements against us with you.”~Tournament Organizer Kerid

The successor to the Night Run on Gynel, control has shifted from Makuta Jaeda to the Steltian named Kerid. Along with this change of hats came a remarkable shift in the Run’s operations: With Ehjoras’s help, Kerid has greatly relaxed the rules of the tournament, as they no longer have any great and terrible secrets to hide. Contestants are no longer executed for “trespassing,” players can come and go as they wish, and regulations have been modified. Instead of yearly tournaments, smaller tournaments are held once every six months, with the second official tournament starting soon. With these changes came the birth of the Day Run.In terms of game play, the Day Run is quite similar to the Night Run in that it focuses primarily on racing and gladiator combat. Players form teams to compete in it, and at the end of each race or arena match a prize is handed out to the group with the most members in the top five. Kerid has been particularly generous with her turn as the head of the tournament – her prizes usually consist of expensive upgrades to the vehicles owned by participants, and she has allowed virtually everyone who has asked to participate in the game – including members of the Ring, despite their leader’s threats against her. This stems from her experience as head security guard of the Night Run, realizing that mixing in heroes with villains will help keep both types of characters under control – currently, she is using this philosophy to keep KNPD officers and Ring operatives in check with each other. So far, it has worked.The Day Run is a unique group here, as it does not function as a full-blown faction for most characters. Instead, it acts as a sub group to all the rest – players join either the KNPD, the Ring or the civilians, and if they wish to participate in the Day Run, then they must simply add that to their profile. The leaders of the Day Run are Tournament Organizers Kerid and Ehjoras. They have set up the majority of their operations on the west half of the island, in the Barrens, with their race track zigzagging around the entire perimeter of Kai-Nam. Further, the Day Run is the easiest way to jump into the game; it offers a lot of interaction with other people through team recruitment and in the matches, so if you're having trouble getting into the game, try having your character join the tournament.

The Day Run Code of Conduct“Rule number two, no sabotage – you signed the contract, you agreed to our rules. As punishment, I am officially barring you from the next two Day Run events. I’d celebrate if I was you – I could have done so much more...”~Tournament Organizer Kerid

The Day Run has fewer and more lenient regulations than those of the Night Run, and like the old tournament, players are required to abide by these regulations at all times whilst participating in an official Day Run event. These regulations are as follows:1) By registering for the Day Run, participants take full responsibility for any injuries they may receive during their time in the tournament. While safety measures have been taken to prevent any serious injuries, the risk still stands2) Participants in the Day Run are expected to play fairly; as such sabotage of an opponent’s equipment, including weapons, vehicles and other supplies, will result in punishment ranging from temporary banning from the tournament to permanent exile.3) During an arena match or race, a player will be removed once they are unable to continue battle, normally after being knocked unconscious or after having their vehicle destroyed. At this point the player will be removed from the event and may not reenter.4) Any player who breaks the above rules will immediately be removed from the tournament and barred from further entrance, unless pardoned by Tournament Organizer Kerid or Ehjoras.

Vehicles“Sometimes I can’t help but marvel at what these people can come up with…”~Sanshou

The first thing many associated with the Night Run when it was active was the large amounts of vehicles and pilots who participated in it. That has not changed with the Day Run; in fact, given Kai-Nam’s reputation as one of the biggest producers of new vehicle designs, more and more beings are connecting the two together.The first thing many associated with the Night Run when it was active was the large amounts of vehicles and pilots who participated in it. That has not changed with the Day Run; in fact, given Kai-Nam’s reputation as one of the biggest producers of new vehicle designs, more and more beings are connecting the two together.In the year since the Night Run ended, vehicles have stayed just as reliable as ever, with new designs and upgrades being made each day. It is not uncommon to see large, Rahi-like mecha traversing the lands, or to see whole blocks cleared in any city as pilots settle disputes through vehicular combat or races – something that happens even in such sophisticated places as City. While they are large and clunky, mecha and vehicles in general are becoming more and more accepted, with fewer people classing owners of such things as ruffians.The general view of the “best model” also seems to be shifting. Though once seen as mighty, powerful and never to be messed with, Rahi mecha seem to have taken a backseat to the maneuverability, speed and overall smoother wheel-based designs as of late – motorcycles and other such things, in other words; hover boards, too, have seen a recent rise in use by smaller species, and a new, bipedal group of mecha have also begun to see action. Regardless of their differences and the preferences of individuals, all continue to thrive, and the Day Run will accept any type of vehicle for use in their tournament. At the same time, both the KNPD and the Ring have realized the value in vehicles; as such, many of their members have begun to build or steal their own, and those with past experience as pilots have begun to train newcomers in their use.Due to relatively limited space on the island, as well as to keep players from using ridiculously large vehicles, the maximum size that a vehicle can be is 5 Bio long by 5 Bio tall by 3 Bio wide, or 22.5 ft. long by 22.5 ft. tall by 13.5 ft. wide.

Credits“Credits? Oh, they aren’t anything special… until you consider that you need the highest amount to win the tournament.”~Tournament Organizer Kerid

Credits are an important part of the Day Run, serving both as the primary prize for races and arena matches and the ranking system for the tournament. Much like in the Night Run, varying amounts of Credits are awarded to participants in the tournament, with the amount depending on where each player places. Credits are also kept track of via the Day Run’s computer system, so that contestants do not have to do the math themselves. At the end of the Day Run's tournament, the team with the most Credits is declared the victor and will receive a grand prize.The amount of Credits awarded to each place is listed below. This list generally only applies to FFAs and regular races – some variations give preset amounts to the winning teams.First place: 300 credits awarded.Second place: 260 credits awarded.Third place: 220 credits awarded.Fourth place: 180 credits awarded.Fifth place: 140 credits awarded.Sixth place: 100 credits awarded.Seventh place: 80 credits awarded.Eighth place: 60 credits awarded.Ninth place: 40 credits awarded.Tenth place: 20 credits awarded.All other racers: 10 credits awarded just for entering.

Teams“Teams were too valuable of an asset for our players to leave behind, hence why we’ve carried them over to the Day Run… even if some people get a little ‘carried away’ with them.”~Tournament Organizer Kerid

As with any game, the Day Run allows players to operate as teams, so as to allow them to increase their odds of winning the grand prize. While members of both the KNPD and the Ring tend to form small groups to accomplish their goals, the Day Run is the only organization with an official way of organizing players into teams. This is done through Team Crests.Developed by Ehjoras and his team of engineers and used in the Night Run, Team Crests are white, circular, shape-shifting devices handed out to all Day Run participants. A player’s Team Crest is affixed to their armor for the entirety of their run in the Day Run via magnetic force, and can be removed at any time. Mental activation allows the Team Crest to change its shape into one specified by its user; the extent of this is limitless, as long as it does not exceed the initial size of the Crest.To form a team, your Team Crests must be synched up with those of other Day Run contestants; this can be done via mental activation of a coding device built into them. Once the synch up is complete, all of the members of the newly formed team can communicate with each other via communication links built into the crests, and their Crests will then transform into the shape of the team’s leader’s Crest. During CtF games, a separate signal temporarily connects the Crests of two or more teams to form a larger one and changes the color of the connected Crests to either red or blue, though the shape does not change.There are a couple of limits on the Team Crests, unfortunately. For one, due to the possibility of an information overload, the maximum amount of players that can be on a team is four. Secondly, when tampered with (via hacking or disassembly) by anyone without knowledge of how they were made, Team Crests tend to explode – this is possibly a safety precaution designed to stop the technology form being used by the Ring. Other than that, the abilities of the Crests are seamless, and fairly easy to figure out.

