Whiping off his hands, Sevarinous grinned. Another day of business; Maze Craze was officially opened for a long day of drinking and good conversation.
This is the Discussion Topic for Violet Orange Trouble Evolved 4: Kings and Lunatics, where you discuss whatever you want as long as it pertains to the RPG in some way. You Post Your Profiles Here For Approval, then I will approve them and you can put them over in the Profile Topic, but All Your Characters Have To Be In One Post. So, only one post in the profile topic is what you get, you can edit in other character later, if you add them. Also, Five Characters Is The Limit.
Here is a blank Profile Form for convience's sake:
Name:
Species:
Gender:
Alliance:
Appearance:
Weapons:
Mask:
Power:
Personality:
Biography:
And links to the RPing Topic and Profile Topic will be put here when I get those topics up.
Also, I will probably edit in an important opening post here in spoiler tags since it will include a lot of information that fleshes out the world of Violet Orange.
A few Trouble games...
Spoiler
-Survival
You will be taken to the doors of bones and will be left there. You must make your way back to the castle and speak one comprehensible sentence. Basically, you must survive the untamed wilds of Violet Orange, as well as be wary of other participents.
-Gladiator Trials
You will be taken to the one of Underhorror’s many town squares and fight your opponent until he concedes or is knocked out. You then make your way to the next town square and the next to fight whoever remains until you are the last being standing.
-Lightstone Heat Tag
You will be taken to one of the larger side passages of Violet Orange and given our special Lightstone Guns. You will be dumped in our special mixture of liquid sand and then set free. The Lightstone Guns shoot bolts of concentrated heat. The last being that can move about, having immobilized the others by turning enough of their sand into glass so that they cannot move, will win.
-Death Ball
You will be taken to an inner court in the castle and given special padded pads for some concussion protection. You will be divided into two teams and a Death Ball will be placed in the middle of the court. Two goals, both a Toa high and three Toa long, will be set up touching opposite walls. Remember, the Death Ball defies gravity, floating along, and the lighter you touch it, the faster it gets propelled; a feather able to propel it across the court in two blinks of an eye. A team wins after getting the Death Ball in the opposite team’s goal three times.
-Tea Cup Tally
You will be taken to Villy’s Tea Cup Terrace and be given a hot cup of tea upon a saucer. The goal is to race around the terrace, not spilling the tea, where, if not spilt, you poor your tea into a pitcher. You then are given another tea cup and you repeat this process until time runs out. When time runs out, the tea will be measured, and the one with the most tea must drink what he has gathered before the being in second place can drink his. The one who finishes first wins.
-Hunter Gatherer
You will be taken to an Outpost, where you must then go out and capture/kill the largest/fiercest Rahi you can find. Once everyone has returned, judges will decide which catch was the deadliest.
-Race for the Mace
You will be taken to a special level in the castle, where you will be placed into a maze (without any of your weapons). The goal is to navigate the maze as quickly as possible, to get to the middle, where a Mace resides. Frusian Fruit will be smeared on it, and –considering it is incredibly sticky and bright blue- you must hit each other contestant with it, marking them and not letting them get the Mace. Three marks and you are disqualified. Last being standing wins.
-Puzzles, Riddles, and Other Confusing Things
You will be taken to the complex at the base of the Tower of Terror and placed inside a simple room. You must then figure out the riddle or puzzle given to you before the next door opens. There will be five rooms total, and the one to go fastest through them wins.
-Rooftop Tag
You will be taken to the rooftop of the castle and one being will be given the Tagerizer, a small magnetic ball that sticks to armor and will return to the thrower if it doesn’t hit another contestant. The goal of the game is to be the closest to the Tagger without being tagged for the longest amount of time before time runs out. Then, be the first one to reach the Tower of Terror with the most tags along the way. The only rule is that if you touch the ground, you are disqualified.
-Face the Waterfalls
You will be taken to the Pool of Calm and you must swim upstream as fast and far as you can. The first person to reach a waterfall, or simply be the last one not to be swept away, will win the first section. In the second section, you will be taken to Hollow, the waterfall that is circular and hollow on the inside, where a protosteel platform is kept in place just because of how fierce the waterfalls falls around it and how the waterfall is perfectly circular. The platform also anchors to the riverbed, to keep it from being sunk. All contestants will be taken to this platform. Then its king of the hill. Considering that those who touch the waterfall will be swept away instantly, all you have to do is push everyone else into the circular wall of water around you and be the last one standing. The winner of this, if he is not the same as the first section, must race the winner of the first section down the river to the Pool of Calm. First one there wins.
-Joust Jumping
You will be taken to the bare ground before the Obsidian Doors and separated into pairs of two. Each pair will be given a lance, and one member of the pair must climb upon the other’s shoulders. The goal is to knock every other pair over while avoiding or jumping over traps and obstacles that will be made by Toa of Earth and Stone volunteers. The last pair to have a member still sitting on the shoulders of the other wins.
