Clockwork Kineticist presents...

INTRODUCTION
'This is Moving Party Oh-Three, we're getting spikes of seismic activity in Mine Subsector Six, requesting permission to hunker in the bunker, over.'
'Request denied. You know the lava flows start moving soon, and if YOU guys don't start moving, we're not gonna get another opening for a month.'
'Sir, with all due respect, seismic activity in this Subsector has been becoming more frequent over the past two months. You remember what happened to the ThunderDrillers four days ago, don't you?'
'I'm well aware of that, but we need to keep moving. The new colony is finished, we don't want it to collect dust.'
'Sir, the colony's not gonna crumble to ash if we're a few days late-woah! Massive shake, measuring seven-point-three! We need to-*static*
'Moving Party Oh-Three! Oh-three, come in! Larek!'
'That's it. Mine Subsector Six has caved in. Priority One is lost. Pack it up, let's call it a day.'
HISTORY
Three millenia after Spherus Magna reformed, the various species from the Great Spirit robot and Bara Magna have thrived in each other's presence. The Skrall have been driven back, the Vorox all but eradicated. Everyone seems to have changed for the better.
But the Vortixx remained as ambitious and industrious as ever. They began a new project; Project KarzahniFire, or K-Fire for short. They sought to manipulate the elemental energy of Toa harnessing it through the use of weapons. After decades of kidnapping and draining Toa of their energy, discarding their lifeless shells as though they were scrapmetal, they reached a breakthrough. By extracting a Nova Blast's worth of energy from a Toa, they could then contain it within warheads. Thus, the Nova Bomb was created.
The Vortixx were ready to take over, but at a cost they did not expect. Soon, the whole surface of the planet was bathed in death. Hurricanes razed towers as though they were toothpicks. Floods swept away countless unlucky souls. Hellfire scorched the earth, immolating anything in its path. The Vortixx had wiped themselves out. A full-scale apocalypse had begun.
Those who were lucky enough to have survived retreated into caves to escape the madness. These caves then collapsed, shutting off all access to the surface and dooming those trapped outside.
At first, the survivors found themselves in disarray, having reverted to a Stone Age lifestyle. Thievery and murder were not uncommon among the subterranean beings. They expanded outwards, creating new caverns and tunnels to compensate for the growing population. Eventually, pockets of other survivors met, and almost immediately, there was fighting over the limited resources.
In an effort to organise the people, a makeshift council was formed. Agreements were made, resources shared, settlements built. The Republic of Onu-Magna was born.
The city prospered for years, finally reaching an Industrial Revolution. Soon afterwards, a Thieves' Guild was formed, leading the the Onu-Magna Council having to clamp down on crime. Guards have been stationed around the city, ever on the look out for suspicious activity.
Not long ago, another Cavern-City was constructed, Po-Karda. While moving a very important object, officially designated Priority One, otherwise known as the Relic, the mineshaft they were using as passage between the two cities collapsed, burying the Relic and those who were transporting it. It is said that the Relic held great power, and that after its loss, the Council has become distraught, ramping up security, turning the subterranean city into a authoritarian nightmare.
It has been ten-thousand years since then. Countless groups have been sent to retrieve the Relic. Legends have been passed down of the K-Fire Incident and the curse of the Elements. And still, the people pray to impossible somethings called 'the Stars', specks of blinding light that hang in the air with nothing to hold them up.
Welcome to Onu-Magna. Enjoy your stay.
SUMMARY
Okay, so after the end of the main Bionicle story, everyone's happy, Skrall=hiding, Vorox=dead. The Vortixx (dastardly as ever) took Toa Elemental Energy and weaponised the Nova Blast, creating the Nova Bomb. This didn't go too well (cue the K-Fire Incident), and the surface of Spherus Magna was devastated. The survivors retreated underground, they were sealed there, pockets of survivors met up, there was a little fighting, a city (Onu-Magna) was established, and all was well. Then Priority One/the Relic (an important artifact owned by the Council) went missing, and, trying to keep their hold on the people, went all Nineteen Eighty-Four on everyone. This is where you come in.