The Coliseum“Personally, I prefer the arena to the race track – you can’t rip apart your enemies limb from limb while in a vehicle, can you?”~Officer Lurinost

Gigantic; imposing; exciting; these are the words that usually come to mind when one mentions the Coliseum. A huge, domed stadium, this structure is home to all of the Day Run’s non-racing events, from capture the flag to free fighting to fast-paced vehicle shoot-‘em-ups. The majority of the arena is built into the ground, separated into seven, gradually shrinking rings connected via slanting walls and tunnels, ending in a final, bowl-like bottom ring. It is designed with nanotechnology that allows it to change its terrain with the activation of several control panels, located in a small, square room above the stands.

Types of Matches

Free-For-AllFFAs are, quite simply, FFAs. They pit three to four teams at a time against one another with no alliances between them – the only alliances you will find are those within the teams that enter. Ranking follows the Day Run Standard format – the last ten warriors to fall receive a specific amount of Credits depending on what order they fell in.Capture the FlagA game played between 2-6 teams, Capture the Flag pits two even teams – one designated Blue, the other Red -- against one another, with the objective being for each team to try to capture the opposing team’s flag and return it to their base. The first team to do so will be declared the victor, and each team composing the winning team will receive 300 Credits. This is one of the few games to utilize the Team Crest’s Linking feature, connecting two separate teams together to temporarily form a larger one; as a note, members of individual teams will always be placed on the same CtF team. Vehicles are allowed to be used in this event.Team One vs. OneTOvO’s are simple one team versus one team battles; as such, only two teams participate in one of these events. Each team sends in one team member to do battle, until all of the members of one team have been defeated. This game uses the Day Run Standard ranking format – the first player to fall is treated as 8th place, the second as 7th, and so on.–Team vs. TeamAn off-shoot of the above, this is exactly the same as TOvOs; the only difference is that instead of one team member battling at a time, the whole team participates at once. It follows the same scoring system as above.Vehicle BrawlVehicle Brawl’s are similar to the above, as they are a two team event and your whole team participates at once, only they are done in vehicles – and as they are required for use in these matches, if a team member of yours does not own a vehicle, he or she can not participate. Vehicle Brawls use all seven of the Coliseum’s rings while they are happening, providing maximum space for each player’s vehicle. They follow the Day Run Standard ranking system. Purely bipedal mecha tend to shine in these battles, as their greater maneuverability and shape allow them to better navigate the field, though that is not to say that other kinds of vehicles are totally ineffective.

Races“What’s more exciting then driving on a freakishly long course at a bazillion miles per hour!?”~Officer Sensha

True to its name, the Day Run continues to host races as part of their agenda, though to an admittedly lesser extent that the Night Run; Kerid has stated this to be because she does not wish to disturb the relative silence of City, though this is ironic considering how loud the crowd in the arena usually is. Races take place on a race track spanning around the entire perimeter of the island, designed so as not to keep people form going on and off of the island while a race is taking place; it also uses the same nanotechnology that the arena uses, allowing it to change its terrain. Race variations have lagged behind arena matches, with only two race types currently established; however, Kerid and Ehjoras are both working on expanding that.

Types of Races

Regular RaceRegular races are just that – regular races. Two to four teams race through the entirety of the course and places are determined by who gets across the finish line first. Unsurprisingly, weapons are allowed to be used in this event – a lot. So go crazy. Ranking follows the Day Run Standard Format. Note that hover boards are not allowed to be used in this event, as they do not provide enough protection to their users nor do they possess the necessary energy to even keep up with the more speed-capable vehicles that most contestants use.No WeaponsNo Weapons races function exactly as the above, with the only change being that it is purely racing – no weapons are allowed to be used during them. Other than that, they follow the same rules as above.

Locations

1294099003.png(Credit to Kal the Guardian for the map.)

“Vreclusive scientists… strange and unique experimental veapons… it’s ‘ome sweet ‘ome!”~Elithes