-Shoot the Shrimp
You will be taken to the top of the Spiral Staircase, where you will be given a bow and arrows and an enhanced mask of x-ray vision, so that you can see the bottom of the staircase. A Shrimp, the only Rahi to inhabit the rivers of Violet Orange, will be placed at the bottom of the staircase. Considering the Shrimp is also the smallest Rahi anyone has seen that isn’t microscopic, hitting it, which you are trying to do, is quite difficult. The being with an arrow closest to the Shrimp wins.
-Drink Dropping
You will be taken to Maze Craze. You drink Frusian Cider until you pass out. Last being awake wins.
-Strategy Board
You will be taken to play chutes and ladders.
-Fencing Crawling
You will be taken to the lowest level of the castle, which wasn’t really planned out too well, considering it is as tall as a Matoran. You are all given blunt swords and the objective is to knock away everyone else’s swords and collect them. When over half the participants have lost their swords, the game ends and swords are counted. The being with the most swords wins.
-Matoran Throwing
You will be taken to the castle’s thrown room, full of poofy pillows. You throw Matoran as far as you can without powers aiding you. The one who throws a Matoran the farthest wins.
-Hodgepodge…
The pamphlet is too grimy to read beyond this point and you are forced to reflect on which games you want to participate in.
You will be taken to the doors of bones and will be left there. You must make your way back to the castle and speak one comprehensible sentence. Basically, you must survive the untamed wilds of Violet Orange, as well as be wary of other participents.
-Gladiator Trials
You will be taken to the one of Underhorror’s many town squares and fight your opponent until he concedes or is knocked out. You then make your way to the next town square and the next to fight whoever remains until you are the last being standing.
-Lightstone Heat Tag
You will be taken to one of the larger side passages of Violet Orange and given our special Lightstone Guns. You will be dumped in our special mixture of liquid sand and then set free. The Lightstone Guns shoot bolts of concentrated heat. The last being that can move about, having immobilized the others by turning enough of their sand into glass so that they cannot move, will win.
-Death Ball
You will be taken to an inner court in the castle and given special padded pads for some concussion protection. You will be divided into two teams and a Death Ball will be placed in the middle of the court. Two goals, both a Toa high and three Toa long, will be set up touching opposite walls. Remember, the Death Ball defies gravity, floating along, and the lighter you touch it, the faster it gets propelled; a feather able to propel it across the court in two blinks of an eye. A team wins after getting the Death Ball in the opposite team’s goal three times.
-Tea Cup Tally
You will be taken to Villy’s Tea Cup Terrace and be given a hot cup of tea upon a saucer. The goal is to race around the terrace, not spilling the tea, where, if not spilt, you poor your tea into a pitcher. You then are given another tea cup and you repeat this process until time runs out. When time runs out, the tea will be measured, and the one with the most tea must drink what he has gathered before the being in second place can drink his. The one who finishes first wins.
-Hunter Gatherer
You will be taken to an Outpost, where you must then go out and capture/kill the largest/fiercest Rahi you can find. Once everyone has returned, judges will decide which catch was the deadliest.
-Race for the Mace
You will be taken to a special level in the castle, where you will be placed into a maze (without any of your weapons). The goal is to navigate the maze as quickly as possible, to get to the middle, where a Mace resides. Frusian Fruit will be smeared on it, and –considering it is incredibly sticky and bright blue- you must hit each other contestant with it, marking them and not letting them get the Mace. Three marks and you are disqualified. Last being standing wins.
-Puzzles, Riddles, and Other Confusing Things
You will be taken to the complex at the base of the Tower of Terror and placed inside a simple room. You must then figure out the riddle or puzzle given to you before the next door opens. There will be five rooms total, and the one to go fastest through them wins.
-Rooftop Tag
You will be taken to the rooftop of the castle and one being will be given the Tagerizer, a small magnetic ball that sticks to armor and will return to the thrower if it doesn’t hit another contestant. The goal of the game is to be the closest to the Tagger without being tagged for the longest amount of time before time runs out. Then, be the first one to reach the Tower of Terror with the most tags along the way. The only rule is that if you touch the ground, you are disqualified.
-Face the Waterfalls
You will be taken to the Pool of Calm and you must swim upstream as fast and far as you can. The first person to reach a waterfall, or simply be the last one not to be swept away, will win the first section. In the second section, you will be taken to Hollow, the waterfall that is circular and hollow on the inside, where a protosteel platform is kept in place just because of how fierce the waterfalls falls around it and how the waterfall is perfectly circular. The platform also anchors to the riverbed, to keep it from being sunk. All contestants will be taken to this platform. Then its king of the hill. Considering that those who touch the waterfall will be swept away instantly, all you have to do is push everyone else into the circular wall of water around you and be the last one standing. The winner of this, if he is not the same as the first section, must race the winner of the first section down the river to the Pool of Calm. First one there wins.
-Joust Jumping
You will be taken to the bare ground before the Obsidian Doors and separated into pairs of two. Each pair will be given a lance, and one member of the pair must climb upon the other’s shoulders. The goal is to knock every other pair over while avoiding or jumping over traps and obstacles that will be made by Toa of Earth and Stone volunteers. The last pair to have a member still sitting on the shoulders of the other wins.