FACTIONS
Civilians
Your average joes, Civilians generally mill around, do their jobs, and be oppressed by the government. Mining and selling in the market are only some of the jobs that Civilians perform. If you want to remain neutral, this is the faction for you.
Republic Guard
Under the employ of the Onu-Magna Council, recent jumps in criminal activity have forced them to ramp up their anti-crime measures. As such, Guards are permitted to use brutality when necessary. Unfortunately for you, "when necessary" means "all the freaking time". This faction is for players who like to exert their power over the people.
Thieves' Guild
What is yours may soon be theirs. A conglomeration of thieves, pickpockets, what-have-you, these thugs are in direct opposition to the Guards, and are unrelenting in their endeavour to take hold of Onu-Magna, wanting to free the city of the Council. And by extention, create a criminal paradise. For players who want to have a little fun.
SUBFACTIONS
Smaller, player-created factions within the main three. To be updated when there are actually some.
IDEOLOGIES
In addition to faction alignment, some individuals also have thoughts about how the Republic should progress from here. Whilst some remain neutral, others do tend to get up in arms about what the city should do. Below are the ideologies of the citizens:
Dwellers
This is the common nickname for those who think that the Republic of Onu-Magna should just sit tight in their Cavern-City, which seems to have worked well for them so far.
Surfacers
These people believe that the Republic should advance upward, to find out if there really is such a thing as the Surface, and if it is habitable.
Drillers
The slightly more radical of the Ideologies, these guys think that they should tunnel down towards the core, and harness its energy for the welfare of the people, advancing them into a technological genesis.
MAP

Onu-Magna has entered a stage of industrial revolution. Most technology in the city is more-or-less juryrigged, save for the mechanisms in the factories. A Public Address system is wired up around the city, with propoganda spewing forth from them every-so-often. The four districts of the cavern-city are connected by a system of gondola lifts. For a small fee, one may transport themselves to the other districts. The only toll-free gondola is from Saburra to Scopulus, which has a nasty habit of collapsing.
TELLUS - The Government
The central cavern of Onu-Magna, this is where all the decision-making goes on. Democrats, bureaucrats, diplomats, anything that ends in '-ats', you'll usually find them here. The Onu-Magna Parliament and Guard Headquarters are found here.
SCOPULUS - The Industry
It is here where the factories are located, where gears whir and metal churns. Also here is the entrance to the Grand Mine, and deep within the endless tunnels, the Relic is buried.
SAXUM - The Living
Those who can afford it live here. Whilst arguably the most crime-free area of the city, this is because it is the most oppressed.
SABURRA - The Lowlife
These are the slums, where crime reigns supreme. Unfortunately for the higher-ups, this is also the market district. Whilst most of the shopkeepers are honest, they are master hagglers. The Guard is unaware of the the Thieves' Guild's location, under a small hut near the very corner of Saburra, only accessable via pass-phrase.
CHARACTER CREATION
Okay, so here's how making a character works. You create a character using the following template...
NAME:
(What is the name of your character? Please, no canon names)
SPECIES:
(What species are you? Toa, Matoran, Glatorian, Agori?)
GENDER:
(Self-explanatory)
APPEARANCE:
(What do you look like?)
FACTION:
(Whose side are you on?)
IDEOLOGY:
(Dweller, Driller, Surfacer, or neutral?)
POWERS/ABILITIES:
(What powers do you have?)
EQUIPMENT:
(What's your loadout?)
PERSONALITY:
(What are you like as a person?)
BIOGRAPHY:
(Who are you, and who were you?)
....And then my co-GMs and I will look at and approve of or suggest improvements for your character. In the words of Doc Brown, 'It couldn't be simpler!'
SPECIES GUIDE
Toa
The Warrior class, they are often seen in combat roles, usually as Guards. The only species capable of wielding elemental abilities. However, after the K-Fire Incident, use of them is frowned upon, and they are generally last resort.
Matoran
The thinkers of the population, they are mostly seen in laboratories and workshops, inventing and tinkering with tech. Physically smaller than Agori, but slightly more intelligent.