At first glance, Kai-Nam’s heavy snowfall, tall peaks and dangerous outer rim would make the island appear uninhabitable to all but the most adaptable of individuals – and, indeed, many of the first beings to attempt to colonize the island died off before a strong establishment could be made. With the introduction of several hundred Ko-Matoran thousands of years ago, however, the island has evolved into one of the universe’s leading technological advancers, specializing in vehicles and other survivability devices through the use of plentiful natural resources hidden near the center of the island, as well as recently beginning a slight heating of the island to make it more open to beings from warmer parts of the universe. This section will attempt to familiarize newcomers to Kai-Nam with the island’s most important locations – new and old.The BarrensThe outermost part of the island, the Barrens is just what the name suggests – a frozen wasteland that forms the shores of Kai-Nam. While it is possible to survive there, there are not a lot of resources, and most beings that have attempted to live in the Barrens for long periods of time have or nearly died. Niaka, or Ice Wyverns (named after the first leader of City, Niakar) are a common sight in the Barrens, being able to survive off of cold alone.-The Roads to Salvation are a web of paths that have been established from the various docks around Kai-Nam that lead to City. They are separated from the wild parts of the Barrens and the Hills by tall fences with built-in heating technology, providing relatively safe and comfortable travel to City for newcomers to the island.-The Silent Hills are, as many have noted, misnamed, because they refer to the dozens of small mountains scattered around the Barrens and that surround City. Still, official paperwork has yet to be signed that change their names, for unknown reasons. Regardless, the Hills are, as the name suggests, silent – few noises are ever heard coming from them. Recent technology has enabled beings to travel up the mountains, usually for training purposes, and they remain a favorite spot for people to seek solitude from the business of City despite their cold temperatures. Strangely, the higher one climbs, the warmer it seems to get…-The Ring Headquarters is where Lyxek can usually be found. It is built into the base of the tallest eastern mountain, close to City, and extends throughout the whole mountain, as it has essentially been converted into a massive fortress. It is equipped with defenses capable of holding off even the strongest KNPD warriors, and if the need arises, a self destruct sequence can be initiated that is reportedly powerful enough to take out an eighth of the island it is located on.The Day RunHaving moved from Gynel in the past year, the Day Run has been reestablished in the western Barrens of Kai-Nam, so as not to disturb the residents. From a distance, the structures give the Day Run the appearance of a sort of small city, though these thoughts are dispelled immediately once one gets a closer look at the buildings. A path runs from the Day Run facilities to City, heated and protected by similar technology to the Roads. Due to recent events regarding the KNPD and the Ring, guard activity has risen – guards can now be seen patrolling the borders of the Day Run facilities and path far more often than usual, all with orders to subdue anyone who attempts to cause trouble for the tournament.-The Registration Office is relatively small in comparison to the other Day Run buildings, being only the size of a two-story house. It is a circular building with a flat roof, with four entrances. In the center is a desk with an automated registration, who is programmed to confirm all information on contestants before entering them into the tournament. To stop potential hackers, the computer networks in the registration office are protected by dozens of Smart AI.-The Player Lounge is a small hotel-like structure. Some contestants in the Day Run have no place to stay on Kai-Nam; as such those contestants are allowed to stay in the hotel for as long as they are participating in the tournament. It is a fairly fancy place, opting to give contestants the most comfort possible so as to keep them in top condition. It is usually used as a meeting place for the more reclusive teams.-The Coliseum is a large, domed structure belonging to the Day Run in which all gladiatorial matches are fought. It consists of stands for live audiences to sit, a control room from which the terrain can be changed, and seven rings composing the actual arena part of it. The rings slop down into the ground, gradually getting smaller until they come to form a small (in comparison to the other rings) bowl at the bottom. The audiences are protected from stray blasts by an energy shield separating the stands form the ring, and Recorder 2.0s float innocently over the battling contestants at all times, broadcasting the event to the universe. Kerid and her office are also located here, built above the stands so as to give the TO the best view of the events.-The Race Track is a large, zigzagging course built on the perimeter of Kai-Nam. It is designed so as not to impede travel between the docks and City in that is rises over the roads between them. Like the Coliseum, special nanobots developed by Makuta Jaeda are used to change the terrain of the race track into virtually anything imaginable. Recorder 2.0s are a common sight over the entirety of the track, broadcasting the races to view screens all over the universe.-The Garage is similar to both the Coliseum and the Lounge. It is an optional housing unit for the vehicles owned by contestants who can not find a cheap enough garage in City; and like the Coliseum, it is build deep into the ground, making it appear smaller on the outside than it is on the inside. This is where the Recorder 2.0s are stored when not in use, and where Ehjoras’s office is – the Matoran in question is also a common sight here.CityBuilt in the center of Kai-Nam, right above where the majority of the natural resources can be found, City has become the sight of one of the most technologically advanced societies in the universe, rivaling the Brotherhood of Makuta and bypassing Xia in weapons and vehicle production. Being the only town or city on Kai-Nam, City has no “official” name, though the possibility of building new colonies has prompted several naming proposals. City is split into five smaller divisions, with each district specializing in a certain aspect of society.-North District, the science hub, is the second most heavily guarded sector of City, due to the fact that it is home to all of Kai-Nam’s labs, factories and experimental facilities, excluding the vehicle factories. Both KNPD officers and Ring operatives are a norm here, with the former guarding the labs and the latter attempting to gain intelligence on them; scientists are a very common sight as well, hustling to and fro in an attempt to keep everything in order. Lurinsot, Sensha and Sanshou tend to base their operations here, and are almost always seen pursuing criminals – or, in some cases with Lurinost, attempting to bribe or blackmail scientists into giving her equipment.-East District is the residential and recreational sector of City. It consists mainly of garages, hotels, apartments, shops, game corners and other such recreational facilities. Many contestants in the Day Run stay here during their time on Kai-Nam, as well as the residents of City; they are typically segregated from each other in terms of sleeping quarters, with Kai-Namians residing closer to Central than contestants. A now-obsolete section of East District is infamous for housing Lyxek and his original lackeys, who would later go on to form the Ring; several casinos built and owned by them are a daily reminder to the residents of this fact. The Civilians not affiliated with the Day Run all reside here.-West District deals with all of the vehicle-related stuff that is not covered in the North District. New vehicles are built, tested and mass-produced in West District, and then shipped out for use by other islands and the KNPD; some factories have secretly been bought out by the Ring, and as such provide vehicles to them. Several small race tracks can be found here, though unlike the Day Run’s, few can change their terrain.-South District was once the site to many observatories and planning facilities, where scholars could study the stars and improve designs for devices that would later be developed in North District. Following the Skakdi raid, South District has been transformed into a badly damaged and abandoned area of City. Though one would have expected repairs to have been finished since the raid, work has been slowed to a grinding halt after the discovery of a group of dead workers trapped in a green substance; investigations are still under way, though there have been few results. Strange creatures have also been sighted wandering around the streets at times; it is unknown who or what they are, though the Ring has claimed to be responsible for whatever it up on more than one occasion.-Central/KNPD Headquarters, called the “Political Division” by some, is the central section of City. It is the location of everything related to politics and the KNPD – jail houses, the mayor’s office, the town hall, and such. It is heavily guarded at all times by the KNPD. Near the middle of Central is a domed, fortress-like structure close to the town hall; platinum white in appearance, it is the base of all of the KNPD’s operations, and is nearly impenetrable due to the heavy defenses it is equipped with. It is designated as a fallback point for the mayor in the event that the Ring manages to break the mayor’s defenses. It is also where missions for the KNPD are handed out, and by extension, where the Director resides. A medium-sized section is dedicated to extracting resources from under the City -- with the Ko-Matoran twist of being done quietly and cleanly, of course.Niakar’s TrinityNamed after the first leader of City, Niakar’s Trinity is a trio of three small islets off of the south coast of Kai-Nam. Though uninhabited by any sapient species, a large colony of Niaka is known to inhabit all three islets. The islets are known to be used by the Guild of Tyis in their initiation tests – a bounty hunter who can successfully capture a Niaka, who are known for their slyness and strength when infuriated, is considered worthy enough to become a member of the Guild. Travel to the islets is allowed, but highly advised against.-Kia Island is the smallest, westernmost island in the trio. The Niaka on Kia are not all that aggressive, due to being more familiar with the inhabitants of Kai-Nam than others. Legend has it that the jewel "eyes" of a once-extremely powerful being are hidden on Kia, though they have never been found; apparently, whoever does find them will be blessed with good luck and wisdom in all that they pursue...-Tyis Island is the easternmost island of the three, and is the largest of them all. Named after the Guild of Tyis, Tyis Island is the most commonly used island when it comes to initiation tests in the guild. The Niaka here are more aggressive than those on Kia Island, though less so than those on Jial.-Jial Island is the last island, and the furthest from Kai-Nam's mainland. The Niaka on Jial are unique in that they are primarily red and black, and are all extremely aggressive; rumor has it that this is the result of... experiments performed by the Director on the local population. Travel to this island is heavily advised against, more so than travel to the other islands.The GardenThe Garden. The Place of Birth. The Origin Point. Once a myth, a place of wonder, a mystery in Kai-Namian folklore, the Garden is all too real. A vast cavern, seemingly far beneath City, it is a vast, lush land, shrouded in perpetual darkness and accessible only by teleportation at certain areas on the island, with the help of one of the secretive Keepers. Within it lies answers to a large number of recent questions. Within it lies an object of power, the other half of the Coeur d'Ombre, rumored to be the key to defeating Lyxek and the Director. Within lies terror unseen, beasts never meant to see the light of day. You seek it at your own peril.