-Shoot the Shrimp
You will be taken to the top of the Spiral Staircase, where you will be given a bow and arrows and an enhanced mask of x-ray vision, so that you can see the bottom of the staircase. A Shrimp, the only Rahi to inhabit the rivers of Violet Orange, will be placed at the bottom of the staircase. Considering the Shrimp is also the smallest Rahi anyone has seen that isn’t microscopic, hitting it, which you are trying to do, is quite difficult. The being with an arrow closest to the Shrimp wins.
-Drink Dropping
You will be taken to Maze Craze. You drink Frusian Cider until you pass out. Last being awake wins.
-Strategy Board
You will be taken to play chutes and ladders.
-Fencing Crawling
You will be taken to the lowest level of the castle, which wasn’t really planned out too well, considering it is as tall as a Matoran. You are all given blunt swords and the objective is to knock away everyone else’s swords and collect them. When over half the participants have lost their swords, the game ends and swords are counted. The being with the most swords wins.
-Matoran Throwing
You will be taken to the castle’s thrown room, full of poofy pillows. You throw Matoran as far as you can without powers aiding you. The one who throws a Matoran the farthest wins.
-Hodgepodge…
The pamphlet is too grimy to read beyond this point and you are forced to reflect on which games you want to participate in.
Rules
Spoiler
BZP Rules apply, all of them.
No god-modding (e.g. controlling someone else's character, having your character do something impossible). And if someone god-modes against you, don't do it back, tell the Staff.
This is a Text-Based RPG, so to join in you post what is basically a miniature story for what is currently happening to your character.
Please, try to use good grammar. It helps everyone out.
Use IC for In-Character and OOC for Out-Of-Character.
For example:
IC: The Toa glanced at his friend as he scanned the perimeter, looking for enemies.
OOC: Hey Lewa34Dude, want to join us?
Posts must be at least three complete sentences.
Don't extensively control other people's characters without their permission.
Don't injure another character without permission.
Comedy is accepted, but keep it realistic. No random pie flinging contests.
Don't glory hog or continuously degrade someone else's character.
All characters are incapable of performing Nova Blasts.
All major discoveries or story twists must go through me first.
And most important of all, HAVE FUN! And pick fights with random people, everyone loves a good fight.
No god-modding (e.g. controlling someone else's character, having your character do something impossible). And if someone god-modes against you, don't do it back, tell the Staff.
This is a Text-Based RPG, so to join in you post what is basically a miniature story for what is currently happening to your character.
Please, try to use good grammar. It helps everyone out.
Use IC for In-Character and OOC for Out-Of-Character.
For example:
IC: The Toa glanced at his friend as he scanned the perimeter, looking for enemies.
OOC: Hey Lewa34Dude, want to join us?
Posts must be at least three complete sentences.
Don't extensively control other people's characters without their permission.
Don't injure another character without permission.
Comedy is accepted, but keep it realistic. No random pie flinging contests.
Don't glory hog or continuously degrade someone else's character.
All characters are incapable of performing Nova Blasts.
All major discoveries or story twists must go through me first.
And most important of all, HAVE FUN! And pick fights with random people, everyone loves a good fight.
Important Opening Post
Spoiler
Sevorik the Vortixx sat on his throne of stone. It was crafted out of what most everything was made out of, the orange rock that Violet Orange was known for. Violet slits of stone gilding gave the throne a sense of majesty, as if it were more than just a chair. If one stared too long, the violet seemed to start moving, but after a blink, all would remain still; the violet stone dark among the glowing orange. The throne was several sizes too big for Sevorik, but he did not notice, nor would he care if he did. This was because he had more on his mind today than fussing around with some insignificant chair.
He had proclaimed the fourth instillation of Trouble to be in effect. The games were coming just around the corner. Each game yielded the potential for death, and he had signed up for each one; yet that was not what was worrying him. For the life of him, he couldn’t figure out why he had added survival as a game again. That never should have happened. And yet it had, and now he had to live with the consequences.
Whatever should happen, and as long as his subjects remained true to him in their ideals, he vowed to protect them from all harm. Playing survival was just asking for disaster to strike… again. Sevorik’s brow furrowed as he looked down the long throne room, columns of statues leading to two large doors that didn’t even come close to the Obsidian Doors. Something was there at the back of his mind, nudging him, warning him of something, or maybe just messing with him.
As he thought about it more, he froze. He sat motionless, his mind raging with questions. He didn’t even blink as the doors on the other side of the room opened and a brightly dressed Toa slipped through. She wore several brightly colored sashes and wore a Top Hat of dark green that was tilted precariously upon her head. Her body was a mash up of colors; green, orange, and purple. In her hands she held a large try with a lid on top.
She carelessly carried the tray with one hand, almost spilling its contents several times as she walked up to Sevorik. When she finally reached him, she curtsied, which looked totally ridiculous, and set the tray on a small table beside the throne. Sevorik remained motionless, which was a problem of his that had developed recently within the last few millennia. The Toa lifted up the lid to reveal a teapot and a cup and saucer along with a few small sandwiches. She finally looked to Sevorik and raised one eyebrow.
She giggled and slugged him in the jaw. Sevorik suddenly breathed deep and looked around wildly as the Toa massaged her wrist. Sevorik rubbed his jaw and said, “Villy,” in greeting.