Glatorian
Proud warriors, they once fought for the Tribes, and work alongside the Toa. Whilst physically stronger and more skilled with weapons than Toa, they lack elemental abilities.
Agori
The working men, they take on the task of physical labour. Larger than Matoran, but of average intelligence.
NOTES
If you wish to create a custom Kanohi, please make it within reason.
Illegal Kanohi include the Ignika, Vahi, Avohkii, Kraakhan, Mask of Creation, Olmak Sanok, Komau, Mohtrek, Clairvoyance, Aki, Rua, Tryna, and Mask of Possibilities.
Illegal Species include those not on the list above. This includes the subspecies Skrall and Vorox.
Illegal Elements include Light, and Shadow.
A maximum of five characters is allowed.
NON-PLAYER CHARACTERS
NAME
Felrin Cerem
SPECIES:
Glatorian
GENDER:
Male
APPEARANCE:
Smaller than an average Glatorian, wearing the red armour of the former Fire Tribe.
FACTION:
Civilian
IDEOLOGY:
Dweller
POWERS/ABILITIES:
A few basic fighting skills.
EQUIPMENT:
A Staff of Office, could make a good impromptu weapon.
PERSONALITY:
A coward, not very assertive, despite his position as Mayor of Onu-Magna
BIOGRAPHY:
A mere puppet of the Council, his job is to stand at podiums and look important. He has almost no power over the city, despite (supposedly) being its leader.
STAFF CHARACTERS
NAME:
Sable
SPECIES:
Toa/Sand
GENDER:
Male
APPEARANCE:
Can change. Normally tall and slender, gunmetal grey armour with yellow highlights.
FACTION:
Thieves' Guild
IDEOLOGY:
Neutral
POWERS/ABILITIES:
Elemental control of Sand. Sable's form is comprised of Sand, and as such he can change his form to move through spaces and disguise himself, amongst other things. Will disorient opponents by becoming a cloud of Sand. A capable fighter, even without his powers.
EQUIPMENT:
Kanohi Suletu, Great Mask of Telepathy. Forms weapons from his own mass.
PERSONALITY:
Laid back, but vicious. Will not hold back in a fight.
BIOGRAPHY:
Older than he lets on, Sable was originally a Vortixx experiment to create creatures of elemental essence. Using his new form, he escaped the facility, and hid among the people. He was amongst the last to enter the caves before they collapsed. A high ranking member of the Thieves' Guild.
RULES
First of all, all BZP rules still apply.
No auto-hitting or god-modding.
No bunnying. Other player's characters are exactly that, and not yours to control. This is especially true of staff characters. They are not NPCs for you to control.
Clearly define IC (In Character) and OOC (Out Of Character) posts. That said, no purely OOC posts. That's why we have a discussion topic
NPCs are not cannon fodder. They are capable warriors, and will put up a good fight. Armies will not fall at your feet. In fact, you're more likely to fall at their's.
No metagaming. Your character does not automatically know everything.
No trolling or flaming of any kind. This will not be tolerated. Insults directed at other players will also be grounds for punishment.
Respect the staff, for their word is law. If we disagree with you, it's likely for a good reason.
Game Staff reserve the right to injure (severely or otherwise) or even kill player characters for purposes of plot.
And most importantly, have fun!
PUNISHMENTS
Now then, those who say 'I'll do what I want, thank you very much,' that is wrong, and the following will happen if you step out of line.
FIRST OFFENCE: Your first and only warning. Heed our advice at this point.
SECOND OFFENCE: One of your characters will be grieviously injured.
THIRD OFFENCE: One of your characters will die, and cannot be replaced. You essentially lose a character slot.
FOURTH OFFENCE: All of your characters will die. You may create one more if you wish to gain favour with us again, after which we will restore your other three slots.
FIFTH OFFENCE: You will be permabanned from participating. Please, don't let it come to this.
Also, as a bit of house-keeping, please use good grammar. Just a pet peeve of mine. You won't be punished for using bad grammar, but it is strong disadvised.
Welcome to O, Brave New Underworld, and I hope you enjoy playing!