Staff & Rules

1. First and foremost, all BZP rules apply – as usual, so no flaming and spamming and trolling and whatnot. If you haven’t read them, they can be found here.2. To emphasize two specific parts from the above, do not spam and do not flame. For the uninformed, spamming is the posting of pointless messages – in this case, posts that don’t apply to the RPG. Don’t do it. Flaming is the intentional act of OOCly attacking or provoking another member. Don’t do it. You will be punished.3. Heed the words of the staff. In the case that either you think a staff member has made an unfair call or they may have blatantly disrespected you, take it up with me and we’ll sort it out.4. Don’t majorly control another player’s character unless they have asked you to. To be specific – A. Don’t kill another player’s character without permission; B. Don’t severely injure another player’s character without permission; and C. Don’t make another player’s character do something huge without – you guessed it – their permission. If you want to do that with your own characters, by all means go for it.5. You must be approved in the profile topic before you begin playing.6. Do not God-Mode or meta-game. For those not in the “know”: meta-gaming is, essentially, making your character know something that you only know OOCly – like, for example, reading a conversation between two characters nowhere near your character and then having your character know of it. God-modding is pretty much just playing unfairly in battle, – never tiring, being impossibly strong, etc. Both are looked down upon, and neither will be tolerated, even against NPCs. As an extension of this, Nova blasts are not allowed.7. Please be realistic. BIONICLE and earth physics may not completely apply, but you can’t jump a mio into the air – it’s just not possible without help. Along with this, you may have a fast vehicle, but don’t zip off from one side of Kai-Nam and arrive at the other in one post. And make NPCs act like they should – if you’re a known KNPD officer, Ring guards aren’t going to let you into their base.8. Please use the OOC and IC systems when you post. Examples of each are as follows:IC: “You’ve no idea what you’re dealing with,” Vailian said coldly, idly drawing five cards from his Coder…OOC: RandomToa1, that’s your cue to say what cards he drew. ../forum/style_emoticons/default/happy.gif9. You are allowed to use a maximum of three (3) characters in this role-play. If you earn (a) reward(s), you may use it/them to create additional characters.10. Be fair – establish yourself as a trustworthy person and act on that. By this I mean don’t purposely undermine someone else’s character just to win a battle or race. It’s a game; if you have to resort to OOC cheating to win a battle, then you’ve got issues.11. Have fun! Don’t take this too seriously – it’s a game. Games are games are games. They won’t affect you.Staff-Parugi (GM)

Punishments & Rewards

The Garden follows a relatively simple five-strike system when it comes to punishments. Each time you break the rules, you will get a warning, with each warning increasing in seriousness. Once you get five strikes, you’re done – your characters are killed and you are permanently booted from the game. For specific details:1st Strike: A friendly warning over PM; no other repercussions. You are expected to stop after this.2nd Strike: A more severe warning, again over PM. A character will be injured, though nothing serious. Consider it a slap on the wrist.3rd Strike: A third warning. One character will be severely injured and his vehicle damaged. Stop now.4th Strike: One last warning. Your character will be killed, and all assets taken by his opposing faction. This is your last chance to turn around.5th Strike: No warning. All characters killed, all vehicles and equipment taken; permanent banning from the RPG. You were warned. Go away.On the other hand, if you are a good and/or helpful player, then you may receive a reward. These rewards can range from an additional character to new equipment to power upgrades and other such things. While I’ll try my best to follow through on this, I’ve been known to be on and off about using my rewards systems in the past, so excuse me if I don’t give out gifts to everyone.

NPCs

Due to sheer size of my characters' profiles, NPCs can be found in the Profile Topic.

Registration“Halt! Due to recent events, all newcomers to City must fill out a registration form, so as to let us know who, exactly, we’re allowing onto the land.”~KNPD Officer

Just like all other RPGs, you are required to fill out, submit and get a character sheet approved before you are allowed to play. Once you have filled out the sheet below, post it in the Character Profiles topic and it will be approved as soon as possible, provided everything is in order; after that, you are free to play the game as you see fit.Username: Your name here, so as to keep the owners of characters straight.Name: Obvious spot is obvious. Keep it BIONICLE-sounding, please.Faction: KNPD, the Ring, or Civilian. The Day Run is an optional sub-faction - if you wish to participate in the Day Run with a particular character, simply add (Day Run) after your chosen faction, as well as your team name/team crest design. Players who are not members of the Ring or the KNPD are automatically considered Civilians.Species: Any species is allowed, sans Makuta and Karzahni/Artahka's species. Custom species are also allowed, provided you give a detailed description of what they look like.Gender: Male, female, unknown or none.Description: This covers both personality and appearance. If you have a picture of what your character looks like, then you may link to that instead of describing them.Equipment: This covers your character's tools. Please do not use anythi

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~ Rise of the Rockets (I II)/Discussion Topic/Side Stories ~

 

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-==IC: Kairan==- Kairan had heard the sound of the hit, and quickly stood up, and jumped up, in an attempt to see what had happened. He didn't see much, but noticed that there were a few clones seemingly, and Kairan frowned.Now how do I figure this out? Kairan thought, as he landed on the ground, and ran in the direction of the Rahkshi's clones.

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IC: Calik Raktu - Day Run/GarageCalik sat down, resting his hands after clearing out the last of the grit from the Ragnorak's engines. He was starting to get bored waiting for the next event. He wanted to fight. He needed to fight. The longer he was still, the quicker the memories came back. Calik, why? Why would you do such a thing? Calik shook his head, clearing his mind. He wouldn't remember that. Never. -Void

 
 
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OOC: Just a quick announcement about the arena match -- since the downtime kind of seriously messed people up, we need to hurry this along and get it over with. I think a bit too much has been forgotten to keep it going that much longer, and most of us were pretty badly banged up anyway back in April. Responses to things in the old topic:So, it seems Team Tech decided to change it's name. If you guys could, once you get back, let me know what you're changing it to, I'd appreciate it. :) And at VakamaMetruNui once you get back -- hospitals would probably be in North District. Anyway, ICs -- and just so people know what I'm responding to back in the other topic...