Villy inclined her head and tipped her Top Hat, “My King. How would we like our tea today?” She grabbed the teapot and inspected its contents, swirling the liquid inside as if testing it.
“Same as normal, Tea Cup lady,” Sevorik said, massaging his temples, “Two dips of a Stone Rat’s tail and a cup of sugar.”
Villy went to work, pulling something long and nasty looking from inside one of her sashes. She dipped it inside the teapot twice and put it away. She grabbed her Top Hat and flipped it upside down. Reaching inside, she gingerly picked out a cup full of sugar, which she poured into the teapot. Throwing the Top Hat back onto her head, she stirred the contents of the teapot and sticking a finger in to taste it, poured it into the waiting cup. She picked up cup and saucer and handed it to Sevorik, who gingerly accepted it and took a sip.
He sighed and his body relaxed. There was nothing like morning tea to calm you down, except maybe for afternoon tea.
Villy bowed and gave a mock salute, “See you at lunch.” As Sevorik grabbed a sandwich, Villy made her way out of the throne room.
Villy the Toa beamed, Sevorik had seemed happier this morning. It was probably her quick and prompt service. Navigating three hallways and two doors, Villy found the GTG pad and stepped onto it. This one was rather small and had actually been installed for her personally. That was something to be proud of, if she cared. Rather, she focused on how long it was taking. She had pushed the right button, she was sure of it. Orange for incoming, Violet being reserved for official business and emergencies.
Villy would have pressed the Violet button, but apparently her services weren’t official business or emergencies, seeing as she couldn’t even find the Violet button on the stand before her. It supposedly only appeared to those who had reason and just cause to push it. Villy began to smile again as she felt her stomach start to shift. A second later, she was teleported to GTG headquarters. She stepped off the large all purpose receiving pad and joined a line that had formed long again, was always moving, but never disappeared.
Once again, Villy admired her surroundings. This building was all open, several stories high with the girding showing, and larger than the throne room. It was made of protodermis and dusty beyond belief. Large machines sat hulking in corners of the room, their lights barely making it past the layers of dust. Cables ran along the ground and hung suspended from the rafters and open girding. Villy’s eyes followed along the length of one of the cables. It ran from the floor to the ceiling and back again before it joined with several others and ultimately hooked into a large shell that encompassed a Rahkshi that seemed old beyond belief. But that was just his armor, so Villy couldn’t be certain of his age.
The shell made him look like some deformed turtle, with a shell much too large for his body. This shell hummed with energy, and it was the only thing not dusty in the room. Villy suddenly realized she had reached the Rahkshi. “Villy’s Tea Cup Terrace,” she said. She had gotten her own pad installed at her place when the castle had had its pad installed for her. It had cost her a lot, but it had been worth it.
The Rahkshi slowly closed his eyes and Villy was gone from the pad that she was standing on.
Garret the Swervarian Rahkshi sat cross legged, fulfilling the job he had created for himself, teleporting everyone to the GTG pads he had wired across Underhorror. He had created Garret’s Teleportation Grid for the Royal Guards after the attack by the original monsters, and eventually he provided travel across the large city for almost everyone who didn’t want to figure out the pattern of the city or walk for days to go from one side of Underhorror to the other.
The pads were set up at places wherever they could be paid for or where most beings traveled to on a daily basis, like Maze Craze, the castle, or the Tower of Terror. The pads were all wired with cables to the shell on his back, which was no easy feat to accomplish. The shell allowed him to teleport beings who touched the pads instead of having to physically touch them himself, the only downside was having to have a pad to teleport beings to.
He went through many thousands of beings on a daily basis, at least those who had his decade pass. If they didn’t, the orange button that let him know they were ready to teleport wouldn’t even show up on the stand that stood by each GTG pad. A few clever crazies had somehow gotten past the system, but they had mostly been taken care of.
Even with all the work he did, Garret didn’t care. He was filthy rich, even if he did nothing with the money. One day he would retire and build his own castle. But until then, he kept up at his job. Looking back down at the protodermis map that faintly glowed before him, Garret looked over all the pads he had set up. The lit dots on the map signified which ones were under repair, were being built, needed service, or had broken beyond repair. It was also the most up to date map ever made for Underhorror, not that one could make any sense of it anyway, with how many GTG indicator dots were placed on it.
Garret felt a large twitch and his left arm spazzed out, signifying someone pressing a violet button. Mentally following the cable the twitch originated from, Garret traced it on his map. A single dot was held in the air beside the map by a small cable. It was from an outpost, and the only pad he had installed out there was for…
Garret quickly teleported whoever was standing on that pad and looked over to the large receiving pad in his warehouse. The being in question was a Toa, small and stooped. He looked sad and dejected, as if he had nothing to live for. But then, the Toa stood straight, and a glint grew in his eyes. He seemed to stretch taller than he was, dwarfing everyone else in the room, who all backed away. Suddenly he exuded confidence and sanity. His eyes looked like they had seen hundreds of battles and his firm jaw showed that he had set his course and would not be deviating.
Striding through the waiting line as others let him past, the Toa walked up to Garret and looked him in the eye with such intensity, that Garret had to look away. Garret bowed as best he could in his shell, which was just inclining his head, “Lord Syrifar.”
