Aha, it appears you have made it to my small little lodge. Very well, then, I guess that means you wish to join us in the fight against the Ul'kar? Yes? Very good. Let me tell you about this place before hand.
First, the various factions you might meet:
The Children of the Well
The Children of the Well are a rather dominant faction within the caverns. They are based in Av-Metru, though they have a smaller temple in Outpost Central, and nearly every outpost within the caverns has a small shrine dedicated to the well. They are led by an enigmatic Toa known only as the Blinded Visionary, who never shows his eyes to anybody. He claims to be the first to look upon the well, and the only one to have learned all it's secrets. And for that, he was blinded.
The Cult of Ul'kar
These are those beings who, in their insanity, have come also to think of the Ul'kar as a God, and continue to worship it. They are hostile to the Children of the Well, believing them fools who will be destroyed, while they shall delight in the Ul'kar's rapture. For them, any dark place among the tunnels is a place of worship, any cavern where the mist goes thin is where the power of the Ul'kar runs strong. They are led by a seemingly singular mass of the Ul'kar, which calls itself singly Kar, and claims to be the consciousness of the Great Being who created the Ul'kar. It takes any form it so wishes, hardening or softening its mass alternately.
Council of Light
This is the Av-Metru Council, and every being under the surface is subject to their jurisdiction-no matter who they are. Though, in recent years, the Council's power has waned, and the lack of a centralized govenment, the lack of a central power is showing as more and more beings fall to crime within the tunnels-or go to the Cult.
And, of course, you can always create your own.
Mhm. Creating your own is fun.
After that, some of the various locations you might wish to explore:
The Heart of Shadows, formerly the largest city in the caverns. Overrun by the Ul'kar, only a few adventures dare ever to go there, to see if there are treasures that may be retrieved. The very ground there sucks at your feet, and if you stand too long in one place, you risk sinking within and never returning. And if you go there at the wrong time, you may just be swallowed immediately. The only building of note is the Suva Ul, where those who have come to worship the Ul'kar reside, near the outskirts of the city proper, built upon true stone.
The City of Light, the newest capital underground. Most of the Matoran and Agori live here, with Toa and Glatorian who aren't out scouting here to protect them. The major source of attraction is the Well of Light in the centre of the city, where the mysterious mists that give light to the caverns seem to originate, and flow out from. There are two buildings near it: The Council building, where the governing body of the City resides, and the Temple of the Heart, also known as the Suva Karda. The Children of the Well, as they call themselves, are a dominant force among the many small towns within the caverns.
The last large town within the caverns, Outpost Central is the last refuge for those planning to go further out into the tunnels. Of course, there are smaller outposts ranging out, though they can't truly be considered towns, or safe. There is a constant contingent of Glatorian and Toa stationed here, and the guards control the city.
Such wonderful lands to go to, no?
And, finally, we have your rules, rewards, and punishments. Oh, and profile rules. Those are important too.
Basic profile guideline:
Species and Gender: Toa, Glatorian, Agori, Matoran, Skrall, Vorox, Vortixx, Skakdi, etc. Custom with approval. No playing as Ul'kar without my telling you you can. No hoping that I'll just approve them. Male, Female, Neither, Indeterminate.
Appearance: At least two full sentences.
Weapons and Possessions:
Mask: Name the mask, and the power it has. Custom allowed with approval.
Powers: At least two full sentences describing them.
Faction: Children of the Well, Ul'kar Cult, Council, Make Your Own.
Biography: At least fifty words.
Post your profiles in the discussion topic and wait for approval. Once approved, put them in the Profiles topic. Only one post in the profile topic, please-don't want it to get cluttered, do we? As well, the limit: Five profiles per person.
1. All BZP rules apply.
2. All BZPRPG rules apply.
3. I shall approve your profiles, not you.
3.5. Your Profiles shall be posted in the discussion topic for approval. Then, 1 post in the profile topic. No exceptions.
4. No OOC only posts. That's what the discussion is for.
6. No canon characters...unless rewarded.
7. No Nova Blasts.
8. Have fun.
9. Pillow fights are allowed and encouraged.
Rewards can range from many IC things, such as a higher position in your faction, new equipment, a second Kanohi, or the ultimate: My hiring you to work as staff under me for this RPG. However, assume that Rewards shall always be rather random.
Who wants a Mithril sword?
I have no set system for punishments-any rule breaking shall be judged on a case-by-case basis, and the punishment shall be given out accordingly. If you think it's unfair, drop me a line and we'll work something out. Otherwise, everything is final.
You break rules, your sword gets broked. Or worse.
Well, awesome. Start setting up those profiles, people! Here's a Blank:
Species and Gender:
Weapons and Possessions:
Now that that is all said and done, have fun! Pillowfights!
Edited by Kal Grochi, Sep 30 2012 - 12:28 PM.