Alan\Arena\IC: Alan was able to dampen the effects by sheer reflexes, using his element the deflect a few of the waves. This also helped Elithes take a dampened blow. But it was still ear-piercingly loud. And the force still managed to floor both. The Kasuba was quickly back on his feet and turned to offer his opponent a hand. He saw the Matoran flying at him in attack. He quickly responded by bringing one plated wing to block. The other wing whipped forward to send the target flying back. This was followed up with a dash and a diagonal slash.

IC - Elithes - Arena: "Pleasantries aren't part of zhe game, Alan," Elithes called to the Kasuba as he was knocked back. He was able to right himself and land on his feet, nearly collapsing on his injured knee as he touched ground, though he was able to stop himself from falling over. "Don't forget zhat." He pushed back as Alan rushed him, dodging the attacks. Rolling forward, he managed to roll under Alan's sword, and aimed a blast from his shotgun at the Toa-like being's midsection. Why do I feel so amnesiac all of zhe sudden? Elithes wondered in his mind. It's as if I vas frozen in place for five months.... hm...

IC: Draka sighed, "Not everyone is gifted with large amounts of money or friends." He just needed her to come a little closer.

IC - Kerid - Barrens: Kerid raised an eyebrow, though didn't lower her weapon. "On this island? No surprise there," she said quietly. "What's your name?"

IC/Dartick/Jial/Heading towards Niaka: Dartick flew Delta 51 down towrds the nesting area and started using the flamethrower, trying to scare the Niaka towards his team mates. He hoped they would be ready. IC - Vailian - Jial Island: The Delta 51 suddenly appeared on the horizon. Vailian stopped, watching it fly towards the nesting area behind him. Figuring he would just meet the others there, he pulled a hand of cards from his Coder, getting ready for the inevitable fight...

IC - Vailian - Jial Island: As the Delta 51 attacked, sending the Niaka into a temporary state of panic, Vailian observed the cards he had drawn, debating which would be best for the situation. In his hand he held the Poison, Shielding, Intangibility, Illusion and Vertigo cards -- not a bad draw considering the circumstances. Grabbing the Vertigo, Intangibility and Poison cards, he placed them in the Coder, sliding the other two cards back into the deck. As his very form turned transparent, swirl markings appearing on his forearms and his gloves taking on a sickly green hue, he slid down the hill, towards the confused and angry Niaka -- several of whom were taking flight so as to give chase to the Delta 51, launching balls of blue fire at them.

IC - Dalmia - South District: Dalmia simply stared at Reyikk, his face hidden by his visor; it created a sense of unease all around him. Then he chuckled. "Interesting," he said. "By the looks of it you seem to be another pair of minds trapped in a single body -- and one capable of shifting his body type, at that." He straightened up, unfurling his wings. He was still on the building, looking down at the Rahi-Toa, so it was an unsettling sight to behold, his silhouette against the sky. "I'm looking for a sword," the Ring member repeated. He held up a hand, projecting an illusionary sword in the air in front of Reyikk. It was approximately six feet long, including the handle, and was completely golden in color, save for the hilt -- which was wrapped in dark brown leather -- and several large, crimson gems planted inside of the hand guard, as well as a very large one embedded into the heart-shaped decor at the bottom of the hilt. "It's called the Ybrus Blade. Legend has it that it's a Key to the Heart -- which, as I've discovered recently, means it's one hundred per cent real. It's somewhere in South District, and I need it found."

IC - Dalmia - South District: After giving the Rahi-Toa time to look at the sword, Dalmia dispelled the illusion. "Well, if you see it, let me know," he called. "I'm a bit busy at the moment, but I will be checking back on you. Ciao!" With that, he moved back, stepping into another portal.

IC - Sanshou/Lurinost/Syn - Somewhere:

Sanshou blinked. Then she realized that she couldn't see, and so blinked again. When that failed to do anything, she activated her Ruru, granting her the ability to see through the thick shadows that surrounded her. Lurinost and Syn stood a couple of feet away from her, both looking the other way -- and, judging from their posture, they could see just fine. But how? And what were they looking at? Silent, Sanshou moved next to Lurinost -- and gaped in surprise and awe at what she saw. Spanning across an incredibly large area -- she couldn't even see the end of it -- was what looked like a conglomeration of various terrains. Part of the place was a large meadow covered in flowers and grass, which, as it went on, turned into a thick forest, which progressed and transformed into something akin to a rain forest. Currently, they stood on one wall of the place, which greatly resembled the wall of a canyon. Sanshou could only guess as to what else lay beyond."Where... are we?" she whispered. Beside her, Lurinsot smirked. "This is the garden," the KNPD captain said, as if it were the most obvious thing in the world. "Located quite a ways underneath Kai-Nam, accessible only through certain locations -- and with the help of one of its Keepers." "Keeper?" Sanshou repeated. Then she looked at Syn, who was grinning widely. Everything made sense now. "No way... This is what the Director wanted you to look for?" "No," Lurinost answered. "But what I am looking for is here, or so the legend says. Those Team Zero members were so very helpful in finidng out about it -- if they had been but a touch more secretive, the Director might never have learned about it." She moved to the edge of the wall that they stood on -- which Sanshou realized was slanted, providing a way down -- and then stopped as Sanshou asked another question. "And that is...?" Lurinost smiled. "You could say I'm looking for a heart. Or, the key to all power, more like." She turned slightly to look at Sanshou, giving her a view of Lurinost's profile. With the side of her helmet plastered against the background that was the garden, the Artanian couldn't help but feel a sense of... something... sinister in her gut. Like something terrible was going to happen. It was only solidified by Lurinost's next note. "For the Director, of course."

 

IC - Lurinost/Sanshou/Syn - The Garden: Lurinost and Syn led the way down to the garden; as she followed after them, Sanshou began to take in and realize just how big the place actually was. Height-wise, it wasn't much to look at -- while it was certainly impressively tall, she could still see the perfectly smooth, rounded ceiling of the dome-like place. The length of it was another story. No matter where she looked, the floors all disappeared, hidden by mist and trees, giving the impression of an endless world -- one that, to her understanding, was located directly under Kai-Nam itself. But how? And there was something else that was bothering her... "How in the name of the Director can either of you two see where you're going?" she asked. The place was pitch black to her -- it was only through the power of her Ruru that she could see anything. "Syn is a Keeper," Lurinost answered. "It's his job to take care of this place, and as such he needs to see, doesn't he? As for me... my species is unique like that." They slid down to the base of the hill they had been on, arriving in a vast meadow. Sanshou didn't say anything for a while. Then, as they walked through the tall grass and flowery field, "So, this heart that we're looking for... What's so special about it that it's been labeled as the 'key of all power'?" "You'll find out," Lurinost said. "Let's just say for now that it's capable of a number of rather... interesting things. You ever heard about the Keremutu?" Sanshou shook her head. "Supposedly it's linked to that. Supposedly. Which means that it has something to do with reincarnation. And if it can do that... imagine what other powers it holds within it..." So then what could the Director be planning with it? Sanshou wondered. An artifact that powerful... I can't say I'd be terribly happy to see him get a hold of it -- there's no way he would- The Artanian stopped. She had spotted movement to the group's right. Lurinost and Syn continued walking, until they noticed her absense. Lurinost said something to Sanshou, though she ignored it, watching. What seemed like a group of... something... was moving in their direction, through the grass. She drew a knife. As the group neared, shouts could be heard, coming from two males, by the sound of it. Weapons clanged against armor; unnatural screams emanated. Now Lurinost, had drawn her own weapons, moving in front of Syn. She said something to the Matoran in his language; Sanshou could sense his fear as he responded. What shook her even further was Lurinost's reaction: the sounds of her weapons deactivating, followed by-"Sanshou, RUN!"