Syrifar the Toa, Trouble and Former King, nodded to Garret and said, “It’s good to be back, old friend. If you would be so kind as to teleport me to Maze Craze. After nine hundred years, I could use a good Frusian Cider.”
Garret nodded and Syrifar felt his stomach flip flop as he suddenly was standing in a wooden room. Actually, if he remembered correctly, it was just wood paneling over stone, since, even with the forest and Toa of the Green, wood was still a scarce thing to build structures out of. Syrifar walked forward and pushed open a uniquely wooden door. The sounds of Maze Craze filled the air and Syrifar took it all in. He was glad to be back.
His lightstone chirped at his side and he looked down in confusion. Someone else said something about a crazy weatherman and everyone laughed. Then someone began to speak through all the lighstones in the room. Syrifar was perplexed, yes, he knew that lightstones down here were different and could act as radios with only one station if they were tuned properly, but someone would need a huge lightstone to broadcast a signal everywhere, as it seemed this weatherman was doing.
The Weatherman’s voice filled the room, “How we doing today, citizens? Who’s ready for this morning’s weather?”
Draxion the Swervarian Rahkshi, known as the Weatherman to everyone, sat before a large array of lightstones all aligned to poor light into each other and up and out of the room. They were specially tuned to allow Draxion to reach most of Underhorror, or, at least, to the lightstones tuned for radio usage.
“It looks light clear skies today, with a small flash flood at noon. Don’t worry though, it’s only going to happen at the Colored Glass Shack. How Hreik manages to make that place reek so bad is beyond me! Twenty minutes of a torrential downpour and then our local Blow-dryers will come in to get rid of all remaining moisture, since we all know how much mold is not appreciated here. I mean, wow, that last infestation was horrible.
“Anyway, the rest of the day will be clear, and then I’ll release the Fog of Night for another peaceful sleep. This is the Weatherman, signing off!” Draxion sat back in his chair, proud of himself. He reached out and twisted a single lightstone out of alignment. The rest dimmed dramatically, effectively turning them off.
Draxion chuckled to himself, maybe he should send some unannounced rain to the Tower of Terror and that pesky Slater. Wow, that guy irked Draxion.
Slater the Toa sat at the top of the Tower of Terror, praying to the gods he knew would one day set him free. He prayed for his sanity and survival. He also prayed for some Frusian Cider, since he wasn’t allowed back at Maze Craze. His devious eyes scanned the city below him as he glared out his tinted window. Hreik had done fine work on it, and it was tinted a lovely blood red.
Thinking of Hreik reminded Slater of someone who had annoyed him yesterday. Snapping his fingers, which produced a much louder sound than it was supposed to, Slater waited. Soon after, another priest could be heard running up stone steps and knocking on the protodermis door. Slater told him to enter and immediately asked, “You know the Hot Rat stand on 479th Street?” The priest nodded and Slater continued, “He gave me too much berry jam yesterday on my hot rat. Have Shadouk send someone to kill him.” The priest nodded and hastily left the room. The priest tripped on the stairs in his speed, and he began to tumble down a long spiral staircase.
As the priest fell and bumped along, Slater thought of Shadouk; that Rahkshi was trouble, and might need to be taken care of soon.
Shadouk the Swervarian Rahkshi, known to most as the leader of the Bounty Hunters of Underhorror, or BHU for short, was busy fighting his sworn enemy. She was a shapeshifting Rahi by the name of Krag, and at the moment was giving Shadouk a run for his money.
Lady Krag the Rahi was a shapeshifter that copied the powers of those she turned into. She was the perfect predator, and no one could touch her. That was why she started her own body guard business, and it was going well, or it would be if Shadouk would stop trying to kill her customers. As she fought him, her mind couldn’t help but drift to her past, and to Janxz, a Swervarian Rahkshi that had fought alongside her many times before he ran off to the forest to fight and capture the Rahi there. Maybe he had given up on Rahi and finally went to Sirel, the Purged who led, to be cleansed of all the scarring memories.
Sirel the Toa led an Outpost of purged along with Desoria, the Turage in robotic armor that helped her. She was a guide to those who were lost, and a keeper of the peace among those who had forgotten all.
The location has been described, odds and ends explained. Most of the major characters have been introduced. The stage has been set, and forceful and violent change is on the way. Let the story begin.
Sevorik the Vortixx sat on his throne of stone. It was crafted out of what most everything was made out of, the orange rock that Violet Orange was known for. Violet slits of stone gilding gave the throne a sense of majesty, as if it were more than just a chair. If one stared too long, the violet seemed to start moving, but after a blink, all would remain still; the violet stone dark among the glowing orange. The throne was several sizes too big for Sevorik, but he did not notice, nor would he care if he did. This was because he had more on his mind today than fussing around with some insignificant chair.
He had proclaimed the fourth instillation of Trouble to be in effect. The games were coming just around the corner. Each game yielded the potential for death, and he had signed up for each one; yet that was not what was worrying him. For the life of him, he couldn’t figure out why he had added survival as a game again. That never should have happened. And yet it had, and now he had to live with the consequences.