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~ Rise of the Rockets (I II)/Discussion Topic/Side Stories ~

 

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Alan/Arena\IC: Alan batted the shotgun away with one wing and righted himself with the other. A moment later, he landed on his feet and stood in a defensive pose. "I have a set of morals. Help an opponent if unfairly injured is part of that. Another part is that I don't use weapons I said I wouldn't in a duel."

This is a signature that describes me as a person. Lazy, dry, and overall just a procra...


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OOC: As much of a cheat as that was (due primarily to me forgetting about the no shotgun thing,) you didn't actually respond to the blast itself, ToD. :3 IC - Elithes - Arena: "Hm. You vraise a good point" Elithes said. "However, I am going to blame zhat vone on zhis very odd feeling that has suddenly crept up on me -- specifically a feeling of forgetfulness that vas possibly brought about by a some vierd five-month time distortion." "... what." Illuxio said. Elithes ignored him. "Don't lie; you felt it too, didn't you?"

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~ Rise of the Rockets (I II)/Discussion Topic/Side Stories ~

 

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IC: Sol felt a massive strain on his powers and a blue liquid leaked from any gaps in his armor. It disappeared as it hit the ground. Slowly his armor lost its old coloring and became gold and white. His eyes went gray but then became electric blue. He fell over and blacked out as he was teleported from the battlefield. He lay in a bed as doctors looked at him confused of what happened to him and after making sure his vitals were okay, they left him to rest. IC: Marx watched in horror as Astral went crazy and somehow drained multiple other beings life forces and turned their bodies to dust. Astral then collapsed and was destroyed by all the energy he comsumed. Marx blinked and shed a tear for Bellum and Maelstrom. But he did not know there names. He swore at where Astral once stood. He then felt dizzy and passed out in a cloud of darkness. Nearby his old warhammer fell apart into dust. When the darknesss cleared, Marx was no longer the same the darkness that he once kept in his heart was gone. He could finally let go of his past. He then noticed a new weapon was strapped to his side. He breathed in the fresh ocean air and for the first time in a long time he felt content.

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OOC: Alan batted the shotgun to the side as it fired anything that hit the wing doing so would be ricocheted.

Alan/Arena\IC: "I must admit, I did feel rather odd a few moments ago. I'll give you that," Alan replied as he checked the back of his wing. The armor, already dented and scratched from the battle, now had a few small chunks taken out. "Anyways, let's get on with things. Your move."

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OOC: K..... IC - Elithes - Arena: Elithes shrugged. "Very vell." He ran forward again, as fast as he could with his damaged knee, rapidly firing a large number of plasma bursts at the Kasuba. Grabbing his spare bayonet from the scabbard on his belt, he used the rain of plasma as cover to throw it as precisely as he could at where he predicted Alan would move his shin.

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~ Rise of the Rockets (I II)/Discussion Topic/Side Stories ~

 

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OOC: Wow, I can tell I was in a rush when I wrote that sentence. Grammers, I haz them. Also, Elithes' two weapons are his pistol and spare bayonet?

Alan/Arena\IC: Alan took off as fast as he could, and Elithes' guess was rather close. Alan distinctly felt the armor being torn away from the side of his leg, but thankfully it only cut shallowly into his flesh. In response, the kasuba started moving erratically around Elithes, getting closer and closer until he could dive directly at the matoran.

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IC: Vertak (With Kayzata Somewhere): "Let's go." Vertak gestured in the general direction of the warehouse they were going to investigate. "We gotta move fast- if I miss my match, I have a feeling everything might just explode." Shrugging off the feeling like he hadn't moved in months, Vertak turned to Kayzata."I dunno how you beat me here, but can you get me to the warehouse like that? I can have the Tumbler meet us." -ibrow

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OOC: IIRC the wording was "plasma pistol and bayonet." So since which one was never specified and one is actually attached to the pistol itself... yeeeah.Frankly, I think it evens out -- Alan is using both of his wings and a sword, isn't he? That's technically three weapons instead of two, even if Elithes was willing to let it slide. IC - Elithes - Arena: Elithes kept a steady eye on Alan as he neared, barely moving his feet as he reloaded his pistol, waiting...

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OOC: I was including the bayonet on the pistol as part of that anyways. =P

Alan/Arena\IC: With a feign to the left, Alan choose a moment when he was above his opponent's left shoulder to strike. He dropped like a rock straight at the matoran, aiming to stab him in the chest with his sword. His wings were angled on either side to catch Elithes if he were to dodge, or to keep any plasma from seriously injuring the kasuba.

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OOC: oic. IC - Elithes - Arena: Perfect. Swift as a cybernetically-enhanced, bounty hunting Ko-Matoran could (which was very quickly), Elithes spun around and took aim, at the same time dropping as low as he could. Almost as if in slow-motion, probably due to the adrenaline, he fired five shots of PI at the rapidly approaching Alan, three at his face and one at either wing. At the same time, he twisted around, pushing himself through the single gap that had been left to move through -- directly forward, preparing to block or dodge either wing if they came towards him.

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Alan/Arena\IC: With a rapid upward barrel roll, Alan was able to avoid the PI, or at least most of it. One glob had caught his right wing, and he felt the effects instantly. The kasuba quickly spun back toward Elithes and, while the matoran was recovering from his roll, swung the wing with the PI on it right at him. He might've been expecting a stab or a slash from a wing, but likely not a full-spread club.

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IC: Nexus took the hit and flew forward only stopping himself by digging his sword into the ground. Remembering that robots were very vunrable to sound waves he began to channel his energies and began to produce a loud ringing by flicking his sword. Then he followed this action by amplifying its sound twenty fold.

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Eryn/Arena\IC: Having come to expect sonic attacks from Nexus, Eryn braced herself with her usual padding. She also had the stroke of genius to turn her main audio receptors off, leaving her only able to hear via her Team Crest. A small section from each arm morphed into dual machine guns. These quickly proceeded to open fire upon her enemy.