Whatever should happen, and as long as his subjects remained true to him in their ideals, he vowed to protect them from all harm. Playing survival was just asking for disaster to strike… again. Sevorik’s brow furrowed as he looked down the long throne room, columns of statues leading to two large doors that didn’t even come close to the Obsidian Doors. Something was there at the back of his mind, nudging him, warning him of something, or maybe just messing with him.
As he thought about it more, he froze. He sat motionless, his mind raging with questions. He didn’t even blink as the doors on the other side of the room opened and a brightly dressed Toa slipped through. She wore several brightly colored sashes and wore a Top Hat of dark green that was tilted precariously upon her head. Her body was a mash up of colors; green, orange, and purple. In her hands she held a large try with a lid on top.
She carelessly carried the tray with one hand, almost spilling its contents several times as she walked up to Sevorik. When she finally reached him, she curtsied, which looked totally ridiculous, and set the tray on a small table beside the throne. Sevorik remained motionless, which was a problem of his that had developed recently within the last few millennia. The Toa lifted up the lid to reveal a teapot and a cup and saucer along with a few small sandwiches. She finally looked to Sevorik and raised one eyebrow.
She giggled and slugged him in the jaw. Sevorik suddenly breathed deep and looked around wildly as the Toa massaged her wrist. Sevorik rubbed his jaw and said, “Villy,” in greeting.
Villy inclined her head and tipped her Top Hat, “My King. How would we like our tea today?” She grabbed the teapot and inspected its contents, swirling the liquid inside as if testing it.
“Same as normal, Tea Cup lady,” Sevorik said, massaging his temples, “Two dips of a Stone Rat’s tail and a cup of sugar.”
Villy went to work, pulling something long and nasty looking from inside one of her sashes. She dipped it inside the teapot twice and put it away. She grabbed her Top Hat and flipped it upside down. Reaching inside, she gingerly picked out a cup full of sugar, which she poured into the teapot. Throwing the Top Hat back onto her head, she stirred the contents of the teapot and sticking a finger in to taste it, poured it into the waiting cup. She picked up cup and saucer and handed it to Sevorik, who gingerly accepted it and took a sip.
He sighed and his body relaxed. There was nothing like morning tea to calm you down, except maybe for afternoon tea.
Villy bowed and gave a mock salute, “See you at lunch.” As Sevorik grabbed a sandwich, Villy made her way out of the throne room.
Villy the Toa beamed, Sevorik had seemed happier this morning. It was probably her quick and prompt service. Navigating three hallways and two doors, Villy found the GTG pad and stepped onto it. This one was rather small and had actually been installed for her personally. That was something to be proud of, if she cared. Rather, she focused on how long it was taking. She had pushed the right button, she was sure of it. Orange for incoming, Violet being reserved for official business and emergencies.
Villy would have pressed the Violet button, but apparently her services weren’t official business or emergencies, seeing as she couldn’t even find the Violet button on the stand before her. It supposedly only appeared to those who had reason and just cause to push it. Villy began to smile again as she felt her stomach start to shift. A second later, she was teleported to GTG headquarters. She stepped off the large all purpose receiving pad and joined a line that had formed long again, was always moving, but never disappeared.
Once again, Villy admired her surroundings. This building was all open, several stories high with the girding showing, and larger than the throne room. It was made of protodermis and dusty beyond belief. Large machines sat hulking in corners of the room, their lights barely making it past the layers of dust. Cables ran along the ground and hung suspended from the rafters and open girding. Villy’s eyes followed along the length of one of the cables. It ran from the floor to the ceiling and back again before it joined with several others and ultimately hooked into a large shell that encompassed a Rahkshi that seemed old beyond belief. But that was just his armor, so Villy couldn’t be certain of his age.
The shell made him look like some deformed turtle, with a shell much too large for his body. This shell hummed with energy, and it was the only thing not dusty in the room. Villy suddenly realized she had reached the Rahkshi. “Villy’s Tea Cup Terrace,” she said. She had gotten her own pad installed at her place when the castle had had its pad installed for her. It had cost her a lot, but it had been worth it.
The Rahkshi slowly closed his eyes and Villy was gone from the pad that she was standing on.
Garret the Swervarian Rahkshi sat cross legged, fulfilling the job he had created for himself, teleporting everyone to the GTG pads he had wired across Underhorror. He had created Garret’s Teleportation Grid for the Royal Guards after the attack by the original monsters, and eventually he provided travel across the large city for almost everyone who didn’t want to figure out the pattern of the city or walk for days to go from one side of Underhorror to the other.
The pads were set up at places wherever they could be paid for or where most beings traveled to on a daily basis, like Maze Craze, the castle, or the Tower of Terror. The pads were all wired with cables to the shell on his back, which was no easy feat to accomplish. The shell allowed him to teleport beings who touched the pads instead of having to physically touch them himself, the only downside was having to have a pad to teleport beings to.
He went through many thousands of beings on a daily basis, at least those who had his decade pass. If they didn’t, the orange button that let him know they were ready to teleport wouldn’t even show up on the stand that stood by each GTG pad. A few clever crazies had somehow gotten past the system, but they had mostly been taken care of.