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IC - Elithes - Arena: Elithes didn't try to dodge the attack; he did, however, note that if Alan was going to hit him, then the Kasuba would have to stay relatively still. So, taking aim once more, he fired another set of shots at Toa-like being's chest and legs, before being hit by the wing. This knocked him several feet to the side, and he landed with a noticeable thud on the ground. He grimaced in pain, holding his side; that felt like a broken rib. But he wasn't going to let Alan beat him -- not this time.

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IC: Nexus was shocked his attack had no affect and sat for a second stunded. Then realizing there was a barrage of bullets hurling towards his head he activated his Kakama and ran so he could avoid the bullets. now its time to mix things up. Within seconds he ran toward Eryn at top speed and stuck out his sword so contact with the robots midsection was unavoidable, unless Eryn could somehow move faster.

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Alan/Arena\IC: Alan knew this fight had to end soon. Thus, taking the PI full-on, he leaped with wings outspread so that he would land on Elithes. If the matoran wasn't able to dodge, this would effectively turn both into a giant purple sculpture and taking them out of the running.

Eryn/Arena\IC: There might not have been any dodging it, but Nexus also couldn't dodge the bullets now likely tearing into him. Eryn also tried her hardest to sidestep the oncoming toa.

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IC - Elithes - Arena: Elithes struggled to his feet, moving forward as quickly as he could. Forcing himself to block the pain in his side, he jumped, landing and rolling forward, out from underneath Alan. He grimaced again, gritting his teeth. Zhat... vas a vreally dumb idea.

Edited by Parugi

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OOC: ...Darn. This calls for a low blow. XD

Alan/Arena\IC: Throwing his honor to the wind, Alan exerted all his elemental power left to cause him and Elithes to slam together. "Sorry, but I... really wish... to take you down... with me," he said with a smile.

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OOC: Meanie. :P IC - Elithes - Arena: Elithes narrowed his eyes. "Hypocrite," he said. The Purple Ice was enclosing both of them; however, Elithes wasn't going to let his own invention take him out. Firing his shotgun, he managed to free his arm of the ice, before breaking enough of it off to free himself form Alan's chest. Stumbling forward, he rolled over and fired more of the stuff at the still-entombed Alan. "Not zhis time."

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Alan/Arena\IC: But Alan, who had broken most of the bones of his torso due to the rather hard impact, was now gone. All that was left to happen was for Elithes to notice that he was likely just as broken.

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OOC: Ah, yes. It's good to be back. IC / The Arena / Close to Elithes: Swerv sat alone, because Elithes’ fight with Alan seemed to have moved away. For some strange reason, he felt that he had had a long time to think, and had ultimately decided to stay put and give his auto repair systems extra power. Actually, what that meant was that he was physically trying to remove the movement hindering dent to his knee. Alan had gotten him pretty good, if fact, both of his legs seemed to be in bad condition. At least since he was a robot, he could run his detection program while still trying to fix his knee. Normally, he could not be snuck up on, which was a nice trait to have. IC / The Arena / Fighting Kairan: Draxion held back a groan. That did not feel good. Not at all. He shifted, testing out his armor, his illusion clones following his movements. A few of them shifted out of focus and appeared somewhere else. But Draxion didn’t think to cover up the small amount of smoke that floated up, and he wasn’t able to hide the horrid smell yet with an olfactory illusion.

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--------- “BRUH” -Makuta, probably ---------

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OOC: Mmmmm.... Fried Rahkshi... =P -==IC: Kairan==- Kairan paused, as looked up as he saw what looked like smoke.And unless someone's decided this is somehow a good place to have a campfire... Kairan noted, taking his chance to head in that direction, also noting the smell of slightly burnt kraata grew stronger as he headed in that direction. OOC: =P

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OOC: *Considers Elithes's injuries* Hm...Eh, he's got some fight left in him. :P IC - Elithes/Ehjoras - Arena: Elithes was damaged quite a bit -- a broken rib or three, an injured leg, quite a large burn on his back, crushed armor from being landed on by Alan... However, he was equipped to handle the damage for a few more minutes. For one, his bodily augmentations were proving very helpful in assisting him to handle the pain; for another, the fact that Elithes was almost always one of the first to get knocked out of the Arena was beginning to become a point of mild sadness for his overworld user, and as such he was willing to put him through a bit more harm than usual. Elithes pressed his Crest, contacting his team. "Alan is taken care of," he said. "Vhat about zhe ozhers?" "And Alan goes down after a fierce battle!" Ehjoras boomed over the speakers. "Looks like Elithes is still in the game, but for how long? Not that it matters, though; at this rate Team Vigil has a two person lead over Team Wing. Are we in for another landslide victory?"

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IC Kayzata - Somewhere with Vertak - Talking to Vertak: Kayzata blinked, looking around the scene that surrounded him, he pushed the feeling of stasis that enclosed him away, and he turned to Vertak. "Why of course. I flew here, so I will have to carry you there. Just tell me where to go, little one," he said, allowing his hands to grow in size, he picked the Matoran up, and leaped off the ground, letting two large wings sprout from his back as he did so. He flew off the the direction Vertak gestured in, intent on getting there as quickly as possible. His pet, Phoenix, followed behind them, leaving a trail of black smoke and rotting feathers for all to see. -Kayzata

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IC: Vertak, In the Air with Kayzata: "Erm...." Vertak shook his head, dismissing what he'd been about to say, instead speaking into his remote: "Yo, Tumbler. Meet us at the warehouse I added onto the map.""Understood." Said the AI of the Tumbler. "Am I to assume you have given me the identity of this vehicle?""Unless you have a name that you've so far failed to tell me, yes." Vertak replied. "The name is Djoser*." The AI replied. "I shall meet you there." OOC: *- Pronounced "Zozer". I'll write a profile up for him sometime this week. -ibrow

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OOC: I remember Djoser from War Zone. [/goodmemory] IC Kayzata - Flying with Vertak (inhishands) - Conversing with Vertak: "What is this I hear about a vehicle?" he said, flying over a building and just barely around another, Phoenix in pursuit. The mutant-like being flew higher and higher, to a point where there was no building tall enough to avoid anymore. He hoped he had given Vertak a good enough vantage point to spot the warehouse. -Kayzata

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IC / The Arena / Close to Elithes:Swerv’s attention was brought back to the battle as his Team Crest crackled to life and Elithes said, “Alan is taken care of.” The Matoran paused and then asked, “Vhat about zhe ozhers?”The yellow robot growled at his knee and answered Elithes, “I was also chasing Alan, so I don’t know about the others. Right now my legs are only functional. I have no agility right now. In fact, I’m right where your fight with Alan started, letting my auto repair systems get some extra power.”IC / The Arena / Laying Down on the Job (Fighting Kairan): Draxion took in a deep breath and got to his feet. Being a Rahkshi of Weather Control, he was actually struck by lightning way more than he liked, and had built up a sort of immunity to it. So while he looked pretty bad, he was less damaged than he let on. But still, he was confused, and all of his illusion clones were still laying on the ground…

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--------- “BRUH” -Makuta, probably ---------

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IC - Elithes - Arena: "Vroger zhat," Elithes said. "I'm coming your vay." The Matoran struggled to his feet, gasping in pain, though it was still bearable. He hobbled off in Swerv's direction. IC - Dalmia - South District: A soft, otherworldly hiss seemed to sound as Dalmia appeared a few blocks away from where he had teleported from, appearing on top of yet another building. A hand was pressed to his left temple, allowing him to shift through displays on his helmet. A soft chuckle escaped his lips as he thought about the encounter he had just had. "I feel as if I could make use of that being in the future," he said to no one. "Still, I have a search to continue -- and the sooner I find the Sword, the sooner I..." He stopped as his helmet detected... something. An energy reading of sorts. It was located all the way in the North District... but that didn't bother him. Perhaps... "Hm... an interesting idea... Certainly worth investigation..." He opened his palm, stepping into yet another portal -- one, he suspected, that would lead him to the Sword of Ybrus. IC - Lurinost/Sanshou/Syn/?/? - The Garden: Sanshou didn't look back as she, Lurinost and Syn ran for their lives, the crowd of... things... and the crowd's two targets mere yards behind them. She hadn't bothered to question why they should run -- if Lurinost said that they needed to, then they needed to; that was something she had learned over the years. Still, that didn't answer-"What are those things!?" the Artanian called. "Fehrshak! Fehrshak!" Syn called back, his voice absolutely dripping with fear. He stumbled over a rock that he seemed to have missed; without missing a beat, Lurinost grabbed his arm, picking him up and carrying the Matoran on his back. "Fehrshak?" Sanshou responded. "What are...?" "Those things behind us!" Lurinost answered. Sanshou narrowed her eyes. "Just shut up and run! We need to get to an exit point!" "Why can't we just go through where we came!?" "It doesn't work that way," Lurinost answered, irritation blatant in her voice. Behind them, the shouts from the two targets were becoming clearer -- they seemed to be giving each other orders, telling one another when to dodge or about incoming threats. Either way, it was hard to tell with the sounds of the monsters mixed in.

* * *

"Don't use elemental attacks!" the taller of the two beings called, jumping back as the beast he was fighting swung a club-like arm at him, cutting a deep indent into the soil. His partner dodged around the multiple tentacles of his attack, managing to slice off a number of them with his sickle; the beast screeched in pain, falling back. He used this as an opportunity to teleport next to the bigger beast, managing to slice off its sensory tentacles before kicking it in its midsection, knocking it back momentarily. "Good pointer, for anyone else," he answered. Another of the tentacled beasts suddenly caught up to him, latching onto his boot; he snarled, teleporting several feet away, out of its grip. His partner nodded in approval, at least until- "Look out!" The teleporting being turned, eyes widening in surprise as a gigantic, worm-like monster erupted from the ground to his right, opening its mouth wide; he could tell that there was plenty of room in there for it to swallow him whole. Regaining his composure, he willed a massive, metal spike to erupt from underneath it, skewering the worm and trapping it, before waving his hand behind him and launching a flurry of thorns at the sensory bulbs of the beasts; he didn't stop to see how many fell. "Hey, Rode!" he called. "You notice the three up ahead?" The taller being -- Rode -- nodded. "You know what that means, right?" "We're running out of time," Rode answered. "Which means we'll need to bring the rest of the team next time we come here..."

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-==IC: Kairan/Arena==- Kairan gripped his sword, as he made his way toward the place where he thought the Rahkshi was, and then as he got hopefully close to where he was, he swung the sword out in front of him quickly. If he was lucky, he'd heard the clang of steel shortly.

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IC / The Arena / Close to Elithes: Swerv nodded to Elithes, and then realized the Matoran couldn’t see that gesture over the Team Crest. The robot shook his head and replied, “Ok then,” and went back to work on his knee. IC / The Arena / Fighting Kairan: This thing is, when you go over to someone, you don’t normally try your best to be stealthy. So, with the swishing of tall grass and the thud of footsteps, Kairan’s position could be clearly known. Unfortunately, Draxion still wasn’t thinking clearly, and wasn’t exactly listening. Still, he did see Kairan coming towards him out of the corner of his eye, so that gave him some hint. The golden Rahkshi tried to dodge the blow by twisting away, but Kairan still slashed the front of his chest. Thank goodness he was mostly armor and did not feel that, it looked as if it would really have hurt. As he stumbled back a few steps, he activated his staff from his two staff ends and revved up the buzz-saws.

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--------- “BRUH” -Makuta, probably ---------

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-==IC: Kairan/Arena==-Kairan, however, had pretty much ceased with the tricks, as he ran forward again, and more or less just slashed out at Draxion again, not trying to pull off a sneak attack or anything.

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IC: Vertak, In the Air with Kayzata: "Oh. The Tumbler. Evidently the AI inside it is called Djoser." he replied. "You'd think that would be the first thing an AI tells you. Something like 'Thank you for activating the M8-O8V Main Batlte Tank. You may call me Sheila.' Or whatever." Vertak stared at the ground below them. "There!" he exclaimed, pointing below them. "That's the warehouse Zanth and Suya searched. The other one is just over there."He gestured maybe thirty seconds of flight away. "Slow down a little bit, go in quietly." Vertak told Kayzata. "I'll alter our light, give us some camoflauge."As he did so, Vertak attempted to communicate with Zanth and Suya once again."Hello? Can either of you hear me?" he asked. "Zanth? Suya?" OOC: Parugi, should Vertak and Kayzata be able to see anything that might indicate enemies that they'll have to fight? -ibrow

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OOC: Lol, I just said the stealth thing to make a funny that Draxion wasn't even listening. IC / The Arena / Fighting Kairan: Draxion barely parried the blow to his right but quickly followed up with an upwards slash aimed to hit Kairan’s right hip and travel up to his left shoulder. He was finally regaining his senses. The roar of his buzz-saws helped him along.

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--------- “BRUH” -Makuta, probably ---------

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OOC: Ah, I see then. =P -==IC: Kairan==- Kairan had only barely moved back to avoid the initial attack against his hip, however, he was a little late in the transition phase of the dodge, and the buzz-saw sliced into his left arm, which made the Toa of Lightning wince, however, Kairan then quickly followed that up with another shot of lightning forward, hoping to stun the Rahkshi once more, if at all possible.

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OOC: iBrow: They won't detect anything, at least for now. There aren't any enemies there at the moment. IC - Crest: Once again, there was no response from Zanth or Suya. Wherever they were, it appeared that transmission signals could not reach them.

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IC / The Arena / Fighting Kairan: Draxion was ready this time, although when the lightning struck it made him stagger back and almost fall. He quickly regained his senses and pulled in a dense fog. Hopefully that would give him time to come up with a plan in the thick grass, although he still reeked of scorched armor.

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--------- “BRUH” -Makuta, probably ---------

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