Even with all the work he did, Garret didn’t care. He was filthy rich, even if he did nothing with the money. One day he would retire and build his own castle. But until then, he kept up at his job. Looking back down at the protodermis map that faintly glowed before him, Garret looked over all the pads he had set up. The lit dots on the map signified which ones were under repair, were being built, needed service, or had broken beyond repair. It was also the most up to date map ever made for Underhorror, not that one could make any sense of it anyway, with how many GTG indicator dots were placed on it.
Garret felt a large twitch and his left arm spazzed out, signifying someone pressing a violet button. Mentally following the cable the twitch originated from, Garret traced it on his map. A single dot was held in the air beside the map by a small cable. It was from an outpost, and the only pad he had installed out there was for…
Garret quickly teleported whoever was standing on that pad and looked over to the large receiving pad in his warehouse. The being in question was a Toa, small and stooped. He looked sad and dejected, as if he had nothing to live for. But then, the Toa stood straight, and a glint grew in his eyes. He seemed to stretch taller than he was, dwarfing everyone else in the room, who all backed away. Suddenly he exuded confidence and sanity. His eyes looked like they had seen hundreds of battles and his firm jaw showed that he had set his course and would not be deviating.
Striding through the waiting line as others let him past, the Toa walked up to Garret and looked him in the eye with such intensity, that Garret had to look away. Garret bowed as best he could in his shell, which was just inclining his head, “Lord Syrifar.”
Syrifar the Toa, Trouble and Former King, nodded to Garret and said, “It’s good to be back, old friend. If you would be so kind as to teleport me to Maze Craze. After nine hundred years, I could use a good Frusian Cider.”
Garret nodded and Syrifar felt his stomach flip flop as he suddenly was standing in a wooden room. Actually, if he remembered correctly, it was just wood paneling over stone, since, even with the forest and Toa of the Green, wood was still a scarce thing to build structures out of. Syrifar walked forward and pushed open a uniquely wooden door. The sounds of Maze Craze filled the air and Syrifar took it all in. He was glad to be back.
His lightstone chirped at his side and he looked down in confusion. Someone else said something about a crazy weatherman and everyone laughed. Then someone began to speak through all the lighstones in the room. Syrifar was perplexed, yes, he knew that lightstones down here were different and could act as radios with only one station if they were tuned properly, but someone would need a huge lightstone to broadcast a signal everywhere, as it seemed this weatherman was doing.
The Weatherman’s voice filled the room, “How we doing today, citizens? Who’s ready for this morning’s weather?”
Draxion the Swervarian Rahkshi, known as the Weatherman to everyone, sat before a large array of lightstones all aligned to poor light into each other and up and out of the room. They were specially tuned to allow Draxion to reach most of Underhorror, or, at least, to the lightstones tuned for radio usage.
“It looks light clear skies today, with a small flash flood at noon. Don’t worry though, it’s only going to happen at the Colored Glass Shack. How Hreik manages to make that place reek so bad is beyond me! Twenty minutes of a torrential downpour and then our local Blow-dryers will come in to get rid of all remaining moisture, since we all know how much mold is not appreciated here. I mean, wow, that last infestation was horrible.
“Anyway, the rest of the day will be clear, and then I’ll release the Fog of Night for another peaceful sleep. This is the Weatherman, signing off!” Draxion sat back in his chair, proud of himself. He reached out and twisted a single lightstone out of alignment. The rest dimmed dramatically, effectively turning them off.
Draxion chuckled to himself, maybe he should send some unannounced rain to the Tower of Terror and that pesky Slater. Wow, that guy irked Draxion.
Slater the Toa sat at the top of the Tower of Terror, praying to the gods he knew would one day set him free. He prayed for his sanity and survival. He also prayed for some Frusian Cider, since he wasn’t allowed back at Maze Craze. His devious eyes scanned the city below him as he glared out his tinted window. Hreik had done fine work on it, and it was tinted a lovely blood red.
Thinking of Hreik reminded Slater of someone who had annoyed him yesterday. Snapping his fingers, which produced a much louder sound than it was supposed to, Slater waited. Soon after, another priest could be heard running up stone steps and knocking on the protodermis door. Slater told him to enter and immediately asked, “You know the Hot Rat stand on 479th Street?” The priest nodded and Slater continued, “He gave me too much berry jam yesterday on my hot rat. Have Shadouk send someone to kill him.” The priest nodded and hastily left the room. The priest tripped on the stairs in his speed, and he began to tumble down a long spiral staircase.
As the priest fell and bumped along, Slater thought of Shadouk; that Rahkshi was trouble, and might need to be taken care of soon.
Shadouk the Swervarian Rahkshi, known to most as the leader of the Bounty Hunters of Underhorror, or BHU for short, was busy fighting his sworn enemy. She was a shapeshifting Rahi by the name of Krag, and at the moment was giving Shadouk a run for his money.
Lady Krag the Rahi was a shapeshifter that copied the powers of those she turned into. She was the perfect predator, and no one could touch her. That was why she started her own body guard business, and it was going well, or it would be if Shadouk would stop trying to kill her customers. As she fought him, her mind couldn’t help but drift to her past, and to Janxz, a Swervarian Rahkshi that had fought alongside her many times before he ran off to the forest to fight and capture the Rahi there. Maybe he had given up on Rahi and finally went to Sirel, the Purged who led, to be cleansed of all the scarring memories.
Sirel the Toa led an Outpost of purged along with Desoria, the Turage in robotic armor that helped her. She was a guide to those who were lost, and a keeper of the peace among those who had forgotten all.
The location has been described, odds and ends explained. Most of the major characters have been introduced. The stage has been set, and forceful and violent change is on the way. Let the story begin.
Horror Terrors
Spoiler
HORROR TERRORS
A DETAILED BREAKDOWN AND ANALYSIS
The subject of horror terrors has become increasingly popular in the last few millennium, seeing as most if not all of the inhabitants here in Violet Orange have caught a glimpse of one or heard them moving. Due to this, this book has been made to properly describe horror terrors and how to combat them, giving tips on how to stay sane. The following contents of this book may be completely fictional.
The physiology of horror terrors varies one from another. While one might have no arms, the next may have up to but not exceeding slightly less than infinity. While one might have several beaks, the next may have only tentacles. They are never the same shape, and each one is a different size, the smallest one ranging from the size of a Toa to half the size of Metru Nui. The only thing that is certain about them is the indescribable factor of their form. That is the thing that causes those who look at them to instantly have their minds broken. This factor cannot be comprehended by normal minds, and cannot actually be looked at or replicated on a recording, picture, mirror, or even a shapeshifter.
The psychology of the horror terrors is a collective hive mind, while remaining strangely independent of each other, each with their own personalities. This has been confirmed by Terr, the only horror terror not seeking our destruction. Perhaps it would be better described as the horror terrors are all individuals that have a mind link with every other horror terror. Their minds are also beyond our comprehension, and will kill us if dived into. The same goes for their speech, even hearing a whisper can destroy a brain.
As for combating these creatures, the best plan of attack is running for your life. But if you must attack one, bring mirrors, as their indescribable factor isn't transmitted through the reflection, allowing you to look at them and not die immediately, although in most cases it causes insanity. As for causing damage, the only thing able to harm a horror terror is another horror terror by an attack that is equally physical and mental. So, hypothetically, if one managed to acquire a piece of a horror terror before it is devoured by the others and turn it into a weapon, one might be able to inflict damage.
At least, that is the hypothesis, since no one seemed to be able to harm the horror terror that attacked Underhorror just a few months ago. Regarding that incident, I find it highly unlikely that that Psionic Toa was able to control that horror terror and take it back to the Cavern of the Unseen. Not to mention he returned unharmed; there is something fishy there that needs to be investigated. Heh, fish.
When a horror terror is destroyed and eaten, however, its consciousness remains. This consciousness somehow gathers and grows a new body. How this is known is unknown. But it’s true.
A DETAILED BREAKDOWN AND ANALYSIS
The subject of horror terrors has become increasingly popular in the last few millennium, seeing as most if not all of the inhabitants here in Violet Orange have caught a glimpse of one or heard them moving. Due to this, this book has been made to properly describe horror terrors and how to combat them, giving tips on how to stay sane. The following contents of this book may be completely fictional.
The physiology of horror terrors varies one from another. While one might have no arms, the next may have up to but not exceeding slightly less than infinity. While one might have several beaks, the next may have only tentacles. They are never the same shape, and each one is a different size, the smallest one ranging from the size of a Toa to half the size of Metru Nui. The only thing that is certain about them is the indescribable factor of their form. That is the thing that causes those who look at them to instantly have their minds broken. This factor cannot be comprehended by normal minds, and cannot actually be looked at or replicated on a recording, picture, mirror, or even a shapeshifter.
The psychology of the horror terrors is a collective hive mind, while remaining strangely independent of each other, each with their own personalities. This has been confirmed by Terr, the only horror terror not seeking our destruction. Perhaps it would be better described as the horror terrors are all individuals that have a mind link with every other horror terror. Their minds are also beyond our comprehension, and will kill us if dived into. The same goes for their speech, even hearing a whisper can destroy a brain.
As for combating these creatures, the best plan of attack is running for your life. But if you must attack one, bring mirrors, as their indescribable factor isn't transmitted through the reflection, allowing you to look at them and not die immediately, although in most cases it causes insanity. As for causing damage, the only thing able to harm a horror terror is another horror terror by an attack that is equally physical and mental. So, hypothetically, if one managed to acquire a piece of a horror terror before it is devoured by the others and turn it into a weapon, one might be able to inflict damage.
At least, that is the hypothesis, since no one seemed to be able to harm the horror terror that attacked Underhorror just a few months ago. Regarding that incident, I find it highly unlikely that that Psionic Toa was able to control that horror terror and take it back to the Cavern of the Unseen. Not to mention he returned unharmed; there is something fishy there that needs to be investigated. Heh, fish.
When a horror terror is destroyed and eaten, however, its consciousness remains. This consciousness somehow gathers and grows a new body. How this is known is unknown. But it’s true.
Edited by Kal the Guardian, Oct 08 2012 - 05:31 PM.


This topic is locked













